mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
Golden ratio for smoother zone shapes.
This commit is contained in:
parent
69457dbd75
commit
8f033a7834
@ -169,15 +169,15 @@ Matlab code
|
||||
dx = abs(A(1) - B(1)); %distance must be symmetric
|
||||
dy = abs(A(2) - B(2));
|
||||
|
||||
d = 0.01 * dx^3 + 0.1 * dx^2 + 1 * dx + ...
|
||||
0.03 * dy^3 - 0.3 * dy^2 + 0.3 * dy;
|
||||
d = 0.01 * dx^3 - 0.1618 * dx^2 + 1 * dx + ...
|
||||
0.01618 * dy^3 + 0.1 * dy^2 + 0.168 * dy;
|
||||
*/
|
||||
|
||||
float dx = abs(A.x - B.x) * scaleX;
|
||||
float dy = abs(A.y - B.y) * scaleY;
|
||||
|
||||
//Horner scheme
|
||||
return dx * (1 + dx * (0.1 + dx * 0.01)) + dy * (0.2 + dy * (-0.2 + dy * 0.02));
|
||||
return dx * (1 + dx * (-0.1618 + dx * 0.01)) + dy * (1.618 + dy * (0.1 + dy * 0.01618));
|
||||
}
|
||||
|
||||
void CZonePlacer::assignZones(shared_ptr<CMapGenOptions> mapGenOptions)
|
||||
|
Loading…
Reference in New Issue
Block a user