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Feature: Lodestar Grail should work.
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@ -1746,6 +1746,8 @@ void CGameState::initTowns()
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void CGameState::initMapObjects()
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{
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logGlobal->debug("\tObject initialization");
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VLC->creh->removeBonusesFromAllCreatures();
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// objCaller->preInit();
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for(CGObjectInstance *obj : map->objects)
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{
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