1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-11-06 09:09:40 +02:00

Feature: Lodestar Grail should work.

This commit is contained in:
Dmitry Orlov
2020-12-10 04:05:37 +03:00
parent eb011e59c4
commit 8f331dce31
14 changed files with 77 additions and 32 deletions

View File

@@ -162,7 +162,7 @@ public:
bool needsLastStack()const override;
TFaction getFaction() const;
ui32 getTileCost(const TerrainTile &dest, const TerrainTile &from, const TurnInfo * ti) const; //move cost - applying pathfinding skill, road and terrain modifiers. NOT includes diagonal move penalty, last move levelling
int getNativeTerrain() const;
ETerrainType::EETerrainType getNativeTerrain() const;
ui32 getLowestCreatureSpeed() const;
int3 getPosition(bool h3m = false) const; //h3m=true - returns position of hero object; h3m=false - returns position of hero 'manifestation'
si32 manaRegain() const; //how many points of mana can hero regain "naturally" in one day