1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-01-26 03:52:01 +02:00

restore last used address in Multiplayer join dialog

in all other cases (when machine is host) hardcoded localhost address is displayed
This commit is contained in:
Andrey Filipenkov 2022-10-01 17:41:12 +03:00
parent 1aefbd14a7
commit 8f51a8756b
3 changed files with 18 additions and 6 deletions

View File

@ -59,6 +59,8 @@
template<typename T> class CApplyOnLobby;
const std::string CServerHandler::localhostAddress{"127.0.0.1"};
#ifdef VCMI_ANDROID
extern std::atomic_bool androidTestServerReadyFlag;
#endif
@ -171,7 +173,7 @@ void CServerHandler::startLocalServerAndConnect()
auto errorMsg = CGI->generaltexth->localizedTexts["server"]["errors"]["existingProcess"].String();
try
{
CConnection testConnection(settings["server"]["server"].String(), getDefaultPort(), NAME, uuid);
CConnection testConnection(localhostAddress, getDefaultPort(), NAME, uuid);
logNetwork->error("Port is busy, check if another instance of vcmiserver is working");
CInfoWindow::showInfoDialog(errorMsg, {});
return;
@ -243,7 +245,7 @@ void CServerHandler::startLocalServerAndConnect()
#else
const ui16 port = 0;
#endif
justConnectToServer(settings["server"]["server"].String(), port);
justConnectToServer(localhostAddress, port);
logNetwork->trace("\tConnecting to the server: %d ms", th->getDiff());
}
@ -269,9 +271,17 @@ void CServerHandler::justConnectToServer(const std::string & addr, const ui16 po
}
if(state == EClientState::CONNECTION_CANCELLED)
{
logNetwork->info("Connection aborted by player!");
else
c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
return;
}
c->handler = std::make_shared<boost::thread>(&CServerHandler::threadHandleConnection, this);
if(addr.empty() || addr == localhostAddress)
return;
Settings serverAddress = settings.write["server"]["server"];
serverAddress->String() = addr;
}
void CServerHandler::applyPacksOnLobbyScreen()
@ -633,7 +643,7 @@ void CServerHandler::debugStartTest(std::string filename, bool save)
screenType = ESelectionScreen::newGame;
}
if(settings["session"]["donotstartserver"].Bool())
justConnectToServer("127.0.0.1", 3030);
justConnectToServer(localhostAddress, 3030);
else
startLocalServerAndConnect();

View File

@ -106,6 +106,8 @@ public:
CondSh<bool> campaignServerRestartLock;
static const std::string localhostAddress;
CServerHandler();
void resetStateForLobby(const StartInfo::EMode mode, const std::vector<std::string> * names = nullptr);

View File

@ -481,7 +481,7 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
inputAddress->giveFocus();
}
inputAddress->setText(settings["server"]["server"].String(), true);
inputAddress->setText(host ? CServerHandler::localhostAddress : settings["server"]["server"].String(), true);
inputPort->setText(CServerHandler::getDefaultPortStr(), true);
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);