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Minor changes with BattleHex and BattleHexArray
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@@ -167,7 +167,7 @@ std::string CStack::nodeName() const
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oss << owner.toString();
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oss << " battle stack [" << ID << "]: " << getCount() << " of ";
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if(typeID.hasValue())
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oss << typeID.toEntity(VLC)->getNamePluralTextID();
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oss << typeID.toCreature()->getNamePluralTranslated();
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else
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oss << "[UNDEFINED TYPE]";
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