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- added battleAI to CMake, compile fixes

- icons config for towns and creatures
This commit is contained in:
Ivan Savenko
2012-09-22 15:10:15 +00:00
parent bdc373227e
commit 8f936cd34d
18 changed files with 127 additions and 186 deletions

View File

@ -9,6 +9,7 @@
#include "../lib/CObjectHandler.h"
#include "../lib/CGameState.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/CTownHandler.h"
#include "../lib/NetPacks.h"
#include "../lib/CHeroHandler.h"
#include "CAdvmapInterface.h"
@ -291,12 +292,7 @@ CIntObject * CTownList::CTownItem::genSelection()
void CTownList::CTownItem::update()
{
size_t iconIndex = town->subID*2;
if (!town->hasFort())
iconIndex += GameConstants::F_NUMBER*2;
if(town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN)
iconIndex++;
size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
picture->setFrame(iconIndex + 2);
redraw();