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- added battleAI to CMake, compile fixes

- icons config for towns and creatures
This commit is contained in:
Ivan Savenko
2012-09-22 15:10:15 +00:00
parent bdc373227e
commit 8f936cd34d
18 changed files with 127 additions and 186 deletions

View File

@ -283,7 +283,7 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe
//loading projectiles for units
BOOST_FOREACH(const CStack *s, stacks)
{
int creID = (s->getCreature()->idNumber == 149) ? CGI->creh->factionToTurretCreature[siegeH->town->town->typeID] : s->getCreature()->idNumber; //id of creature whose shots should be loaded
//int creID = (s->getCreature()->idNumber == 149) ? CGI->creh->factionToTurretCreature[siegeH->town->town->typeID] : s->getCreature()->idNumber; //id of creature whose shots should be loaded
if(s->getCreature()->isShooting())
{
CDefHandler *&projectile = idToProjectile[s->getCreature()->idNumber];