mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-21 21:17:49 +02:00
- a bit nicer stack queue. Check forum for graphics.
- warning fix
This commit is contained in:
parent
0b85cfaf78
commit
8fac276922
@ -918,7 +918,7 @@ void CBattleInterface::show(SDL_Surface * to)
|
||||
if(!bresult)
|
||||
queue->showAll(to);
|
||||
else
|
||||
queue->blitBg(to); //blit only background, stacks are deleted
|
||||
queue->blitBg(to);
|
||||
}
|
||||
|
||||
//printing border around interface
|
||||
|
@ -616,8 +616,8 @@ void CClickableHex::clickRight(tribool down, bool previousState)
|
||||
void CStackQueue::update()
|
||||
{
|
||||
stacksSorted.clear();
|
||||
owner->curInt->cb->battleGetStackQueue(stacksSorted, QUEUE_SIZE);
|
||||
for (int i = 0; i < QUEUE_SIZE ; i++)
|
||||
owner->curInt->cb->battleGetStackQueue(stacksSorted, stackBoxes.size());
|
||||
for (int i = 0; i < stackBoxes.size() ; i++)
|
||||
{
|
||||
stackBoxes[i]->setStack(stacksSorted[i]);
|
||||
}
|
||||
@ -629,32 +629,30 @@ CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
if(embedded)
|
||||
{
|
||||
box = NULL;
|
||||
bg = NULL;
|
||||
pos.w = QUEUE_SIZE * 37;
|
||||
pos.h = 32; //height of small creature img
|
||||
pos.h = 46;
|
||||
pos.x = screen->w/2 - pos.w/2;
|
||||
pos.y = (screen->h - 600)/2 + 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
box = BitmapHandler::loadBitmap("CHRROP.pcx");
|
||||
bg = BitmapHandler::loadBitmap("DIBOXPI.pcx");
|
||||
pos.w = 600;
|
||||
pos.h = bg->h;
|
||||
bg = BitmapHandler::loadBitmap("DIBOXBCK");
|
||||
pos.w = 800;
|
||||
pos.h = 85;
|
||||
}
|
||||
|
||||
stackBoxes.resize(QUEUE_SIZE);
|
||||
for (int i = 0; i < QUEUE_SIZE; i++)
|
||||
for (int i = 0; i < stackBoxes.size(); i++)
|
||||
{
|
||||
stackBoxes[i] = new StackBox(box);
|
||||
stackBoxes[i]->pos.x += 6 + (embedded ? 37 : 79)*i;
|
||||
stackBoxes[i] = new StackBox(embedded);
|
||||
stackBoxes[i]->moveBy(Point(1 + (embedded ? 36 : 80)*i, 0));
|
||||
}
|
||||
}
|
||||
|
||||
CStackQueue::~CStackQueue()
|
||||
{
|
||||
SDL_FreeSurface(box);
|
||||
SDL_FreeSurface(bg);
|
||||
}
|
||||
|
||||
void CStackQueue::showAll(SDL_Surface * to)
|
||||
@ -668,62 +666,45 @@ void CStackQueue::blitBg( SDL_Surface * to )
|
||||
{
|
||||
if(bg)
|
||||
{
|
||||
for (int w = 0; w < pos.w; w += bg->w)
|
||||
{
|
||||
blitAtLoc(bg, w, 0, to);
|
||||
}
|
||||
SDL_SetClipRect(to, &pos);
|
||||
CSDL_Ext::fillTexture(to, bg);
|
||||
SDL_SetClipRect(to, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void CStackQueue::StackBox::showAll(SDL_Surface * to)
|
||||
{
|
||||
assert(my);
|
||||
if(bg)
|
||||
assert(stack);
|
||||
bg->colorize(stack->owner);
|
||||
CIntObject::showAll(to);
|
||||
|
||||
if(small)
|
||||
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::Cornsilk, to);
|
||||
else
|
||||
printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::Cornsilk, to);
|
||||
}
|
||||
|
||||
void CStackQueue::StackBox::setStack( const CStack *stack )
|
||||
{
|
||||
this->stack = stack;
|
||||
assert(stack);
|
||||
icon->setFrame(stack->getCreature()->idNumber + 2);
|
||||
}
|
||||
|
||||
CStackQueue::StackBox::StackBox(bool small):
|
||||
stack(nullptr),
|
||||
small(small)
|
||||
{
|
||||
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
||||
bg = new CPicture(small ? "StackQueueBgSmall" : "StackQueueBgBig" );
|
||||
|
||||
if (small)
|
||||
{
|
||||
graphics->blueToPlayersAdv(bg, my->owner);
|
||||
//SDL_UpdateRect(bg, 0, 0, 0, 0);
|
||||
//SDL_Rect temp_rect = genRect(bg->h, bg->w, pos.x, pos.y);
|
||||
//CSDL_Ext::blit8bppAlphaTo24bpp(bg, NULL, to, &temp_rect);
|
||||
blitAt(bg, pos, to);
|
||||
blitAt(graphics->bigImgs[my->getCreature()->idNumber], pos.x +9, pos.y + 1, to);
|
||||
printAtMiddleLoc(makeNumberShort(my->count), pos.w/2, pos.h - 12, FONT_MEDIUM, Colors::Cornsilk, to);
|
||||
icon = new CAnimImage("CPRSMALL", 0, 0, 5, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
blitAt(graphics->smallImgs[-2], pos, to);
|
||||
blitAt(graphics->smallImgs[my->getCreature()->idNumber], pos, to);
|
||||
const SDL_Color &ownerColor = (my->owner == 255 ? *graphics->neutralColor : graphics->playerColors[my->owner]);
|
||||
CSDL_Ext::drawBorder(to, pos, int3(ownerColor.r, ownerColor.g, ownerColor.b));
|
||||
printAtMiddleLoc(makeNumberShort(my->count), pos.w/2, pos.h - 8, FONT_TINY, Colors::Cornsilk, to);
|
||||
}
|
||||
}
|
||||
|
||||
void CStackQueue::StackBox::setStack( const CStack *nStack )
|
||||
{
|
||||
my = nStack;
|
||||
}
|
||||
|
||||
CStackQueue::StackBox::StackBox(SDL_Surface *BG)
|
||||
:my(NULL), bg(BG)
|
||||
{
|
||||
if(bg)
|
||||
{
|
||||
pos.w = bg->w;
|
||||
pos.h = bg->h;
|
||||
}
|
||||
else
|
||||
{
|
||||
pos.w = pos.h = 32;
|
||||
}
|
||||
|
||||
pos.y += 2;
|
||||
}
|
||||
|
||||
CStackQueue::StackBox::~StackBox()
|
||||
{
|
||||
}
|
||||
|
||||
void CStackQueue::StackBox::hover( bool on )
|
||||
{
|
||||
|
||||
icon = new CAnimImage("TWCRPORT", 0, 0, 9, 1);
|
||||
|
||||
pos.w = bg->pos.w;
|
||||
pos.h = bg->pos.h;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ class CHighlightableButtonsGroup;
|
||||
class CLabel;
|
||||
struct BattleResult;
|
||||
class CStack;
|
||||
class CAnimImage;
|
||||
|
||||
/*
|
||||
* CBattleInterfaceClasses.h, part of VCMI engine
|
||||
@ -125,14 +126,14 @@ class CStackQueue : public CIntObject
|
||||
class StackBox : public CIntObject
|
||||
{
|
||||
public:
|
||||
const CStack *my;
|
||||
SDL_Surface *bg;
|
||||
CPicture * bg;
|
||||
CAnimImage * icon;
|
||||
const CStack *stack;
|
||||
bool small;
|
||||
|
||||
void hover (bool on);
|
||||
void showAll(SDL_Surface * to);
|
||||
void setStack(const CStack *nStack);
|
||||
StackBox(SDL_Surface *BG);
|
||||
~StackBox();
|
||||
StackBox(bool small);
|
||||
};
|
||||
|
||||
public:
|
||||
@ -141,14 +142,13 @@ public:
|
||||
std::vector<const CStack *> stacksSorted;
|
||||
std::vector<StackBox *> stackBoxes;
|
||||
|
||||
SDL_Surface *box;
|
||||
SDL_Surface *bg;
|
||||
SDL_Surface * bg;
|
||||
|
||||
CBattleInterface * owner;
|
||||
|
||||
void showAll(SDL_Surface * to);
|
||||
CStackQueue(bool Embedded, CBattleInterface * _owner);
|
||||
~CStackQueue();
|
||||
void update();
|
||||
void blitBg( SDL_Surface * to );
|
||||
//void showAll(SDL_Surface * to);
|
||||
void showAll(SDL_Surface *to);
|
||||
void blitBg(SDL_Surface * to);
|
||||
};
|
@ -1281,11 +1281,13 @@ void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src)
|
||||
SDL_GetClipRect(src, &srcRect);
|
||||
SDL_GetClipRect(dst, &dstRect);
|
||||
|
||||
for (int y=dstRect.y; y<dstRect.h; y+=srcRect.h)
|
||||
for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)
|
||||
{
|
||||
for (int x=dstRect.x; x<dstRect.w; x+=srcRect.w)
|
||||
for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)
|
||||
{
|
||||
Rect currentDest(x, y, srcRect.w, srcRect.h);
|
||||
int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);
|
||||
int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);
|
||||
Rect currentDest(x, y, xLeft, yLeft);
|
||||
SDL_BlitSurface(src, &srcRect, dst, ¤tDest);
|
||||
}
|
||||
}
|
||||
|
@ -5798,7 +5798,6 @@ void CGameHandler::runBattle()
|
||||
removeObstacle(*obstPtr);
|
||||
}
|
||||
|
||||
std::vector<CStack*> & stacks = (gs->curB->stacks);
|
||||
const BattleInfo & curB = *gs->curB;
|
||||
|
||||
//stack loop
|
||||
@ -5890,7 +5889,7 @@ void CGameHandler::runBattle()
|
||||
{
|
||||
std::vector< const CStack * > possibleStacks;
|
||||
|
||||
//is there any clean algorithm for that? (boost.range seems to lack copy_if)
|
||||
//is there any clean algorithm for that? (boost.range seems to lack copy_if) -> remove_copy_if?
|
||||
BOOST_FOREACH(const CStack *s, battleGetAllStacks())
|
||||
if(s->owner == next->owner && s->canBeHealed())
|
||||
possibleStacks.push_back(s);
|
||||
|
Loading…
x
Reference in New Issue
Block a user