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Fix movement over lowered drawbridge in Fortress

This commit is contained in:
Ivan Savenko 2023-03-25 17:22:42 +02:00
parent 2167cb2a68
commit 8fbeff2a02

View File

@ -1004,12 +1004,19 @@ std::set<BattleHex> CBattleInfoCallback::getStoppers(BattlePerspective::BattlePe
for(auto &oi : battleGetAllObstacles(whichSidePerspective))
{
if(battleIsObstacleVisibleForSide(*oi, whichSidePerspective))
if(!battleIsObstacleVisibleForSide(*oi, whichSidePerspective))
continue;
for(const auto & hex : oi->getStoppingTile())
{
range::copy(oi->getStoppingTile(), vstd::set_inserter(ret));
if(hex == ESiegeHex::GATE_BRIDGE && oi->obstacleType == CObstacleInstance::MOAT)
{
if(battleGetGateState() == EGateState::OPENED || battleGetGateState() == EGateState::DESTROYED)
continue; // this tile is disabled by drawbridge on top of it
}
ret.insert(hex);
}
}
return ret;
}