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small fix
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@ -323,7 +323,13 @@ bool CGameState::battleMoveCreatureStack(int ID, int dest)
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mac[curStack->attackerOwned ? curStack->position+1 : curStack->position-1]=true;
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for(int v=0; v<187; ++v)
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accessibility[v] = mac[v];
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//removing accessibility for side hexes
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for(int v=0; v<187; ++v)
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if(curStack->attackerOwned ? (v%17)==1 : (v%17)==15)
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accessibility[v] = false;
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}
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if(!accessibility[dest])
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return false;
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int predecessor[187]; //for getting the Path
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for(int b=0; b<187; ++b)
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predecessor[b] = -1;
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@ -470,6 +476,10 @@ std::vector<int> CGameState::battleGetRange(int ID)
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mac[curStack->attackerOwned ? curStack->position+1 : curStack->position-1]=true;
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for(int v=0; v<187; ++v)
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accessibility[v] = mac[v];
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//removing accessibility for side hexes
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for(int v=0; v<187; ++v)
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if(curStack->attackerOwned ? (v%17)==1 : (v%17)==15)
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accessibility[v] = false;
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}
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int dists[187]; //calculated distances
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