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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00

- gcc compile fix

- mismatching enum (?) in HeroBonus
- probably fixed some cases of unaligned access
This commit is contained in:
Ivan Savenko 2013-02-05 19:56:28 +00:00
parent 898228fd54
commit 8ffd482324
8 changed files with 51 additions and 54 deletions

View File

@ -4,7 +4,6 @@
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/Filesystem/ISimpleResourceLoader.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "CBitmapHandler.h"
#include "Graphics.h"
@ -131,13 +130,13 @@ CDefFile::CDefFile(std::string Name):
static SDL_Color H3Palette[8] =
{
{ 0, 0, 0, 0},// 100% - transparency
{ 0, 0, 0, 192},// 75% - shadow border,
{ 0, 0, 0, 64},// 75% - shadow border,
{ 0, 0, 0, 128},// TODO: find exact value
{ 0, 0, 0, 128},// TODO: for transparency
{ 0, 0, 0, 128},// 50% - shadow body
{ 0, 0, 0, 0},// 100% - selection highlight
{ 0, 0, 0, 128},// 50% - shadow body below selection
{ 0, 0, 0, 192} // 75% - shadow border below selection
{ 0, 0, 0, 64} // 75% - shadow border below selection
};
data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
@ -196,14 +195,13 @@ void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
SSpriteDef sprite;
//sprite.size = SDL_SwapLE32(sd.size);//unused
sprite.format = SDL_SwapLE32(sd.format);
sprite.fullWidth = SDL_SwapLE32(sd.fullWidth);
sprite.fullHeight = SDL_SwapLE32(sd.fullHeight);
sprite.width = SDL_SwapLE32(sd.width);
sprite.height = SDL_SwapLE32(sd.height);
sprite.leftMargin = SDL_SwapLE32(sd.leftMargin);
sprite.topMargin = SDL_SwapLE32(sd.topMargin);
sprite.format = read_le_u32(&sd.format);
sprite.fullWidth = read_le_u32(&sd.fullWidth);
sprite.fullHeight = read_le_u32(&sd.fullHeight);
sprite.width = read_le_u32(&sd.width);
sprite.height = read_le_u32(&sd.height);
sprite.leftMargin = read_le_u32(&sd.leftMargin);
sprite.topMargin = read_le_u32(&sd.topMargin);
ui32 currentOffset = sizeof(SSpriteDef);
ui32 BaseOffset = sizeof(SSpriteDef);

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@ -1,5 +1,6 @@
#pragma once
#include "../lib/vcmi_endian.h"
#include "UIFramework/CIntObject.h"
/*
@ -33,7 +34,7 @@ private:
ui32 height;
si32 leftMargin;
si32 topMargin;
};
} PACKED_STRUCT;
//offset[group][frame] - offset of frame data in file
std::map<size_t, std::vector <size_t> > offset;

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@ -4,7 +4,6 @@
#include "../lib/Filesystem/CResourceLoader.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/vcmi_endian.h"
#include "CBitmapHandler.h"
/*
@ -58,10 +57,10 @@ void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
ui8 *p;
defName = name;
DEFType = SDL_SwapLE32(de.DEFType);
width = SDL_SwapLE32(de.width);
height = SDL_SwapLE32(de.height);
ui32 totalBlocks = SDL_SwapLE32(de.totalBlocks);
DEFType = read_le_u32(&de.DEFType);
width = read_le_u32(&de.width);
height = read_le_u32(&de.height);
ui32 totalBlocks = read_le_u32(&de.totalBlocks);
for (ui32 it=0;it<256;it++)
{
@ -147,13 +146,13 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPal
BaseOffset = SEntries[SIndex].offset;
SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
defType2 = SDL_SwapLE32(sd.defType2);
FullWidth = SDL_SwapLE32(sd.FullWidth);
FullHeight = SDL_SwapLE32(sd.FullHeight);
SpriteWidth = SDL_SwapLE32(sd.SpriteWidth);
SpriteHeight = SDL_SwapLE32(sd.SpriteHeight);
LeftMargin = SDL_SwapLE32(sd.LeftMargin);
TopMargin = SDL_SwapLE32(sd.TopMargin);
defType2 = read_le_u32(&sd.defType2);
FullWidth = read_le_u32(&sd.FullWidth);
FullHeight = read_le_u32(&sd.FullHeight);
SpriteWidth = read_le_u32(&sd.SpriteWidth);
SpriteHeight = read_le_u32(&sd.SpriteHeight);
LeftMargin = read_le_u32(&sd.LeftMargin);
TopMargin = read_le_u32(&sd.TopMargin);
RightMargin = FullWidth - SpriteWidth - LeftMargin;
BottomMargin = FullHeight - SpriteHeight - TopMargin;

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@ -1,6 +1,6 @@
#pragma once
#include "../lib/vcmi_endian.h"
struct SDL_Surface;
struct BMPPalette;
@ -24,17 +24,19 @@ struct Cimage
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntryBlock {
struct SDefEntryBlock
{
ui32 unknown1;
ui32 totalInBlock;
ui32 unknown2;
ui32 unknown3;
ui8 data[0];
};
} PACKED_STRUCT;
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SDefEntry {
struct SDefEntry
{
ui32 DEFType;
ui32 width;
ui32 height;
@ -49,11 +51,12 @@ struct SDefEntry {
// SDefEntry is followed by a series of SDefEntryBlock
// This is commented out because VC++ doesn't accept C99 syntax.
//struct SDefEntryBlock blocks[];
};
} PACKED_STRUCT;
// Def entry in file. Integer fields are all little endian and will
// need to be converted.
struct SSpriteDef {
struct SSpriteDef
{
ui32 prSize;
ui32 defType2;
ui32 FullWidth;
@ -62,7 +65,7 @@ struct SSpriteDef {
ui32 SpriteHeight;
ui32 LeftMargin;
ui32 TopMargin;
};
} PACKED_STRUCT;
class CDefEssential //DefHandler with images only
{

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@ -1,5 +1,5 @@
#pragma once
#include "../global.h"
#include "GameConstants.h"

View File

@ -49,43 +49,32 @@ CLodArchiveLoader::CLodArchiveLoader(const std::string & archive)
void CLodArchiveLoader::initLODArchive(CFileInputStream & fileStream)
{
// Define LodEntryBlock struct
struct LodEntryBlock
{
char filename[16];
ui32 offset;
ui32 uncompressedSize;
ui32 unused;
ui32 size;
};
// Read count of total files
CBinaryReader reader(&fileStream);
CBinaryReader reader(&fileStream);
fileStream.seek(8);
ui32 totalFiles = reader.readUInt32();
// Get all entries from file
fileStream.seek(0x5c);
struct LodEntryBlock * lodEntries = new struct LodEntryBlock[totalFiles];
fileStream.read(reinterpret_cast<ui8 *>(lodEntries), sizeof(struct LodEntryBlock) * totalFiles);
// Insert entries to list
for(ui32 i = 0; i < totalFiles; i++)
{
char filename[16];
reader.read(reinterpret_cast<ui8*>(filename), 16);
// Create archive entry
ArchiveEntry entry;
entry.name = lodEntries[i].filename;
entry.offset= SDL_SwapLE32(lodEntries[i].offset);
entry.realSize = SDL_SwapLE32(lodEntries[i].uncompressedSize);
entry.size = SDL_SwapLE32(lodEntries[i].size);
entry.name = filename;
entry.offset = reader.readUInt32();
entry.realSize = reader.readUInt32();
fileStream.skip(4); // unused, unknown
entry.size = reader.readUInt32();
// Add lod entry to local entries map
entries[entry.name] = entry;
}
// Delete lod entries array
delete[] lodEntries;
}
void CLodArchiveLoader::initVIDArchive(CFileInputStream & fileStream)

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@ -1496,7 +1496,7 @@ int RankRangeLimiter::limit(const BonusLimitationContext &context) const
const CStackInstance *csi = retreiveStackInstance(&context.node);
if(csi)
{
if (csi->getNodeType() == Bonus::COMMANDER) //no stack exp bonuses for commander creatures
if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
return true;
return csi->getExpRank() < minRank || csi->getExpRank() > maxRank;
}

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@ -1,5 +1,6 @@
#pragma once
//FIXME:library file depends on SDL - make cause troubles
#include <SDL_endian.h>
/*
@ -18,7 +19,7 @@
* memory. On big endian machines, the value will be byteswapped.
*/
#if defined(linux) && defined(sparc)
#if defined(linux) && (defined(sparc) || defined(__arm__))
/* SPARC does not support unaligned memory access. Let gcc know when
* to emit the right code. */
struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
@ -39,9 +40,15 @@ static inline ui32 read_unaligned_u32(const void *p)
#define read_le_u16(p) (SDL_SwapLE16(read_unaligned_u16(p)))
#define read_le_u32(p) (SDL_SwapLE32(read_unaligned_u32(p)))
#define PACKED_STRUCT __attribute__(( packed ))
#else
#define read_le_u16(p) (SDL_SwapLE16(* reinterpret_cast<const ui16 *>(p)))
#define read_le_u32(p) (SDL_SwapLE32(* reinterpret_cast<const ui32 *>(p)))
#define PACKED_STRUCT
#endif
static inline char readChar(const ui8 * buffer, int & i)