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Template magic. Implemented method chaining + clone pattern for Goals.
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parent
2b3405fa50
commit
900d7a03f0
@ -18,7 +18,7 @@ extern boost::thread_specific_ptr<VCAI> ai;
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using namespace vstd;
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using namespace Goals;
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std::string Goals::CGoal::name() const //TODO: virtualize
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std::string Goals::AbstractGoal::name() const //TODO: virtualize
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{
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switch (goalType)
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{
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@ -67,7 +67,7 @@ std::string Goals::CGoal::name() const //TODO: virtualize
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}
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}
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#define I_AM_ELEMENTAR return make_shared<Goals::CGoal>(setisElementar(true))
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TSubgoal Win::whatToDoToAchieve()
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{
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@ -83,11 +83,11 @@ TSubgoal Win::whatToDoToAchieve()
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switch(cond)
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{
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case EVictoryConditionType::ARTIFACT:
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return make_shared<Goals::CGoal> (Goals::GetArtOfType().setaid(vc.objectId));
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return sptr (Goals::GetArtOfType(vc.objectId));
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case EVictoryConditionType::BEATHERO:
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return make_shared<Goals::CGoal> (Goals::GetObj(vc.obj->id.getNum()));
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return sptr (Goals::GetObj(vc.obj->id.getNum()));
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case EVictoryConditionType::BEATMONSTER:
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return make_shared<Goals::CGoal> (Goals::GetObj(vc.obj->id.getNum()));
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return sptr (Goals::GetObj(vc.obj->id.getNum()));
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case EVictoryConditionType::BUILDCITY:
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//TODO build castle/capitol
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break;
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@ -99,7 +99,7 @@ TSubgoal Win::whatToDoToAchieve()
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if(h->visitedTown && !vstd::contains(h->visitedTown->forbiddenBuildings, BuildingID::GRAIL))
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{
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const CGTownInstance *t = h->visitedTown;
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return make_shared<Goals::CGoal> (Goals::BuildThis().setbid(BuildingID::GRAIL).settown(t));
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return sptr (Goals::BuildThis(BuildingID::GRAIL, t));
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}
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else
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{
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@ -113,7 +113,7 @@ TSubgoal Win::whatToDoToAchieve()
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boost::sort(towns, isCloser);
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if(towns.size())
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{
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return make_shared<Goals::CGoal> (Goals::VisitTile(towns.front()->visitablePos()).sethero(h));
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return sptr (Goals::VisitTile(towns.front()->visitablePos()).sethero(h));
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}
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}
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}
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@ -121,25 +121,25 @@ TSubgoal Win::whatToDoToAchieve()
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int3 grailPos = cb->getGrailPos(ratio);
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if(ratio > 0.99)
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{
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return make_shared<Goals::CGoal> (Goals::DigAtTile().settile(grailPos));
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return sptr (Goals::DigAtTile(grailPos));
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} //TODO: use FIND_OBJ
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else if(const CGObjectInstance * obj = ai->getUnvisitedObj(objWithID<Obj::OBELISK>)) //there are unvisited Obelisks
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{
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return make_shared<Goals::CGoal> (Goals::GetObj(obj->id.getNum()));
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return sptr (Goals::GetObj(obj->id.getNum()));
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}
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else
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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}
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break;
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case EVictoryConditionType::CAPTURECITY:
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return make_shared<Goals::CGoal> (Goals::GetObj(vc.obj->id.getNum()));
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return sptr (Goals::GetObj(vc.obj->id.getNum()));
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case EVictoryConditionType::GATHERRESOURCE:
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return make_shared<Goals::CGoal> (Goals::CollectRes().setresID(static_cast<Res::ERes>(vc.objectId)).setvalue(vc.count));
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return sptr (Goals::CollectRes(static_cast<Res::ERes>(vc.objectId), vc.count));
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//TODO mines? piles? marketplace?
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//save?
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break;
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case EVictoryConditionType::GATHERTROOP:
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return make_shared<Goals::CGoal> (Goals::GatherTroops().setobjid(vc.objectId).setvalue(vc.count));
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return sptr (Goals::GatherTroops(vc.objectId, vc.count));
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break;
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case EVictoryConditionType::TAKEDWELLINGS:
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break;
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@ -148,11 +148,11 @@ TSubgoal Win::whatToDoToAchieve()
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case EVictoryConditionType::TRANSPORTITEM:
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break;
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case EVictoryConditionType::WINSTANDARD:
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return make_shared<Goals::CGoal> (Goals::Conquer());
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return sptr (Goals::Conquer());
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default:
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assert(0);
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}
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return make_shared<Goals::CGoal> (Goals::INVALID);
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return sptr (Goals::Invalid());
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}
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TSubgoal FindObj::whatToDoToAchieve()
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@ -181,37 +181,40 @@ TSubgoal FindObj::whatToDoToAchieve()
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}
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}
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if (o && isReachable(o))
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return make_shared<Goals::CGoal> (Goals::GetObj(o->id.getNum()));
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return sptr (Goals::GetObj(o->id.getNum()));
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else
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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}
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TSubgoal GetObj::whatToDoToAchieve()
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{
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const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(objid));
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if(!obj)
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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int3 pos = obj->visitablePos();
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return make_shared<Goals::CGoal> (Goals::VisitTile(pos));
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return sptr (Goals::VisitTile(pos));
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}
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TSubgoal VisitHero::whatToDoToAchieve()
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{
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const CGObjectInstance * obj = cb->getObj(ObjectInstanceID(objid));
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if(!obj)
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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int3 pos = obj->visitablePos();
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if (hero && ai->isAccessibleForHero(pos, hero, true) && isSafeToVisit(hero, pos)) //enemy heroes can get reinforcements
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return make_shared<Goals::CGoal> (settile(pos).setisElementar(true));
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return make_shared<Goals::CGoal> (Goals::INVALID);
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{
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settile(pos).setisElementar(true);
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return sptr (*this);
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}
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return sptr (Goals::Invalid());
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}
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TSubgoal GetArtOfType::whatToDoToAchieve()
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{
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TSubgoal alternativeWay = CGoal::lookForArtSmart(aid); //TODO: use
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if(alternativeWay->invalid())
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return make_shared<Goals::CGoal> (Goals::FindObj(Obj::ARTIFACT, aid));
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return make_shared<Goals::CGoal> (Goals::INVALID);
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return sptr (Goals::FindObj(Obj::ARTIFACT, aid));
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return sptr (Goals::Invalid());
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}
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TSubgoal ClearWayTo::whatToDoToAchieve()
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@ -220,12 +223,12 @@ TSubgoal ClearWayTo::whatToDoToAchieve()
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if(!cb->isVisible(tile))
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{
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logAi->errorStream() << "Clear way should be used with visible tiles!";
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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}
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HeroPtr h = hero ? hero : ai->primaryHero();
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if(!h)
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return make_shared<Goals::CGoal> (Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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cb->setSelection(*h);
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@ -238,7 +241,7 @@ TSubgoal ClearWayTo::whatToDoToAchieve()
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//if(isSafeToVisit(h, tileToHit))
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if(isBlockedBorderGate(tileToHit))
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{ //FIXME: this way we'll not visit gate and activate quest :?
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return make_shared<Goals::CGoal> (Goals::FindObj (Obj::KEYMASTER, cb->getTile(tileToHit)->visitableObjects.back()->subID));
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return sptr (Goals::FindObj (Obj::KEYMASTER, cb->getTile(tileToHit)->visitableObjects.back()->subID));
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}
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//FIXME: this code shouldn't be necessary
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@ -256,7 +259,7 @@ TSubgoal ClearWayTo::whatToDoToAchieve()
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throw cannotFulfillGoalException(problem);
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}
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return make_shared<Goals::CGoal> (Goals::VisitTile(tileToHit).sethero(h));
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return sptr (Goals::VisitTile(tileToHit).sethero(h));
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//FIXME:: attempts to visit completely unreachable tile with hero results in stall
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//TODO czy istnieje lepsza droga?
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@ -296,7 +299,7 @@ TSubgoal Explore::whatToDoToAchieve()
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auto pos = obj->visitablePos();
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//FIXME: this confition fails if everything but guarded subterranen gate was explored. in this case we should gather army for hero
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if (isSafeToVisit(hero, pos) && ai->isAccessibleForHero(pos, hero))
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return make_shared<Goals::CGoal> (Goals::VisitTile(pos).sethero(hero));
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return sptr (Goals::VisitTile(pos).sethero(hero));
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}
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}
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else
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@ -305,7 +308,7 @@ TSubgoal Explore::whatToDoToAchieve()
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{
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auto pos = obj->visitablePos();
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if (ai->isAccessible (pos)) //TODO: check safety?
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return make_shared<Goals::CGoal> (Goals::VisitTile(pos).sethero(hero));
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return sptr (Goals::VisitTile(pos).sethero(hero));
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}
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}
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}
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@ -333,12 +336,12 @@ TSubgoal Explore::whatToDoToAchieve()
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});
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if (objs.size())
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{
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return make_shared<Goals::CGoal> (Goals::VisitTile(objs.front()->visitablePos()).sethero(hero).setisAbstract(true));
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return sptr (Goals::VisitTile(objs.front()->visitablePos()).sethero(hero).setisAbstract(true));
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}
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else
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throw cannotFulfillGoalException("Cannot explore - no possible ways found!");
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}
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return make_shared<Goals::CGoal> (Goals::VisitTile(t).sethero(hero));
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return sptr (Goals::VisitTile(t).sethero(hero));
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}
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auto hs = cb->getHeroesInfo();
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@ -351,7 +354,7 @@ TSubgoal Explore::whatToDoToAchieve()
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if(hs.empty()) //all heroes are busy. buy new one
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{
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if (howManyHeroes < 3 && ai->findTownWithTavern()) //we may want to recruit second hero. TODO: make it smart finally
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return make_shared<Goals::CGoal> (Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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else //find mobile hero with weakest army
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{
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hs = cb->getHeroesInfo();
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@ -362,7 +365,7 @@ TSubgoal Explore::whatToDoToAchieve()
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if (hs.empty())
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{
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if (howManyHeroes < GameConstants::MAX_HEROES_PER_PLAYER)
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return make_shared<Goals::CGoal> (Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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else
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throw cannotFulfillGoalException("No heroes with remaining MPs for exploring!\n");
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}
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@ -372,27 +375,27 @@ TSubgoal Explore::whatToDoToAchieve()
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const CGHeroInstance *h = hs.front();
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return make_shared<Goals::CGoal> (sethero(h).setisAbstract(true));
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return sptr (sethero(h).setisAbstract(true));
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I_AM_ELEMENTAR; //FIXME: how can this be called?
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return iAmElementar(); //FIXME: how can this be called?
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};
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TSubgoal RecruitHero::whatToDoToAchieve()
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{
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const CGTownInstance *t = ai->findTownWithTavern();
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if(!t)
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return make_shared<Goals::CGoal> (Goals::BuildThis().setbid(BuildingID::TAVERN));
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return sptr (Goals::BuildThis(BuildingID::TAVERN));
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if(cb->getResourceAmount(Res::GOLD) < HERO_GOLD_COST)
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return make_shared<Goals::CGoal> (Goals::CollectRes().setresID(Res::GOLD).setvalue(HERO_GOLD_COST));
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return sptr (Goals::CollectRes(Res::GOLD, HERO_GOLD_COST));
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I_AM_ELEMENTAR;
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return iAmElementar();
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}
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TSubgoal VisitTile::whatToDoToAchieve()
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{
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if(!cb->isVisible(tile))
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return make_shared<Goals::CGoal> (Goals::Explore());
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return sptr (Goals::Explore());
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if(hero && !ai->isAccessibleForHero(tile, hero))
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hero = nullptr;
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@ -401,7 +404,7 @@ TSubgoal VisitTile::whatToDoToAchieve()
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{
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if(cb->getHeroesInfo().empty())
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{
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return make_shared<Goals::CGoal> (Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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}
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for(const CGHeroInstance *h : cb->getHeroesInfo())
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@ -417,15 +420,15 @@ TSubgoal VisitTile::whatToDoToAchieve()
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if(hero)
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{
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if(isSafeToVisit(hero, tile))
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return make_shared<Goals::CGoal>(setisElementar(true));
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return sptr (setisElementar(true));
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else
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{
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return make_shared<Goals::CGoal>(Goals::GatherArmy().sethero(hero).setvalue(evaluateDanger(tile, *hero) * SAFE_ATTACK_CONSTANT)); //TODO: should it be abstract?
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return sptr (Goals::GatherArmy(evaluateDanger(tile, *hero) * SAFE_ATTACK_CONSTANT).sethero(hero));
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}
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}
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else //inaccessible for all heroes
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{
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return make_shared<Goals::CGoal>(Goals::ClearWayTo(tile));
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return sptr (Goals::ClearWayTo(tile));
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}
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}
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@ -435,10 +438,11 @@ TSubgoal DigAtTile::whatToDoToAchieve()
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if(firstObj && firstObj->ID == Obj::HERO && firstObj->tempOwner == ai->playerID) //we have hero at dest
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{
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const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(firstObj);
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return make_shared<Goals::CGoal> (sethero(h).setisElementar(true));
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sethero(h).setisElementar(true);
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return sptr (*this);
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}
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return make_shared<Goals::CGoal>(Goals::VisitTile(tile));
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return sptr (Goals::VisitTile(tile));
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}
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TSubgoal BuildThis::whatToDoToAchieve()
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@ -446,7 +450,7 @@ TSubgoal BuildThis::whatToDoToAchieve()
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//TODO check res
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//look for town
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//prerequisites?
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I_AM_ELEMENTAR;
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return iAmElementar();
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}
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TSubgoal CollectRes::whatToDoToAchieve()
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@ -482,7 +486,7 @@ TSubgoal CollectRes::whatToDoToAchieve()
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for(const CGTownInstance *t : cb->getTownsInfo())
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{
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if(cb->canBuildStructure(t, BuildingID::MARKETPLACE) == EBuildingState::ALLOWED)
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return make_shared<Goals::CGoal>(Goals::BuildThis().settown(t).setbid(BuildingID::MARKETPLACE));
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return sptr (Goals::BuildThis(BuildingID::MARKETPLACE, t));
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}
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}
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else
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@ -503,12 +507,17 @@ TSubgoal CollectRes::whatToDoToAchieve()
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{
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auto backObj = backOrNull(cb->getVisitableObjs(m->o->visitablePos())); //it'll be a hero if we have one there; otherwise marketplace
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assert(backObj);
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if(backObj->tempOwner != ai->playerID)
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return make_shared<Goals::CGoal>(Goals::GetObj(m->o->id.getNum()));
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return make_shared<Goals::CGoal>(setobjid(m->o->id.getNum()).setisElementar(true));
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if (backObj->tempOwner != ai->playerID)
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{
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return sptr (Goals::GetObj(m->o->id.getNum()));
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}
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else
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{
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return sptr (Goals::GetObj(m->o->id.getNum()).setisElementar(true));
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}
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}
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}
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return make_shared<Goals::CGoal>(Goals::Invalid()); //FIXME: unused?
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return sptr (Goals::Invalid()); //FIXME: unused?
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}
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TSubgoal GatherTroops::whatToDoToAchieve()
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@ -534,7 +543,7 @@ TSubgoal GatherTroops::whatToDoToAchieve()
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}
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else
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{
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return make_shared<Goals::CGoal>(Goals::BuildThis().settown(t).setbid(bid));
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return sptr (Goals::BuildThis(bid, t));
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}
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}
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}
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@ -559,10 +568,10 @@ TSubgoal GatherTroops::whatToDoToAchieve()
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if (dwellings.size())
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{
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boost::sort(dwellings, isCloser);
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return make_shared<Goals::CGoal>(Goals::GetObj(dwellings.front()->id.getNum()));
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return sptr (Goals::GetObj(dwellings.front()->id.getNum()));
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}
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else
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return make_shared<Goals::CGoal>(Goals::Explore());
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return sptr (Goals::Explore());
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//TODO: exchange troops between heroes
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}
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@ -578,7 +587,7 @@ TSubgoal Conquer::whatToDoToAchieve()
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if(hs.empty()) //all heroes are busy. buy new one
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{
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if (howManyHeroes < 3 && ai->findTownWithTavern()) //we may want to recruit second hero. TODO: make it smart finally
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return make_shared<Goals::CGoal>(Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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else //find mobile hero with weakest army
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{
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hs = cb->getHeroesInfo();
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@ -589,7 +598,7 @@ TSubgoal Conquer::whatToDoToAchieve()
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if (hs.empty())
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{
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if (howManyHeroes < GameConstants::MAX_HEROES_PER_PLAYER)
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return make_shared<Goals::CGoal>(Goals::RecruitHero());
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return sptr (Goals::RecruitHero());
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else
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throw cannotFulfillGoalException("No heroes with remaining MPs for exploring!\n");
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}
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@ -618,7 +627,7 @@ TSubgoal Conquer::whatToDoToAchieve()
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}
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if(objs.empty())
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return make_shared<Goals::CGoal>(Goals::Explore()); //we need to find an enemy
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return sptr (Goals::Explore()); //we need to find an enemy
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|
||||
erase_if(objs, [&](const CGObjectInstance *obj)
|
||||
{
|
||||
@ -626,7 +635,7 @@ TSubgoal Conquer::whatToDoToAchieve()
|
||||
});
|
||||
|
||||
if(objs.empty())
|
||||
I_AM_ELEMENTAR;
|
||||
return iAmElementar();
|
||||
|
||||
boost::sort(objs, isCloser);
|
||||
for(const CGObjectInstance *obj : objs)
|
||||
@ -636,25 +645,24 @@ TSubgoal Conquer::whatToDoToAchieve()
|
||||
ai->reserveObject(h, obj); //no one else will capture same object until we fail
|
||||
|
||||
if (obj->ID == Obj::HERO)
|
||||
return make_shared<Goals::CGoal>(
|
||||
Goals::VisitHero().sethero(h).setobjid(obj->id.getNum()).setisAbstract(true));
|
||||
return sptr (Goals::VisitHero(obj->id.getNum()).sethero(h).setisAbstract(true));
|
||||
//track enemy hero
|
||||
else
|
||||
return make_shared<Goals::CGoal>(Goals::VisitTile(obj->visitablePos()).sethero(h));
|
||||
return sptr (Goals::VisitTile(obj->visitablePos()).sethero(h));
|
||||
}
|
||||
}
|
||||
|
||||
return make_shared<Goals::CGoal>(Goals::Explore()); //enemy is inaccessible
|
||||
return sptr (Goals::Explore()); //enemy is inaccessible
|
||||
}
|
||||
|
||||
TSubgoal Build::whatToDoToAchieve()
|
||||
{
|
||||
I_AM_ELEMENTAR;
|
||||
return iAmElementar();
|
||||
}
|
||||
|
||||
TSubgoal Invalid::whatToDoToAchieve()
|
||||
{
|
||||
I_AM_ELEMENTAR;
|
||||
return iAmElementar();
|
||||
}
|
||||
|
||||
TSubgoal GatherArmy::whatToDoToAchieve()
|
||||
@ -681,8 +689,7 @@ TSubgoal GatherArmy::whatToDoToAchieve()
|
||||
if(townsReachable.size()) //try towns first
|
||||
{
|
||||
boost::sort(townsReachable, compareReinforcements);
|
||||
return make_shared<Goals::CGoal>(
|
||||
Goals::VisitTile(townsReachable.back()->visitablePos()).sethero(hero));
|
||||
return sptr (Goals::VisitTile(townsReachable.back()->visitablePos()).sethero(hero));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -705,13 +712,11 @@ TSubgoal GatherArmy::whatToDoToAchieve()
|
||||
secondaryPath = cb->getPathInfo(hero->visitablePos())->turns;
|
||||
|
||||
if (primaryPath < secondaryPath)
|
||||
return make_shared<Goals::CGoal>(
|
||||
Goals::VisitHero().setisAbstract(true).setobjid(h->id.getNum()).sethero(hero));
|
||||
return sptr (Goals::VisitHero(h->id.getNum()).setisAbstract(true).sethero(hero));
|
||||
//go to the other hero if we are faster
|
||||
else
|
||||
return make_shared<Goals::CGoal>(
|
||||
Goals::VisitHero().setisAbstract(true).setobjid(hero->id.getNum()).sethero(h))
|
||||
; //let the other hero come to us
|
||||
return sptr (Goals::VisitHero(h->id.getNum()).setisAbstract(true).sethero(h));
|
||||
//let the other hero come to us
|
||||
}
|
||||
}
|
||||
|
||||
@ -747,7 +752,7 @@ TSubgoal GatherArmy::whatToDoToAchieve()
|
||||
return true;
|
||||
});
|
||||
if(objs.empty()) //no possible objects, we did eveyrthing already
|
||||
return make_shared<Goals::CGoal>(Goals::Explore().sethero(hero));
|
||||
return sptr (Goals::Explore(hero));
|
||||
//TODO: check if we can recruit any creatures there, evaluate army
|
||||
else
|
||||
{
|
||||
@ -767,34 +772,34 @@ TSubgoal GatherArmy::whatToDoToAchieve()
|
||||
}
|
||||
}
|
||||
if (h && isSafeToVisit(h, pos) && ai->isAccessibleForHero(pos, h))
|
||||
return make_shared<Goals::CGoal>(Goals::VisitTile(pos).sethero(h));
|
||||
return sptr (Goals::VisitTile(pos).sethero(h));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return make_shared<Goals::CGoal>(Goals::Explore().sethero(hero)); //find dwelling. use current hero to prevent him from doing nothing.
|
||||
return sptr (Goals::Explore(hero)); //find dwelling. use current hero to prevent him from doing nothing.
|
||||
}
|
||||
|
||||
TSubgoal CGoal::whatToDoToAchieve()
|
||||
TSubgoal AbstractGoal::whatToDoToAchieve()
|
||||
{
|
||||
logAi->debugStream() << boost::format("Decomposing goal of type %s") % name();
|
||||
return make_shared<Goals::CGoal>(Goals::Explore());
|
||||
return sptr (Goals::Explore());
|
||||
}
|
||||
|
||||
TSubgoal CGoal::goVisitOrLookFor(const CGObjectInstance *obj)
|
||||
TSubgoal AbstractGoal::goVisitOrLookFor(const CGObjectInstance *obj)
|
||||
{
|
||||
if(obj)
|
||||
return make_shared<Goals::CGoal>(Goals::GetObj(obj->id.getNum()));
|
||||
return sptr (Goals::GetObj(obj->id.getNum()));
|
||||
else
|
||||
return make_shared<Goals::CGoal>(Goals::Explore());
|
||||
return sptr (Goals::Explore());
|
||||
}
|
||||
|
||||
TSubgoal CGoal::lookForArtSmart(int aid)
|
||||
TSubgoal AbstractGoal::lookForArtSmart(int aid)
|
||||
{
|
||||
return make_shared<Goals::CGoal>(Goals::Invalid());
|
||||
return sptr (Goals::Invalid());
|
||||
}
|
||||
|
||||
bool CGoal::invalid() const
|
||||
bool AbstractGoal::invalid() const
|
||||
{
|
||||
return goalType == INVALID;
|
||||
}
|
||||
|
175
AI/VCAI/Goals.h
175
AI/VCAI/Goals.h
@ -20,8 +20,8 @@ struct HeroPtr;
|
||||
|
||||
namespace Goals
|
||||
{
|
||||
struct CGoal;
|
||||
typedef std::shared_ptr<Goals::CGoal> TSubgoal;
|
||||
struct AbstractGoal;
|
||||
typedef std::shared_ptr<Goals::AbstractGoal> TSubgoal;
|
||||
|
||||
enum EGoals
|
||||
{
|
||||
@ -48,24 +48,32 @@ namespace Goals
|
||||
DIG_AT_TILE //elementar with hero on tile
|
||||
};
|
||||
|
||||
#define SETTER(type, field) CGoal &set ## field(const type &rhs) { field = rhs; return *this; }
|
||||
//method chaining + clone pattern
|
||||
#define VSETTER(type, field) AbstractGoal & set ## field(const type &rhs) { field = rhs; return *this; };
|
||||
#define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) { field = rhs; return *this; };
|
||||
|
||||
#if 0
|
||||
#define SETTER
|
||||
#endif // _DEBUG
|
||||
|
||||
enum {LOW_PR = -1};
|
||||
|
||||
struct CGoal
|
||||
class AbstractGoal
|
||||
{
|
||||
EGoals goalType;
|
||||
bool isElementar; SETTER(bool, isElementar)
|
||||
bool isAbstract; SETTER(bool, isAbstract) //allows to remember abstract goals
|
||||
int priority; SETTER(bool, priority)
|
||||
std::string name() const;
|
||||
public:
|
||||
bool isElementar; VSETTER(bool, isElementar)
|
||||
bool isAbstract; VSETTER(bool, isAbstract)
|
||||
int priority; VSETTER(bool, priority)
|
||||
int value; VSETTER(int, value)
|
||||
int resID; VSETTER(int, resID)
|
||||
int objid; VSETTER(int, objid)
|
||||
int aid; VSETTER(int, aid)
|
||||
int3 tile; VSETTER(int3, tile)
|
||||
HeroPtr hero; VSETTER(HeroPtr, hero)
|
||||
const CGTownInstance *town; VSETTER(CGTownInstance *, town)
|
||||
int bid; VSETTER(int, bid)
|
||||
|
||||
virtual TSubgoal whatToDoToAchieve();
|
||||
|
||||
CGoal(EGoals goal = INVALID) : goalType(goal)
|
||||
AbstractGoal (EGoals goal = INVALID) : goalType (goal)
|
||||
{
|
||||
priority = 0;
|
||||
isElementar = false;
|
||||
@ -77,22 +85,18 @@ struct CGoal
|
||||
town = nullptr;
|
||||
}
|
||||
|
||||
EGoals goalType;
|
||||
std::string name() const;
|
||||
|
||||
bool invalid() const;
|
||||
|
||||
static TSubgoal goVisitOrLookFor(const CGObjectInstance *obj); //if obj is nullptr, then we'll explore
|
||||
static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
|
||||
static TSubgoal tryRecruitHero();
|
||||
|
||||
int value; SETTER(int, value)
|
||||
int resID; SETTER(int, resID)
|
||||
int objid; SETTER(int, objid)
|
||||
int aid; SETTER(int, aid)
|
||||
int3 tile; SETTER(int3, tile)
|
||||
HeroPtr hero; SETTER(HeroPtr, hero)
|
||||
const CGTownInstance *town; SETTER(CGTownInstance *, town)
|
||||
int bid; SETTER(int, bid)
|
||||
virtual TSubgoal whatToDoToAchieve();
|
||||
|
||||
bool operator== (CGoal &g)
|
||||
bool operator== (AbstractGoal &g) //TODO: virtualize - comparison returns true only for same subclasses
|
||||
{
|
||||
switch (goalType)
|
||||
{
|
||||
@ -110,131 +114,188 @@ struct CGoal
|
||||
}
|
||||
};
|
||||
|
||||
class Invalid : public CGoal
|
||||
template <typename T = CGoal> class CGoal : public AbstractGoal
|
||||
{
|
||||
public:
|
||||
CGoal<T> (EGoals goal = INVALID) : AbstractGoal (goal)
|
||||
{
|
||||
priority = 0;
|
||||
isElementar = false;
|
||||
isAbstract = false;
|
||||
value = 0;
|
||||
aid = -1;
|
||||
resID = -1;
|
||||
tile = int3(-1, -1, -1);
|
||||
town = nullptr;
|
||||
}
|
||||
OSETTER(bool, isElementar)
|
||||
OSETTER(bool, isAbstract) //FIXME: find out why this setter does not compile?
|
||||
OSETTER(bool, priority)
|
||||
OSETTER(int, value)
|
||||
OSETTER(int, resID)
|
||||
OSETTER(int, objid)
|
||||
OSETTER(int, aid)
|
||||
OSETTER(int3, tile)
|
||||
OSETTER(HeroPtr, hero)
|
||||
OSETTER(CGTownInstance *, town)
|
||||
OSETTER(int, bid)
|
||||
shared_ptr<CGoal<T>> iAmElementar()
|
||||
{
|
||||
return make_shared<CGoal<T>> (setisElementar(true));
|
||||
}
|
||||
};
|
||||
|
||||
//There seems to be some ambiguity on these two, template function keeps form consitent
|
||||
template <typename T> shared_ptr<CGoal<T>> sptr(CGoal<T>& tmp)
|
||||
{
|
||||
return make_shared<CGoal<T>> (tmp);
|
||||
}
|
||||
template <typename T> shared_ptr<CGoal<T>> sptr(T& obj)
|
||||
{
|
||||
return make_shared<CGoal<T>> (obj);
|
||||
}
|
||||
|
||||
class Invalid : public CGoal<Invalid>
|
||||
{
|
||||
public:
|
||||
Invalid() : CGoal (Goals::INVALID){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class Win : public CGoal
|
||||
class Win : public CGoal<Win>
|
||||
{
|
||||
public:
|
||||
Win() : CGoal (Goals::WIN){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class NotLose : public CGoal
|
||||
class NotLose : public CGoal<NotLose>
|
||||
{
|
||||
public:
|
||||
NotLose() : CGoal (Goals::DO_NOT_LOSE){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class Conquer : public CGoal
|
||||
class Conquer : public CGoal<Conquer>
|
||||
{
|
||||
public:
|
||||
Conquer() : CGoal (Goals::CONQUER){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class Build : public CGoal
|
||||
class Build : public CGoal<Build>
|
||||
{
|
||||
public:
|
||||
Build() : CGoal (Goals::BUILD){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class Explore : public CGoal
|
||||
class Explore : public CGoal<Explore>
|
||||
{
|
||||
public:
|
||||
Explore() : CGoal (Goals::EXPLORE){};
|
||||
Explore(HeroPtr h) : CGoal (Goals::EXPLORE){hero = h;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class GatherArmy : public CGoal
|
||||
class GatherArmy : public CGoal<GatherArmy>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
GatherArmy() : CGoal (Goals::GATHER_ARMY){};
|
||||
public:
|
||||
GatherArmy(int val) : CGoal (Goals::GATHER_ARMY){value = val;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class BoostHero : public CGoal
|
||||
class BoostHero : public CGoal<BoostHero>
|
||||
{
|
||||
public:
|
||||
BoostHero() : CGoal (Goals::INVALID){}; //TODO
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class RecruitHero : public CGoal
|
||||
class RecruitHero : public CGoal<RecruitHero>
|
||||
{
|
||||
public:
|
||||
RecruitHero() : CGoal (Goals::RECRUIT_HERO){};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class BuildThis : public CGoal
|
||||
class BuildThis : public CGoal<BuildThis>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
BuildThis() : CGoal (Goals::BUILD_STRUCTURE){};
|
||||
public:
|
||||
BuildThis(BuildingID Bid, const CGTownInstance *tid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid; town = tid;};
|
||||
BuildThis(BuildingID Bid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class CollectRes : public CGoal
|
||||
class CollectRes : public CGoal<CollectRes>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
CollectRes() : CGoal (Goals::COLLECT_RES){};
|
||||
public:
|
||||
CollectRes(int rid, int val) : CGoal (Goals::COLLECT_RES) {resID = rid; value = val;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class GatherTroops : public CGoal
|
||||
class GatherTroops : public CGoal<GatherTroops>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
GatherTroops() : CGoal (Goals::GATHER_TROOPS){};
|
||||
public:
|
||||
GatherTroops(int type, int val) : CGoal (Goals::GATHER_TROOPS){objid = type; value = val;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class GetObj : public CGoal
|
||||
class GetObj : public CGoal<GetObj>
|
||||
{
|
||||
private:
|
||||
GetObj() {}; // empty constructor not allowed
|
||||
public:
|
||||
GetObj(const int Objid) : CGoal(Goals::GET_OBJ) {setobjid(Objid);};
|
||||
GetObj(int Objid) : CGoal(Goals::GET_OBJ) {objid = Objid;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class FindObj : public CGoal
|
||||
class FindObj : public CGoal<FindObj>
|
||||
{
|
||||
private:
|
||||
FindObj() {}; // empty constructor not allowed
|
||||
public:
|
||||
FindObj(int ID) : CGoal(Goals::FIND_OBJ) {setobjid(ID);};
|
||||
FindObj(int ID, int subID) : CGoal(Goals::FIND_OBJ) {setobjid(ID).setresID(subID);};
|
||||
FindObj(int ID) : CGoal(Goals::FIND_OBJ) {objid = ID;};
|
||||
FindObj(int ID, int subID) : CGoal(Goals::FIND_OBJ) {objid = ID; resID = subID;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class VisitHero : public CGoal
|
||||
class VisitHero : public CGoal<VisitHero>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
VisitHero() : CGoal (Goals::VISIT_HERO){};
|
||||
public:
|
||||
VisitHero(int hid) : CGoal (Goals::VISIT_HERO){objid = hid;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class GetArtOfType : public CGoal
|
||||
class GetArtOfType : public CGoal<GetArtOfType>
|
||||
{
|
||||
public:
|
||||
private:
|
||||
GetArtOfType() : CGoal (Goals::GET_ART_TYPE){};
|
||||
public:
|
||||
GetArtOfType(int type) : CGoal (Goals::GET_ART_TYPE){aid = type;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class VisitTile : public CGoal
|
||||
class VisitTile : public CGoal<VisitTile>
|
||||
//tile, in conjunction with hero elementar; assumes tile is reachable
|
||||
{
|
||||
private:
|
||||
VisitTile() {}; // empty constructor not allowed
|
||||
public:
|
||||
VisitTile(int3 Tile) : CGoal (Goals::VISIT_TILE) {settile(Tile);};
|
||||
private:
|
||||
VisitTile() {}; // empty constructor not allowed
|
||||
public:
|
||||
VisitTile(int3 Tile) : CGoal (Goals::VISIT_TILE) {tile = Tile;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class ClearWayTo : public CGoal
|
||||
class ClearWayTo : public CGoal<ClearWayTo>
|
||||
{
|
||||
public:
|
||||
ClearWayTo(int3 Tile) : CGoal (Goals::CLEAR_WAY_TO) {settile(Tile);};
|
||||
public:
|
||||
ClearWayTo(int3 Tile) : CGoal (Goals::CLEAR_WAY_TO) {tile = Tile;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
class DigAtTile : public CGoal
|
||||
class DigAtTile : public CGoal<DigAtTile>
|
||||
//elementar with hero on tile
|
||||
{
|
||||
public:
|
||||
private:
|
||||
DigAtTile() : CGoal (Goals::DIG_AT_TILE){};
|
||||
public:
|
||||
DigAtTile(int3 Tile) : CGoal (Goals::DIG_AT_TILE) {tile = Tile;};
|
||||
TSubgoal whatToDoToAchieve() override;
|
||||
};
|
||||
|
||||
class CIssueCommand : CGoal
|
||||
class CIssueCommand : public CGoal<CIssueCommand>
|
||||
{
|
||||
std::function<bool()> command;
|
||||
|
||||
|
@ -257,7 +257,7 @@ void VCAI::heroVisit(const CGHeroInstance *visitor, const CGObjectInstance *visi
|
||||
markObjectVisited (visitedObj);
|
||||
erase_if_present(reservedObjs, visitedObj); //unreserve objects
|
||||
erase_if_present(reservedHeroesMap[visitor], visitedObj);
|
||||
completeGoal (Goals::CGoal(Goals::GET_OBJ).sethero(visitor)); //we don't need to visit in anymore
|
||||
completeGoal (Goals::GetObj(visitedObj->id.getNum()).sethero(visitor)); //we don't need to visit in anymore
|
||||
}
|
||||
|
||||
status.heroVisit(visitedObj, start);
|
||||
@ -311,8 +311,8 @@ void VCAI::heroExchangeStarted(ObjectInstanceID hero1, ObjectInstanceID hero2, Q
|
||||
else if (canGetArmy (secondHero, firstHero))
|
||||
pickBestCreatures (secondHero, firstHero);
|
||||
|
||||
completeGoal(Goals::VisitHero().sethero(firstHero)); //TODO: what if we were visited by other hero in the meantime?
|
||||
completeGoal(Goals::VisitHero().sethero(secondHero));
|
||||
completeGoal(Goals::AbstractGoal(Goals::VISIT_HERO).sethero(firstHero)); //TODO: what if we were visited by other hero in the meantime?
|
||||
completeGoal(Goals::AbstractGoal(Goals::VISIT_HERO).sethero(secondHero));
|
||||
//TODO: exchange artifacts
|
||||
|
||||
answerQuery(query, 0);
|
||||
@ -667,7 +667,7 @@ void VCAI::makeTurn()
|
||||
ui64 averageDanger = totalDanger / std::max(dangerousObjects, 1);
|
||||
if (dangerousObjects && averageDanger > h->getHeroStrength())
|
||||
{
|
||||
setGoal (h, Goals::GatherArmy().sethero(h).setvalue(averageDanger * SAFE_ATTACK_CONSTANT).setisAbstract(true));
|
||||
setGoal (h, Goals::GatherArmy(averageDanger * SAFE_ATTACK_CONSTANT).sethero(h).setisAbstract(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -723,10 +723,10 @@ void VCAI::makeTurnInternal()
|
||||
//finally, continue our abstract long-term goals
|
||||
|
||||
//heroes tend to die in the process and loose their goals, unsafe to iterate it
|
||||
std::vector<std::pair<HeroPtr, Goals::CGoal> > safeCopy;
|
||||
std::vector<std::pair<HeroPtr, Goals::AbstractGoal> > safeCopy;
|
||||
boost::copy(lockedHeroes, std::back_inserter(safeCopy));
|
||||
|
||||
typedef std::pair<HeroPtr, Goals::CGoal> TItrType;
|
||||
typedef std::pair<HeroPtr, Goals::AbstractGoal> TItrType;
|
||||
|
||||
auto lockedHeroesSorter = [](TItrType h1, TItrType h2) -> bool
|
||||
{
|
||||
@ -1213,12 +1213,12 @@ void VCAI::wander(HeroPtr h)
|
||||
}
|
||||
}
|
||||
|
||||
void VCAI::setGoal(HeroPtr h, const Goals::CGoal goal)
|
||||
void VCAI::setGoal(HeroPtr h, const Goals::AbstractGoal &goal)
|
||||
{ //TODO: check for presence?
|
||||
if (goal.goalType == Goals::INVALID)
|
||||
if (goal.invalid())
|
||||
erase_if_present(lockedHeroes, h);
|
||||
else
|
||||
lockedHeroes[h] = Goals::CGoal(goal).setisElementar(false); //always evaluate goals before realizing
|
||||
lockedHeroes[h] = Goals::AbstractGoal(goal).setisElementar(false); //always evaluate goals before realizing
|
||||
}
|
||||
|
||||
void VCAI::setGoal(HeroPtr h, Goals::EGoals goalType)
|
||||
@ -1226,10 +1226,10 @@ void VCAI::setGoal(HeroPtr h, Goals::EGoals goalType)
|
||||
if (goalType == Goals::INVALID)
|
||||
erase_if_present(lockedHeroes, h);
|
||||
else
|
||||
lockedHeroes[h] = Goals::CGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
|
||||
lockedHeroes[h] = Goals::AbstractGoal(goalType).setisElementar(false); //always evaluate goals before realizing;
|
||||
}
|
||||
|
||||
void VCAI::completeGoal (const Goals::CGoal goal)
|
||||
void VCAI::completeGoal (const Goals::AbstractGoal &goal)
|
||||
{
|
||||
if (const CGHeroInstance * h = goal.hero.get(true))
|
||||
{
|
||||
@ -1425,7 +1425,7 @@ bool VCAI::moveHeroToTile(int3 dst, HeroPtr h)
|
||||
{
|
||||
logAi->errorStream() << "Hero " << h->name << " cannot reach " << dst;
|
||||
//setGoal(h, INVALID);
|
||||
completeGoal (Goals::CGoal(Goals::VISIT_TILE).sethero(h));
|
||||
completeGoal (Goals::AbstractGoal(Goals::VISIT_TILE).sethero(h));
|
||||
cb->recalculatePaths();
|
||||
throw std::runtime_error("Wrong move order!");
|
||||
}
|
||||
@ -1617,7 +1617,7 @@ void VCAI::tryRealize(Goals::Invalid g)
|
||||
throw cannotFulfillGoalException("I don't know how to fulfill this!");
|
||||
}
|
||||
|
||||
void VCAI::tryRealize(Goals::CGoal g)
|
||||
void VCAI::tryRealize(Goals::AbstractGoal g)
|
||||
{
|
||||
logAi->debugStream() << boost::format("Attempting realizing goal with code %s") % g.name();
|
||||
throw cannotFulfillGoalException("Unknown type of goal !");
|
||||
@ -1673,7 +1673,7 @@ void VCAI::endTurn()
|
||||
logAi->debugStream() << "Player " << static_cast<int>(playerID.getNum()) << " ended turn";
|
||||
}
|
||||
|
||||
bool VCAI::fulfillsGoal (Goals::CGoal &goal, Goals::CGoal &mainGoal)
|
||||
bool VCAI::fulfillsGoal (Goals::AbstractGoal &goal, Goals::AbstractGoal &mainGoal)
|
||||
{
|
||||
if (mainGoal.goalType == Goals::GET_OBJ && goal.goalType == Goals::VISIT_TILE) //deduce that GET_OBJ was completed by visiting object's tile
|
||||
{ //TODO: more universal mechanism
|
||||
@ -1682,26 +1682,21 @@ bool VCAI::fulfillsGoal (Goals::CGoal &goal, Goals::CGoal &mainGoal)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
bool VCAI::fulfillsGoal (Goals::CGoal &goal, const Goals::CGoal &mainGoal)
|
||||
bool VCAI::fulfillsGoal (Goals::AbstractGoal &goal, const Goals::AbstractGoal &mainGoal)
|
||||
{
|
||||
if (mainGoal.goalType == Goals::GET_OBJ && goal.goalType == Goals::VISIT_TILE) //deduce that GET_OBJ was completed by visiting object's tile
|
||||
{ //TODO: more universal mechanism
|
||||
if (cb->getObj(ObjectInstanceID(mainGoal.objid))->visitablePos() == goal.tile)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return fulfillsGoal (goal, const_cast<Goals::AbstractGoal&>(mainGoal));
|
||||
}
|
||||
|
||||
void VCAI::striveToGoal(const Goals::CGoal &ultimateGoal)
|
||||
void VCAI::striveToGoal(const Goals::AbstractGoal &ultimateGoal)
|
||||
{
|
||||
if (ultimateGoal.invalid())
|
||||
return;
|
||||
|
||||
std::shared_ptr<Goals::CGoal> abstractGoal = make_shared<Goals::CGoal>(Goals::Invalid());
|
||||
std::shared_ptr<Goals::AbstractGoal> abstractGoal = make_shared<Goals::AbstractGoal>(Goals::Invalid());
|
||||
|
||||
while(1)
|
||||
{
|
||||
std::shared_ptr<Goals::CGoal> goal = make_shared<Goals::CGoal>(ultimateGoal);
|
||||
std::shared_ptr<Goals::AbstractGoal> goal = make_shared<Goals::AbstractGoal>(ultimateGoal); //FIXME: preserve subclass of goal
|
||||
logAi->debugStream() << boost::format("Striving to goal of type %s") % ultimateGoal.name();
|
||||
int maxGoals = 100; //preventing deadlock for mutually dependent goals, FIXME: do not try to realize goal when loop didn't suceed
|
||||
while(!goal->isElementar && !goal->isAbstract && maxGoals)
|
||||
@ -1779,7 +1774,7 @@ void VCAI::striveToGoal(const Goals::CGoal &ultimateGoal)
|
||||
{
|
||||
while (1)
|
||||
{
|
||||
std::shared_ptr<Goals::CGoal> goal(abstractGoal);
|
||||
std::shared_ptr<Goals::AbstractGoal> goal(abstractGoal);
|
||||
goal->setisAbstract(false);
|
||||
int maxGoals = 50;
|
||||
while (!goal->isElementar && maxGoals) //find elementar goal and fulfill it
|
||||
@ -1852,7 +1847,7 @@ void VCAI::striveToQuest (const QuestInfo &q)
|
||||
}
|
||||
for (auto art : q.quest->m5arts)
|
||||
{
|
||||
striveToGoal (Goals::GetArtOfType().setaid(art)); //TODO: transport?
|
||||
striveToGoal (Goals::GetArtOfType(art)); //TODO: transport?
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1883,7 +1878,7 @@ void VCAI::striveToQuest (const QuestInfo &q)
|
||||
}
|
||||
for (auto creature : q.quest->m6creatures)
|
||||
{
|
||||
striveToGoal (Goals::GatherTroops().setobjid(creature.type->idNumber).setvalue(creature.count));
|
||||
striveToGoal (Goals::GatherTroops(creature.type->idNumber, creature.count));
|
||||
}
|
||||
//TODO: exchange armies... oh my
|
||||
//BNLOG ("Don't know how to recruit %d of %s\n", (int)(creature.count) % creature.type->namePl);
|
||||
@ -1902,7 +1897,7 @@ void VCAI::striveToQuest (const QuestInfo &q)
|
||||
for (int i = 0; i < q.quest->m7resources.size(); ++i)
|
||||
{
|
||||
if (q.quest->m7resources[i])
|
||||
striveToGoal (Goals::CollectRes().setresID(i).setvalue(q.quest->m7resources[i]));
|
||||
striveToGoal (Goals::CollectRes(i, q.quest->m7resources[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2123,7 +2118,7 @@ void VCAI::checkHeroArmy (HeroPtr h)
|
||||
if (it != lockedHeroes.end())
|
||||
{
|
||||
if (it->second.goalType == Goals::GATHER_ARMY && it->second.value <= h->getArmyStrength())
|
||||
completeGoal(Goals::GatherArmy().sethero(h));
|
||||
completeGoal(Goals::GatherArmy(it->second.value).sethero(h));
|
||||
}
|
||||
}
|
||||
|
||||
@ -2630,7 +2625,7 @@ int3 SectorMap::firstTileToGet(HeroPtr h, crint3 dst)
|
||||
if(!preds[dst])
|
||||
{
|
||||
write("test.txt");
|
||||
ai->completeGoal (Goals::Explore().sethero(h)); //if we can't find the way, seemingly all tiles were explored
|
||||
ai->completeGoal (Goals::Explore(h)); //if we can't find the way, seemingly all tiles were explored
|
||||
//TODO: more organized way?
|
||||
throw cannotFulfillGoalException(boost::str(boost::format("Cannot find connection between sectors %d and %d") % src->id % dst->id));
|
||||
}
|
||||
|
@ -128,7 +128,7 @@ public:
|
||||
//std::vector<const CGObjectInstance *> visitedThisWeek; //only OPWs
|
||||
std::map<HeroPtr, std::vector<const CGTownInstance *> > townVisitsThisWeek;
|
||||
|
||||
std::map<HeroPtr, Goals::CGoal> lockedHeroes; //TODO: allow non-elementar objectives
|
||||
std::map<HeroPtr, Goals::AbstractGoal> lockedHeroes; //TODO: allow non-elementar objectives
|
||||
std::map<HeroPtr, std::vector<const CGObjectInstance *> > reservedHeroesMap; //objects reserved by specific heroes
|
||||
|
||||
std::vector<const CGObjectInstance *> visitableObjs;
|
||||
@ -147,7 +147,7 @@ public:
|
||||
VCAI(void);
|
||||
~VCAI(void);
|
||||
|
||||
void tryRealize(Goals::CGoal g);
|
||||
void tryRealize(Goals::AbstractGoal g);
|
||||
void tryRealize(Goals::Explore g);
|
||||
void tryRealize(Goals::RecruitHero g);
|
||||
void tryRealize(Goals::VisitTile g);
|
||||
@ -231,15 +231,15 @@ public:
|
||||
void performTypicalActions();
|
||||
|
||||
void buildArmyIn(const CGTownInstance * t);
|
||||
void striveToGoal(const Goals::CGoal & ultimateGoal);
|
||||
void striveToGoal(const Goals::AbstractGoal & ultimateGoal);
|
||||
void endTurn();
|
||||
void wander(HeroPtr h);
|
||||
void setGoal(HeroPtr h, const Goals::CGoal goal);
|
||||
void setGoal(HeroPtr h, const Goals::AbstractGoal &goal);
|
||||
void setGoal(HeroPtr h, Goals::EGoals goalType = Goals::INVALID);
|
||||
void completeGoal (const Goals::CGoal goal); //safely removes goal from reserved hero
|
||||
void completeGoal (const Goals::AbstractGoal &goal); //safely removes goal from reserved hero
|
||||
void striveToQuest (const QuestInfo &q);
|
||||
bool fulfillsGoal (Goals::CGoal &goal, Goals::CGoal &mainGoal);
|
||||
bool fulfillsGoal (Goals::CGoal &goal, const Goals::CGoal &mainGoal); //TODO: something smarter
|
||||
bool fulfillsGoal (Goals::AbstractGoal &goal, Goals::AbstractGoal &mainGoal);
|
||||
bool fulfillsGoal (Goals::AbstractGoal &goal, const Goals::AbstractGoal &mainGoal); //TODO: something smarter
|
||||
|
||||
void recruitHero(const CGTownInstance * t, bool throwing = false);
|
||||
std::vector<const CGObjectInstance *> getPossibleDestinations(HeroPtr h);
|
||||
@ -320,9 +320,9 @@ public:
|
||||
class goalFulfilledException : public std::exception
|
||||
{
|
||||
public:
|
||||
Goals::CGoal goal;
|
||||
Goals::AbstractGoal goal;
|
||||
|
||||
explicit goalFulfilledException(Goals::CGoal Goal) : goal(Goal)
|
||||
explicit goalFulfilledException(Goals::AbstractGoal Goal) : goal(Goal)
|
||||
{
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user