mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-19 00:17:56 +02:00
Do not remove battle stacks, make them ghosts instead.
* exclude ghost stacks from (hopefully all) get* results for now
This commit is contained in:
@ -1312,7 +1312,10 @@ DLL_LINKAGE void BattleStackAttacked::applyGs( CGameState *gs )
|
||||
{
|
||||
//remove clone as well
|
||||
CStack * clone = gs->curB->getStack(at->cloneID);
|
||||
clone->state.insert(EBattleStackState::GHOST);
|
||||
if(clone)
|
||||
{
|
||||
clone->state.insert(EBattleStackState::GHOST);
|
||||
}
|
||||
at->cloneID = -1;
|
||||
}
|
||||
}
|
||||
@ -1340,7 +1343,9 @@ DLL_LINKAGE void BattleStackAttacked::applyGs( CGameState *gs )
|
||||
|
||||
//killed summoned creature should be removed like clone
|
||||
if(killed() && vstd::contains(at->state, EBattleStackState::SUMMONED))
|
||||
{
|
||||
at->state.insert(EBattleStackState::GHOST);
|
||||
}
|
||||
}
|
||||
|
||||
DLL_LINKAGE void BattleAttack::applyGs( CGameState *gs )
|
||||
@ -1635,15 +1640,19 @@ DLL_LINKAGE void BattleStacksRemoved::applyGs( CGameState *gs )
|
||||
{
|
||||
CStack * toRemove = gs->curB->stacks[b];
|
||||
|
||||
toRemove->state.erase(EBattleStackState::ALIVE); //just in case
|
||||
toRemove->state.insert(EBattleStackState::GHOST);
|
||||
|
||||
//stack may be removed instantly (not being killed first)
|
||||
//handle clone remove also here
|
||||
if(toRemove->cloneID >= 0)
|
||||
{
|
||||
stackIDs.insert(toRemove->cloneID);
|
||||
|
||||
gs->curB->stacks.erase(gs->curB->stacks.begin() + b); //remove
|
||||
toRemove->cloneID = -1;
|
||||
}
|
||||
|
||||
toRemove->detachFromAll();
|
||||
delete toRemove;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user