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Merge pull request #3946 from dydzio0614/mana-vortex-hero-order
Fix "bonusing" town building visiting hero order
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@@ -544,12 +544,12 @@ void CGTownInstance::newTurn(CRandomGenerator & rand) const
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//get Mana Vortex or Stables bonuses
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//get Mana Vortex or Stables bonuses
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//same code is in the CGameHandler::buildStructure method
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//same code is in the CGameHandler::buildStructure method
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if (garrisonHero != nullptr) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
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cb->visitCastleObjects(this, garrisonHero);
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if (visitingHero != nullptr)
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if (visitingHero != nullptr)
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cb->visitCastleObjects(this, visitingHero);
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cb->visitCastleObjects(this, visitingHero);
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if (garrisonHero != nullptr)
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cb->visitCastleObjects(this, garrisonHero);
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if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
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if (tempOwner == PlayerColor::NEUTRAL) //garrison growth for neutral towns
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{
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{
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std::vector<SlotID> nativeCrits; //slots
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std::vector<SlotID> nativeCrits; //slots
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@@ -2434,10 +2434,10 @@ bool CGameHandler::buildStructure(ObjectInstanceID tid, BuildingID requestedID,
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// now when everything is built - reveal tiles for lookout tower
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// now when everything is built - reveal tiles for lookout tower
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changeFogOfWar(t->getSightCenter(), t->getSightRadius(), t->getOwner(), ETileVisibility::REVEALED);
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changeFogOfWar(t->getSightCenter(), t->getSightRadius(), t->getOwner(), ETileVisibility::REVEALED);
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if(t->garrisonHero) //garrison hero first - consistent with original H3 Mana Vortex and Battle Scholar Academy levelup windows order
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visitCastleObjects(t, t->garrisonHero);
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if(t->visitingHero)
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if(t->visitingHero)
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visitCastleObjects(t, t->visitingHero);
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visitCastleObjects(t, t->visitingHero);
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if(t->garrisonHero)
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visitCastleObjects(t, t->garrisonHero);
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checkVictoryLossConditionsForPlayer(t->tempOwner);
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checkVictoryLossConditionsForPlayer(t->tempOwner);
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return true;
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return true;
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