mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
[c::b] reorganize workspace
This commit is contained in:
parent
9b106bb0f7
commit
9051731755
166
VCMI_client.cbp
166
VCMI_client.cbp
@ -1,166 +0,0 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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||||
<Project>
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||||
<Option title="VCMI_client" />
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||||
<Option pch_mode="2" />
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||||
<Option compiler="gcc" />
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||||
<Build>
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||||
<Target title="Debug">
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||||
<Option output="bin/Debug/VCMI_client" prefix_auto="1" extension_auto="1" />
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||||
<Option object_output="obj/Debug/" />
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<Option type="1" />
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||||
<Option compiler="gcc" />
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||||
<Compiler>
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||||
<Add option="-g" />
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||||
</Compiler>
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||||
<Linker>
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||||
<Add directory="bin/Debug" />
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||||
</Linker>
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||||
</Target>
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||||
<Target title="Release">
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||||
<Option output="bin/Release/VCMI_client" prefix_auto="1" extension_auto="1" />
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||||
<Option object_output="obj/Release/" />
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||||
<Option type="1" />
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||||
<Option compiler="gcc" />
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||||
<Compiler>
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||||
<Add option="-fomit-frame-pointer" />
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||||
<Add option="-O2" />
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||||
</Compiler>
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||||
<Linker>
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||||
<Add option="-s" />
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||||
<Add directory="bin/Release" />
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||||
</Linker>
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||||
</Target>
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||||
</Build>
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||||
<Compiler>
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||||
<Add option="-Wextra" />
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||||
<Add option="-Wall" />
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||||
<Add option="-fexceptions" />
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||||
<Add option="-Wpointer-arith" />
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||||
<Add option="-Wno-switch" />
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||||
<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-fpermissive" />
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||||
<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="." />
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<Add directory="client" />
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<Add directory="include" />
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</Compiler>
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||||
<Linker>
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||||
<Add option="-lole32" />
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||||
<Add option="-loleaut32" />
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||||
<Add option="-lws2_32" />
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||||
<Add option="-lboost_program_options$(#boost.libsuffix)" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add option="-lboost_chrono$(#boost.libsuffix)" />
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<Add option="-lSDL" />
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<Add option="-lSDL_image" />
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<Add option="-lSDL_mixer" />
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<Add option="-lSDL_ttf" />
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<Add option="-lVCMI_lib" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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<Unit filename="CCallback.cpp" />
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<Unit filename="CCallback.h" />
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<Unit filename="client/AdventureMapClasses.cpp" />
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<Unit filename="client/AdventureMapClasses.h" />
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<Unit filename="client/BattleInterface/CBattleAnimations.cpp" />
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<Unit filename="client/BattleInterface/CBattleAnimations.h" />
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<Unit filename="client/BattleInterface/CBattleInterface.cpp" />
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<Unit filename="client/BattleInterface/CBattleInterface.h" />
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<Unit filename="client/BattleInterface/CBattleInterfaceClasses.cpp" />
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<Unit filename="client/BattleInterface/CBattleInterfaceClasses.h" />
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<Unit filename="client/BattleInterface/CCreatureAnimation.cpp" />
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<Unit filename="client/BattleInterface/CCreatureAnimation.h" />
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<Unit filename="client/CAdvmapInterface.cpp" />
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<Unit filename="client/CAdvmapInterface.h" />
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<Unit filename="client/CAnimation.cpp" />
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<Unit filename="client/CAnimation.h" />
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<Unit filename="client/CBitmapHandler.cpp" />
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<Unit filename="client/CBitmapHandler.h" />
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<Unit filename="client/CCastleInterface.cpp" />
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<Unit filename="client/CCastleInterface.h" />
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<Unit filename="client/CCreatureWindow.cpp" />
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<Unit filename="client/CCreatureWindow.h" />
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<Unit filename="client/CDefHandler.cpp" />
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<Unit filename="client/CDefHandler.h" />
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<Unit filename="client/CGameInfo.cpp" />
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<Unit filename="client/CGameInfo.h" />
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<Unit filename="client/CHeroWindow.cpp" />
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<Unit filename="client/CHeroWindow.h" />
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<Unit filename="client/CKingdomInterface.cpp" />
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<Unit filename="client/CKingdomInterface.h" />
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<Unit filename="client/CMT.cpp" />
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<Unit filename="client/CMessage.cpp" />
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<Unit filename="client/CMessage.h" />
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<Unit filename="client/CMusicHandler.cpp" />
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<Unit filename="client/CMusicHandler.h" />
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<Unit filename="client/CPlayerInterface.cpp" />
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<Unit filename="client/CPlayerInterface.h" />
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<Unit filename="client/CPreGame.cpp" />
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<Unit filename="client/CPreGame.h" />
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<Unit filename="client/CQuestLog.cpp" />
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<Unit filename="client/CQuestLog.h" />
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<Unit filename="client/CSoundBase.h" />
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<Unit filename="client/CSpellWindow.cpp" />
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<Unit filename="client/CSpellWindow.h" />
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<Unit filename="client/CVideoHandler.cpp" />
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<Unit filename="client/CVideoHandler.h" />
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<Unit filename="client/Client.cpp" />
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<Unit filename="client/Client.h" />
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<Unit filename="client/FunctionList.h" />
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<Unit filename="client/GUIClasses.cpp" />
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<Unit filename="client/GUIClasses.h" />
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<Unit filename="client/Graphics.cpp" />
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<Unit filename="client/Graphics.h" />
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<Unit filename="client/NetPacksClient.cpp" />
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<Unit filename="client/StdInc.h">
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<Option compile="1" />
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<Option weight="0" />
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</Unit>
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<Unit filename="client/UIFramework/CCursorHandler.cpp" />
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<Unit filename="client/UIFramework/CCursorHandler.h" />
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<Unit filename="client/UIFramework/CGuiHandler.cpp" />
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<Unit filename="client/UIFramework/CGuiHandler.h" />
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<Unit filename="client/UIFramework/CIntObject.cpp" />
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<Unit filename="client/UIFramework/CIntObject.h" />
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<Unit filename="client/UIFramework/CIntObjectClasses.cpp" />
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<Unit filename="client/UIFramework/CIntObjectClasses.h" />
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<Unit filename="client/UIFramework/Fonts.cpp" />
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<Unit filename="client/UIFramework/Fonts.h" />
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<Unit filename="client/UIFramework/Geometries.cpp" />
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<Unit filename="client/UIFramework/Geometries.h" />
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<Unit filename="client/UIFramework/SDL_Extensions.cpp" />
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<Unit filename="client/UIFramework/SDL_Extensions.h" />
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<Unit filename="client/UIFramework/SDL_Pixels.h" />
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<Unit filename="client/VCMI_client.rc">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="client/mapHandler.cpp" />
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<Unit filename="client/mapHandler.h" />
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<Unit filename="client/resource.h" />
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<Extensions>
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||||
<code_completion />
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<envvars />
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<debugger />
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<lib_finder disable_auto="1" />
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<DoxyBlocks>
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<comment_style block="0" line="0" />
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<doxyfile_project />
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<doxyfile_build />
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<doxyfile_warnings />
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<doxyfile_output />
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<doxyfile_dot />
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<general />
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</DoxyBlocks>
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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215
VCMI_lib.cbp
215
VCMI_lib.cbp
@ -1,215 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="VCMI_lib" />
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<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Windows;" />
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<Option output="bin/Debug/VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-O1" />
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<Add option="-O" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option platforms="Windows;" />
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<Option output="bin/Release/VCMI_lib" prefix_auto="0" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="3" />
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<Option compiler="gcc" />
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<Option createStaticLib="1" />
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<Compiler>
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<Add option="-fomit-frame-pointer" />
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<Add option="-O2" />
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</Compiler>
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||||
<Linker>
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||||
<Add option="-s" />
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</Linker>
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||||
</Target>
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||||
</Build>
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<Compiler>
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||||
<Add option="-Wextra" />
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||||
<Add option="-Wall" />
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||||
<Add option="-fexceptions" />
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||||
<Add option="-Wpointer-arith" />
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<Add option="-Wno-switch" />
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<Add option="-Wno-sign-compare" />
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<Add option="-Wno-unused-parameter" />
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<Add option="-Wno-overloaded-virtual" />
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<Add option="-DVCMI_DLL" />
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<Add option="-DBOOST_THREAD_USE_LIB" />
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<Add option="-D_WIN32_WINNT=0x0501" />
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<Add directory="$(#boost.include)" />
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<Add directory="$(#sdl.include)" />
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<Add directory="." />
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<Add directory="include" />
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<Add directory="lib" />
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||||
</Compiler>
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||||
<Linker>
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<Add option="-lws2_32" />
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<Add option="-lzlib" />
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<Add option="-lboost_filesystem$(#boost.libsuffix)" />
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<Add option="-lboost_system$(#boost.libsuffix)" />
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<Add option="-lboost_thread$(#boost.libsuffix)" />
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<Add option="-lboost_chrono$(#boost.libsuffix)" />
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<Add directory="$(#boost.lib)" />
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<Add directory="$(#sdl.lib)" />
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</Linker>
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<Unit filename="Global.h" />
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<Unit filename="config/ERMU_to_picture.json" />
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<Unit filename="config/artifacts.json" />
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<Unit filename="config/bankconfig.json" />
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<Unit filename="config/battleStartpos.json" />
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<Unit filename="config/battles_graphics.json" />
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<Unit filename="config/bonusnames.json" />
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<Unit filename="config/buildings5.json" />
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<Unit filename="config/campaign_regions.json" />
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<Unit filename="config/commanders.json" />
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<Unit filename="config/cr_sounds.json" />
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<Unit filename="config/creatures.json" />
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<Unit filename="config/defaultMods.json" />
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<Unit filename="config/defaultSettings.json" />
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<Unit filename="config/dwellings.json" />
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<Unit filename="config/factions/castle.json" />
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<Unit filename="config/factions/conflux.json" />
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<Unit filename="config/factions/dungeon.json" />
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<Unit filename="config/factions/fortress.json" />
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<Unit filename="config/factions/inferno.json" />
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<Unit filename="config/factions/necropolis.json" />
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<Unit filename="config/factions/neutral.json" />
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<Unit filename="config/factions/rampart.json" />
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<Unit filename="config/factions/stronghold.json" />
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<Unit filename="config/factions/tower.json" />
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<Unit filename="config/filesystem.json" />
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<Unit filename="config/fonts.json" />
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<Unit filename="config/gameConfig.json" />
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<Unit filename="config/heroClasses.json" />
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<Unit filename="config/heroes.json" />
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<Unit filename="config/mainmenu.json" />
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<Unit filename="config/obstacles.json" />
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<Unit filename="config/resolutions.json" />
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<Unit filename="config/resources.json" />
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<Unit filename="config/sp_sounds.json" />
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<Unit filename="config/spell_info.json" />
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<Unit filename="config/startres.json" />
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<Unit filename="config/terrains.json" />
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<Unit filename="lib/AI_Base.h" />
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<Unit filename="lib/BattleAction.cpp" />
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<Unit filename="lib/BattleAction.h" />
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<Unit filename="lib/BattleHex.cpp" />
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<Unit filename="lib/BattleHex.h" />
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<Unit filename="lib/BattleState.cpp" />
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<Unit filename="lib/BattleState.h" />
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<Unit filename="lib/CArtHandler.cpp" />
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<Unit filename="lib/CArtHandler.h" />
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<Unit filename="lib/CBattleCallback.cpp" />
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<Unit filename="lib/CBattleCallback.h" />
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<Unit filename="lib/CBuildingHandler.cpp" />
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<Unit filename="lib/CBuildingHandler.h" />
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<Unit filename="lib/CConfigHandler.cpp" />
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<Unit filename="lib/CConfigHandler.h" />
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<Unit filename="lib/CConsoleHandler.cpp" />
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<Unit filename="lib/CConsoleHandler.h" />
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<Unit filename="lib/CCreatureHandler.cpp" />
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<Unit filename="lib/CCreatureHandler.h" />
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<Unit filename="lib/CCreatureSet.cpp" />
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<Unit filename="lib/CCreatureSet.h" />
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<Unit filename="lib/CDefObjInfoHandler.cpp" />
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<Unit filename="lib/CDefObjInfoHandler.h" />
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<Unit filename="lib/CGameInterface.cpp" />
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<Unit filename="lib/CGameInterface.h" />
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<Unit filename="lib/CGameState.cpp" />
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<Unit filename="lib/CGameState.h" />
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<Unit filename="lib/CGeneralTextHandler.cpp" />
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<Unit filename="lib/CGeneralTextHandler.h" />
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<Unit filename="lib/CHeroHandler.cpp" />
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<Unit filename="lib/CHeroHandler.h" />
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<Unit filename="lib/CLogger.cpp" />
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<Unit filename="lib/CLogger.h" />
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<Unit filename="lib/CModHandler.cpp" />
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<Unit filename="lib/CModHandler.h" />
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<Unit filename="lib/CObjectHandler.cpp" />
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<Unit filename="lib/CObjectHandler.h" />
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<Unit filename="lib/CObstacleInstance.cpp" />
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<Unit filename="lib/CObstacleInstance.h" />
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<Unit filename="lib/CScriptingModule.h" />
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<Unit filename="lib/CSpellHandler.cpp" />
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<Unit filename="lib/CSpellHandler.h" />
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<Unit filename="lib/CStopWatch.h" />
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<Unit filename="lib/CThreadHelper.cpp" />
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<Unit filename="lib/CThreadHelper.h" />
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<Unit filename="lib/CTownHandler.cpp" />
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<Unit filename="lib/CTownHandler.h" />
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<Unit filename="lib/CondSh.h" />
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<Unit filename="lib/Connection.cpp" />
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<Unit filename="lib/Connection.h" />
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<Unit filename="lib/ConstTransitivePtr.h" />
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<Unit filename="lib/Filesystem/CBinaryReader.cpp" />
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<Unit filename="lib/Filesystem/CBinaryReader.h" />
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<Unit filename="lib/Filesystem/CCompressedStream.cpp" />
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<Unit filename="lib/Filesystem/CCompressedStream.h" />
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||||
<Unit filename="lib/Filesystem/CFileInfo.cpp" />
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||||
<Unit filename="lib/Filesystem/CFileInfo.h" />
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||||
<Unit filename="lib/Filesystem/CFileInputStream.cpp" />
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||||
<Unit filename="lib/Filesystem/CFileInputStream.h" />
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||||
<Unit filename="lib/Filesystem/CFilesystemLoader.cpp" />
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||||
<Unit filename="lib/Filesystem/CFilesystemLoader.h" />
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||||
<Unit filename="lib/Filesystem/CInputStream.h" />
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||||
<Unit filename="lib/Filesystem/CLodArchiveLoader.cpp" />
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||||
<Unit filename="lib/Filesystem/CLodArchiveLoader.h" />
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||||
<Unit filename="lib/Filesystem/CMemoryStream.cpp" />
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<Unit filename="lib/Filesystem/CMemoryStream.h" />
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<Unit filename="lib/Filesystem/CResourceLoader.cpp" />
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<Unit filename="lib/Filesystem/CResourceLoader.h" />
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<Unit filename="lib/Filesystem/ISimpleResourceLoader.h" />
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||||
<Unit filename="lib/GameConstants.h" />
|
||||
<Unit filename="lib/HeroBonus.cpp" />
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||||
<Unit filename="lib/HeroBonus.h" />
|
||||
<Unit filename="lib/IGameCallback.cpp" />
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||||
<Unit filename="lib/IGameCallback.h" />
|
||||
<Unit filename="lib/IGameEventsReceiver.h" />
|
||||
<Unit filename="lib/Interprocess.h" />
|
||||
<Unit filename="lib/JsonNode.cpp" />
|
||||
<Unit filename="lib/JsonNode.h" />
|
||||
<Unit filename="lib/Map/CCampaignHandler.cpp" />
|
||||
<Unit filename="lib/Map/CCampaignHandler.h" />
|
||||
<Unit filename="lib/Map/CMap.cpp" />
|
||||
<Unit filename="lib/Map/CMap.h" />
|
||||
<Unit filename="lib/Map/CMapInfo.cpp" />
|
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<Unit filename="lib/Map/CMapInfo.h" />
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||||
<Unit filename="lib/Map/CMapService.cpp" />
|
||||
<Unit filename="lib/Map/CMapService.h" />
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||||
<Unit filename="lib/NetPacks.h" />
|
||||
<Unit filename="lib/NetPacksLib.cpp" />
|
||||
<Unit filename="lib/RMG/CMapGenOptions.cpp" />
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||||
<Unit filename="lib/RMG/CMapGenOptions.h" />
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||||
<Unit filename="lib/RegisterTypes.h" />
|
||||
<Unit filename="lib/ResourceSet.cpp" />
|
||||
<Unit filename="lib/ResourceSet.h" />
|
||||
<Unit filename="lib/StartInfo.h" />
|
||||
<Unit filename="lib/StdInc.h">
|
||||
<Option compile="1" />
|
||||
<Option weight="0" />
|
||||
</Unit>
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||||
<Unit filename="lib/UnlockGuard.h" />
|
||||
<Unit filename="lib/VCMIDirs.h" />
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||||
<Unit filename="lib/VCMI_Lib.cpp" />
|
||||
<Unit filename="lib/VCMI_Lib.h" />
|
||||
<Unit filename="lib/int3.h" />
|
||||
<Unit filename="lib/vcmi_endian.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
<lib_finder disable_auto="1" />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
165
client/VCMI_client.cbp
Normal file
165
client/VCMI_client.cbp
Normal file
@ -0,0 +1,165 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="VCMI_client" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option output="../bin/Debug/VCMI_client" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Debug/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-g" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="../bin/Debug" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option output="../bin/Release/VCMI_client" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Release/" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add directory="../bin/Release" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-fexceptions" />
|
||||
<Add option="-Wpointer-arith" />
|
||||
<Add option="-Wno-switch" />
|
||||
<Add option="-Wno-sign-compare" />
|
||||
<Add option="-Wno-unused-parameter" />
|
||||
<Add option="-Wno-overloaded-virtual" />
|
||||
<Add option="-fpermissive" />
|
||||
<Add option="-DBOOST_THREAD_USE_LIB" />
|
||||
<Add option="-D_WIN32_WINNT=0x0501" />
|
||||
<Add directory="$(#boost.include)" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
<Add directory="../include" />
|
||||
<Add directory="../client" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lole32" />
|
||||
<Add option="-loleaut32" />
|
||||
<Add option="-lws2_32" />
|
||||
<Add option="-lboost_program_options$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_system$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_thread$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_chrono$(#boost.libsuffix)" />
|
||||
<Add option="-lSDL" />
|
||||
<Add option="-lSDL_image" />
|
||||
<Add option="-lSDL_mixer" />
|
||||
<Add option="-lSDL_ttf" />
|
||||
<Add option="-lVCMI_lib" />
|
||||
<Add directory="$(#boost.lib)" />
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
<Unit filename="../CCallback.cpp" />
|
||||
<Unit filename="../CCallback.h" />
|
||||
<Unit filename="AdventureMapClasses.cpp" />
|
||||
<Unit filename="AdventureMapClasses.h" />
|
||||
<Unit filename="BattleInterface/CBattleAnimations.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleAnimations.h" />
|
||||
<Unit filename="BattleInterface/CBattleInterface.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleInterface.h" />
|
||||
<Unit filename="BattleInterface/CBattleInterfaceClasses.cpp" />
|
||||
<Unit filename="BattleInterface/CBattleInterfaceClasses.h" />
|
||||
<Unit filename="BattleInterface/CCreatureAnimation.cpp" />
|
||||
<Unit filename="BattleInterface/CCreatureAnimation.h" />
|
||||
<Unit filename="CAdvmapInterface.cpp" />
|
||||
<Unit filename="CAdvmapInterface.h" />
|
||||
<Unit filename="CAnimation.cpp" />
|
||||
<Unit filename="CAnimation.h" />
|
||||
<Unit filename="CBitmapHandler.cpp" />
|
||||
<Unit filename="CBitmapHandler.h" />
|
||||
<Unit filename="CCastleInterface.cpp" />
|
||||
<Unit filename="CCastleInterface.h" />
|
||||
<Unit filename="CCreatureWindow.cpp" />
|
||||
<Unit filename="CCreatureWindow.h" />
|
||||
<Unit filename="CDefHandler.cpp" />
|
||||
<Unit filename="CDefHandler.h" />
|
||||
<Unit filename="CGameInfo.cpp" />
|
||||
<Unit filename="CGameInfo.h" />
|
||||
<Unit filename="CHeroWindow.cpp" />
|
||||
<Unit filename="CHeroWindow.h" />
|
||||
<Unit filename="CKingdomInterface.cpp" />
|
||||
<Unit filename="CKingdomInterface.h" />
|
||||
<Unit filename="CMT.cpp" />
|
||||
<Unit filename="CMessage.cpp" />
|
||||
<Unit filename="CMessage.h" />
|
||||
<Unit filename="CMusicHandler.cpp" />
|
||||
<Unit filename="CMusicHandler.h" />
|
||||
<Unit filename="CPlayerInterface.cpp" />
|
||||
<Unit filename="CPlayerInterface.h" />
|
||||
<Unit filename="CPreGame.cpp" />
|
||||
<Unit filename="CPreGame.h" />
|
||||
<Unit filename="CQuestLog.cpp" />
|
||||
<Unit filename="CQuestLog.h" />
|
||||
<Unit filename="CSoundBase.h" />
|
||||
<Unit filename="CSpellWindow.cpp" />
|
||||
<Unit filename="CSpellWindow.h" />
|
||||
<Unit filename="CVideoHandler.cpp" />
|
||||
<Unit filename="CVideoHandler.h" />
|
||||
<Unit filename="Client.cpp" />
|
||||
<Unit filename="Client.h" />
|
||||
<Unit filename="FunctionList.h" />
|
||||
<Unit filename="GUIClasses.cpp" />
|
||||
<Unit filename="GUIClasses.h" />
|
||||
<Unit filename="Graphics.cpp" />
|
||||
<Unit filename="Graphics.h" />
|
||||
<Unit filename="NetPacksClient.cpp" />
|
||||
<Unit filename="StdInc.h">
|
||||
<Option compile="1" />
|
||||
<Option weight="0" />
|
||||
</Unit>
|
||||
<Unit filename="UIFramework/CCursorHandler.cpp" />
|
||||
<Unit filename="UIFramework/CCursorHandler.h" />
|
||||
<Unit filename="UIFramework/CGuiHandler.cpp" />
|
||||
<Unit filename="UIFramework/CGuiHandler.h" />
|
||||
<Unit filename="UIFramework/CIntObject.cpp" />
|
||||
<Unit filename="UIFramework/CIntObject.h" />
|
||||
<Unit filename="UIFramework/CIntObjectClasses.cpp" />
|
||||
<Unit filename="UIFramework/CIntObjectClasses.h" />
|
||||
<Unit filename="UIFramework/Fonts.cpp" />
|
||||
<Unit filename="UIFramework/Fonts.h" />
|
||||
<Unit filename="UIFramework/Geometries.cpp" />
|
||||
<Unit filename="UIFramework/Geometries.h" />
|
||||
<Unit filename="UIFramework/SDL_Extensions.cpp" />
|
||||
<Unit filename="UIFramework/SDL_Extensions.h" />
|
||||
<Unit filename="UIFramework/SDL_Pixels.h" />
|
||||
<Unit filename="VCMI_client.rc">
|
||||
<Option compilerVar="WINDRES" />
|
||||
</Unit>
|
||||
<Unit filename="mapHandler.cpp" />
|
||||
<Unit filename="mapHandler.h" />
|
||||
<Unit filename="resource.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
<lib_finder disable_auto="1" />
|
||||
<DoxyBlocks>
|
||||
<comment_style block="0" line="0" />
|
||||
<doxyfile_project />
|
||||
<doxyfile_build />
|
||||
<doxyfile_warnings />
|
||||
<doxyfile_output />
|
||||
<doxyfile_dot />
|
||||
<general />
|
||||
</DoxyBlocks>
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
177
lib/VCMI_lib.cbp
Normal file
177
lib/VCMI_lib.cbp
Normal file
@ -0,0 +1,177 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_project_file>
|
||||
<FileVersion major="1" minor="6" />
|
||||
<Project>
|
||||
<Option title="VCMI_lib" />
|
||||
<Option execution_dir="D:/projects/vcmi/engine/VCMI_lib/" />
|
||||
<Option pch_mode="2" />
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../bin/Debug/VCMI_lib" prefix_auto="0" extension_auto="1" />
|
||||
<Option object_output="../obj/Debug/Lib" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-O1" />
|
||||
<Add option="-O" />
|
||||
</Compiler>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option platforms="Windows;" />
|
||||
<Option output="../bin/Release/VCMI_lib" prefix_auto="0" extension_auto="1" />
|
||||
<Option object_output="../obj/Release/Lib" />
|
||||
<Option type="3" />
|
||||
<Option compiler="gcc" />
|
||||
<Option createStaticLib="1" />
|
||||
<Compiler>
|
||||
<Add option="-fomit-frame-pointer" />
|
||||
<Add option="-O2" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
<Compiler>
|
||||
<Add option="-Wextra" />
|
||||
<Add option="-Wall" />
|
||||
<Add option="-fexceptions" />
|
||||
<Add option="-Wpointer-arith" />
|
||||
<Add option="-Wno-switch" />
|
||||
<Add option="-Wno-sign-compare" />
|
||||
<Add option="-Wno-unused-parameter" />
|
||||
<Add option="-Wno-overloaded-virtual" />
|
||||
<Add option="-DVCMI_DLL" />
|
||||
<Add option="-DBOOST_THREAD_USE_LIB" />
|
||||
<Add option="-D_WIN32_WINNT=0x0501" />
|
||||
<Add directory="$(#boost.include)" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
<Add directory="../include" />
|
||||
<Add directory="../lib" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lws2_32" />
|
||||
<Add option="-lzlib" />
|
||||
<Add option="-lboost_filesystem$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_system$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_thread$(#boost.libsuffix)" />
|
||||
<Add option="-lboost_chrono$(#boost.libsuffix)" />
|
||||
<Add directory="$(#boost.lib)" />
|
||||
<Add directory="$(#sdl.lib)" />
|
||||
</Linker>
|
||||
<Unit filename="AI_Base.h" />
|
||||
<Unit filename="BattleAction.cpp" />
|
||||
<Unit filename="BattleAction.h" />
|
||||
<Unit filename="BattleHex.cpp" />
|
||||
<Unit filename="BattleHex.h" />
|
||||
<Unit filename="BattleState.cpp" />
|
||||
<Unit filename="BattleState.h" />
|
||||
<Unit filename="CArtHandler.cpp" />
|
||||
<Unit filename="CArtHandler.h" />
|
||||
<Unit filename="CBattleCallback.cpp" />
|
||||
<Unit filename="CBattleCallback.h" />
|
||||
<Unit filename="CBuildingHandler.cpp" />
|
||||
<Unit filename="CBuildingHandler.h" />
|
||||
<Unit filename="CConfigHandler.cpp" />
|
||||
<Unit filename="CConfigHandler.h" />
|
||||
<Unit filename="CConsoleHandler.cpp" />
|
||||
<Unit filename="CConsoleHandler.h" />
|
||||
<Unit filename="CCreatureHandler.cpp" />
|
||||
<Unit filename="CCreatureHandler.h" />
|
||||
<Unit filename="CCreatureSet.cpp" />
|
||||
<Unit filename="CCreatureSet.h" />
|
||||
<Unit filename="CDefObjInfoHandler.cpp" />
|
||||
<Unit filename="CDefObjInfoHandler.h" />
|
||||
<Unit filename="CGameInterface.cpp" />
|
||||
<Unit filename="CGameInterface.h" />
|
||||
<Unit filename="CGameState.cpp" />
|
||||
<Unit filename="CGameState.h" />
|
||||
<Unit filename="CGeneralTextHandler.cpp" />
|
||||
<Unit filename="CGeneralTextHandler.h" />
|
||||
<Unit filename="CHeroHandler.cpp" />
|
||||
<Unit filename="CHeroHandler.h" />
|
||||
<Unit filename="CLogger.cpp" />
|
||||
<Unit filename="CLogger.h" />
|
||||
<Unit filename="CModHandler.cpp" />
|
||||
<Unit filename="CModHandler.h" />
|
||||
<Unit filename="CObjectHandler.cpp" />
|
||||
<Unit filename="CObjectHandler.h" />
|
||||
<Unit filename="CObstacleInstance.cpp" />
|
||||
<Unit filename="CObstacleInstance.h" />
|
||||
<Unit filename="CScriptingModule.h" />
|
||||
<Unit filename="CSpellHandler.cpp" />
|
||||
<Unit filename="CSpellHandler.h" />
|
||||
<Unit filename="CStopWatch.h" />
|
||||
<Unit filename="CThreadHelper.cpp" />
|
||||
<Unit filename="CThreadHelper.h" />
|
||||
<Unit filename="CTownHandler.cpp" />
|
||||
<Unit filename="CTownHandler.h" />
|
||||
<Unit filename="CondSh.h" />
|
||||
<Unit filename="Connection.cpp" />
|
||||
<Unit filename="Connection.h" />
|
||||
<Unit filename="ConstTransitivePtr.h" />
|
||||
<Unit filename="Filesystem/CBinaryReader.cpp" />
|
||||
<Unit filename="Filesystem/CBinaryReader.h" />
|
||||
<Unit filename="Filesystem/CCompressedStream.cpp" />
|
||||
<Unit filename="Filesystem/CCompressedStream.h" />
|
||||
<Unit filename="Filesystem/CFileInfo.cpp" />
|
||||
<Unit filename="Filesystem/CFileInfo.h" />
|
||||
<Unit filename="Filesystem/CFileInputStream.cpp" />
|
||||
<Unit filename="Filesystem/CFileInputStream.h" />
|
||||
<Unit filename="Filesystem/CFilesystemLoader.cpp" />
|
||||
<Unit filename="Filesystem/CFilesystemLoader.h" />
|
||||
<Unit filename="Filesystem/CInputStream.h" />
|
||||
<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
|
||||
<Unit filename="Filesystem/CLodArchiveLoader.h" />
|
||||
<Unit filename="Filesystem/CMemoryStream.cpp" />
|
||||
<Unit filename="Filesystem/CMemoryStream.h" />
|
||||
<Unit filename="Filesystem/CResourceLoader.cpp" />
|
||||
<Unit filename="Filesystem/CResourceLoader.h" />
|
||||
<Unit filename="Filesystem/ISimpleResourceLoader.h" />
|
||||
<Unit filename="GameConstants.h" />
|
||||
<Unit filename="HeroBonus.cpp" />
|
||||
<Unit filename="HeroBonus.h" />
|
||||
<Unit filename="IGameCallback.cpp" />
|
||||
<Unit filename="IGameCallback.h" />
|
||||
<Unit filename="IGameEventsReceiver.h" />
|
||||
<Unit filename="Interprocess.h" />
|
||||
<Unit filename="JsonNode.cpp" />
|
||||
<Unit filename="JsonNode.h" />
|
||||
<Unit filename="Map/CCampaignHandler.cpp" />
|
||||
<Unit filename="Map/CCampaignHandler.h" />
|
||||
<Unit filename="Map/CMap.cpp" />
|
||||
<Unit filename="Map/CMap.h" />
|
||||
<Unit filename="Map/CMapInfo.cpp" />
|
||||
<Unit filename="Map/CMapInfo.h" />
|
||||
<Unit filename="Map/CMapService.cpp" />
|
||||
<Unit filename="Map/CMapService.h" />
|
||||
<Unit filename="NetPacks.h" />
|
||||
<Unit filename="NetPacksLib.cpp" />
|
||||
<Unit filename="RMG/CMapGenOptions.cpp" />
|
||||
<Unit filename="RMG/CMapGenOptions.h" />
|
||||
<Unit filename="RegisterTypes.h" />
|
||||
<Unit filename="ResourceSet.cpp" />
|
||||
<Unit filename="ResourceSet.h" />
|
||||
<Unit filename="StartInfo.h" />
|
||||
<Unit filename="StdInc.h">
|
||||
<Option compile="1" />
|
||||
<Option weight="0" />
|
||||
</Unit>
|
||||
<Unit filename="StringConstants.h" />
|
||||
<Unit filename="UnlockGuard.h" />
|
||||
<Unit filename="VCMIDirs.h" />
|
||||
<Unit filename="VCMI_Lib.cpp" />
|
||||
<Unit filename="VCMI_Lib.h" />
|
||||
<Unit filename="int3.h" />
|
||||
<Unit filename="vcmi_endian.h" />
|
||||
<Extensions>
|
||||
<code_completion />
|
||||
<envvars />
|
||||
<debugger />
|
||||
<lib_finder disable_auto="1" />
|
||||
</Extensions>
|
||||
</Project>
|
||||
</CodeBlocks_project_file>
|
@ -7,8 +7,8 @@
|
||||
<Option compiler="gcc" />
|
||||
<Build>
|
||||
<Target title="Debug">
|
||||
<Option output="bin/Debug/VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Debug/" />
|
||||
<Option output="../bin/Debug/VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Debug/Server" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Option use_console_runner="0" />
|
||||
@ -16,12 +16,12 @@
|
||||
<Add option="-ggdb" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add directory="bin/Debug" />
|
||||
<Add directory="../bin/Debug" />
|
||||
</Linker>
|
||||
</Target>
|
||||
<Target title="Release">
|
||||
<Option output="bin/Release/VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="obj/Release/" />
|
||||
<Option output="../bin/Release/VCMI_server" prefix_auto="1" extension_auto="1" />
|
||||
<Option object_output="../obj/Release/Server" />
|
||||
<Option type="1" />
|
||||
<Option compiler="gcc" />
|
||||
<Compiler>
|
||||
@ -30,7 +30,7 @@
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-s" />
|
||||
<Add directory="bin/Release" />
|
||||
<Add directory="../bin/Release" />
|
||||
</Linker>
|
||||
</Target>
|
||||
</Build>
|
||||
@ -47,8 +47,7 @@
|
||||
<Add option="-DBOOST_THREAD_USE_LIB" />
|
||||
<Add directory="$(#boost.include)" />
|
||||
<Add directory="$(#sdl.include)" />
|
||||
<Add directory="." />
|
||||
<Add directory="include" />
|
||||
<Add directory="../include" />
|
||||
</Compiler>
|
||||
<Linker>
|
||||
<Add option="-lole32" />
|
||||
@ -63,12 +62,12 @@
|
||||
<Add option="-lVCMI_lib" />
|
||||
<Add directory="$(#boost.lib)" />
|
||||
</Linker>
|
||||
<Unit filename="server/CGameHandler.cpp" />
|
||||
<Unit filename="server/CGameHandler.h" />
|
||||
<Unit filename="server/CVCMIServer.cpp" />
|
||||
<Unit filename="server/CVCMIServer.h" />
|
||||
<Unit filename="server/NetPacksServer.cpp" />
|
||||
<Unit filename="server/StdInc.h">
|
||||
<Unit filename="CGameHandler.cpp" />
|
||||
<Unit filename="CGameHandler.h" />
|
||||
<Unit filename="CVCMIServer.cpp" />
|
||||
<Unit filename="CVCMIServer.h" />
|
||||
<Unit filename="NetPacksServer.cpp" />
|
||||
<Unit filename="StdInc.h">
|
||||
<Option compile="1" />
|
||||
<Option weight="0" />
|
||||
</Unit>
|
@ -1,29 +1,16 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
|
||||
<CodeBlocks_workspace_file>
|
||||
<Workspace title="vcmi">
|
||||
<Project filename="VCMI_lib.cbp" />
|
||||
<Project filename="VCMI_client.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="VCMI_server.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="lib/VCMI_lib.cbp" />
|
||||
<Project filename="client/VCMI_client.cbp" />
|
||||
<Project filename="server/VCMI_server.cbp" />
|
||||
<Project filename="AI/FuzzyLite/FuzzyLite.cbp" />
|
||||
<Project filename="AI/EmptyAI/EmptyAI.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/EmptyAI/EmptyAI.cbp" />
|
||||
<Project filename="AI/VCAI/VCAI.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
<Depends filename="AI/FuzzyLite/FuzzyLite.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/StupidAI/StupidAI.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/BattleAI/BattleAI.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="Scripting/ERM/ERM.cbp">
|
||||
<Depends filename="VCMI_lib.cbp" />
|
||||
</Project>
|
||||
<Project filename="AI/StupidAI/StupidAI.cbp" />
|
||||
<Project filename="AI/BattleAI/BattleAI.cbp" />
|
||||
<Project filename="Scripting/ERM/ERM.cbp" />
|
||||
</Workspace>
|
||||
</CodeBlocks_workspace_file>
|
||||
|
Loading…
Reference in New Issue
Block a user