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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-12 02:28:11 +02:00

[c::b] reorganize workspace

This commit is contained in:
alexvins 2012-12-24 15:55:19 +00:00
parent 9b106bb0f7
commit 9051731755
6 changed files with 362 additions and 415 deletions

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<Unit filename="BattleHex.cpp" />
<Unit filename="BattleHex.h" />
<Unit filename="BattleState.cpp" />
<Unit filename="BattleState.h" />
<Unit filename="CArtHandler.cpp" />
<Unit filename="CArtHandler.h" />
<Unit filename="CBattleCallback.cpp" />
<Unit filename="CBattleCallback.h" />
<Unit filename="CBuildingHandler.cpp" />
<Unit filename="CBuildingHandler.h" />
<Unit filename="CConfigHandler.cpp" />
<Unit filename="CConfigHandler.h" />
<Unit filename="CConsoleHandler.cpp" />
<Unit filename="CConsoleHandler.h" />
<Unit filename="CCreatureHandler.cpp" />
<Unit filename="CCreatureHandler.h" />
<Unit filename="CCreatureSet.cpp" />
<Unit filename="CCreatureSet.h" />
<Unit filename="CDefObjInfoHandler.cpp" />
<Unit filename="CDefObjInfoHandler.h" />
<Unit filename="CGameInterface.cpp" />
<Unit filename="CGameInterface.h" />
<Unit filename="CGameState.cpp" />
<Unit filename="CGameState.h" />
<Unit filename="CGeneralTextHandler.cpp" />
<Unit filename="CGeneralTextHandler.h" />
<Unit filename="CHeroHandler.cpp" />
<Unit filename="CHeroHandler.h" />
<Unit filename="CLogger.cpp" />
<Unit filename="CLogger.h" />
<Unit filename="CModHandler.cpp" />
<Unit filename="CModHandler.h" />
<Unit filename="CObjectHandler.cpp" />
<Unit filename="CObjectHandler.h" />
<Unit filename="CObstacleInstance.cpp" />
<Unit filename="CObstacleInstance.h" />
<Unit filename="CScriptingModule.h" />
<Unit filename="CSpellHandler.cpp" />
<Unit filename="CSpellHandler.h" />
<Unit filename="CStopWatch.h" />
<Unit filename="CThreadHelper.cpp" />
<Unit filename="CThreadHelper.h" />
<Unit filename="CTownHandler.cpp" />
<Unit filename="CTownHandler.h" />
<Unit filename="CondSh.h" />
<Unit filename="Connection.cpp" />
<Unit filename="Connection.h" />
<Unit filename="ConstTransitivePtr.h" />
<Unit filename="Filesystem/CBinaryReader.cpp" />
<Unit filename="Filesystem/CBinaryReader.h" />
<Unit filename="Filesystem/CCompressedStream.cpp" />
<Unit filename="Filesystem/CCompressedStream.h" />
<Unit filename="Filesystem/CFileInfo.cpp" />
<Unit filename="Filesystem/CFileInfo.h" />
<Unit filename="Filesystem/CFileInputStream.cpp" />
<Unit filename="Filesystem/CFileInputStream.h" />
<Unit filename="Filesystem/CFilesystemLoader.cpp" />
<Unit filename="Filesystem/CFilesystemLoader.h" />
<Unit filename="Filesystem/CInputStream.h" />
<Unit filename="Filesystem/CLodArchiveLoader.cpp" />
<Unit filename="Filesystem/CLodArchiveLoader.h" />
<Unit filename="Filesystem/CMemoryStream.cpp" />
<Unit filename="Filesystem/CMemoryStream.h" />
<Unit filename="Filesystem/CResourceLoader.cpp" />
<Unit filename="Filesystem/CResourceLoader.h" />
<Unit filename="Filesystem/ISimpleResourceLoader.h" />
<Unit filename="GameConstants.h" />
<Unit filename="HeroBonus.cpp" />
<Unit filename="HeroBonus.h" />
<Unit filename="IGameCallback.cpp" />
<Unit filename="IGameCallback.h" />
<Unit filename="IGameEventsReceiver.h" />
<Unit filename="Interprocess.h" />
<Unit filename="JsonNode.cpp" />
<Unit filename="JsonNode.h" />
<Unit filename="Map/CCampaignHandler.cpp" />
<Unit filename="Map/CCampaignHandler.h" />
<Unit filename="Map/CMap.cpp" />
<Unit filename="Map/CMap.h" />
<Unit filename="Map/CMapInfo.cpp" />
<Unit filename="Map/CMapInfo.h" />
<Unit filename="Map/CMapService.cpp" />
<Unit filename="Map/CMapService.h" />
<Unit filename="NetPacks.h" />
<Unit filename="NetPacksLib.cpp" />
<Unit filename="RMG/CMapGenOptions.cpp" />
<Unit filename="RMG/CMapGenOptions.h" />
<Unit filename="RegisterTypes.h" />
<Unit filename="ResourceSet.cpp" />
<Unit filename="ResourceSet.h" />
<Unit filename="StartInfo.h" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="StringConstants.h" />
<Unit filename="UnlockGuard.h" />
<Unit filename="VCMIDirs.h" />
<Unit filename="VCMI_Lib.cpp" />
<Unit filename="VCMI_Lib.h" />
<Unit filename="int3.h" />
<Unit filename="vcmi_endian.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -7,8 +7,8 @@
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option output="../bin/Debug/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Debug/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
@ -16,12 +16,12 @@
<Add option="-ggdb" />
</Compiler>
<Linker>
<Add directory="bin/Debug" />
<Add directory="../bin/Debug" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin/Release/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option output="../bin/Release/VCMI_server" prefix_auto="1" extension_auto="1" />
<Option object_output="../obj/Release/Server" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
@ -30,7 +30,7 @@
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="bin/Release" />
<Add directory="../bin/Release" />
</Linker>
</Target>
</Build>
@ -47,8 +47,7 @@
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add directory="$(#boost.include)" />
<Add directory="$(#sdl.include)" />
<Add directory="." />
<Add directory="include" />
<Add directory="../include" />
</Compiler>
<Linker>
<Add option="-lole32" />
@ -63,12 +62,12 @@
<Add option="-lVCMI_lib" />
<Add directory="$(#boost.lib)" />
</Linker>
<Unit filename="server/CGameHandler.cpp" />
<Unit filename="server/CGameHandler.h" />
<Unit filename="server/CVCMIServer.cpp" />
<Unit filename="server/CVCMIServer.h" />
<Unit filename="server/NetPacksServer.cpp" />
<Unit filename="server/StdInc.h">
<Unit filename="CGameHandler.cpp" />
<Unit filename="CGameHandler.h" />
<Unit filename="CVCMIServer.cpp" />
<Unit filename="CVCMIServer.h" />
<Unit filename="NetPacksServer.cpp" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>

View File

@ -1,29 +1,16 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_workspace_file>
<Workspace title="vcmi">
<Project filename="VCMI_lib.cbp" />
<Project filename="VCMI_client.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="VCMI_server.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="lib/VCMI_lib.cbp" />
<Project filename="client/VCMI_client.cbp" />
<Project filename="server/VCMI_server.cbp" />
<Project filename="AI/FuzzyLite/FuzzyLite.cbp" />
<Project filename="AI/EmptyAI/EmptyAI.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="AI/EmptyAI/EmptyAI.cbp" />
<Project filename="AI/VCAI/VCAI.cbp">
<Depends filename="VCMI_lib.cbp" />
<Depends filename="AI/FuzzyLite/FuzzyLite.cbp" />
</Project>
<Project filename="AI/StupidAI/StupidAI.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="AI/BattleAI/BattleAI.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="Scripting/ERM/ERM.cbp">
<Depends filename="VCMI_lib.cbp" />
</Project>
<Project filename="AI/StupidAI/StupidAI.cbp" />
<Project filename="AI/BattleAI/BattleAI.cbp" />
<Project filename="Scripting/ERM/ERM.cbp" />
</Workspace>
</CodeBlocks_workspace_file>