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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-10 22:31:40 +02:00

Multiplayer menu improvements

This commit is contained in:
George King
2025-01-07 19:30:26 +01:00
committed by GitHub
parent 8357bdd37f
commit 905eac24ae
2 changed files with 38 additions and 16 deletions

View File

@@ -469,18 +469,26 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp")); background = std::make_shared<CPicture>(ImagePath::builtin("MUPOPUP.bmp"));
pos = background->center(); //center, window has size of bg graphic pos = background->center(); //center, window has size of bg graphic
picture = std::make_shared<CPicture>(ImagePath::builtin("MUMAP.bmp"), 16, 77); const auto& multiplayerConfig = CMainMenuConfig::get().getConfig()["multiplayer"];
if (multiplayerConfig.isVector() && !multiplayerConfig.Vector().empty())
picture = std::make_shared<CPicture>(ImagePath::fromJson(*RandomGeneratorUtil::nextItem(multiplayerConfig.Vector(), CRandomGenerator::getDefault())), 16, 77);
if (multiplayerConfig.isString())
picture = std::make_shared<CPicture>(ImagePath::fromJson(multiplayerConfig), 16, 77);
textTitle = std::make_shared<CTextBox>("", Rect(7, 18, 440, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
textTitle->setText(CGI->generaltexth->zelp[263].second);
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465)); statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 465, 440, 18), 7, 465));
playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface()); playerName = std::make_shared<CTextInput>(Rect(19, 436, 334, 16), background->getSurface());
playerName->setText(getPlayersNames()[0]); playerName->setText(getPlayersNames()[0]);
playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1)); playerName->setCallback(std::bind(&CMultiMode::onNameChange, this, _1));
buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOTSEAT); buttonHotseat = std::make_shared<CButton>(Point(373, 78 + 57 * 0), AnimationPath::builtin("MUBHOT.DEF"), CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOTSEAT), EShortcut::MAIN_MENU_HOTSEAT);
buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY); buttonLobby = std::make_shared<CButton>(Point(373, 78 + 57 * 1), AnimationPath::builtin("MUBONL.DEF"), CGI->generaltexth->zelp[265], std::bind(&CMultiMode::openLobby, this), EShortcut::MAIN_MENU_LOBBY);
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this), EShortcut::MAIN_MENU_HOST_GAME); buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 3), AnimationPath::builtin("MUBHOST.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.hostTCP"), ""), std::bind(&CMultiMode::hostTCP, this, EShortcut::MAIN_MENU_HOST_GAME), EShortcut::MAIN_MENU_HOST_GAME);
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this), EShortcut::MAIN_MENU_JOIN_GAME); buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 4), AnimationPath::builtin("MUBJOIN.DEF"), CButton::tooltip(CGI->generaltexth->translate("vcmi.mainMenu.joinTCP"), ""), std::bind(&CMultiMode::joinTCP, this, EShortcut::MAIN_MENU_JOIN_GAME), EShortcut::MAIN_MENU_JOIN_GAME);
buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL); buttonCancel = std::make_shared<CButton>(Point(373, 424), AnimationPath::builtin("MUBCANC.DEF"), CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
} }
@@ -491,18 +499,18 @@ void CMultiMode::openLobby()
CSH->getGlobalLobby().activateInterface(); CSH->getGlobalLobby().activateInterface();
} }
void CMultiMode::hostTCP() void CMultiMode::hostTCP(EShortcut shortcut)
{ {
auto savedScreenType = screenType; auto savedScreenType = screenType;
close(); close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI); GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, true, ELoadMode::MULTI, shortcut);
} }
void CMultiMode::joinTCP() void CMultiMode::joinTCP(EShortcut shortcut)
{ {
auto savedScreenType = screenType; auto savedScreenType = screenType;
close(); close();
GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI); GH.windows().createAndPushWindow<CMultiPlayers>(getPlayersNames(), savedScreenType, false, ELoadMode::MULTI, shortcut);
} }
std::vector<std::string> CMultiMode::getPlayersNames() std::vector<std::string> CMultiMode::getPlayersNames()
@@ -532,16 +540,29 @@ void CMultiMode::onNameChange(std::string newText)
name->String() = newText; name->String() = newText;
} }
CMultiPlayers::CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode) CMultiPlayers::CMultiPlayers(const std::vector<std::string>& playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut)
: loadMode(LoadMode), screenType(ScreenType), host(Host) : loadMode(LoadMode), screenType(ScreenType), host(Host)
{ {
OBJECT_CONSTRUCTION; OBJECT_CONSTRUCTION;
background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp")); background = std::make_shared<CPicture>(ImagePath::builtin("MUHOTSEA.bmp"));
pos = background->center(); //center, window has size of bg graphic pos = background->center(); //center, window has size of bg graphic
std::string text = CGI->generaltexth->allTexts[446]; std::string text;
boost::replace_all(text, "\t", "\n"); switch (shortcut)
textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); //HOTSEAT Please enter names {
case EShortcut::MAIN_MENU_HOTSEAT:
text = CGI->generaltexth->allTexts[446];
boost::replace_all(text, "\t", "\n");
break;
case EShortcut::MAIN_MENU_HOST_GAME:
text = CGI->generaltexth->translate("vcmi.mainMenu.hostTCP");
break;
case EShortcut::MAIN_MENU_JOIN_GAME:
text = CGI->generaltexth->translate("vcmi.mainMenu.joinTCP");
break;
}
textTitle = std::make_shared<CTextBox>(text, Rect(25, 10, 315, 60), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
for(int i = 0; i < inputNames.size(); i++) for(int i = 0; i < inputNames.size(); i++)
{ {
@@ -604,7 +625,7 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background background = std::make_shared<CPicture>(ImagePath::builtin("MUDIALOG.bmp")); // address background
pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212) pos = background->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
textTitle = std::make_shared<CTextBox>("", Rect(20, 20, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE); textTitle = std::make_shared<CTextBox>("", Rect(20, 10, 205, 50), 0, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE);
inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface()); inputAddress = std::make_shared<CTextInput>(Rect(25, 68, 175, 16), background->getSurface());
inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface()); inputPort = std::make_shared<CTextInput>(Rect(25, 115, 175, 16), background->getSurface());
buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT); buttonOk = std::make_shared<CButton>(Point(26, 142), AnimationPath::builtin("MUBCHCK.DEF"), CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);

View File

@@ -83,6 +83,7 @@ public:
ESelectionScreen screenType; ESelectionScreen screenType;
std::shared_ptr<CPicture> background; std::shared_ptr<CPicture> background;
std::shared_ptr<CPicture> picture; std::shared_ptr<CPicture> picture;
std::shared_ptr<CTextBox> textTitle;
std::shared_ptr<CTextInput> playerName; std::shared_ptr<CTextInput> playerName;
std::shared_ptr<CButton> buttonHotseat; std::shared_ptr<CButton> buttonHotseat;
std::shared_ptr<CButton> buttonLobby; std::shared_ptr<CButton> buttonLobby;
@@ -93,8 +94,8 @@ public:
CMultiMode(ESelectionScreen ScreenType); CMultiMode(ESelectionScreen ScreenType);
void openLobby(); void openLobby();
void hostTCP(); void hostTCP(EShortcut shortcut);
void joinTCP(); void joinTCP(EShortcut shortcut);
/// Get all configured player names. The first name would always be present and initialized to its default value. /// Get all configured player names. The first name would always be present and initialized to its default value.
std::vector<std::string> getPlayersNames(); std::vector<std::string> getPlayersNames();
@@ -119,7 +120,7 @@ class CMultiPlayers : public WindowBase
void enterSelectionScreen(); void enterSelectionScreen();
public: public:
CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode); CMultiPlayers(const std::vector<std::string> & playerNames, ESelectionScreen ScreenType, bool Host, ELoadMode LoadMode, EShortcut shortcut);
}; };
/// Manages the configuration of pregame GUI elements like campaign screen, main menu, loading screen,... /// Manages the configuration of pregame GUI elements like campaign screen, main menu, loading screen,...