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Tweaks for creature bonuses.
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@@ -694,7 +694,9 @@ void CCreatureHandler::loadStackExp(Bonus & b, BonusList & bl, CLegacyConfigPars
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case 'd':
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b.type = Bonus::DEFENSIVE_STANCE; break;
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case 'e':
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b.type = Bonus::DOUBLE_DAMAGE_CHANCE; break;
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b.type = Bonus::DOUBLE_DAMAGE_CHANCE;
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b.subtype = 0;
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break;
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case 'E':
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b.type = Bonus::DEATH_STARE;
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b.subtype = 0; //Gorgon
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