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Removed CGHeroInstance::getPosition pseudo-override
Now access to hero visible position is always done via visitablePos
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@ -1920,7 +1920,7 @@ void CGMagi::onHeroVisit(const CGHeroInstance * h) const
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cb->sendAndApply(&cv);
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}
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cv.pos = h->getPosition(false);
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cv.pos = h->visitablePos();
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cv.focusTime = 0;
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cb->sendAndApply(&cv);
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}
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