mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
Fixed CID 1366403
This commit is contained in:
parent
bf3f94a106
commit
9094c99759
@ -70,7 +70,7 @@ namespace bfs = boost::filesystem;
|
|||||||
std::string NAME_AFFIX = "client";
|
std::string NAME_AFFIX = "client";
|
||||||
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
|
std::string NAME = GameConstants::VCMI_VERSION + std::string(" (") + NAME_AFFIX + ')'; //application name
|
||||||
CGuiHandler GH;
|
CGuiHandler GH;
|
||||||
static CClient *client=nullptr;
|
static CClient *client = nullptr;
|
||||||
|
|
||||||
int preferredDriverIndex = -1;
|
int preferredDriverIndex = -1;
|
||||||
SDL_Window * mainWindow = nullptr;
|
SDL_Window * mainWindow = nullptr;
|
||||||
@ -619,17 +619,22 @@ void processCommand(const std::string &message)
|
|||||||
}
|
}
|
||||||
else if(cn=="save")
|
else if(cn=="save")
|
||||||
{
|
{
|
||||||
|
if(!client)
|
||||||
|
{
|
||||||
|
std::cout << "Game in not active";
|
||||||
|
return;
|
||||||
|
}
|
||||||
std::string fname;
|
std::string fname;
|
||||||
readed >> fname;
|
readed >> fname;
|
||||||
client->save(fname);
|
client->save(fname);
|
||||||
}
|
}
|
||||||
else if(cn=="load")
|
// else if(cn=="load")
|
||||||
{
|
// {
|
||||||
// TODO: this code should end the running game and manage to call startGame instead
|
// // TODO: this code should end the running game and manage to call startGame instead
|
||||||
std::string fname;
|
// std::string fname;
|
||||||
readed >> fname;
|
// readed >> fname;
|
||||||
client->loadGame(fname);
|
// client->loadGame(fname);
|
||||||
}
|
// }
|
||||||
else if(message=="get txt")
|
else if(message=="get txt")
|
||||||
{
|
{
|
||||||
std::cout << "Command accepted.\t";
|
std::cout << "Command accepted.\t";
|
||||||
@ -832,6 +837,11 @@ void processCommand(const std::string &message)
|
|||||||
else if(cn == "gosolo")
|
else if(cn == "gosolo")
|
||||||
{
|
{
|
||||||
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
||||||
|
if(!client)
|
||||||
|
{
|
||||||
|
std::cout << "Game in not active";
|
||||||
|
return;
|
||||||
|
}
|
||||||
PlayerColor color;
|
PlayerColor color;
|
||||||
if(session["aiSolo"].Bool())
|
if(session["aiSolo"].Bool())
|
||||||
{
|
{
|
||||||
@ -866,6 +876,11 @@ void processCommand(const std::string &message)
|
|||||||
boost::to_lower(colorName);
|
boost::to_lower(colorName);
|
||||||
|
|
||||||
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
|
||||||
|
if(!client)
|
||||||
|
{
|
||||||
|
std::cout << "Game in not active";
|
||||||
|
return;
|
||||||
|
}
|
||||||
PlayerColor color;
|
PlayerColor color;
|
||||||
if(LOCPLINT)
|
if(LOCPLINT)
|
||||||
color = LOCPLINT->playerID;
|
color = LOCPLINT->playerID;
|
||||||
@ -1245,7 +1260,7 @@ void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
client = new CClient;
|
client = new CClient();
|
||||||
CPlayerInterface::howManyPeople = 0;
|
CPlayerInterface::howManyPeople = 0;
|
||||||
switch(options->mode) //new game
|
switch(options->mode) //new game
|
||||||
{
|
{
|
||||||
@ -1264,7 +1279,7 @@ void startGame(StartInfo * options, CConnection *serv/* = nullptr*/)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
client->connectionHandler = new boost::thread(&CClient::run, client);
|
client->connectionHandler = new boost::thread(&CClient::run, client);
|
||||||
}
|
}
|
||||||
|
|
||||||
void endGame()
|
void endGame()
|
||||||
|
Loading…
Reference in New Issue
Block a user