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check availability only of town creatures
QRD shows only town creatures ignoring Summoning Portal
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@ -842,7 +842,11 @@ void CCastleBuildings::enterDwelling(int level)
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void CCastleBuildings::enterToTheQuickRecruitmentWindow()
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void CCastleBuildings::enterToTheQuickRecruitmentWindow()
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{
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{
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const auto hasSomeoneToRecruit = std::any_of(town->creatures.cbegin(), town->creatures.cend(),
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const auto beginIt = town->creatures.cbegin();
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const auto afterLastIt = town->creatures.size() > GameConstants::CREATURES_PER_TOWN
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? std::next(beginIt, GameConstants::CREATURES_PER_TOWN)
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: town->creatures.cend();
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const auto hasSomeoneToRecruit = std::any_of(beginIt, afterLastIt,
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[](const auto & creatureInfo) { return creatureInfo.first > 0; });
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[](const auto & creatureInfo) { return creatureInfo.first > 0; });
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if(hasSomeoneToRecruit)
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if(hasSomeoneToRecruit)
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GH.pushIntT<QuickRecruitmentWindow>(town, pos);
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GH.pushIntT<QuickRecruitmentWindow>(town, pos);
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