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Fix passability update for object erase
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@ -195,6 +195,7 @@ void MapController::commitObjectErase(int level)
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_scenes[level]->selectionObjectsView.clear();
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_scenes[level]->selectionObjectsView.clear();
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_scenes[level]->objectsView.draw();
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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main->mapChanged();
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