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Fix client & server compilation
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@@ -53,8 +53,8 @@ public:
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{
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACKS_SPEED, BonusSource::CREATURE_ABILITY, DEFAULT_SPEED, 0));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, static_cast<int>(PrimarySkill::ATTACK)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, static_cast<int>(PrimarySkill::DEFENSE)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_ATTACK, 0, TBonusSubtype(PrimarySkill::ATTACK)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::PRIMARY_SKILL, BonusSource::CREATURE_ABILITY, DEFAULT_DEFENCE, 0, TBonusSubtype(PrimarySkill::DEFENSE)));
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bonusMock.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, DEFAULT_HP, 0));
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@@ -248,10 +248,10 @@ TEST_F(UnitStateTest, getMinDamage)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, 0);
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, BonusSubtypes::creatureDamageBoth);
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, 1);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, BonusSubtypes::creatureDamageMin);
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bonusMock.addNewBonus(bonus);
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}
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@@ -264,10 +264,10 @@ TEST_F(UnitStateTest, getMaxDamage)
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setDefaultExpectations();
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{
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, 0);
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auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, 30, 0, BonusSubtypes::creatureDamageBoth);
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bonusMock.addNewBonus(bonus);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, 2);
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bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::CREATURE_DAMAGE, BonusSource::SPELL_EFFECT, -20, 0, BonusSubtypes::creatureDamageMax);
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bonusMock.addNewBonus(bonus);
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}
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