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https://github.com/vcmi/vcmi.git
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Implemented generation of player-colored version of DiBoxBck
This commit is contained in:
parent
6f6b20b716
commit
915533ed2e
@ -309,9 +309,8 @@ std::shared_ptr<CIntObject> AdventureMapWidget::buildStatusBar(const JsonNode &
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std::shared_ptr<CIntObject> AdventureMapWidget::buildTexturePlayerColored(const JsonNode & input)
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{
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logGlobal->debug("Building widget CFilledTexture");
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auto image = ImagePath::fromJson(input["image"]);
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Rect area = readTargetArea(input["area"]);
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return std::make_shared<FilledTexturePlayerColored>(image, area);
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return std::make_shared<FilledTexturePlayerColored>(area);
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}
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std::shared_ptr<CHeroList> AdventureMapWidget::getHeroList()
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@ -78,7 +78,7 @@ GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
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pos.w = 236;
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pos.h = 420;
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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filledBackground->setPlayerColor(PlayerColor(1));
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labelTitle = std::make_shared<CLabel>(
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pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.invite.header").toString()
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@ -40,7 +40,7 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
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loginAs.appendTextID("vcmi.lobby.login.as");
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loginAs.replaceRawString(CSH->getGlobalLobby().getAccountDisplayName());
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.login.title"));
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labelUsernameTitle = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.lobby.login.username"));
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labelUsername = std::make_shared<CLabel>( 10, 65, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, loginAs.toString(), 265);
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@ -152,7 +152,7 @@ GlobalLobbyRoomWindow::GlobalLobbyRoomWindow(GlobalLobbyWindow * window, const s
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subtitleText.replaceRawString(roomDescription.description);
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subtitleText.replaceRawString(roomDescription.hostAccountDisplayName);
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.preview.title").toString());
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labelSubtitle = std::make_shared<CLabel>( pos.w / 2, 40, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, subtitleText.toString(), 400);
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@ -34,7 +34,7 @@ GlobalLobbyServerSetup::GlobalLobbyServerSetup()
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pos.w = 284;
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pos.h = 340;
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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labelTitle = std::make_shared<CLabel>( pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.create"));
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labelPlayerLimit = std::make_shared<CLabel>( pos.w / 2, 48, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.players.limit"));
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labelRoomType = std::make_shared<CLabel>( pos.w / 2, 108, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.room.type"));
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@ -566,16 +566,19 @@ std::shared_ptr<CAnimImage> InterfaceObjectConfigurable::buildImage(const JsonNo
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std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const JsonNode & config) const
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{
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logGlobal->debug("Building widget CFilledTexture");
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auto image = ImagePath::fromJson(config["image"]);
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auto rect = readRect(config["rect"]);
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auto playerColor = readPlayerColor(config["color"]);
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if(playerColor.isValidPlayer())
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{
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auto result = std::make_shared<FilledTexturePlayerColored>(image, rect);
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auto result = std::make_shared<FilledTexturePlayerColored>(rect);
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result->setPlayerColor(playerColor);
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return result;
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}
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return std::make_shared<CFilledTexture>(image, rect);
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else
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{
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auto image = ImagePath::fromJson(config["image"]);
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return std::make_shared<CFilledTexture>(image, rect);
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}
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}
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std::shared_ptr<ComboBox> InterfaceObjectConfigurable::buildComboBox(const JsonNode & config)
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@ -399,7 +399,7 @@ PvPBox::PvPBox(const Rect & rect)
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pos += rect.topLeft();
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setRedrawParent(true);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, rect.w, rect.h));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
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@ -521,7 +521,7 @@ void OptionsTab::SelectionWindow::recreate(int sliderPos)
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int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
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pos = Rect(pos.x, pos.y, x + sliderWidth, y);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w - sliderWidth, pos.h));
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w - sliderWidth, pos.h));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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updateShadow();
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@ -803,7 +803,7 @@ OptionsTab::HandicapWindow::HandicapWindow()
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pos = Rect(0, 0, 660, 100 + SEL->getStartInfo()->playerInfos.size() * 30);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), pos);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(pos);
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backgroundTexture->setPlayerColor(PlayerColor(1));
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labels.push_back(std::make_shared<CLabel>(pos.w / 2 + 8, 15, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->translate("vcmi.lobby.handicap")));
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@ -47,7 +47,7 @@ CStatisticScreen::CStatisticScreen(const StatisticDataSet & stat)
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{
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OBJECT_CONSTRUCTION;
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pos = center(Rect(0, 0, 800, 600));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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filledBackground->setPlayerColor(PlayerColor(1));
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contentArea = Rect(10, 40, 780, 510);
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@ -225,7 +225,7 @@ StatisticSelector::StatisticSelector(const std::vector<std::string> & texts, con
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{
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OBJECT_CONSTRUCTION;
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pos = center(Rect(0, 0, 128 + 16, std::min(static_cast<int>(texts.size()), LINES) * 40));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
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filledBackground->setPlayerColor(PlayerColor(1));
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slider = std::make_shared<CSlider>(Point(pos.w - 16, 0), pos.h, [this](int to){ update(to); redraw(); }, LINES, texts.size(), 0, Orientation::VERTICAL, CSlider::BLUE);
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@ -14,6 +14,7 @@
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#include "../render/IImage.h"
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#include "../render/IImageLoader.h"
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#include "../render/Canvas.h"
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#include "../render/ColorFilter.h"
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#include "../render/IRenderHandler.h"
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#include "../lib/filesystem/Filesystem.h"
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@ -22,11 +23,13 @@ void AssetGenerator::generateAll()
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{
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createBigSpellBook();
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createAdventureOptionsCleanBackground();
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for (int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
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createPlayerColoredBackground(PlayerColor(i));
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}
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void AssetGenerator::createAdventureOptionsCleanBackground()
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{
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std::string filename = "data/AdventureOptionsBackgroundClear.bmp";
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std::string filename = "data/AdventureOptionsBackgroundClear.png";
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if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
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return;
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@ -56,7 +59,7 @@ void AssetGenerator::createAdventureOptionsCleanBackground()
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void AssetGenerator::createBigSpellBook()
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{
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std::string filename = "data/SpellBookLarge.bmp";
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std::string filename = "data/SpellBookLarge.png";
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if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
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return;
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@ -116,3 +119,43 @@ void AssetGenerator::createBigSpellBook()
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image->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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}
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void AssetGenerator::createPlayerColoredBackground(const PlayerColor & player)
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{
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std::string filename = "data/DialogBoxBackground_" + player.toString() + ".png";
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if(CResourceHandler::get()->existsResource(ResourcePath(filename))) // overridden by mod, no generation
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return;
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if(!CResourceHandler::get("local")->createResource(filename))
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return;
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ResourcePath savePath(filename, EResType::IMAGE);
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auto locator = ImageLocator(ImagePath::builtin("DiBoxBck"));
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locator.scalingFactor = 1;
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std::shared_ptr<IImage> texture = GH.renderHandler().loadImage(locator, EImageBlitMode::OPAQUE);
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// Color transform to make color of brown DIBOX.PCX texture match color of specified player
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static const std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
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ColorFilter::genRangeShifter( 0.25, 0, 0, 1.25, 0.00, 0.00 ), // red
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ColorFilter::genRangeShifter( 0, 0, 0, 0.45, 1.20, 4.50 ), // blue
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ColorFilter::genRangeShifter( 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ), // tan
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ColorFilter::genRangeShifter( -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ), // green
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ColorFilter::genRangeShifter( 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ), // orange
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ColorFilter::genRangeShifter( 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ), // purple
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ColorFilter::genRangeShifter( -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ), // teal
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ColorFilter::genRangeShifter( 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ) // pink
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};
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assert(player.isValidPlayer());
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if (!player.isValidPlayer())
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{
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logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
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return;
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}
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texture->adjustPalette(filters[player.getNum()], 0);
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texture->exportBitmap(*CResourceHandler::get("local")->getResourceName(savePath));
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}
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@ -9,10 +9,15 @@
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*/
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#pragma once
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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VCMI_LIB_NAMESPACE_END
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class AssetGenerator
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{
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public:
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static void generateAll();
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static void createAdventureOptionsCleanBackground();
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static void createBigSpellBook();
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static void generateAll();
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static void createAdventureOptionsCleanBackground();
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static void createBigSpellBook();
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static void createPlayerColoredBackground(const PlayerColor & player);
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};
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@ -90,7 +90,7 @@ class ISharedImage
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{
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public:
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virtual Point dimensions() const = 0;
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virtual void exportBitmap(const boost::filesystem::path & path) const = 0;
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virtual void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const = 0;
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virtual bool isTransparent(const Point & coords) const = 0;
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virtual void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const = 0;
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@ -51,7 +51,7 @@ void ImageScaled::scaleTo(const Point & size)
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void ImageScaled::exportBitmap(const boost::filesystem::path &path) const
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{
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source->exportBitmap(path);
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source->exportBitmap(path, nullptr);
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}
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bool ImageScaled::isTransparent(const Point &coords) const
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@ -22,6 +22,7 @@
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#include <tbb/parallel_for.h>
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#include <SDL_surface.h>
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#include <SDL_image.h>
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class SDLImageLoader;
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@ -327,9 +328,13 @@ std::shared_ptr<ISharedImage> SDLImageShared::scaleTo(const Point & size, SDL_Pa
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return ret;
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}
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path) const
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void SDLImageShared::exportBitmap(const boost::filesystem::path& path, SDL_Palette * palette) const
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{
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SDL_SaveBMP(surf, path.string().c_str());
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, palette);
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IMG_SavePNG(surf, path.string().c_str());
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if (palette && surf->format->palette)
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SDL_SetSurfacePalette(surf, originalPalette);
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}
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void SDLImageIndexed::playerColored(PlayerColor player)
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@ -532,6 +537,11 @@ void SDLImageIndexed::draw(SDL_Surface * where, const Point & pos, const Rect *
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image->draw(where, currentPalette, pos, src, Colors::WHITE_TRUE, alphaValue, blitMode);
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}
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void SDLImageIndexed::exportBitmap(const boost::filesystem::path & path) const
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{
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image->exportBitmap(path, currentPalette);
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}
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void SDLImageIndexed::scaleTo(const Point & size)
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{
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image = image->scaleTo(size, currentPalette);
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@ -552,9 +562,9 @@ void SDLImageRGB::scaleInteger(int factor)
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image = image->scaleInteger(factor, nullptr);
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}
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void SDLImageBase::exportBitmap(const boost::filesystem::path & path) const
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void SDLImageRGB::exportBitmap(const boost::filesystem::path & path) const
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{
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image->exportBitmap(path);
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image->exportBitmap(path, nullptr);
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}
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bool SDLImageBase::isTransparent(const Point & coords) const
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@ -51,7 +51,7 @@ public:
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void draw(SDL_Surface * where, SDL_Palette * palette, const Point & dest, const Rect * src, const ColorRGBA & colorMultiplier, uint8_t alpha, EImageBlitMode mode) const override;
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void exportBitmap(const boost::filesystem::path & path) const override;
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void exportBitmap(const boost::filesystem::path & path, SDL_Palette * palette) const override;
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Point dimensions() const override;
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bool isTransparent(const Point & coords) const override;
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std::shared_ptr<IImage> createImageReference(EImageBlitMode mode) override;
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@ -74,7 +74,6 @@ protected:
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public:
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SDLImageBase(const std::shared_ptr<ISharedImage> & image, EImageBlitMode mode);
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void exportBitmap(const boost::filesystem::path & path) const override;
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bool isTransparent(const Point & coords) const override;
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Point dimensions() const override;
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void setAlpha(uint8_t value) override;
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@ -103,6 +102,7 @@ public:
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void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
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void scaleInteger(int factor) override;
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void scaleTo(const Point & size) override;
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void exportBitmap(const boost::filesystem::path & path) const override;
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void setShadowEnabled(bool on) override;
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void setBodyEnabled(bool on) override;
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@ -121,6 +121,7 @@ public:
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void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) override;
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void scaleInteger(int factor) override;
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void scaleTo(const Point & size) override;
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void exportBitmap(const boost::filesystem::path & path) const override;
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void setShadowEnabled(bool on) override;
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void setBodyEnabled(bool on) override;
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@ -14,6 +14,7 @@
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#include "../gui/CGuiHandler.h"
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#include "../renderSDL/SDL_Extensions.h"
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#include "../render/AssetGenerator.h"
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#include "../render/IImage.h"
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#include "../render/IRenderHandler.h"
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#include "../render/CAnimation.h"
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@ -172,28 +173,18 @@ void FilledTexturePlayerIndexed::setPlayerColor(PlayerColor player)
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texture->playerColored(player);
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}
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FilledTexturePlayerColored::FilledTexturePlayerColored(Rect position)
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:CFilledTexture(ImagePath::builtin("DiBoxBck"), position)
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{
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}
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void FilledTexturePlayerColored::setPlayerColor(PlayerColor player)
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{
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// Color transform to make color of brown DIBOX.PCX texture match color of specified player
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std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
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ColorFilter::genRangeShifter( 0.25, 0, 0, 1.25, 0.00, 0.00 ), // red
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ColorFilter::genRangeShifter( 0, 0, 0, 0.45, 1.20, 4.50 ), // blue
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ColorFilter::genRangeShifter( 0.40, 0.27, 0.23, 1.10, 1.20, 1.15 ), // tan
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ColorFilter::genRangeShifter( -0.27, 0.10, -0.27, 0.70, 1.70, 0.70 ), // green
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ColorFilter::genRangeShifter( 0.47, 0.17, -0.27, 1.60, 1.20, 0.70 ), // orange
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ColorFilter::genRangeShifter( 0.12, -0.1, 0.25, 1.15, 1.20, 2.20 ), // purple
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ColorFilter::genRangeShifter( -0.13, 0.23, 0.23, 0.90, 1.20, 2.20 ), // teal
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ColorFilter::genRangeShifter( 0.44, 0.15, 0.25, 1.00, 1.00, 1.75 ) // pink
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};
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AssetGenerator::createPlayerColoredBackground(player);
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assert(player.isValidPlayer());
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if (!player.isValidPlayer())
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{
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logGlobal->error("Unable to colorize to invalid player color %d!", static_cast<int>(player.getNum()));
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return;
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}
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ImagePath imagePath = ImagePath::builtin("DialogBoxBackground_" + player.toString() + ".bmp");
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texture->adjustPalette(filters[player.getNum()], 0);
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texture = GH.renderHandler().loadImage(imagePath, EImageBlitMode::COLORKEY);
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}
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CAnimImage::CAnimImage(const AnimationPath & name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
|
||||
|
@ -92,7 +92,7 @@ public:
|
||||
class FilledTexturePlayerColored : public CFilledTexture
|
||||
{
|
||||
public:
|
||||
using CFilledTexture::CFilledTexture;
|
||||
FilledTexturePlayerColored(Rect position);
|
||||
|
||||
void setPlayerColor(PlayerColor player);
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user