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Merge pull request #2078 from IvanSavenko/shortcuts
Basic shortcuts system
This commit is contained in:
commit
916b41d9a7
@ -174,7 +174,7 @@ TSubgoal CollectRes::whatToDoToTrade()
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const IMarket * m = markets.back();
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//attempt trade at back (best prices)
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int howManyCanWeBuy = 0;
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for (auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, 1))
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for (GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
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{
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if (GameResID(i) == resID)
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continue;
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6
Global.h
6
Global.h
@ -543,10 +543,12 @@ namespace vstd
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});
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}
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/// Increments value by specific delta
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/// similar to std::next but works with other types, e.g. enum class
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template<typename T>
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void advance(T &obj, int change)
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T next(const T &obj, int change)
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{
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obj = (T)(((int)obj) + change);
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return static_cast<T>(static_cast<ptrdiff_t>(obj) + change);
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}
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template <typename Container>
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@ -31,6 +31,7 @@ set(client_SRCS
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gui/CursorHandler.cpp
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gui/InterfaceObjectConfigurable.cpp
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gui/NotificationHandler.cpp
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gui/ShortcutHandler.cpp
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lobby/CBonusSelection.cpp
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lobby/CCampaignInfoScreen.cpp
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@ -159,6 +160,8 @@ set(client_HEADERS
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gui/InterfaceObjectConfigurable.h
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gui/MouseButton.h
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gui/NotificationHandler.h
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gui/Shortcut.h
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gui/ShortcutHandler.h
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gui/TextAlignment.h
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lobby/CBonusSelection.h
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@ -33,6 +33,7 @@
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#include "../gui/CursorHandler.h"
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#include "../render/IImage.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/Shortcut.h"
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#include "../widgets/TextControls.h"
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#include "../widgets/Buttons.h"
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#include "../windows/settings/SettingsMainWindow.h"
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@ -95,7 +96,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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gems.push_back(std::make_shared<CAnimImage>(ADVOPT.gemG[g], 0, 0, ADVOPT.gemX[g], ADVOPT.gemY[g]));
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}
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auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, int key) -> std::shared_ptr<CButton>
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auto makeButton = [&](int textID, std::function<void()> callback, config::ButtonInfo info, EShortcut key) -> std::shared_ptr<CButton>
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{
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auto button = std::make_shared<CButton>(Point(info.x, info.y), info.defName, CGI->generaltexth->zelp[textID], callback, key, info.playerColoured);
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for(auto image : info.additionalDefs)
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@ -103,16 +104,16 @@ CAdventureMapInterface::CAdventureMapInterface():
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return button;
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};
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kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
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underground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), ADVOPT.underground, SDLK_u);
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questlog = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
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sleepWake = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
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moveHero = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
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spellbook = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
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advOptions = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
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sysOptions = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
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nextHero = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this), ADVOPT.nextHero, SDLK_h);
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endTurn = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this), ADVOPT.endTurn, SDLK_e);
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kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this), ADVOPT.kingOverview, EShortcut::ADVENTURE_KINGDOM_OVERVIEW);
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underground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), ADVOPT.underground, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL);
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questlog = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this), ADVOPT.questlog, EShortcut::ADVENTURE_QUEST_LOG);
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sleepWake = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this), ADVOPT.sleepWake, EShortcut::ADVENTURE_TOGGLE_SLEEP);
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moveHero = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this), ADVOPT.moveHero, EShortcut::ADVENTURE_MOVE_HERO);
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spellbook = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this), ADVOPT.spellbook, EShortcut::ADVENTURE_CAST_SPELL);
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advOptions = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions, EShortcut::ADVENTURE_GAME_OPTIONS);
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sysOptions = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this), ADVOPT.sysOptions, EShortcut::GLOBAL_OPTIONS);
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nextHero = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this), ADVOPT.nextHero, EShortcut::ADVENTURE_NEXT_HERO);
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endTurn = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this), ADVOPT.endTurn, EShortcut::ADVENTURE_END_TURN);
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int panelSpaceBottom = GH.screenDimensions().y - resdatabar->pos.h - 4;
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@ -139,7 +140,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewBackConfig.y = 343 + 195;
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worldViewBackConfig.playerColoured = false;
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panelWorldView->addChildToPanel(
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makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
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makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, EShortcut::GLOBAL_CANCEL), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
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worldViewPuzzleConfig.defName = "VWPUZ.DEF";
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@ -148,7 +149,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewPuzzleConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // no help text for this one
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std::make_shared<CButton>(Point(worldViewPuzzleConfig.x, worldViewPuzzleConfig.y), worldViewPuzzleConfig.defName, std::pair<std::string, std::string>(),
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std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), SDLK_p, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
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std::bind(&CPlayerInterface::showPuzzleMap,LOCPLINT), EShortcut::ADVENTURE_VIEW_PUZZLE, worldViewPuzzleConfig.playerColoured), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale1xConfig = config::ButtonInfo();
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worldViewScale1xConfig.defName = "VWMAG1.DEF";
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@ -156,7 +157,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewScale1xConfig.y = 23 + 195;
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worldViewScale1xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, EShortcut::SELECT_INDEX_1), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
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worldViewScale2xConfig.defName = "VWMAG2.DEF";
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@ -164,7 +165,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewScale2xConfig.y = 23 + 195;
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worldViewScale2xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, EShortcut::SELECT_INDEX_2), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
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worldViewScale4xConfig.defName = "VWMAG4.DEF";
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@ -172,7 +173,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewScale4xConfig.y = 23 + 195;
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worldViewScale4xConfig.playerColoured = false;
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panelWorldView->addChildToPanel( // help text is wrong for this button
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
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makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, EShortcut::SELECT_INDEX_4), ACTIVATE | DEACTIVATE);
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config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
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worldViewUndergroundConfig.defName = "IAM010.DEF";
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@ -180,7 +181,7 @@ CAdventureMapInterface::CAdventureMapInterface():
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worldViewUndergroundConfig.x = GH.screenDimensions().x - 115;
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worldViewUndergroundConfig.y = 343 + 195;
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worldViewUndergroundConfig.playerColoured = true;
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worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
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worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL);
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panelWorldView->addChildColorableButton(worldViewUnderground);
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onCurrentPlayerChanged(LOCPLINT->playerID);
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@ -392,7 +393,6 @@ void CAdventureMapInterface::updateButtons()
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{
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bool state = LOCPLINT->localState->isHeroSleeping(hero);
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sleepWake->setIndex(state ? 1 : 0, true);
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sleepWake->assignedKeys = {state ? SDLK_w : SDLK_z};
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sleepWake->redraw();
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}
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}
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@ -607,17 +607,20 @@ void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
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terrain->onCenteredObject(obj);
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}
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void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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void CAdventureMapInterface::keyPressed(EShortcut key)
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{
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if (state != EGameState::MAKING_TURN)
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return;
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//fake mouse use to trigger onTileHovered()
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GH.fakeMouseMove();
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
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const CGTownInstance *t = LOCPLINT->localState->getCurrentTown(); //selected town
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switch(key)
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{
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case SDLK_g:
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case EShortcut::ADVENTURE_THIEVES_GUILD:
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if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
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return;
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@ -634,40 +637,40 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithTavern"));
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}
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return;
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case SDLK_i:
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case EShortcut::ADVENTURE_VIEW_SCENARIO:
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if(isActive())
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CAdventureOptions::showScenarioInfo();
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return;
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case SDLK_s:
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case EShortcut::GAME_SAVE_GAME:
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if(isActive())
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GH.pushIntT<CSavingScreen>();
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return;
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case SDLK_l:
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case EShortcut::GAME_LOAD_GAME:
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if(isActive())
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LOCPLINT->proposeLoadingGame();
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return;
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case SDLK_d:
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case EShortcut::ADVENTURE_DIG_GRAIL:
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{
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if(h && isActive() && LOCPLINT->makingTurn)
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LOCPLINT->tryDiggging(h);
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return;
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}
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case SDLK_p:
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case EShortcut::ADVENTURE_VIEW_PUZZLE:
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if(isActive())
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LOCPLINT->showPuzzleMap();
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return;
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case SDLK_v:
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case EShortcut::ADVENTURE_VIEW_WORLD:
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if(isActive())
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LOCPLINT->viewWorldMap();
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return;
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case SDLK_r:
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case EShortcut::GAME_RESTART_GAME:
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if(isActive() && GH.isKeyboardCtrlDown())
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{
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LOCPLINT->showYesNoDialog(CGI->generaltexth->translate("vcmi.adventureMap.confirmRestartGame"),
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[](){ GH.pushUserEvent(EUserEvent::RESTART_GAME); }, nullptr);
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}
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return;
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case SDLK_SPACE: //space - try to revisit current object with selected hero
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case EShortcut::ADVENTURE_VISIT_OBJECT: //space - try to revisit current object with selected hero
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{
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if(!isActive())
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return;
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@ -677,7 +680,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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}
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}
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return;
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case SDLK_RETURN:
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case EShortcut::ADVENTURE_VIEW_SELECTED:
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{
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if(!isActive() || !LOCPLINT->localState->getCurrentArmy())
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return;
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@ -687,7 +690,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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LOCPLINT->openTownWindow(t);
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return;
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}
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case SDLK_ESCAPE:
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case EShortcut::GLOBAL_CANCEL:
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{
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//FIXME: this case is never executed since AdvMapInt is disabled while in spellcasting mode
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if(!isActive() || GH.topInt().get() != this || !spellBeingCasted)
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@ -696,7 +699,7 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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abortCastingMode();
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return;
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}
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case SDLK_t:
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case EShortcut::GAME_OPEN_MARKETPLACE:
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{
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//act on key down if marketplace windows is not already opened
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if(GH.topInt()->type & BLOCK_ADV_HOTKEYS)
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@ -720,77 +723,55 @@ void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
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else //if not - complain
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LOCPLINT->showInfoDialog(CGI->generaltexth->translate("vcmi.adventureMap.noTownWithMarket"));
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}
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else if(isActive()) //no ctrl, advmapint is on the top => switch to town
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case EShortcut::ADVENTURE_NEXT_TOWN:
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if(isActive() && !GH.isKeyboardCtrlDown()) //no ctrl, advmapint is on the top => switch to town
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{
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townList->selectNext();
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}
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return;
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}
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case SDLK_LALT:
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case SDLK_RALT:
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{
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//fake mouse use to trigger onTileHovered()
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GH.fakeMouseMove();
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return;
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}
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default:
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{
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auto direction = keyToMoveDirection(key);
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if (!direction)
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return;
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if(!h || !isActive())
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return;
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if (CGI->mh->hasOngoingAnimations())
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return;
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if(*direction == Point(0,0))
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{
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centerOnObject(h);
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return;
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}
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int3 dst = h->visitablePos() + int3(direction->x, direction->y, 0);
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if (!CGI->mh->isInMap((dst)))
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return;
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if ( !LOCPLINT->localState->setPath(h, dst))
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return;
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const CGPath & path = LOCPLINT->localState->getPath(h);
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if (path.nodes.size() > 2)
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onHeroChanged(h);
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else
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if(!path.nodes[0].turns)
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LOCPLINT->moveHero(h, path);
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}
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return;
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case EShortcut::ADVENTURE_MOVE_HERO_SW: return hotkeyMoveHeroDirectional({-1, +1});
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case EShortcut::ADVENTURE_MOVE_HERO_SS: return hotkeyMoveHeroDirectional({ 0, +1});
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case EShortcut::ADVENTURE_MOVE_HERO_SE: return hotkeyMoveHeroDirectional({+1, +1});
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case EShortcut::ADVENTURE_MOVE_HERO_WW: return hotkeyMoveHeroDirectional({-1, 0});
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case EShortcut::ADVENTURE_MOVE_HERO_EE: return hotkeyMoveHeroDirectional({+1, 0});
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case EShortcut::ADVENTURE_MOVE_HERO_NW: return hotkeyMoveHeroDirectional({-1, -1});
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case EShortcut::ADVENTURE_MOVE_HERO_NN: return hotkeyMoveHeroDirectional({ 0, -1});
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case EShortcut::ADVENTURE_MOVE_HERO_NE: return hotkeyMoveHeroDirectional({+1, -1});
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}
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}
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std::optional<Point> CAdventureMapInterface::keyToMoveDirection(const SDL_Keycode & key)
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void CAdventureMapInterface::hotkeyMoveHeroDirectional(Point direction)
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{
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switch (key) {
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case SDLK_DOWN: return Point( 0, +1);
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case SDLK_LEFT: return Point(-1, 0);
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case SDLK_RIGHT: return Point(+1, 0);
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case SDLK_UP: return Point( 0, -1);
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const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero(); //selected hero
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case SDLK_KP_1: return Point(-1, +1);
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case SDLK_KP_2: return Point( 0, +1);
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case SDLK_KP_3: return Point(+1, +1);
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case SDLK_KP_4: return Point(-1, 0);
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case SDLK_KP_5: return Point( 0, 0);
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case SDLK_KP_6: return Point(+1, 0);
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case SDLK_KP_7: return Point(-1, -1);
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case SDLK_KP_8: return Point( 0, -1);
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case SDLK_KP_9: return Point(+1, -1);
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if(!h || !isActive())
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return;
|
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|
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if (CGI->mh->hasOngoingAnimations())
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return;
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if(direction == Point(0,0))
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{
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centerOnObject(h);
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return;
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}
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return std::nullopt;
|
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int3 dst = h->visitablePos() + int3(direction.x, direction.y, 0);
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|
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if (!CGI->mh->isInMap((dst)))
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return;
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|
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if ( !LOCPLINT->localState->setPath(h, dst))
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return;
|
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|
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const CGPath & path = LOCPLINT->localState->getPath(h);
|
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|
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if (path.nodes.size() > 2)
|
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onHeroChanged(h);
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else
|
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if(!path.nodes[0].turns)
|
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LOCPLINT->moveHero(h, path);
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}
|
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|
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void CAdventureMapInterface::onSelectionChanged(const CArmedInstance *sel)
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|
@ -116,6 +116,8 @@ private:
|
||||
void fnextHero();
|
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void fendTurn();
|
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|
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void hotkeyMoveHeroDirectional(Point direction);
|
||||
|
||||
bool isActive();
|
||||
void adjustActiveness(bool aiTurnStart); //should be called every time at AI/human turn transition; blocks GUI during AI turn
|
||||
|
||||
@ -130,7 +132,7 @@ private:
|
||||
|
||||
const CGObjectInstance *getActiveObject(const int3 &tile);
|
||||
|
||||
std::optional<Point> keyToMoveDirection(const SDL_Keycode & key);
|
||||
std::optional<Point> keyToMoveDirection(EShortcut key);
|
||||
|
||||
void endingTurn();
|
||||
|
||||
@ -149,7 +151,7 @@ protected:
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
public:
|
||||
CAdventureMapInterface();
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../lobby/CCampaignInfoScreen.h"
|
||||
#include "../lobby/CScenarioInfoScreen.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
@ -27,19 +28,18 @@ CAdventureOptions::CAdventureOptions()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_v);
|
||||
viewWorld = std::make_shared<CButton>(Point(24, 23), "ADVVIEW.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_WORLD);
|
||||
viewWorld->addCallback( [] { LOCPLINT->viewWorldMap(); });
|
||||
|
||||
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(204, 313), "IOK6432.DEF", CButton::tooltip(), std::bind(&CAdventureOptions::close, this), EShortcut::GLOBAL_RETURN);
|
||||
|
||||
scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_i);
|
||||
scenInfo = std::make_shared<CButton>(Point(24, 198), "ADVINFO.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_SCENARIO);
|
||||
scenInfo->addCallback(CAdventureOptions::showScenarioInfo);
|
||||
|
||||
puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_p);
|
||||
puzzle = std::make_shared<CButton>(Point(24, 81), "ADVPUZ.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_VIEW_PUZZLE);
|
||||
puzzle->addCallback(std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT));
|
||||
|
||||
dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_d);
|
||||
dig = std::make_shared<CButton>(Point(24, 139), "ADVDIG.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::ADVENTURE_DIG_GRAIL);
|
||||
if(const CGHeroInstance *h = LOCPLINT->localState->getCurrentHero())
|
||||
dig->addCallback(std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h));
|
||||
else
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../PlayerLocalState.h"
|
||||
#include "../ClientCommandManager.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../render/Colors.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
@ -108,30 +109,29 @@ void CInGameConsole::print(const std::string & txt)
|
||||
GH.totalRedraw(); // FIXME: ingame console has no parent widget set
|
||||
}
|
||||
|
||||
void CInGameConsole::keyPressed (const SDL_Keycode & key)
|
||||
void CInGameConsole::keyPressed (EShortcut key)
|
||||
{
|
||||
if (LOCPLINT->cingconsole != this)
|
||||
return;
|
||||
|
||||
if(!captureAllKeys && key != SDLK_TAB)
|
||||
if(!captureAllKeys && key != EShortcut::GAME_ACTIVATE_CONSOLE)
|
||||
return; //because user is not entering any text
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_TAB:
|
||||
case SDLK_ESCAPE:
|
||||
{
|
||||
if(captureAllKeys)
|
||||
{
|
||||
endEnteringText(false);
|
||||
}
|
||||
else if(SDLK_TAB == key)
|
||||
{
|
||||
startEnteringText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_RETURN: //enter key
|
||||
case EShortcut::GLOBAL_CANCEL:
|
||||
if(captureAllKeys)
|
||||
endEnteringText(false);
|
||||
break;
|
||||
|
||||
case EShortcut::GAME_ACTIVATE_CONSOLE:
|
||||
if(captureAllKeys)
|
||||
endEnteringText(false);
|
||||
else
|
||||
startEnteringText();
|
||||
break;
|
||||
|
||||
case EShortcut::GLOBAL_ACCEPT:
|
||||
{
|
||||
if(!enteredText.empty() && captureAllKeys)
|
||||
{
|
||||
@ -145,7 +145,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_BACKSPACE:
|
||||
case EShortcut::GLOBAL_BACKSPACE:
|
||||
{
|
||||
if(enteredText.size() > 1)
|
||||
{
|
||||
@ -155,7 +155,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_UP: //up arrow
|
||||
case EShortcut::MOVE_UP:
|
||||
{
|
||||
if(previouslyEntered.empty())
|
||||
break;
|
||||
@ -174,7 +174,7 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_DOWN: //down arrow
|
||||
case EShortcut::MOVE_DOWN:
|
||||
{
|
||||
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
||||
{
|
||||
@ -190,10 +190,6 @@ void CInGameConsole::keyPressed (const SDL_Keycode & key)
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -47,7 +47,7 @@ public:
|
||||
void tick(uint32_t msPassed) override;
|
||||
void show(SDL_Surface * to) override;
|
||||
void showAll(SDL_Surface * to) override;
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void textInputed(const std::string & enteredText) override;
|
||||
void textEdited(const std::string & enteredText) override;
|
||||
|
||||
|
@ -80,7 +80,7 @@ std::string CResDataBar::buildDateString()
|
||||
void CResDataBar::draw(SDL_Surface * to)
|
||||
{
|
||||
//TODO: all this should be labels, but they require proper text update on change
|
||||
for (auto i=GameResID(EGameResID::WOOD); i <= GameResID(EGameResID::GOLD); vstd::advance(i, 1))
|
||||
for (GameResID i=EGameResID::WOOD; i <= GameResID(EGameResID::GOLD); ++i)
|
||||
{
|
||||
std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
|
||||
|
||||
|
@ -243,7 +243,7 @@ std::set<BattleHex> BattleFieldController::getMovementRangeForHoveredStack()
|
||||
if (!owner.stacksController->getActiveStack())
|
||||
return result;
|
||||
|
||||
if (!settings["battle"]["movementHighlightOnHover"].Bool())
|
||||
if (!settings["battle"]["movementHighlightOnHover"].Bool() && !GH.isKeyboardShiftDown())
|
||||
return result;
|
||||
|
||||
auto hoveredHex = getHoveredHex();
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "../CVideoHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../render/Canvas.h"
|
||||
#include "../render/IImage.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
@ -406,12 +407,12 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
|
||||
background->colorize(owner.playerID);
|
||||
pos = center(background->pos);
|
||||
|
||||
exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, SDLK_RETURN);
|
||||
exit = std::make_shared<CButton>(Point(384, 505), "iok6432.def", std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
|
||||
exit->setBorderColor(Colors::METALLIC_GOLD);
|
||||
|
||||
if(allowReplay)
|
||||
{
|
||||
repeat = std::make_shared<CButton>(Point(24, 505), "icn6432.def", std::make_pair("", ""), [&](){ bRepeatf();}, SDLK_ESCAPE);
|
||||
repeat = std::make_shared<CButton>(Point(24, 505), "icn6432.def", std::make_pair("", ""), [&](){ bRepeatf();}, EShortcut::GLOBAL_CANCEL);
|
||||
repeat->setBorderColor(Colors::METALLIC_GOLD);
|
||||
labels.push_back(std::make_shared<CLabel>(232, 520, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->translate("vcmi.battleResultsWindow.applyResultsLabel")));
|
||||
}
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "../CMusicHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../windows/CSpellWindow.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Images.h"
|
||||
@ -50,19 +51,23 @@ BattleWindow::BattleWindow(BattleInterface & owner):
|
||||
|
||||
const JsonNode config(ResourceID("config/widgets/BattleWindow.json"));
|
||||
|
||||
addCallback("options", std::bind(&BattleWindow::bOptionsf, this));
|
||||
addCallback("surrender", std::bind(&BattleWindow::bSurrenderf, this));
|
||||
addCallback("flee", std::bind(&BattleWindow::bFleef, this));
|
||||
addCallback("autofight", std::bind(&BattleWindow::bAutofightf, this));
|
||||
addCallback("spellbook", std::bind(&BattleWindow::bSpellf, this));
|
||||
addCallback("wait", std::bind(&BattleWindow::bWaitf, this));
|
||||
addCallback("defence", std::bind(&BattleWindow::bDefencef, this));
|
||||
addCallback("consoleUp", std::bind(&BattleWindow::bConsoleUpf, this));
|
||||
addCallback("consoleDown", std::bind(&BattleWindow::bConsoleDownf, this));
|
||||
addCallback("tacticNext", std::bind(&BattleWindow::bTacticNextStack, this));
|
||||
addCallback("tacticEnd", std::bind(&BattleWindow::bTacticPhaseEnd, this));
|
||||
addCallback("alternativeAction", std::bind(&BattleWindow::bSwitchActionf, this));
|
||||
|
||||
addShortcut(EShortcut::GLOBAL_OPTIONS, std::bind(&BattleWindow::bOptionsf, this));
|
||||
addShortcut(EShortcut::BATTLE_SURRENDER, std::bind(&BattleWindow::bSurrenderf, this));
|
||||
addShortcut(EShortcut::BATTLE_RETREAT, std::bind(&BattleWindow::bFleef, this));
|
||||
addShortcut(EShortcut::BATTLE_AUTOCOMBAT, std::bind(&BattleWindow::bAutofightf, this));
|
||||
addShortcut(EShortcut::BATTLE_CAST_SPELL, std::bind(&BattleWindow::bSpellf, this));
|
||||
addShortcut(EShortcut::BATTLE_WAIT, std::bind(&BattleWindow::bWaitf, this));
|
||||
addShortcut(EShortcut::BATTLE_DEFEND, std::bind(&BattleWindow::bDefencef, this));
|
||||
addShortcut(EShortcut::BATTLE_CONSOLE_UP, std::bind(&BattleWindow::bConsoleUpf, this));
|
||||
addShortcut(EShortcut::BATTLE_CONSOLE_DOWN, std::bind(&BattleWindow::bConsoleDownf, this));
|
||||
addShortcut(EShortcut::BATTLE_TACTICS_NEXT, std::bind(&BattleWindow::bTacticNextStack, this));
|
||||
addShortcut(EShortcut::BATTLE_TACTICS_END, std::bind(&BattleWindow::bTacticPhaseEnd, this));
|
||||
addShortcut(EShortcut::BATTLE_SELECT_ACTION, std::bind(&BattleWindow::bSwitchActionf, this));
|
||||
|
||||
addShortcut(EShortcut::BATTLE_TOGGLE_QUEUE, [this](){ this->toggleQueueVisibility();});
|
||||
addShortcut(EShortcut::BATTLE_USE_CREATURE_SPELL, [this](){ this->owner.actionsController->enterCreatureCastingMode(); });
|
||||
addShortcut(EShortcut::GLOBAL_CANCEL, [this](){ this->owner.actionsController->endCastingSpell(); });
|
||||
|
||||
build(config);
|
||||
|
||||
console = widget<BattleConsole>("console");
|
||||
@ -182,43 +187,14 @@ void BattleWindow::deactivate()
|
||||
LOCPLINT->cingconsole->deactivate();
|
||||
}
|
||||
|
||||
void BattleWindow::keyPressed(const SDL_Keycode & key)
|
||||
void BattleWindow::keyPressed(EShortcut key)
|
||||
{
|
||||
if (owner.openingPlaying())
|
||||
{
|
||||
owner.openingEnd();
|
||||
return;
|
||||
}
|
||||
|
||||
if(key == SDLK_q)
|
||||
{
|
||||
toggleQueueVisibility();
|
||||
}
|
||||
else if(key == SDLK_f)
|
||||
{
|
||||
owner.actionsController->enterCreatureCastingMode();
|
||||
}
|
||||
else if(key == SDLK_ESCAPE)
|
||||
{
|
||||
owner.actionsController->endCastingSpell();
|
||||
}
|
||||
else if(GH.isKeyboardShiftDown())
|
||||
{
|
||||
// save and activate setting
|
||||
Settings movementHighlightOnHover = settings.write["battle"]["movementHighlightOnHover"];
|
||||
movementHighlightOnHoverCache = movementHighlightOnHover->Bool();
|
||||
movementHighlightOnHover->Bool() = true;
|
||||
}
|
||||
}
|
||||
|
||||
void BattleWindow::keyReleased(const SDL_Keycode & key)
|
||||
{
|
||||
if(!GH.isKeyboardShiftDown())
|
||||
{
|
||||
// set back to initial state
|
||||
Settings movementHighlightOnHover = settings.write["battle"]["movementHighlightOnHover"];
|
||||
movementHighlightOnHover->Bool() = movementHighlightOnHoverCache;
|
||||
}
|
||||
InterfaceObjectConfigurable::keyPressed(key);
|
||||
}
|
||||
|
||||
void BattleWindow::clickRight(tribool down, bool previousState)
|
||||
@ -554,40 +530,18 @@ void BattleWindow::blockUI(bool on)
|
||||
|
||||
bool canWait = owner.stacksController->getActiveStack() ? !owner.stacksController->getActiveStack()->waitedThisTurn : false;
|
||||
|
||||
if(auto w = widget<CButton>("options"))
|
||||
w->block(on);
|
||||
if(auto w = widget<CButton>("flee"))
|
||||
w->block(on || !owner.curInt->cb->battleCanFlee());
|
||||
if(auto w = widget<CButton>("surrender"))
|
||||
w->block(on || owner.curInt->cb->battleGetSurrenderCost() < 0);
|
||||
if(auto w = widget<CButton>("cast"))
|
||||
w->block(on || owner.tacticsMode || !canCastSpells);
|
||||
if(auto w = widget<CButton>("wait"))
|
||||
w->block(on || owner.tacticsMode || !canWait);
|
||||
if(auto w = widget<CButton>("defence"))
|
||||
w->block(on || owner.tacticsMode);
|
||||
if(auto w = widget<CButton>("alternativeAction"))
|
||||
w->block(on || owner.tacticsMode);
|
||||
if(auto w = widget<CButton>("autofight"))
|
||||
w->block(owner.actionsController->spellcastingModeActive());
|
||||
|
||||
auto btactEnd = widget<CButton>("tacticEnd");
|
||||
auto btactNext = widget<CButton>("tacticNext");
|
||||
if(owner.tacticsMode && btactEnd && btactNext)
|
||||
{
|
||||
btactNext->block(on);
|
||||
btactEnd->block(on);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto bConsoleUp = widget<CButton>("consoleUp");
|
||||
auto bConsoleDown = widget<CButton>("consoleDown");
|
||||
if(bConsoleUp && bConsoleDown)
|
||||
{
|
||||
bConsoleUp->block(on);
|
||||
bConsoleDown->block(on);
|
||||
}
|
||||
}
|
||||
setShortcutBlocked(EShortcut::GLOBAL_OPTIONS, on);
|
||||
setShortcutBlocked(EShortcut::BATTLE_RETREAT, on || !owner.curInt->cb->battleCanFlee());
|
||||
setShortcutBlocked(EShortcut::BATTLE_SURRENDER, on || owner.curInt->cb->battleGetSurrenderCost() < 0);
|
||||
setShortcutBlocked(EShortcut::BATTLE_CAST_SPELL, on || owner.tacticsMode || !canCastSpells);
|
||||
setShortcutBlocked(EShortcut::BATTLE_WAIT, on || owner.tacticsMode || !canWait);
|
||||
setShortcutBlocked(EShortcut::BATTLE_DEFEND, on || owner.tacticsMode);
|
||||
setShortcutBlocked(EShortcut::BATTLE_SELECT_ACTION, on || owner.tacticsMode);
|
||||
setShortcutBlocked(EShortcut::BATTLE_AUTOCOMBAT, owner.actionsController->spellcastingModeActive());
|
||||
setShortcutBlocked(EShortcut::BATTLE_TACTICS_END, on && owner.tacticsMode);
|
||||
setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on && owner.tacticsMode);
|
||||
setShortcutBlocked(EShortcut::BATTLE_CONSOLE_DOWN, on && !owner.tacticsMode);
|
||||
setShortcutBlocked(EShortcut::BATTLE_CONSOLE_UP, on && !owner.tacticsMode);
|
||||
}
|
||||
|
||||
std::optional<uint32_t> BattleWindow::getQueueHoveredUnitId()
|
||||
|
@ -84,8 +84,7 @@ public:
|
||||
|
||||
void activate() override;
|
||||
void deactivate() override;
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyReleased(const SDL_Keycode& key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void clickRight(tribool down, bool previousState) override;
|
||||
void show(SDL_Surface *to) override;
|
||||
void showAll(SDL_Surface *to) override;
|
||||
@ -98,9 +97,5 @@ public:
|
||||
|
||||
/// Set possible alternative options. If more than 1 - the last will be considered as default option
|
||||
void setAlternativeActions(const std::list<PossiblePlayerBattleAction> &);
|
||||
|
||||
private:
|
||||
/// used to save the state of this setting on toggle.
|
||||
bool movementHighlightOnHoverCache;
|
||||
};
|
||||
|
||||
|
@ -13,6 +13,7 @@
|
||||
|
||||
#include "CIntObject.h"
|
||||
#include "CursorHandler.h"
|
||||
#include "ShortcutHandler.h"
|
||||
|
||||
#include "../CGameInfo.h"
|
||||
#include "../render/Colors.h"
|
||||
@ -27,6 +28,7 @@
|
||||
#include <SDL_render.h>
|
||||
#include <SDL_timer.h>
|
||||
#include <SDL_events.h>
|
||||
#include <SDL_keycode.h>
|
||||
|
||||
#ifdef VCMI_APPLE
|
||||
#include <dispatch/dispatch.h>
|
||||
@ -93,6 +95,7 @@ void CGuiHandler::processLists(const ui16 activityFlag, std::function<void (std:
|
||||
|
||||
void CGuiHandler::init()
|
||||
{
|
||||
shortcutsHandlerInstance = std::make_unique<ShortcutHandler>();
|
||||
mainFPSmng = new CFramerateManager();
|
||||
mainFPSmng->init(settings["video"]["targetfps"].Integer());
|
||||
isPointerRelativeMode = settings["general"]["userRelativePointer"].Bool();
|
||||
@ -356,6 +359,10 @@ void CGuiHandler::handleCurrentEvent( SDL_Event & current )
|
||||
if(current.type == SDL_KEYDOWN || current.type == SDL_KEYUP)
|
||||
{
|
||||
SDL_KeyboardEvent key = current.key;
|
||||
|
||||
if (key.repeat != 0)
|
||||
return; // ignore periodic event resends
|
||||
|
||||
if(current.type == SDL_KEYDOWN && key.keysym.sym >= SDLK_F1 && key.keysym.sym <= SDLK_F15 && settings["session"]["spectate"].Bool())
|
||||
{
|
||||
//TODO: we need some central place for all interface-independent hotkeys
|
||||
@ -397,32 +404,35 @@ void CGuiHandler::handleCurrentEvent( SDL_Event & current )
|
||||
return;
|
||||
}
|
||||
|
||||
//translate numpad keys
|
||||
if(key.keysym.sym == SDLK_KP_ENTER)
|
||||
{
|
||||
key.keysym.sym = SDLK_RETURN;
|
||||
key.keysym.scancode = SDL_SCANCODE_RETURN;
|
||||
}
|
||||
auto shortcutsVector = shortcutsHandler().translateKeycode(key.keysym.sym);
|
||||
|
||||
bool keysCaptured = false;
|
||||
for(auto i = keyinterested.begin(); i != keyinterested.end() && continueEventHandling; i++)
|
||||
{
|
||||
if((*i)->captureThisKey(key.keysym.sym))
|
||||
for (EShortcut shortcut : shortcutsVector)
|
||||
{
|
||||
keysCaptured = true;
|
||||
break;
|
||||
if((*i)->captureThisKey(shortcut))
|
||||
{
|
||||
keysCaptured = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::list<CIntObject*> miCopy = keyinterested;
|
||||
for(auto i = miCopy.begin(); i != miCopy.end() && continueEventHandling; i++)
|
||||
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureThisKey(key.keysym.sym)))
|
||||
{
|
||||
for (EShortcut shortcut : shortcutsVector)
|
||||
{
|
||||
if (key.state == SDL_PRESSED && key.repeat == 0) // function like key_DOWN, and not like a periodic key_Pressed check
|
||||
(**i).keyPressed(key.keysym.sym);
|
||||
if (key.state == SDL_RELEASED)
|
||||
(**i).keyReleased(key.keysym.sym);
|
||||
if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureThisKey(shortcut)))
|
||||
{
|
||||
if (key.state == SDL_PRESSED)
|
||||
(**i).keyPressed(shortcut);
|
||||
if (key.state == SDL_RELEASED)
|
||||
(**i).keyReleased(shortcut);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if(current.type == SDL_MOUSEMOTION)
|
||||
{
|
||||
@ -704,6 +714,10 @@ CGuiHandler::~CGuiHandler()
|
||||
delete terminate_cond;
|
||||
}
|
||||
|
||||
ShortcutHandler & CGuiHandler::shortcutsHandler()
|
||||
{
|
||||
return *shortcutsHandlerInstance;
|
||||
}
|
||||
|
||||
void CGuiHandler::moveCursorToPosition(const Point & position)
|
||||
{
|
||||
@ -770,69 +784,6 @@ void CGuiHandler::drawFPSCounter()
|
||||
graphics->fonts[FONT_BIG]->renderTextLeft(screen, fps, Colors::YELLOW, Point(10, 10));
|
||||
}
|
||||
|
||||
SDL_Keycode CGuiHandler::arrowToNum(SDL_Keycode key)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DOWN:
|
||||
return SDLK_KP_2;
|
||||
case SDLK_UP:
|
||||
return SDLK_KP_8;
|
||||
case SDLK_LEFT:
|
||||
return SDLK_KP_4;
|
||||
case SDLK_RIGHT:
|
||||
return SDLK_KP_6;
|
||||
default:
|
||||
throw std::runtime_error("Wrong key!");
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Keycode CGuiHandler::numToDigit(SDL_Keycode key)
|
||||
{
|
||||
|
||||
#define REMOVE_KP(keyName) case SDLK_KP_ ## keyName : return SDLK_ ## keyName;
|
||||
switch(key)
|
||||
{
|
||||
REMOVE_KP(0)
|
||||
REMOVE_KP(1)
|
||||
REMOVE_KP(2)
|
||||
REMOVE_KP(3)
|
||||
REMOVE_KP(4)
|
||||
REMOVE_KP(5)
|
||||
REMOVE_KP(6)
|
||||
REMOVE_KP(7)
|
||||
REMOVE_KP(8)
|
||||
REMOVE_KP(9)
|
||||
REMOVE_KP(PERIOD)
|
||||
REMOVE_KP(MINUS)
|
||||
REMOVE_KP(PLUS)
|
||||
REMOVE_KP(EQUALS)
|
||||
|
||||
case SDLK_KP_MULTIPLY:
|
||||
return SDLK_ASTERISK;
|
||||
case SDLK_KP_DIVIDE:
|
||||
return SDLK_SLASH;
|
||||
case SDLK_KP_ENTER:
|
||||
return SDLK_RETURN;
|
||||
default:
|
||||
return SDLK_UNKNOWN;
|
||||
}
|
||||
#undef REMOVE_KP
|
||||
}
|
||||
|
||||
bool CGuiHandler::isNumKey(SDL_Keycode key, bool number)
|
||||
{
|
||||
if(number)
|
||||
return key >= SDLK_KP_1 && key <= SDLK_KP_0;
|
||||
else
|
||||
return (key >= SDLK_KP_1 && key <= SDLK_KP_0) || key == SDLK_KP_MINUS || key == SDLK_KP_PLUS || key == SDLK_KP_EQUALS;
|
||||
}
|
||||
|
||||
bool CGuiHandler::isArrowKey(SDL_Keycode key)
|
||||
{
|
||||
return key == SDLK_UP || key == SDLK_DOWN || key == SDLK_LEFT || key == SDLK_RIGHT;
|
||||
}
|
||||
|
||||
bool CGuiHandler::amIGuiThread()
|
||||
{
|
||||
return inGuiThread.get() && *inGuiThread;
|
||||
|
@ -12,8 +12,6 @@
|
||||
#include "MouseButton.h"
|
||||
#include "../../lib/Point.h"
|
||||
|
||||
#include <SDL_keycode.h>
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
template <typename T> struct CondSh;
|
||||
@ -24,6 +22,7 @@ VCMI_LIB_NAMESPACE_END
|
||||
union SDL_Event;
|
||||
struct SDL_MouseMotionEvent;
|
||||
|
||||
class ShortcutHandler;
|
||||
class CFramerateManager;
|
||||
class IStatusBar;
|
||||
class CIntObject;
|
||||
@ -79,6 +78,8 @@ private:
|
||||
|
||||
std::vector<std::shared_ptr<IShowActivatable>> disposed;
|
||||
|
||||
std::unique_ptr<ShortcutHandler> shortcutsHandlerInstance;
|
||||
|
||||
std::atomic<bool> continueEventHandling;
|
||||
using CIntObjectList = std::list<CIntObject *>;
|
||||
|
||||
@ -113,6 +114,8 @@ public:
|
||||
/// returns current position of mouse cursor, relative to vcmi window
|
||||
const Point & getCursorPosition() const;
|
||||
|
||||
ShortcutHandler & shortcutsHandler();
|
||||
|
||||
Point screenDimensions() const;
|
||||
|
||||
/// returns true if at least one mouse button is pressed
|
||||
@ -173,10 +176,6 @@ public:
|
||||
void breakEventHandling(); //current event won't be propagated anymore
|
||||
void drawFPSCounter(); // draws the FPS to the upper left corner of the screen
|
||||
|
||||
static SDL_Keycode arrowToNum(SDL_Keycode key); //converts arrow key to according numpad key
|
||||
static SDL_Keycode numToDigit(SDL_Keycode key);//converts numpad digit key to normal digit key
|
||||
static bool isNumKey(SDL_Keycode key, bool number = true); //checks if key is on numpad (numbers - check only for numpad digits)
|
||||
static bool isArrowKey(SDL_Keycode key);
|
||||
static bool amIGuiThread();
|
||||
static void pushUserEvent(EUserEvent usercode);
|
||||
static void pushUserEvent(EUserEvent usercode, void * userdata);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "CIntObject.h"
|
||||
|
||||
#include "CGuiHandler.h"
|
||||
#include "Shortcut.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../CMT.h"
|
||||
@ -305,28 +306,23 @@ const Rect & CIntObject::center(const Point & p, bool propagate)
|
||||
return pos;
|
||||
}
|
||||
|
||||
bool CIntObject::captureThisKey(const SDL_Keycode & key)
|
||||
bool CIntObject::captureThisKey(EShortcut key)
|
||||
{
|
||||
return captureAllKeys;
|
||||
}
|
||||
|
||||
CKeyShortcut::CKeyShortcut()
|
||||
: assignedKey(EShortcut::NONE)
|
||||
{}
|
||||
|
||||
CKeyShortcut::CKeyShortcut(int key)
|
||||
CKeyShortcut::CKeyShortcut(EShortcut key)
|
||||
: assignedKey(key)
|
||||
{
|
||||
if (key != SDLK_UNKNOWN)
|
||||
assignedKeys.insert(key);
|
||||
}
|
||||
|
||||
CKeyShortcut::CKeyShortcut(std::set<int> Keys)
|
||||
:assignedKeys(Keys)
|
||||
{}
|
||||
|
||||
void CKeyShortcut::keyPressed(const SDL_Keycode & key)
|
||||
void CKeyShortcut::keyPressed(EShortcut key)
|
||||
{
|
||||
if(vstd::contains(assignedKeys,key)
|
||||
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
|
||||
if( assignedKey == key && assignedKey != EShortcut::NONE)
|
||||
{
|
||||
bool prev = mouseState(MouseButton::LEFT);
|
||||
updateMouseState(MouseButton::LEFT, true);
|
||||
@ -335,10 +331,9 @@ void CKeyShortcut::keyPressed(const SDL_Keycode & key)
|
||||
}
|
||||
}
|
||||
|
||||
void CKeyShortcut::keyReleased(const SDL_Keycode & key)
|
||||
void CKeyShortcut::keyReleased(EShortcut key)
|
||||
{
|
||||
if(vstd::contains(assignedKeys,key)
|
||||
|| vstd::contains(assignedKeys, CGuiHandler::numToDigit(key)))
|
||||
if( assignedKey == key && assignedKey != EShortcut::NONE)
|
||||
{
|
||||
bool prev = mouseState(MouseButton::LEFT);
|
||||
updateMouseState(MouseButton::LEFT, false);
|
||||
|
@ -16,8 +16,7 @@
|
||||
struct SDL_Surface;
|
||||
class CGuiHandler;
|
||||
class CPicture;
|
||||
|
||||
using SDL_Keycode = int32_t;
|
||||
enum class EShortcut;
|
||||
|
||||
using boost::logic::tribool;
|
||||
|
||||
@ -111,9 +110,9 @@ public:
|
||||
|
||||
//keyboard handling
|
||||
bool captureAllKeys; //if true, only this object should get info about pressed keys
|
||||
virtual void keyPressed(const SDL_Keycode & key){}
|
||||
virtual void keyReleased(const SDL_Keycode & key){}
|
||||
virtual bool captureThisKey(const SDL_Keycode & key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
|
||||
virtual void keyPressed(EShortcut key){}
|
||||
virtual void keyReleased(EShortcut key){}
|
||||
virtual bool captureThisKey(EShortcut key); //allows refining captureAllKeys against specific events (eg. don't capture ENTER)
|
||||
|
||||
virtual void textInputed(const std::string & enteredText){};
|
||||
virtual void textEdited(const std::string & enteredText){};
|
||||
@ -190,12 +189,11 @@ public:
|
||||
class CKeyShortcut : public virtual CIntObject
|
||||
{
|
||||
public:
|
||||
std::set<int> assignedKeys;
|
||||
EShortcut assignedKey;
|
||||
CKeyShortcut();
|
||||
CKeyShortcut(int key);
|
||||
CKeyShortcut(std::set<int> Keys);
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyReleased(const SDL_Keycode & key) override;
|
||||
CKeyShortcut(EShortcut key);
|
||||
void keyPressed(EShortcut key) override;
|
||||
void keyReleased(EShortcut key) override;
|
||||
|
||||
};
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/ShortcutHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -25,18 +27,6 @@
|
||||
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
|
||||
static std::map<std::string, int> KeycodeMap{
|
||||
{"up", SDLK_UP},
|
||||
{"down", SDLK_DOWN},
|
||||
{"left", SDLK_LEFT},
|
||||
{"right", SDLK_RIGHT},
|
||||
{"space", SDLK_SPACE},
|
||||
{"escape", SDLK_ESCAPE},
|
||||
{"backspace", SDLK_BACKSPACE},
|
||||
{"enter", SDLK_RETURN}
|
||||
};
|
||||
|
||||
|
||||
InterfaceObjectConfigurable::InterfaceObjectConfigurable(const JsonNode & config, int used, Point offset):
|
||||
InterfaceObjectConfigurable(used, offset)
|
||||
{
|
||||
@ -211,27 +201,20 @@ std::pair<std::string, std::string> InterfaceObjectConfigurable::readHintText(co
|
||||
return result;
|
||||
}
|
||||
|
||||
int InterfaceObjectConfigurable::readKeycode(const JsonNode & config) const
|
||||
EShortcut InterfaceObjectConfigurable::readHotkey(const JsonNode & config) const
|
||||
{
|
||||
logGlobal->debug("Reading keycode");
|
||||
if(config.getType() == JsonNode::JsonType::DATA_INTEGER)
|
||||
return config.Integer();
|
||||
|
||||
if(config.getType() == JsonNode::JsonType::DATA_STRING)
|
||||
logGlobal->debug("Reading hotkey");
|
||||
|
||||
if(config.getType() != JsonNode::JsonType::DATA_STRING)
|
||||
{
|
||||
auto s = config.String();
|
||||
if(s.size() == 1) //keyboard symbol
|
||||
return s[0];
|
||||
|
||||
if (KeycodeMap.count(s))
|
||||
return KeycodeMap[s];
|
||||
|
||||
logGlobal->error("Invalid keycode '%s' in interface configuration!", config.String());
|
||||
return SDLK_UNKNOWN;
|
||||
logGlobal->error("Invalid hotket format in interface configuration! Expected string!", config.String());
|
||||
return EShortcut::NONE;
|
||||
}
|
||||
|
||||
logGlobal->error("Invalid keycode format in interface configuration! Expected string or integer!", config.String());
|
||||
return SDLK_UNKNOWN;
|
||||
EShortcut result = GH.shortcutsHandler().findShortcut(config.String());
|
||||
if (result == EShortcut::NONE)
|
||||
logGlobal->error("Invalid hotkey '%s' in interface configuration!", config.String());
|
||||
return result;;
|
||||
}
|
||||
|
||||
std::shared_ptr<CPicture> InterfaceObjectConfigurable::buildPicture(const JsonNode & config) const
|
||||
@ -337,16 +320,27 @@ std::shared_ptr<CButton> InterfaceObjectConfigurable::buildButton(const JsonNode
|
||||
button->setImageOrder(imgOrder[0].Integer(), imgOrder[1].Integer(), imgOrder[2].Integer(), imgOrder[3].Integer());
|
||||
}
|
||||
if(!config["callback"].isNull())
|
||||
button->addCallback(std::bind(callbacks.at(config["callback"].String()), 0));
|
||||
{
|
||||
std::string callbackName = config["callback"].String();
|
||||
|
||||
if (callbacks.count(callbackName) > 0)
|
||||
button->addCallback(std::bind(callbacks.at(callbackName), 0));
|
||||
else
|
||||
logGlobal->error("Invalid callback '%s' in widget", callbackName );
|
||||
}
|
||||
if(!config["hotkey"].isNull())
|
||||
{
|
||||
if(config["hotkey"].getType() == JsonNode::JsonType::DATA_VECTOR)
|
||||
if(config["hotkey"].getType() == JsonNode::JsonType::DATA_STRING)
|
||||
{
|
||||
for(auto k : config["hotkey"].Vector())
|
||||
button->assignedKeys.insert(readKeycode(k));
|
||||
button->assignedKey = readHotkey(config["hotkey"]);
|
||||
|
||||
auto target = shortcuts.find(button->assignedKey);
|
||||
if (target != shortcuts.end())
|
||||
{
|
||||
button->addCallback(target->second.callback);
|
||||
target->second.assignedToButton = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
button->assignedKeys.insert(readKeycode(config["hotkey"]));
|
||||
}
|
||||
return button;
|
||||
}
|
||||
@ -452,3 +446,41 @@ std::shared_ptr<CIntObject> InterfaceObjectConfigurable::buildWidget(JsonNode co
|
||||
logGlobal->error("Builder with type %s is not registered", type);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::setShortcutBlocked(EShortcut shortcut, bool isBlocked)
|
||||
{
|
||||
auto target = shortcuts.find(shortcut);
|
||||
if (target == shortcuts.end())
|
||||
return;
|
||||
|
||||
target->second.blocked = isBlocked;
|
||||
|
||||
for (auto & entry : widgets)
|
||||
{
|
||||
auto button = std::dynamic_pointer_cast<CButton>(entry.second);
|
||||
|
||||
if (button && button->assignedKey == shortcut)
|
||||
button->block(isBlocked);
|
||||
}
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::addShortcut(EShortcut shortcut, std::function<void()> callback)
|
||||
{
|
||||
assert(shortcuts.count(shortcut) == 0);
|
||||
shortcuts[shortcut].callback = callback;
|
||||
}
|
||||
|
||||
void InterfaceObjectConfigurable::keyPressed(EShortcut key)
|
||||
{
|
||||
auto target = shortcuts.find(key);
|
||||
if (target == shortcuts.end())
|
||||
return;
|
||||
|
||||
if (target->second.assignedToButton)
|
||||
return; // will be handled by button instance
|
||||
|
||||
if (target->second.blocked)
|
||||
return;
|
||||
|
||||
target->second.callback();
|
||||
}
|
||||
|
@ -35,7 +35,14 @@ public:
|
||||
InterfaceObjectConfigurable(const JsonNode & config, int used=0, Point offset=Point());
|
||||
|
||||
protected:
|
||||
|
||||
/// Set blocked status for all buttons assotiated with provided shortcut
|
||||
void setShortcutBlocked(EShortcut shortcut, bool isBlocked);
|
||||
|
||||
/// Registers provided callback to be called whenever specified shortcut is triggered
|
||||
void addShortcut(EShortcut shortcut, std::function<void()> callback);
|
||||
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
using BuilderFunction = std::function<std::shared_ptr<CIntObject>(const JsonNode &)>;
|
||||
void registerBuilder(const std::string &, BuilderFunction);
|
||||
|
||||
@ -64,7 +71,7 @@ protected:
|
||||
EFonts readFont(const JsonNode &) const;
|
||||
std::string readText(const JsonNode &) const;
|
||||
std::pair<std::string, std::string> readHintText(const JsonNode &) const;
|
||||
int readKeycode(const JsonNode &) const;
|
||||
EShortcut readHotkey(const JsonNode &) const;
|
||||
|
||||
//basic widgets
|
||||
std::shared_ptr<CPicture> buildPicture(const JsonNode &) const;
|
||||
@ -82,9 +89,16 @@ protected:
|
||||
std::shared_ptr<CIntObject> buildWidget(JsonNode config) const;
|
||||
|
||||
private:
|
||||
struct ShortcutState
|
||||
{
|
||||
std::function<void()> callback;
|
||||
mutable bool assignedToButton = false;
|
||||
bool blocked = false;
|
||||
};
|
||||
|
||||
int unnamedObjectId = 0;
|
||||
std::map<std::string, BuilderFunction> builders;
|
||||
std::map<std::string, std::shared_ptr<CIntObject>> widgets;
|
||||
std::map<std::string, std::function<void(int)>> callbacks;
|
||||
std::map<EShortcut, ShortcutState> shortcuts;
|
||||
};
|
||||
|
156
client/gui/Shortcut.h
Normal file
156
client/gui/Shortcut.h
Normal file
@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Shortcut.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
enum class EShortcut
|
||||
{
|
||||
NONE,
|
||||
|
||||
// Global hotkeys that are available in multiple dialogs
|
||||
GLOBAL_ACCEPT, // Return - Accept query
|
||||
GLOBAL_CANCEL, // Escape - Cancel query
|
||||
GLOBAL_RETURN, // Enter, Escape - Close current window and return to previous view
|
||||
GLOBAL_FULLSCREEN, // F4 - TODO: remove hardcoded check for key
|
||||
GLOBAL_OPTIONS, // 'O' - Open System Options dialog
|
||||
GLOBAL_BACKSPACE, // Backspace - erase last symbol in text input
|
||||
GLOBAL_MOVE_FOCUS, // Tab - move focus to next text input
|
||||
|
||||
// Movement hotkeys, usually - for moving through lists with slider
|
||||
MOVE_LEFT,
|
||||
MOVE_RIGHT,
|
||||
MOVE_UP,
|
||||
MOVE_DOWN,
|
||||
MOVE_FIRST,
|
||||
MOVE_LAST,
|
||||
MOVE_PAGE_UP,
|
||||
MOVE_PAGE_DOWN,
|
||||
|
||||
// Element selection - for multiple choice dialog popups
|
||||
SELECT_INDEX_1,
|
||||
SELECT_INDEX_2,
|
||||
SELECT_INDEX_3,
|
||||
SELECT_INDEX_4,
|
||||
SELECT_INDEX_5,
|
||||
SELECT_INDEX_6,
|
||||
SELECT_INDEX_7,
|
||||
SELECT_INDEX_8,
|
||||
|
||||
// Main menu hotkeys - for navigation between main menu windows
|
||||
MAIN_MENU_NEW_GAME,
|
||||
MAIN_MENU_LOAD_GAME,
|
||||
MAIN_MENU_HIGH_SCORES,
|
||||
MAIN_MENU_CREDITS,
|
||||
MAIN_MENU_BACK,
|
||||
MAIN_MENU_QUIT,
|
||||
MAIN_MENU_SINGLEPLAYER,
|
||||
MAIN_MENU_MULTIPLAYER,
|
||||
MAIN_MENU_CAMPAIGN,
|
||||
MAIN_MENU_TUTORIAL,
|
||||
MAIN_MENU_CAMPAIGN_SOD,
|
||||
MAIN_MENU_CAMPAIGN_ROE,
|
||||
MAIN_MENU_CAMPAIGN_AB,
|
||||
MAIN_MENU_CAMPAIGN_CUSTOM,
|
||||
|
||||
// Game lobby / scenario selection
|
||||
LOBBY_BEGIN_GAME, // b, Return
|
||||
LOBBY_LOAD_GAME, // l, Return
|
||||
LOBBY_SAVE_GAME, // s, Return
|
||||
LOBBY_RANDOM_MAP, // Open random map tab
|
||||
LOBBY_HIDE_CHAT,
|
||||
LOBBY_ADDITIONAL_OPTIONS, // Open additional options tab
|
||||
LOBBY_SELECT_SCENARIO, // Open map list tab
|
||||
|
||||
// In-game hotkeys, require game state but may be available in windows other than adventure map
|
||||
GAME_END_TURN,
|
||||
GAME_LOAD_GAME,
|
||||
GAME_SAVE_GAME,
|
||||
GAME_RESTART_GAME,
|
||||
GAME_TO_MAIN_MENU,
|
||||
GAME_QUIT_GAME,
|
||||
GAME_OPEN_MARKETPLACE,
|
||||
GAME_OPEN_THIEVES_GUILD,
|
||||
GAME_ACTIVATE_CONSOLE, // Tab, activates in-game console
|
||||
|
||||
// Adventure map screen
|
||||
ADVENTURE_GAME_OPTIONS, // 'o', Open CAdventureOptions window
|
||||
ADVENTURE_TOGGLE_GRID, // F6, Toggles map grid
|
||||
ADVENTURE_TOGGLE_SLEEP, // z,w, Toggles hero sleep status
|
||||
ADVENTURE_MOVE_HERO, // Moves hero alongside set path
|
||||
ADVENTURE_VISIT_OBJECT, // Revisits object hero is standing on
|
||||
ADVENTURE_VIEW_SELECTED,// Open window with currently selected hero/town
|
||||
ADVENTURE_NEXT_TOWN,
|
||||
ADVENTURE_NEXT_HERO,
|
||||
ADVENTURE_NEXT_OBJECT, // TODO: context-sensitive next object - select next hero/town, depending on current selection
|
||||
ADVENTURE_FIRST_TOWN, // TODO: select first available town in the list
|
||||
ADVENTURE_FIRST_HERO, // TODO: select first available hero in the list
|
||||
ADVENTURE_VIEW_SCENARIO,// View Scenario Information window
|
||||
ADVENTURE_DIG_GRAIL,
|
||||
ADVENTURE_VIEW_PUZZLE,
|
||||
ADVENTURE_VIEW_WORLD,
|
||||
ADVENTURE_TOGGLE_MAP_LEVEL,
|
||||
ADVENTURE_KINGDOM_OVERVIEW,
|
||||
ADVENTURE_QUEST_LOG,
|
||||
ADVENTURE_CAST_SPELL,
|
||||
ADVENTURE_END_TURN,
|
||||
ADVENTURE_THIEVES_GUILD,
|
||||
|
||||
// Move hero one tile in specified direction. Bound to cursors & numpad buttons
|
||||
ADVENTURE_MOVE_HERO_SW,
|
||||
ADVENTURE_MOVE_HERO_SS,
|
||||
ADVENTURE_MOVE_HERO_SE,
|
||||
ADVENTURE_MOVE_HERO_WW,
|
||||
ADVENTURE_MOVE_HERO_EE,
|
||||
ADVENTURE_MOVE_HERO_NW,
|
||||
ADVENTURE_MOVE_HERO_NN,
|
||||
ADVENTURE_MOVE_HERO_NE,
|
||||
|
||||
// Battle screen
|
||||
BATTLE_TOGGLE_QUEUE,
|
||||
BATTLE_USE_CREATURE_SPELL,
|
||||
BATTLE_SURRENDER,
|
||||
BATTLE_RETREAT,
|
||||
BATTLE_AUTOCOMBAT,
|
||||
BATTLE_CAST_SPELL,
|
||||
BATTLE_WAIT,
|
||||
BATTLE_DEFEND,
|
||||
BATTLE_CONSOLE_UP,
|
||||
BATTLE_CONSOLE_DOWN,
|
||||
BATTLE_TACTICS_NEXT,
|
||||
BATTLE_TACTICS_END,
|
||||
BATTLE_SELECT_ACTION, // Alternative actions toggle
|
||||
|
||||
// Town screen
|
||||
TOWN_OPEN_TAVERN,
|
||||
TOWN_SWAP_ARMIES, // Swap garrisoned and visiting armies
|
||||
|
||||
// Creature & creature recruitment screen
|
||||
RECRUITMENT_MAX, // Set number of creatures to recruit to max
|
||||
RECRUITMENT_MIN, // Set number of creatures to recruit to min (1)
|
||||
RECRUITMENT_UPGRADE, // Upgrade current creature
|
||||
RECRUITMENT_UPGRADE_ALL, // Upgrade all creatures (Hill Fort / Skeleton Transformer)
|
||||
|
||||
// Kingdom Overview window
|
||||
KINGDOM_HEROES_TAB,
|
||||
KINGDOM_TOWNS_TAB,
|
||||
|
||||
// Hero screen
|
||||
HERO_DISMISS,
|
||||
HERO_COMMANDER,
|
||||
HERO_LOOSE_FORMATION,
|
||||
HERO_TIGHT_FORMATION,
|
||||
HERO_TOGGLE_TACTICS, // b
|
||||
|
||||
// Spellbook screen
|
||||
SPELLBOOK_TAB_ADVENTURE,
|
||||
SPELLBOOK_TAB_COMBAT,
|
||||
|
||||
AFTER_LAST
|
||||
};
|
||||
|
362
client/gui/ShortcutHandler.cpp
Normal file
362
client/gui/ShortcutHandler.cpp
Normal file
@ -0,0 +1,362 @@
|
||||
/*
|
||||
* ShortcutHandler.cpp, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#include "StdInc.h"
|
||||
|
||||
#include "ShortcutHandler.h"
|
||||
#include "Shortcut.h"
|
||||
#include <SDL_keycode.h>
|
||||
|
||||
std::vector<EShortcut> ShortcutHandler::translateKeycode(SDL_Keycode key) const
|
||||
{
|
||||
static const std::multimap<SDL_Keycode, EShortcut> keyToShortcut = {
|
||||
{SDLK_RETURN, EShortcut::GLOBAL_ACCEPT },
|
||||
{SDLK_KP_ENTER, EShortcut::GLOBAL_ACCEPT },
|
||||
{SDLK_ESCAPE, EShortcut::GLOBAL_CANCEL },
|
||||
{SDLK_RETURN, EShortcut::GLOBAL_RETURN },
|
||||
{SDLK_KP_ENTER, EShortcut::GLOBAL_RETURN },
|
||||
{SDLK_ESCAPE, EShortcut::GLOBAL_RETURN },
|
||||
{SDLK_F4, EShortcut::GLOBAL_FULLSCREEN },
|
||||
{SDLK_BACKSPACE, EShortcut::GLOBAL_BACKSPACE },
|
||||
{SDLK_TAB, EShortcut::GLOBAL_MOVE_FOCUS },
|
||||
{SDLK_o, EShortcut::GLOBAL_OPTIONS },
|
||||
{SDLK_LEFT, EShortcut::MOVE_LEFT },
|
||||
{SDLK_RIGHT, EShortcut::MOVE_RIGHT },
|
||||
{SDLK_UP, EShortcut::MOVE_UP },
|
||||
{SDLK_DOWN, EShortcut::MOVE_DOWN },
|
||||
{SDLK_HOME, EShortcut::MOVE_FIRST },
|
||||
{SDLK_END, EShortcut::MOVE_LAST },
|
||||
{SDLK_PAGEUP, EShortcut::MOVE_PAGE_UP },
|
||||
{SDLK_PAGEDOWN, EShortcut::MOVE_PAGE_DOWN },
|
||||
{SDLK_1, EShortcut::SELECT_INDEX_1 },
|
||||
{SDLK_2, EShortcut::SELECT_INDEX_2 },
|
||||
{SDLK_3, EShortcut::SELECT_INDEX_3 },
|
||||
{SDLK_4, EShortcut::SELECT_INDEX_4 },
|
||||
{SDLK_5, EShortcut::SELECT_INDEX_5 },
|
||||
{SDLK_6, EShortcut::SELECT_INDEX_6 },
|
||||
{SDLK_7, EShortcut::SELECT_INDEX_7 },
|
||||
{SDLK_8, EShortcut::SELECT_INDEX_8 },
|
||||
{SDLK_n, EShortcut::MAIN_MENU_NEW_GAME },
|
||||
{SDLK_l, EShortcut::MAIN_MENU_LOAD_GAME },
|
||||
{SDLK_h, EShortcut::MAIN_MENU_HIGH_SCORES },
|
||||
{SDLK_c, EShortcut::MAIN_MENU_CREDITS },
|
||||
{SDLK_q, EShortcut::MAIN_MENU_QUIT },
|
||||
{SDLK_b, EShortcut::MAIN_MENU_BACK },
|
||||
{SDLK_s, EShortcut::MAIN_MENU_SINGLEPLAYER },
|
||||
{SDLK_m, EShortcut::MAIN_MENU_MULTIPLAYER },
|
||||
{SDLK_c, EShortcut::MAIN_MENU_CAMPAIGN },
|
||||
{SDLK_t, EShortcut::MAIN_MENU_TUTORIAL },
|
||||
{SDLK_s, EShortcut::MAIN_MENU_CAMPAIGN_SOD },
|
||||
{SDLK_r, EShortcut::MAIN_MENU_CAMPAIGN_ROE },
|
||||
{SDLK_a, EShortcut::MAIN_MENU_CAMPAIGN_AB },
|
||||
{SDLK_c, EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
|
||||
{SDLK_b, EShortcut::LOBBY_BEGIN_GAME },
|
||||
{SDLK_RETURN, EShortcut::LOBBY_BEGIN_GAME },
|
||||
{SDLK_KP_ENTER, EShortcut::LOBBY_BEGIN_GAME },
|
||||
{SDLK_l, EShortcut::LOBBY_LOAD_GAME },
|
||||
{SDLK_RETURN, EShortcut::LOBBY_LOAD_GAME },
|
||||
{SDLK_KP_ENTER, EShortcut::LOBBY_LOAD_GAME },
|
||||
{SDLK_s, EShortcut::LOBBY_SAVE_GAME },
|
||||
{SDLK_r, EShortcut::LOBBY_RANDOM_MAP },
|
||||
{SDLK_h, EShortcut::LOBBY_HIDE_CHAT },
|
||||
{SDLK_a, EShortcut::LOBBY_ADDITIONAL_OPTIONS },
|
||||
{SDLK_s, EShortcut::LOBBY_SELECT_SCENARIO },
|
||||
{SDLK_e, EShortcut::GAME_END_TURN },
|
||||
{SDLK_l, EShortcut::GAME_LOAD_GAME },
|
||||
{SDLK_s, EShortcut::GAME_SAVE_GAME },
|
||||
{SDLK_r, EShortcut::GAME_RESTART_GAME },
|
||||
{SDLK_m, EShortcut::GAME_TO_MAIN_MENU },
|
||||
{SDLK_q, EShortcut::GAME_QUIT_GAME },
|
||||
{SDLK_t, EShortcut::GAME_OPEN_MARKETPLACE },
|
||||
{SDLK_g, EShortcut::GAME_OPEN_THIEVES_GUILD },
|
||||
{SDLK_TAB, EShortcut::GAME_ACTIVATE_CONSOLE },
|
||||
{SDLK_o, EShortcut::ADVENTURE_GAME_OPTIONS },
|
||||
{SDLK_F6, EShortcut::ADVENTURE_TOGGLE_GRID },
|
||||
{SDLK_z, EShortcut::ADVENTURE_TOGGLE_SLEEP },
|
||||
{SDLK_w, EShortcut::ADVENTURE_TOGGLE_SLEEP },
|
||||
{SDLK_m, EShortcut::ADVENTURE_MOVE_HERO },
|
||||
{SDLK_SPACE, EShortcut::ADVENTURE_VISIT_OBJECT },
|
||||
{SDLK_KP_1, EShortcut::ADVENTURE_MOVE_HERO_SW },
|
||||
{SDLK_KP_2, EShortcut::ADVENTURE_MOVE_HERO_SS },
|
||||
{SDLK_KP_3, EShortcut::ADVENTURE_MOVE_HERO_SE },
|
||||
{SDLK_KP_4, EShortcut::ADVENTURE_MOVE_HERO_WW },
|
||||
{SDLK_KP_6, EShortcut::ADVENTURE_MOVE_HERO_EE },
|
||||
{SDLK_KP_7, EShortcut::ADVENTURE_MOVE_HERO_NW },
|
||||
{SDLK_KP_8, EShortcut::ADVENTURE_MOVE_HERO_NN },
|
||||
{SDLK_KP_9, EShortcut::ADVENTURE_MOVE_HERO_NE },
|
||||
{SDLK_DOWN, EShortcut::ADVENTURE_MOVE_HERO_SS },
|
||||
{SDLK_LEFT, EShortcut::ADVENTURE_MOVE_HERO_WW },
|
||||
{SDLK_RIGHT, EShortcut::ADVENTURE_MOVE_HERO_EE },
|
||||
{SDLK_UP, EShortcut::ADVENTURE_MOVE_HERO_NN },
|
||||
{SDLK_RETURN, EShortcut::ADVENTURE_VIEW_SELECTED },
|
||||
{SDLK_KP_ENTER, EShortcut::ADVENTURE_VIEW_SELECTED },
|
||||
// {SDLK_, EShortcut::ADVENTURE_NEXT_OBJECT },
|
||||
{SDLK_t, EShortcut::ADVENTURE_NEXT_TOWN },
|
||||
{SDLK_h, EShortcut::ADVENTURE_NEXT_HERO },
|
||||
// {SDLK_, EShortcut::ADVENTURE_FIRST_TOWN },
|
||||
// {SDLK_, EShortcut::ADVENTURE_FIRST_HERO },
|
||||
{SDLK_i, EShortcut::ADVENTURE_VIEW_SCENARIO },
|
||||
{SDLK_d, EShortcut::ADVENTURE_DIG_GRAIL },
|
||||
{SDLK_p, EShortcut::ADVENTURE_VIEW_PUZZLE },
|
||||
{SDLK_v, EShortcut::ADVENTURE_VIEW_WORLD },
|
||||
{SDLK_u, EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
|
||||
{SDLK_k, EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
|
||||
{SDLK_q, EShortcut::ADVENTURE_QUEST_LOG },
|
||||
{SDLK_c, EShortcut::ADVENTURE_CAST_SPELL },
|
||||
{SDLK_e, EShortcut::ADVENTURE_END_TURN },
|
||||
{SDLK_g, EShortcut::ADVENTURE_THIEVES_GUILD },
|
||||
{SDLK_q, EShortcut::BATTLE_TOGGLE_QUEUE },
|
||||
{SDLK_c, EShortcut::BATTLE_USE_CREATURE_SPELL },
|
||||
{SDLK_s, EShortcut::BATTLE_SURRENDER },
|
||||
{SDLK_r, EShortcut::BATTLE_RETREAT },
|
||||
{SDLK_a, EShortcut::BATTLE_AUTOCOMBAT },
|
||||
{SDLK_c, EShortcut::BATTLE_CAST_SPELL },
|
||||
{SDLK_w, EShortcut::BATTLE_WAIT },
|
||||
{SDLK_d, EShortcut::BATTLE_DEFEND },
|
||||
{SDLK_SPACE, EShortcut::BATTLE_DEFEND },
|
||||
{SDLK_UP, EShortcut::BATTLE_CONSOLE_UP },
|
||||
{SDLK_DOWN, EShortcut::BATTLE_CONSOLE_DOWN },
|
||||
{SDLK_SPACE, EShortcut::BATTLE_TACTICS_NEXT },
|
||||
{SDLK_RETURN, EShortcut::BATTLE_TACTICS_END },
|
||||
{SDLK_KP_ENTER, EShortcut::BATTLE_TACTICS_END },
|
||||
{SDLK_s, EShortcut::BATTLE_SELECT_ACTION },
|
||||
{SDLK_t, EShortcut::TOWN_OPEN_TAVERN },
|
||||
{SDLK_SPACE, EShortcut::TOWN_SWAP_ARMIES },
|
||||
{SDLK_END, EShortcut::RECRUITMENT_MAX },
|
||||
{SDLK_HOME, EShortcut::RECRUITMENT_MIN },
|
||||
{SDLK_u, EShortcut::RECRUITMENT_UPGRADE },
|
||||
{SDLK_a, EShortcut::RECRUITMENT_UPGRADE_ALL },
|
||||
{SDLK_u, EShortcut::RECRUITMENT_UPGRADE_ALL },
|
||||
{SDLK_h, EShortcut::KINGDOM_HEROES_TAB },
|
||||
{SDLK_t, EShortcut::KINGDOM_TOWNS_TAB },
|
||||
{SDLK_d, EShortcut::HERO_DISMISS },
|
||||
{SDLK_c, EShortcut::HERO_COMMANDER },
|
||||
{SDLK_l, EShortcut::HERO_LOOSE_FORMATION },
|
||||
{SDLK_t, EShortcut::HERO_TIGHT_FORMATION },
|
||||
{SDLK_b, EShortcut::HERO_TOGGLE_TACTICS },
|
||||
{SDLK_a, EShortcut::SPELLBOOK_TAB_ADVENTURE },
|
||||
{SDLK_c, EShortcut::SPELLBOOK_TAB_COMBAT }
|
||||
};
|
||||
|
||||
auto range = keyToShortcut.equal_range(key);
|
||||
|
||||
// FIXME: some code expects calls to keyPressed / captureThisKey even without defined hotkeys
|
||||
if (range.first == range.second)
|
||||
return {EShortcut::NONE};
|
||||
|
||||
std::vector<EShortcut> result;
|
||||
|
||||
for (auto it = range.first; it != range.second; ++it)
|
||||
result.push_back(it->second);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
EShortcut ShortcutHandler::findShortcut(const std::string & identifier ) const
|
||||
{
|
||||
static const std::map<std::string, EShortcut> shortcutNames = {
|
||||
{"globalAccept", EShortcut::GLOBAL_ACCEPT },
|
||||
{"globalCancel", EShortcut::GLOBAL_CANCEL },
|
||||
{"globalReturn", EShortcut::GLOBAL_RETURN },
|
||||
{"globalFullscreen", EShortcut::GLOBAL_FULLSCREEN },
|
||||
{"globalOptions", EShortcut::GLOBAL_OPTIONS },
|
||||
{"globalBackspace", EShortcut::GLOBAL_BACKSPACE },
|
||||
{"globalMoveFocus", EShortcut::GLOBAL_MOVE_FOCUS },
|
||||
{"moveLeft", EShortcut::MOVE_LEFT },
|
||||
{"moveRight", EShortcut::MOVE_RIGHT },
|
||||
{"moveUp", EShortcut::MOVE_UP },
|
||||
{"moveDown", EShortcut::MOVE_DOWN },
|
||||
{"moveFirst", EShortcut::MOVE_FIRST },
|
||||
{"moveLast", EShortcut::MOVE_LAST },
|
||||
{"movePageUp", EShortcut::MOVE_PAGE_UP },
|
||||
{"movePageDown", EShortcut::MOVE_PAGE_DOWN },
|
||||
{"selectIndex1", EShortcut::SELECT_INDEX_1 },
|
||||
{"selectIndex2", EShortcut::SELECT_INDEX_2 },
|
||||
{"selectIndex3", EShortcut::SELECT_INDEX_3 },
|
||||
{"selectIndex4", EShortcut::SELECT_INDEX_4 },
|
||||
{"selectIndex5", EShortcut::SELECT_INDEX_5 },
|
||||
{"selectIndex6", EShortcut::SELECT_INDEX_6 },
|
||||
{"selectIndex7", EShortcut::SELECT_INDEX_7 },
|
||||
{"selectIndex8", EShortcut::SELECT_INDEX_8 },
|
||||
{"mainMenuNewGame", EShortcut::MAIN_MENU_NEW_GAME },
|
||||
{"mainMenuLoadGame", EShortcut::MAIN_MENU_LOAD_GAME },
|
||||
{"mainMenuHighScores", EShortcut::MAIN_MENU_HIGH_SCORES },
|
||||
{"mainMenuCredits", EShortcut::MAIN_MENU_CREDITS },
|
||||
{"mainMenuQuit", EShortcut::MAIN_MENU_QUIT },
|
||||
{"mainMenuBack", EShortcut::MAIN_MENU_BACK },
|
||||
{"mainMenuSingleplayer", EShortcut::MAIN_MENU_SINGLEPLAYER },
|
||||
{"mainMenuMultiplayer", EShortcut::MAIN_MENU_MULTIPLAYER },
|
||||
{"mainMenuCampaign", EShortcut::MAIN_MENU_CAMPAIGN },
|
||||
{"mainMenuTutorial", EShortcut::MAIN_MENU_TUTORIAL },
|
||||
{"mainMenuCampaignSod", EShortcut::MAIN_MENU_CAMPAIGN_SOD },
|
||||
{"mainMenuCampaignRoe", EShortcut::MAIN_MENU_CAMPAIGN_ROE },
|
||||
{"mainMenuCampaignAb", EShortcut::MAIN_MENU_CAMPAIGN_AB },
|
||||
{"mainMenuCampaignCustom", EShortcut::MAIN_MENU_CAMPAIGN_CUSTOM },
|
||||
{"lobbyBeginGame", EShortcut::LOBBY_BEGIN_GAME },
|
||||
{"lobbyLoadGame", EShortcut::LOBBY_LOAD_GAME },
|
||||
{"lobbySaveGame", EShortcut::LOBBY_SAVE_GAME },
|
||||
{"lobbyRandomMap", EShortcut::LOBBY_RANDOM_MAP },
|
||||
{"lobbyHideChat", EShortcut::LOBBY_HIDE_CHAT },
|
||||
{"lobbyAdditionalOptions", EShortcut::LOBBY_ADDITIONAL_OPTIONS },
|
||||
{"lobbySelectScenario", EShortcut::LOBBY_SELECT_SCENARIO },
|
||||
{"gameEndTurn", EShortcut::GAME_END_TURN },
|
||||
{"gameLoadGame", EShortcut::GAME_LOAD_GAME },
|
||||
{"gameSaveGame", EShortcut::GAME_SAVE_GAME },
|
||||
{"gameRestartGame", EShortcut::GAME_RESTART_GAME },
|
||||
{"gameMainMenu", EShortcut::GAME_TO_MAIN_MENU },
|
||||
{"gameQuitGame", EShortcut::GAME_QUIT_GAME },
|
||||
{"gameOpenMarketplace", EShortcut::GAME_OPEN_MARKETPLACE },
|
||||
{"gameOpenThievesGuild", EShortcut::GAME_OPEN_THIEVES_GUILD },
|
||||
{"gameActivateConsole", EShortcut::GAME_ACTIVATE_CONSOLE },
|
||||
{"adventureGameOptions", EShortcut::ADVENTURE_GAME_OPTIONS },
|
||||
{"adventureToggleGrid", EShortcut::ADVENTURE_TOGGLE_GRID },
|
||||
{"adventureToggleSleep", EShortcut::ADVENTURE_TOGGLE_SLEEP },
|
||||
{"adventureMoveHero", EShortcut::ADVENTURE_MOVE_HERO },
|
||||
{"adventureVisitObject", EShortcut::ADVENTURE_VISIT_OBJECT },
|
||||
{"adventureMoveHeroSW", EShortcut::ADVENTURE_MOVE_HERO_SW },
|
||||
{"adventureMoveHeroSS", EShortcut::ADVENTURE_MOVE_HERO_SS },
|
||||
{"adventureMoveHeroSE", EShortcut::ADVENTURE_MOVE_HERO_SE },
|
||||
{"adventureMoveHeroWW", EShortcut::ADVENTURE_MOVE_HERO_WW },
|
||||
{"adventureMoveHeroEE", EShortcut::ADVENTURE_MOVE_HERO_EE },
|
||||
{"adventureMoveHeroNW", EShortcut::ADVENTURE_MOVE_HERO_NW },
|
||||
{"adventureMoveHeroNN", EShortcut::ADVENTURE_MOVE_HERO_NN },
|
||||
{"adventureMoveHeroNE", EShortcut::ADVENTURE_MOVE_HERO_NE },
|
||||
{"adventureViewSelected", EShortcut::ADVENTURE_VIEW_SELECTED },
|
||||
{"adventureNextObject", EShortcut::ADVENTURE_NEXT_OBJECT },
|
||||
{"adventureNextTown", EShortcut::ADVENTURE_NEXT_TOWN },
|
||||
{"adventureNextHero", EShortcut::ADVENTURE_NEXT_HERO },
|
||||
{"adventureFirstTown", EShortcut::ADVENTURE_FIRST_TOWN },
|
||||
{"adventureFirstHero", EShortcut::ADVENTURE_FIRST_HERO },
|
||||
{"adventureViewScenario", EShortcut::ADVENTURE_VIEW_SCENARIO },
|
||||
{"adventureDigGrail", EShortcut::ADVENTURE_DIG_GRAIL },
|
||||
{"adventureViewPuzzle", EShortcut::ADVENTURE_VIEW_PUZZLE },
|
||||
{"adventureViewWorld", EShortcut::ADVENTURE_VIEW_WORLD },
|
||||
{"adventureToggleMapLevel", EShortcut::ADVENTURE_TOGGLE_MAP_LEVEL},
|
||||
{"adventureKingdomOverview", EShortcut::ADVENTURE_KINGDOM_OVERVIEW},
|
||||
{"adventureQuestLog", EShortcut::ADVENTURE_QUEST_LOG },
|
||||
{"adventureCastSpell", EShortcut::ADVENTURE_CAST_SPELL },
|
||||
{"adventureEndTurn", EShortcut::ADVENTURE_END_TURN },
|
||||
{"adventureThievesGuild", EShortcut::ADVENTURE_THIEVES_GUILD },
|
||||
{"battleToggleQueue", EShortcut::BATTLE_TOGGLE_QUEUE },
|
||||
{"battleUseCreatureSpell", EShortcut::BATTLE_USE_CREATURE_SPELL },
|
||||
{"battleSurrender", EShortcut::BATTLE_SURRENDER },
|
||||
{"battleRetreat", EShortcut::BATTLE_RETREAT },
|
||||
{"battleAutocombat", EShortcut::BATTLE_AUTOCOMBAT },
|
||||
{"battleCastSpell", EShortcut::BATTLE_CAST_SPELL },
|
||||
{"battleWait", EShortcut::BATTLE_WAIT },
|
||||
{"battleDefend", EShortcut::BATTLE_DEFEND },
|
||||
{"battleConsoleUp", EShortcut::BATTLE_CONSOLE_UP },
|
||||
{"battleConsoleDown", EShortcut::BATTLE_CONSOLE_DOWN },
|
||||
{"battleTacticsNext", EShortcut::BATTLE_TACTICS_NEXT },
|
||||
{"battleTacticsEnd", EShortcut::BATTLE_TACTICS_END },
|
||||
{"battleSelectAction", EShortcut::BATTLE_SELECT_ACTION },
|
||||
{"townOpenTavern", EShortcut::TOWN_OPEN_TAVERN },
|
||||
{"townSwapArmies", EShortcut::TOWN_SWAP_ARMIES },
|
||||
{"recruitmentMax", EShortcut::RECRUITMENT_MAX },
|
||||
{"recruitmentMin", EShortcut::RECRUITMENT_MIN },
|
||||
{"recruitmentUpgrade", EShortcut::RECRUITMENT_UPGRADE },
|
||||
{"recruitmentUpgradeAll", EShortcut::RECRUITMENT_UPGRADE_ALL },
|
||||
{"kingdomHeroesTab", EShortcut::KINGDOM_HEROES_TAB },
|
||||
{"kingdomTownsTab", EShortcut::KINGDOM_TOWNS_TAB },
|
||||
{"heroDismiss", EShortcut::HERO_DISMISS },
|
||||
{"heroCommander", EShortcut::HERO_COMMANDER },
|
||||
{"heroLooseFormation", EShortcut::HERO_LOOSE_FORMATION },
|
||||
{"heroTightFormation", EShortcut::HERO_TIGHT_FORMATION },
|
||||
{"heroToggleTactics", EShortcut::HERO_TOGGLE_TACTICS },
|
||||
{"spellbookTabAdventure", EShortcut::SPELLBOOK_TAB_ADVENTURE },
|
||||
{"spellbookTabCombat", EShortcut::SPELLBOOK_TAB_COMBAT }
|
||||
};
|
||||
|
||||
if (shortcutNames.count(identifier))
|
||||
return shortcutNames.at(identifier);
|
||||
return EShortcut::NONE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
24
client/gui/ShortcutHandler.h
Normal file
24
client/gui/ShortcutHandler.h
Normal file
@ -0,0 +1,24 @@
|
||||
/*
|
||||
* ShortcutHandler.h, part of VCMI engine
|
||||
*
|
||||
* Authors: listed in file AUTHORS in main folder
|
||||
*
|
||||
* License: GNU General Public License v2.0 or later
|
||||
* Full text of license available in license.txt file, in main folder
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
enum class EShortcut;
|
||||
using SDL_Keycode = int32_t;
|
||||
|
||||
class ShortcutHandler
|
||||
{
|
||||
public:
|
||||
/// returns list of shortcuts assigned to provided SDL keycode
|
||||
std::vector<EShortcut> translateKeycode(SDL_Keycode key) const;
|
||||
|
||||
/// attempts to find shortcut by its unique identifier. Returns EShortcut::NONE on failure
|
||||
EShortcut findShortcut(const std::string & identifier ) const;
|
||||
};
|
@ -33,6 +33,7 @@
|
||||
#include "../render/IImage.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "../../lib/filesystem/Filesystem.h"
|
||||
#include "../../lib/CGeneralTextHandler.h"
|
||||
@ -67,9 +68,9 @@ CBonusSelection::CBonusSelection()
|
||||
|
||||
panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);
|
||||
|
||||
buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
|
||||
buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
|
||||
buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
|
||||
buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT);
|
||||
buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT);
|
||||
buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../CServerHandler.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
|
||||
@ -40,17 +41,17 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
||||
{
|
||||
tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
|
||||
|
||||
buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
|
||||
buttonSelect = std::make_shared<CButton>(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, EShortcut::LOBBY_SELECT_SCENARIO);
|
||||
buttonSelect->addCallback([&]()
|
||||
{
|
||||
toggleTab(tabSel);
|
||||
CSH->setMapInfo(tabSel->getSelectedMapInfo());
|
||||
});
|
||||
|
||||
buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), SDLK_a);
|
||||
buttonOptions = std::make_shared<CButton>(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CLobbyScreen::toggleTab, this, tabOpt), EShortcut::LOBBY_ADDITIONAL_OPTIONS);
|
||||
};
|
||||
|
||||
buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), SDLK_h);
|
||||
buttonChat = std::make_shared<CButton>(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&CLobbyScreen::toggleChat, this), EShortcut::LOBBY_HIDE_CHAT);
|
||||
buttonChat->addTextOverlay(CGI->generaltexth->allTexts[532], FONT_SMALL);
|
||||
|
||||
switch(screenType)
|
||||
@ -60,7 +61,7 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
||||
tabOpt = std::make_shared<OptionsTab>();
|
||||
tabRand = std::make_shared<RandomMapTab>();
|
||||
tabRand->mapInfoChanged += std::bind(&IServerAPI::setMapInfo, CSH, _1, _2);
|
||||
buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
|
||||
buttonRMG = std::make_shared<CButton>(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, EShortcut::LOBBY_RANDOM_MAP);
|
||||
buttonRMG->addCallback([&]()
|
||||
{
|
||||
toggleTab(tabRand);
|
||||
@ -69,30 +70,28 @@ CLobbyScreen::CLobbyScreen(ESelectionScreen screenType)
|
||||
|
||||
card->iconDifficulty->addCallback(std::bind(&IServerAPI::setDifficulty, CSH, _1));
|
||||
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), SDLK_b);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_BEGIN_GAME);
|
||||
initLobby();
|
||||
break;
|
||||
}
|
||||
case ESelectionScreen::loadGame:
|
||||
{
|
||||
tabOpt = std::make_shared<OptionsTab>();
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), SDLK_l);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CLobbyScreen::startScenario, this, true), EShortcut::LOBBY_LOAD_GAME);
|
||||
initLobby();
|
||||
break;
|
||||
}
|
||||
case ESelectionScreen::campaignList:
|
||||
tabSel->callOnSelect = std::bind(&IServerAPI::setMapInfo, CSH, _1, nullptr);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), SDLK_b);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CLobbyScreen::startCampaign, this), EShortcut::LOBBY_BEGIN_GAME);
|
||||
break;
|
||||
}
|
||||
|
||||
buttonStart->assignedKeys.insert(SDLK_RETURN);
|
||||
|
||||
buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [&]()
|
||||
{
|
||||
CSH->sendClientDisconnecting();
|
||||
close();
|
||||
}, SDLK_ESCAPE);
|
||||
}, EShortcut::GLOBAL_CANCEL);
|
||||
}
|
||||
|
||||
CLobbyScreen::~CLobbyScreen()
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
|
||||
@ -39,8 +40,7 @@ CSavingScreen::CSavingScreen()
|
||||
tabSel->toggleMode();
|
||||
|
||||
tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), SDLK_s);
|
||||
buttonStart->assignedKeys.insert(SDLK_RETURN);
|
||||
buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
|
||||
}
|
||||
|
||||
const CMapInfo * CSavingScreen::getMapInfo()
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../CGameInfo.h"
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
@ -43,7 +44,7 @@ CScenarioInfoScreen::CScenarioInfoScreen()
|
||||
card->changeSelection();
|
||||
|
||||
card->iconDifficulty->setSelected(getCurrentDifficulty());
|
||||
buttonBack = std::make_shared<CButton>(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
|
||||
buttonBack = std::make_shared<CButton>(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
}
|
||||
|
||||
CScenarioInfoScreen::~CScenarioInfoScreen()
|
||||
|
@ -25,6 +25,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CServerHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../mainmenu/CMainMenu.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
@ -84,7 +85,7 @@ CSelectionBase::CSelectionBase(ESelectionScreen type)
|
||||
}
|
||||
pos = background->center();
|
||||
card = std::make_shared<InfoCard>();
|
||||
buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, SDLK_ESCAPE);
|
||||
buttonBack = std::make_shared<CButton>(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
}
|
||||
|
||||
void CSelectionBase::toggleTab(std::shared_ptr<CIntObject> tab)
|
||||
@ -318,9 +319,9 @@ CChatBox::CChatBox(const Rect & rect)
|
||||
chatHistory->label->color = Colors::GREEN;
|
||||
}
|
||||
|
||||
void CChatBox::keyPressed(const SDL_Keycode & key)
|
||||
void CChatBox::keyPressed(EShortcut key)
|
||||
{
|
||||
if(key == SDLK_RETURN && inputBox->getText().size())
|
||||
if(key == EShortcut::GLOBAL_ACCEPT && inputBox->getText().size())
|
||||
{
|
||||
CSH->sendMessage(inputBox->getText());
|
||||
inputBox->setText("");
|
||||
|
@ -120,7 +120,7 @@ public:
|
||||
|
||||
CChatBox(const Rect & rect);
|
||||
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void addNewMessage(const std::string & text);
|
||||
};
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CServerHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -281,27 +282,27 @@ void SelectionTab::clickLeft(tribool down, bool previousState)
|
||||
}
|
||||
}
|
||||
|
||||
void SelectionTab::keyPressed(const SDL_Keycode & key)
|
||||
void SelectionTab::keyPressed(EShortcut key)
|
||||
{
|
||||
int moveBy = 0;
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_UP:
|
||||
case EShortcut::MOVE_UP:
|
||||
moveBy = -1;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case EShortcut::MOVE_DOWN:
|
||||
moveBy = +1;
|
||||
break;
|
||||
case SDLK_PAGEUP:
|
||||
case EShortcut::MOVE_PAGE_UP:
|
||||
moveBy = -(int)listItems.size() + 1;
|
||||
break;
|
||||
case SDLK_PAGEDOWN:
|
||||
case EShortcut::MOVE_PAGE_DOWN:
|
||||
moveBy = +(int)listItems.size() - 1;
|
||||
break;
|
||||
case SDLK_HOME:
|
||||
case EShortcut::MOVE_FIRST:
|
||||
select(-slider->getValue());
|
||||
return;
|
||||
case SDLK_END:
|
||||
case EShortcut::MOVE_LAST:
|
||||
select((int)curItems.size() - slider->getValue());
|
||||
return;
|
||||
default:
|
||||
|
@ -66,7 +66,7 @@ public:
|
||||
void toggleMode();
|
||||
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
void onDoubleClick() override;
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../CServerHandler.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -77,7 +78,7 @@ std::shared_ptr<CButton> CCampaignScreen::createExitButton(const JsonNode & butt
|
||||
if(!button["help"].isNull() && button["help"].Float() > 0)
|
||||
help = CGI->generaltexth->zelp[(size_t)button["help"].Float()];
|
||||
|
||||
return std::make_shared<CButton>(Point((int)button["x"].Float(), (int)button["y"].Float()), button["name"].String(), help, [=](){ close();}, (int)button["hotkey"].Float());
|
||||
return std::make_shared<CButton>(Point((int)button["x"].Float(), (int)button["y"].Float()), button["name"].String(), help, [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
}
|
||||
|
||||
CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode & config)
|
||||
|
@ -19,6 +19,8 @@
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../windows/GUIClasses.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/ShortcutHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -230,7 +232,9 @@ std::shared_ptr<CButton> CMenuEntry::createButton(CMenuScreen * parent, const Js
|
||||
if(posy < 0)
|
||||
posy = pos.h + posy;
|
||||
|
||||
auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, (int)button["hotkey"].Float());
|
||||
EShortcut shortcut = GH.shortcutsHandler().findShortcut(button["shortcut"].String());
|
||||
|
||||
auto result = std::make_shared<CButton>(Point(posx, posy), button["name"].String(), help, command, shortcut);
|
||||
|
||||
if (button["center"].Bool())
|
||||
result->moveBy(Point(-result->pos.w/2, -result->pos.h/2));
|
||||
@ -382,7 +386,7 @@ CMultiMode::CMultiMode(ESelectionScreen ScreenType)
|
||||
buttonHotseat = std::make_shared<CButton>(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::hostTCP, this));
|
||||
buttonHost = std::make_shared<CButton>(Point(373, 78 + 57 * 1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
|
||||
buttonJoin = std::make_shared<CButton>(Point(373, 78 + 57 * 2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
|
||||
buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, SDLK_ESCAPE);
|
||||
buttonCancel = std::make_shared<CButton>(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
}
|
||||
|
||||
void CMultiMode::hostTCP()
|
||||
@ -422,8 +426,8 @@ CMultiPlayers::CMultiPlayers(const std::string & firstPlayer, ESelectionScreen S
|
||||
inputNames[i]->cb += std::bind(&CMultiPlayers::onChange, this, _1);
|
||||
}
|
||||
|
||||
buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), SDLK_RETURN);
|
||||
buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, SDLK_ESCAPE);
|
||||
buttonOk = std::make_shared<CButton>(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CMultiPlayers::enterSelectionScreen, this), EShortcut::GLOBAL_ACCEPT);
|
||||
buttonCancel = std::make_shared<CButton>(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], [=](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 381, 348, 18), 7, 381));
|
||||
|
||||
inputNames[0]->setText(firstPlayer, true);
|
||||
@ -471,14 +475,14 @@ CSimpleJoinScreen::CSimpleJoinScreen(bool host)
|
||||
inputAddress->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
||||
inputPort->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
|
||||
inputPort->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
|
||||
buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), SDLK_RETURN);
|
||||
buttonOk = std::make_shared<CButton>(Point(26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::connectToServer, this), EShortcut::GLOBAL_ACCEPT);
|
||||
|
||||
inputAddress->giveFocus();
|
||||
}
|
||||
inputAddress->setText(host ? CServerHandler::localhostAddress : CSH->getHostAddress(), true);
|
||||
inputPort->setText(std::to_string(CSH->getHostPort()), true);
|
||||
|
||||
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), SDLK_ESCAPE);
|
||||
buttonCancel = std::make_shared<CButton>(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CSimpleJoinScreen::leaveScreen, this), EShortcut::GLOBAL_CANCEL);
|
||||
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(7, 186, 218, 18), 7, 186));
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../battle/BattleInterface.h"
|
||||
#include "../battle/BattleInterfaceClasses.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
#include "../render/CAnimation.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
@ -223,7 +224,7 @@ void CButton::hover (bool on)
|
||||
}
|
||||
}
|
||||
|
||||
CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, int key, bool playerColoredButton):
|
||||
CButton::CButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help, CFunctionList<void()> Callback, EShortcut key, bool playerColoredButton):
|
||||
CKeyShortcut(key),
|
||||
callback(Callback)
|
||||
{
|
||||
@ -345,7 +346,7 @@ void CToggleBase::addCallback(std::function<void(bool)> function)
|
||||
}
|
||||
|
||||
CToggleButton::CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
|
||||
CFunctionList<void(bool)> callback, int key, bool playerColoredButton):
|
||||
CFunctionList<void(bool)> callback, EShortcut key, bool playerColoredButton):
|
||||
CButton(position, defName, help, 0, key, playerColoredButton),
|
||||
CToggleBase(callback)
|
||||
{
|
||||
@ -800,37 +801,37 @@ void CSlider::wheelScrolled(bool down, bool in)
|
||||
moveTo(value + 3 * (positive ? +scrollStep : -scrollStep));
|
||||
}
|
||||
|
||||
void CSlider::keyPressed(const SDL_Keycode & key)
|
||||
void CSlider::keyPressed(EShortcut key)
|
||||
{
|
||||
int moveDest = value;
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_UP:
|
||||
case EShortcut::MOVE_UP:
|
||||
if (!horizontal)
|
||||
moveDest = value - scrollStep;
|
||||
break;
|
||||
case SDLK_LEFT:
|
||||
case EShortcut::MOVE_LEFT:
|
||||
if (horizontal)
|
||||
moveDest = value - scrollStep;
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case EShortcut::MOVE_DOWN:
|
||||
if (!horizontal)
|
||||
moveDest = value + scrollStep;
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
case EShortcut::MOVE_RIGHT:
|
||||
if (horizontal)
|
||||
moveDest = value + scrollStep;
|
||||
break;
|
||||
case SDLK_PAGEUP:
|
||||
case EShortcut::MOVE_PAGE_UP:
|
||||
moveDest = value - capacity + scrollStep;
|
||||
break;
|
||||
case SDLK_PAGEDOWN:
|
||||
case EShortcut::MOVE_PAGE_DOWN:
|
||||
moveDest = value + capacity - scrollStep;
|
||||
break;
|
||||
case SDLK_HOME:
|
||||
case EShortcut::MOVE_FIRST:
|
||||
moveDest = 0;
|
||||
break;
|
||||
case SDLK_END:
|
||||
case EShortcut::MOVE_LAST:
|
||||
moveDest = amount - capacity;
|
||||
break;
|
||||
default:
|
||||
|
@ -101,7 +101,7 @@ public:
|
||||
|
||||
/// Constructor
|
||||
CButton(Point position, const std::string & defName, const std::pair<std::string, std::string> & help,
|
||||
CFunctionList<void()> Callback = 0, int key=0, bool playerColoredButton = false );
|
||||
CFunctionList<void()> Callback = 0, EShortcut key = {}, bool playerColoredButton = false );
|
||||
|
||||
/// Appearance modifiers
|
||||
void setIndex(size_t index, bool playerColoredButton=false);
|
||||
@ -157,7 +157,7 @@ class CToggleButton : public CButton, public CToggleBase
|
||||
|
||||
public:
|
||||
CToggleButton(Point position, const std::string &defName, const std::pair<std::string, std::string> &help,
|
||||
CFunctionList<void(bool)> Callback = 0, int key=0, bool playerColoredButton = false );
|
||||
CFunctionList<void(bool)> Callback = 0, EShortcut key = {}, bool playerColoredButton = false );
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
|
||||
// bring overrides into scope
|
||||
@ -276,7 +276,7 @@ public:
|
||||
|
||||
void addCallback(std::function<void(int)> callback);
|
||||
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
void wheelScrolled(bool down, bool in) override;
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void mouseMoved (const Point & cursorPosition) override;
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "CArtifactHolder.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "CComponent.h"
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "Buttons.h"
|
||||
|
||||
@ -82,8 +83,8 @@ void CArtifactsOfHeroBase::init(
|
||||
artPlace->leftClickCallback = lClickCallback;
|
||||
artPlace->rightClickCallback = rClickCallback;
|
||||
}
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, SDLK_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, SDLK_RIGHT);
|
||||
leftBackpackRoll = std::make_shared<CButton>(Point(379, 364), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
|
||||
rightBackpackRoll = std::make_shared<CButton>(Point(632, 364), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
|
||||
leftBackpackRoll->block(true);
|
||||
rightBackpackRoll->block(true);
|
||||
}
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
@ -488,11 +489,12 @@ CComponentBox::CComponentBox(std::vector<std::shared_ptr<CSelectableComponent>>
|
||||
|
||||
assert(!components.empty());
|
||||
|
||||
int key = SDLK_1;
|
||||
auto key = EShortcut::SELECT_INDEX_1;
|
||||
for(auto & comp : _components)
|
||||
{
|
||||
comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp);
|
||||
comp->assignedKeys.insert(key++);
|
||||
comp->assignedKey = key;
|
||||
key = vstd::next(key, 1);
|
||||
}
|
||||
selectionChanged(_components.front());
|
||||
}
|
||||
|
@ -200,7 +200,7 @@ void CMinorResDataBar::showAll(SDL_Surface * to)
|
||||
{
|
||||
CIntObject::showAll(to);
|
||||
|
||||
for (EGameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; vstd::advance(i, 1))
|
||||
for (GameResID i=EGameResID::WOOD; i<=EGameResID::GOLD; ++i)
|
||||
{
|
||||
std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../adventureMap/CInGameConsole.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
@ -555,12 +556,12 @@ void CTextInput::clickLeft(tribool down, bool previousState)
|
||||
giveFocus();
|
||||
}
|
||||
|
||||
void CTextInput::keyPressed(const SDL_Keycode & key)
|
||||
void CTextInput::keyPressed(EShortcut key)
|
||||
{
|
||||
if(!focus)
|
||||
return;
|
||||
|
||||
if(key == SDLK_TAB)
|
||||
if(key == EShortcut::GLOBAL_MOVE_FOCUS)
|
||||
{
|
||||
moveFocus();
|
||||
GH.breakEventHandling();
|
||||
@ -571,9 +572,7 @@ void CTextInput::keyPressed(const SDL_Keycode & key)
|
||||
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_DELETE: // have index > ' ' so it won't be filtered out by default section
|
||||
return;
|
||||
case SDLK_BACKSPACE:
|
||||
case EShortcut::GLOBAL_BACKSPACE:
|
||||
if(!newText.empty())
|
||||
{
|
||||
TextOperations::trimRightUnicode(newText);
|
||||
@ -608,9 +607,9 @@ void CTextInput::setText(const std::string & nText, bool callCb)
|
||||
cb(text);
|
||||
}
|
||||
|
||||
bool CTextInput::captureThisKey(const SDL_Keycode & key)
|
||||
bool CTextInput::captureThisKey(EShortcut key)
|
||||
{
|
||||
if(key == SDLK_RETURN || key == SDLK_KP_ENTER || key == SDLK_ESCAPE)
|
||||
if(key == EShortcut::GLOBAL_RETURN)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -225,9 +225,9 @@ public:
|
||||
CTextInput(const Rect & Pos, std::shared_ptr<IImage> srf);
|
||||
|
||||
void clickLeft(tribool down, bool previousState) override;
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
bool captureThisKey(const SDL_Keycode & key) override;
|
||||
bool captureThisKey(EShortcut key) override;
|
||||
|
||||
void textInputed(const std::string & enteredText) override;
|
||||
void textEdited(const std::string & enteredText) override;
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../PlayerLocalState.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
@ -1184,8 +1185,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
|
||||
income = std::make_shared<CLabel>(195, 443, FONT_SMALL, ETextAlignment::CENTER);
|
||||
icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
|
||||
|
||||
exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
|
||||
exit->setImageOrder(4, 5, 6, 7);
|
||||
|
||||
auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
|
||||
@ -1308,20 +1308,20 @@ void CCastleInterface::recreateIcons()
|
||||
|
||||
}
|
||||
|
||||
void CCastleInterface::keyPressed(const SDL_Keycode & key)
|
||||
void CCastleInterface::keyPressed(EShortcut key)
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_UP:
|
||||
case EShortcut::MOVE_UP:
|
||||
townlist->selectPrev();
|
||||
break;
|
||||
case SDLK_DOWN:
|
||||
case EShortcut::MOVE_DOWN:
|
||||
townlist->selectNext();
|
||||
break;
|
||||
case SDLK_SPACE:
|
||||
case EShortcut::TOWN_SWAP_ARMIES:
|
||||
heroes->swapArmies();
|
||||
break;
|
||||
case SDLK_t:
|
||||
case EShortcut::TOWN_OPEN_TAVERN:
|
||||
if(town->hasBuilt(BuildingID::TAVERN))
|
||||
LOCPLINT->showTavernWindow(town);
|
||||
break;
|
||||
@ -1420,8 +1420,7 @@ CHallInterface::CHallInterface(const CGTownInstance * Town):
|
||||
statusbar = CGStatusBar::create(statusbarBackground);
|
||||
|
||||
title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->getNameTranslated());
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, EShortcut::GLOBAL_RETURN);
|
||||
|
||||
auto & boxList = town->town->clientInfo.hallSlots;
|
||||
boxes.resize(boxList.size());
|
||||
@ -1486,11 +1485,11 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin
|
||||
std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->getNameTranslated());
|
||||
std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->getNameTranslated());
|
||||
|
||||
buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
|
||||
buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
buy->setBorderColor(Colors::METALLIC_GOLD);
|
||||
buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
|
||||
|
||||
cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, SDLK_ESCAPE);
|
||||
cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, EShortcut::GLOBAL_CANCEL);
|
||||
cancel->setBorderColor(Colors::METALLIC_GOLD);
|
||||
}
|
||||
}
|
||||
@ -1596,8 +1595,7 @@ CFortScreen::CFortScreen(const CGTownInstance * town):
|
||||
title = std::make_shared<CLabel>(400, 12, FONT_BIG, ETextAlignment::CENTER, Colors::WHITE, fortBuilding->getNameTranslated());
|
||||
|
||||
std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->getNameTranslated());
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
|
||||
|
||||
std::vector<Point> positions =
|
||||
{
|
||||
@ -1785,8 +1783,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
|
||||
auto statusbarBackground = std::make_shared<CPicture>(background->getSurface(), barRect, 7, 556);
|
||||
statusbar = CGStatusBar::create(statusbarBackground);
|
||||
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, EShortcut::GLOBAL_RETURN);
|
||||
|
||||
static const std::vector<std::vector<Point> > positions =
|
||||
{
|
||||
@ -1866,10 +1863,10 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art
|
||||
std::to_string(aid.toArtifact(CGI->artifacts())->getPrice()));
|
||||
|
||||
std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->getNameSingularTranslated());
|
||||
buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
|
||||
buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
|
||||
text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->getNameSingularTranslated());
|
||||
cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
|
||||
cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
if(possible)
|
||||
buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
|
||||
|
@ -246,7 +246,7 @@ public:
|
||||
|
||||
void castleTeleport(int where);
|
||||
void townChange();
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
void close();
|
||||
void addBuilding(BuildingID bid);
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/ObjectLists.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
@ -284,7 +285,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
|
||||
{
|
||||
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[12], onDismiss, nullptr);
|
||||
};
|
||||
dismiss = std::make_shared<CButton>(Point(5, 5),"IVIEWCR2.DEF", CGI->generaltexth->zelp[445], onClick, SDLK_d);
|
||||
dismiss = std::make_shared<CButton>(Point(5, 5),"IVIEWCR2.DEF", CGI->generaltexth->zelp[445], onClick, EShortcut::HERO_DISMISS);
|
||||
}
|
||||
|
||||
if(parent->info->upgradeInfo && !parent->info->commander)
|
||||
@ -321,14 +322,12 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
|
||||
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314], resComps);
|
||||
}
|
||||
};
|
||||
auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick, SDLK_1);
|
||||
auto upgradeBtn = std::make_shared<CButton>(Point(221 + (int)buttonIndex * 40, 5), "stackWindow/upgradeButton", CGI->generaltexth->zelp[446], onClick);
|
||||
|
||||
upgradeBtn->addOverlay(std::make_shared<CAnimImage>("CPRSMALL", VLC->creh->objects[upgradeInfo.info.newID[buttonIndex]]->getIconIndex()));
|
||||
|
||||
if(buttonsToCreate == 1) // single upgrade avaialbe
|
||||
{
|
||||
upgradeBtn->assignedKeys.insert(SDLK_u);
|
||||
}
|
||||
upgradeBtn->assignedKey = EShortcut::RECRUITMENT_UPGRADE;
|
||||
|
||||
upgrade[buttonIndex] = upgradeBtn;
|
||||
}
|
||||
@ -356,8 +355,7 @@ CStackWindow::ButtonsSection::ButtonsSection(CStackWindow * owner, int yOffset)
|
||||
parent->switchButtons[parent->activeTab]->disable();
|
||||
}
|
||||
|
||||
exit = std::make_shared<CButton>(Point(382, 5), "hsbtns.def", CGI->generaltexth->zelp[447], [=](){ parent->close(); }, SDLK_RETURN);
|
||||
exit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>(Point(382, 5), "hsbtns.def", CGI->generaltexth->zelp[447], [=](){ parent->close(); }, EShortcut::GLOBAL_RETURN);
|
||||
}
|
||||
|
||||
CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, int yOffset)
|
||||
@ -457,8 +455,8 @@ CStackWindow::CommanderMainSection::CommanderMainSection(CStackWindow * owner, i
|
||||
|
||||
abilities = std::make_shared<CListBox>(onCreate, Point(38, 3+pos.h), Point(63, 0), 6, abilitiesCount);
|
||||
|
||||
leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), "hsbtns3.def", CButton::tooltip(), [=](){ abilities->moveToPrev(); }, SDLK_LEFT);
|
||||
rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), "hsbtns5.def", CButton::tooltip(), [=](){ abilities->moveToNext(); }, SDLK_RIGHT);
|
||||
leftBtn = std::make_shared<CButton>(Point(10, pos.h + 6), "hsbtns3.def", CButton::tooltip(), [=](){ abilities->moveToPrev(); }, EShortcut::MOVE_LEFT);
|
||||
rightBtn = std::make_shared<CButton>(Point(411, pos.h + 6), "hsbtns5.def", CButton::tooltip(), [=](){ abilities->moveToNext(); }, EShortcut::MOVE_RIGHT);
|
||||
|
||||
if(abilitiesCount <= 6)
|
||||
{
|
||||
|
@ -19,6 +19,7 @@
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
@ -119,22 +120,21 @@ CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
|
||||
|
||||
statusbar = CGStatusBar::create(7, 559, "ADROLLVR.bmp", 660);
|
||||
|
||||
quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, SDLK_RETURN);
|
||||
quitButton->assignedKeys.insert(SDLK_ESCAPE);
|
||||
quitButton = std::make_shared<CButton>(Point(609, 516), "hsbtns.def", CButton::tooltip(heroscrn[17]), [=](){ close(); }, EShortcut::GLOBAL_RETURN);
|
||||
|
||||
dismissLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[8], Rect(370, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
|
||||
dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, SDLK_d);
|
||||
dismissButton = std::make_shared<CButton>(Point(454, 429), "hsbtns2.def", CButton::tooltip(heroscrn[28]), [=](){ dismissCurrent(); }, EShortcut::HERO_DISMISS);
|
||||
|
||||
questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
|
||||
questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, SDLK_q);
|
||||
questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
|
||||
|
||||
formations = std::make_shared<CToggleGroup>(0);
|
||||
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, SDLK_t));
|
||||
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, SDLK_l));
|
||||
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
|
||||
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
|
||||
|
||||
if(hero->commander)
|
||||
{
|
||||
commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, SDLK_c);
|
||||
commanderButton = std::make_shared<CButton>(Point(317, 18), "buttons/commander", CButton::tooltipLocalized("vcmi.heroWindow.openCommander"), [&](){ commanderWindow(); }, EShortcut::HERO_COMMANDER);
|
||||
}
|
||||
|
||||
//right list of heroes
|
||||
@ -224,7 +224,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded)
|
||||
specImage->setFrame(curHero->type->imageIndex);
|
||||
specName->setText(curHero->type->getSpecialtyNameTranslated());
|
||||
|
||||
tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, SDLK_b);
|
||||
tacticsButton = std::make_shared<CToggleButton>(Point(539, 483), "hsbtns8.def", std::make_pair(heroscrn[26], heroscrn[31]), 0, EShortcut::HERO_TOGGLE_TACTICS);
|
||||
tacticsButton->addHoverText(CButton::HIGHLIGHTED, CGI->generaltexth->heroscrn[25]);
|
||||
|
||||
dismissButton->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->getNameTranslated() % curHero->type->heroClass->getNameTranslated()));
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -613,15 +614,14 @@ void CKingdomInterface::generateButtons()
|
||||
|
||||
//Main control buttons
|
||||
btnHeroes = std::make_shared<CButton>(Point(748, 28+footerPos), "OVBUTN1.DEF", CButton::tooltip(CGI->generaltexth->overview[11], CGI->generaltexth->overview[6]),
|
||||
std::bind(&CKingdomInterface::activateTab, this, 0), SDLK_h);
|
||||
std::bind(&CKingdomInterface::activateTab, this, 0), EShortcut::KINGDOM_HEROES_TAB);
|
||||
btnHeroes->block(true);
|
||||
|
||||
btnTowns = std::make_shared<CButton>(Point(748, 64+footerPos), "OVBUTN6.DEF", CButton::tooltip(CGI->generaltexth->overview[12], CGI->generaltexth->overview[7]),
|
||||
std::bind(&CKingdomInterface::activateTab, this, 1), SDLK_t);
|
||||
std::bind(&CKingdomInterface::activateTab, this, 1), EShortcut::KINGDOM_TOWNS_TAB);
|
||||
|
||||
btnExit = std::make_shared<CButton>(Point(748,99+footerPos), "OVBUTN1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[600]),
|
||||
std::bind(&CKingdomInterface::close, this), SDLK_RETURN);
|
||||
btnExit->assignedKeys.insert(SDLK_ESCAPE);
|
||||
std::bind(&CKingdomInterface::close, this), EShortcut::GLOBAL_RETURN);
|
||||
btnExit->setImageOrder(3, 4, 5, 6);
|
||||
|
||||
//Object list control buttons
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "../adventureMap/CResDataBar.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../mapView/MapView.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/Images.h"
|
||||
@ -35,8 +36,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
|
||||
|
||||
CCS->soundh->playSound(soundBase::OBELISK);
|
||||
|
||||
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
|
||||
quitb->assignedKeys.insert(SDLK_ESCAPE);
|
||||
quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), EShortcut::GLOBAL_RETURN);
|
||||
quitb->setBorderColor(Colors::METALLIC_GOLD);
|
||||
|
||||
mapView = std::make_shared<PuzzleMapView>(Point(8,9), Point(591, 544), grailPos);
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "../CPlayerInterface.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../adventureMap/CAdventureMapInterface.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
@ -127,7 +128,7 @@ CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests)
|
||||
minimap = std::make_shared<CQuestMinimap>(Rect(12, 12, 169, 169));
|
||||
// TextBox have it's own 4 pixel padding from top at least for English. To achieve 10px from both left and top only add 6px margin
|
||||
description = std::make_shared<CTextBox>("", Rect(205, 18, 385, DESCRIPTION_HEIGHT_MAX), CSlider::BROWN, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE);
|
||||
ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), SDLK_RETURN);
|
||||
ok = std::make_shared<CButton>(Point(539, 398), "IOKAY.DEF", CGI->generaltexth->zelp[445], std::bind(&CQuestLog::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
// Both button and lable are shifted to -2px by x and y to not make them actually look like they're on same line with quests list and ok button
|
||||
hideCompleteButton = std::make_shared<CToggleButton>(Point(10, 396), "sysopchk.def", CButton::tooltipLocalized("vcmi.questLog.hideComplete"), std::bind(&CQuestLog::toggleComplete, this, _1));
|
||||
hideCompleteLabel = std::make_shared<CLabel>(46, 398, FONT_MEDIUM, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->translate("vcmi.questLog.hideComplete.hover"));
|
||||
|
@ -23,6 +23,7 @@
|
||||
|
||||
#include "../battle/BattleInterface.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
@ -409,27 +410,24 @@ void CSpellWindow::turnPageRight()
|
||||
CCS->videoh->openAndPlayVideo("PGTRNRGH.SMK", pos.x+13, pos.y+15);
|
||||
}
|
||||
|
||||
void CSpellWindow::keyPressed(const SDL_Keycode & key)
|
||||
void CSpellWindow::keyPressed(EShortcut key)
|
||||
{
|
||||
if(key == SDLK_ESCAPE || key == SDLK_RETURN)
|
||||
switch(key)
|
||||
{
|
||||
fexitb();
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch(key)
|
||||
{
|
||||
case SDLK_LEFT:
|
||||
case EShortcut::GLOBAL_RETURN:
|
||||
fexitb();
|
||||
break;
|
||||
|
||||
case EShortcut::MOVE_LEFT:
|
||||
fLcornerb();
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
case EShortcut::MOVE_RIGHT:
|
||||
fRcornerb();
|
||||
break;
|
||||
case SDLK_UP:
|
||||
case SDLK_DOWN:
|
||||
case EShortcut::MOVE_UP:
|
||||
case EShortcut::MOVE_DOWN:
|
||||
{
|
||||
bool down = key == SDLK_DOWN;
|
||||
bool down = key == EShortcut::MOVE_DOWN;
|
||||
static const int schoolsOrder[] = { 0, 3, 1, 2, 4 };
|
||||
int index = -1;
|
||||
while(schoolsOrder[++index] != selectedTab);
|
||||
@ -439,38 +437,12 @@ void CSpellWindow::keyPressed(const SDL_Keycode & key)
|
||||
selectSchool(schoolsOrder[index]);
|
||||
break;
|
||||
}
|
||||
case SDLK_c:
|
||||
case EShortcut::SPELLBOOK_TAB_COMBAT:
|
||||
fbattleSpellsb();
|
||||
break;
|
||||
case SDLK_a:
|
||||
case EShortcut::SPELLBOOK_TAB_ADVENTURE:
|
||||
fadvSpellsb();
|
||||
break;
|
||||
default://to get rid of warnings
|
||||
break;
|
||||
}
|
||||
|
||||
//alt + 1234567890-= casts spell from 1 - 12 slot
|
||||
if(GH.isKeyboardAltDown())
|
||||
{
|
||||
SDL_Keycode hlpKey = key;
|
||||
if(CGuiHandler::isNumKey(hlpKey, false))
|
||||
{
|
||||
if(hlpKey == SDLK_KP_PLUS)
|
||||
hlpKey = SDLK_EQUALS;
|
||||
else
|
||||
hlpKey = CGuiHandler::numToDigit(hlpKey);
|
||||
}
|
||||
|
||||
static const SDL_Keycode spellSelectors[] = {SDLK_1, SDLK_2, SDLK_3, SDLK_4, SDLK_5, SDLK_6, SDLK_7, SDLK_8, SDLK_9, SDLK_0, SDLK_MINUS, SDLK_EQUALS};
|
||||
|
||||
int index = -1;
|
||||
while(++index < std::size(spellSelectors) && spellSelectors[index] != hlpKey);
|
||||
if(index >= std::size(spellSelectors))
|
||||
return;
|
||||
|
||||
//try casting spell
|
||||
spellAreas[index]->clickLeft(false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -112,7 +112,7 @@ public:
|
||||
void selectSchool(int school); //schools: 0 - air magic, 1 - fire magic, 2 - water magic, 3 - earth magic, 4 - all schools
|
||||
int pagesWithinCurrentTab();
|
||||
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
|
||||
void show(SDL_Surface * to) override;
|
||||
};
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "../widgets/Images.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
#include "../windows/InfoWindows.h"
|
||||
@ -711,8 +712,7 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket * Market, const CGHeroInsta
|
||||
initItems(false);
|
||||
initItems(true);
|
||||
|
||||
ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&](){ close(); }, SDLK_RETURN);
|
||||
ok->assignedKeys.insert(SDLK_ESCAPE);
|
||||
ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[600], [&](){ close(); }, EShortcut::GLOBAL_RETURN);
|
||||
deal = std::make_shared<CButton>(Point(307, 520), "TPMRKB.DEF", CGI->generaltexth->zelp[595], [&](){ makeDeal(); } );
|
||||
deal->block(true);
|
||||
|
||||
@ -1153,8 +1153,7 @@ CAltarWindow::CAltarWindow(const IMarket * Market, const CGHeroInstance * Hero,
|
||||
|
||||
statusBar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
|
||||
ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&](){ close();}, SDLK_RETURN);
|
||||
ok->assignedKeys.insert(SDLK_ESCAPE);
|
||||
ok = std::make_shared<CButton>(Point(516, 520), "IOK6432.DEF", CGI->generaltexth->zelp[568], [&](){ close();}, EShortcut::GLOBAL_RETURN);
|
||||
|
||||
deal = std::make_shared<CButton>(Point(269, 520), "ALTSACR.DEF", CGI->generaltexth->zelp[585], std::bind(&CAltarWindow::makeDeal,this));
|
||||
|
||||
|
@ -15,6 +15,7 @@
|
||||
#include "CCreatureWindow.h"
|
||||
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/TextControls.h"
|
||||
@ -32,12 +33,12 @@ void CreaturePurchaseCard::initButtons()
|
||||
|
||||
void CreaturePurchaseCard::initMaxButton()
|
||||
{
|
||||
maxButton = std::make_shared<CButton>(Point(pos.x + 52, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentAllButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMax,slider), SDLK_LSHIFT);
|
||||
maxButton = std::make_shared<CButton>(Point(pos.x + 52, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentAllButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMax,slider), EShortcut::RECRUITMENT_MAX);
|
||||
}
|
||||
|
||||
void CreaturePurchaseCard::initMinButton()
|
||||
{
|
||||
minButton = std::make_shared<CButton>(Point(pos.x, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentNoneButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMin,slider), SDLK_LCTRL);
|
||||
minButton = std::make_shared<CButton>(Point(pos.x, pos.y + 180), "QuickRecruitmentWindow/QuickRecruitmentNoneButton.def", CButton::tooltip(), std::bind(&CSlider::moveToMin,slider), EShortcut::RECRUITMENT_MIN);
|
||||
}
|
||||
|
||||
void CreaturePurchaseCard::initCreatureSwitcherButton()
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/TextAlignment.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "../widgets/CComponent.h"
|
||||
#include "../widgets/MiscWidgets.h"
|
||||
@ -210,9 +211,9 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, c
|
||||
|
||||
slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
|
||||
|
||||
maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
|
||||
buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
|
||||
cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
|
||||
maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), EShortcut::RECRUITMENT_MAX);
|
||||
buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), EShortcut::GLOBAL_ACCEPT);
|
||||
cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
title = std::make_shared<CLabel>(243, 32, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW);
|
||||
availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
||||
@ -313,8 +314,8 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i
|
||||
int leftMax = total - rightMin;
|
||||
int rightMax = total - leftMin;
|
||||
|
||||
ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
|
||||
cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
|
||||
ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), EShortcut::GLOBAL_ACCEPT);
|
||||
cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
int sliderPosition = total - leftMin - rightMin;
|
||||
|
||||
@ -403,7 +404,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySki
|
||||
}
|
||||
|
||||
portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
|
||||
ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
|
||||
ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
|
||||
//%s has gained a level.
|
||||
mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->getNameTranslated()));
|
||||
@ -459,9 +460,9 @@ CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
|
||||
rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
||||
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
|
||||
recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
|
||||
thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
|
||||
cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
||||
recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), EShortcut::GLOBAL_ACCEPT);
|
||||
thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), EShortcut::ADVENTURE_THIEVES_GUILD);
|
||||
|
||||
if(LOCPLINT->cb->getResourceAmount(EGameResID::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
|
||||
{
|
||||
@ -982,7 +983,7 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2,
|
||||
luck[b] = std::make_shared<MoraleLuckBox>(false, Rect(Point(212 + 490 * b, 39), Point(32, 32)), true);
|
||||
}
|
||||
|
||||
quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
|
||||
quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
if(queryID.getNum() > 0)
|
||||
quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
|
||||
|
||||
@ -1098,11 +1099,11 @@ CShipyardWindow::CShipyardWindow(const TResources & cost, int state, BoatId boat
|
||||
goldPic = std::make_shared<CAnimImage>("RESOURCE",GameResID(EGameResID::GOLD), 0, 100, 244);
|
||||
woodPic = std::make_shared<CAnimImage>("RESOURCE", GameResID(EGameResID::WOOD), 0, 196, 244);
|
||||
|
||||
quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_ESCAPE);
|
||||
build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
|
||||
quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_CANCEL);
|
||||
build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
build->addCallback(onBuy);
|
||||
|
||||
for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, 1))
|
||||
for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i)
|
||||
{
|
||||
if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
|
||||
{
|
||||
@ -1202,9 +1203,9 @@ CTransformerWindow::CTransformerWindow(const IMarket * _market, const CGHeroInst
|
||||
}
|
||||
}
|
||||
|
||||
all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
|
||||
convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
|
||||
cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
|
||||
all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, EShortcut::RECRUITMENT_UPGRADE_ALL);
|
||||
convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },EShortcut::GLOBAL_CANCEL);
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
|
||||
titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
|
||||
@ -1321,7 +1322,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket
|
||||
for(int i=0; i<goods.size(); i++)//prepare clickable items
|
||||
items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
|
||||
|
||||
cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
|
||||
cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
}
|
||||
|
||||
@ -1359,10 +1360,10 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bo
|
||||
boost::replace_first(text, "%s", CGI->skillh->getByIndex(SKILL)->getNameTranslated());
|
||||
boost::replace_first(text, "%d", "2000");
|
||||
|
||||
confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
|
||||
confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, EShortcut::GLOBAL_ACCEPT);
|
||||
confirm->block(!available);
|
||||
|
||||
cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
|
||||
cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
}
|
||||
|
||||
@ -1382,7 +1383,7 @@ CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance
|
||||
auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
|
||||
garr->addSplitBtn(split);
|
||||
}
|
||||
quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
|
||||
quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
|
||||
std::string titleText;
|
||||
if(down->tempOwner == up->tempOwner)
|
||||
@ -1432,7 +1433,7 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
|
||||
|
||||
for(int i = 0; i < slotsCount; i++)
|
||||
{
|
||||
upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
|
||||
upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, vstd::next(EShortcut::SELECT_INDEX_1, i));
|
||||
for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
|
||||
upgrade[i]->addImage(image);
|
||||
|
||||
@ -1443,11 +1444,11 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectI
|
||||
}
|
||||
}
|
||||
|
||||
upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
|
||||
upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, EShortcut::RECRUITMENT_UPGRADE_ALL);
|
||||
for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
|
||||
upgradeAll->addImage(image);
|
||||
|
||||
quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
|
||||
quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), EShortcut::GLOBAL_ACCEPT);
|
||||
statusbar = CGStatusBar::create(std::make_shared<CPicture>(background->getSurface(), Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
|
||||
|
||||
garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
|
||||
@ -1623,8 +1624,7 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
|
||||
SThievesGuildInfo tgi; //info to be displayed
|
||||
LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
|
||||
|
||||
exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
|
||||
exitb->assignedKeys.insert(SDLK_ESCAPE);
|
||||
exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, EShortcut::GLOBAL_RETURN);
|
||||
statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
|
||||
|
||||
resdatabar = std::make_shared<CMinorResDataBar>();
|
||||
@ -1820,7 +1820,7 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
|
||||
|
||||
title = std::make_shared<CLabel>(152, 27, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, _title);
|
||||
descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, _descr);
|
||||
exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
|
||||
exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), EShortcut::GLOBAL_CANCEL);
|
||||
|
||||
if(titleWidget)
|
||||
{
|
||||
@ -1833,7 +1833,7 @@ void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::stri
|
||||
Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
|
||||
list->type |= REDRAW_PARENT;
|
||||
|
||||
ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
|
||||
ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), EShortcut::GLOBAL_ACCEPT);
|
||||
ok->block(!list->size());
|
||||
}
|
||||
|
||||
@ -1881,28 +1881,28 @@ void CObjectListWindow::changeSelection(size_t which)
|
||||
selected = which;
|
||||
}
|
||||
|
||||
void CObjectListWindow::keyPressed (const SDL_Keycode & key)
|
||||
void CObjectListWindow::keyPressed (EShortcut key)
|
||||
{
|
||||
int sel = static_cast<int>(selected);
|
||||
|
||||
switch(key)
|
||||
{
|
||||
break; case SDLK_UP:
|
||||
break; case EShortcut::MOVE_UP:
|
||||
sel -=1;
|
||||
|
||||
break; case SDLK_DOWN:
|
||||
break; case EShortcut::MOVE_DOWN:
|
||||
sel +=1;
|
||||
|
||||
break; case SDLK_PAGEUP:
|
||||
break; case EShortcut::MOVE_PAGE_UP:
|
||||
sel -=9;
|
||||
|
||||
break; case SDLK_PAGEDOWN:
|
||||
break; case EShortcut::MOVE_PAGE_DOWN:
|
||||
sel +=9;
|
||||
|
||||
break; case SDLK_HOME:
|
||||
break; case EShortcut::MOVE_FIRST:
|
||||
sel = 0;
|
||||
|
||||
break; case SDLK_END:
|
||||
break; case EShortcut::MOVE_LAST:
|
||||
sel = static_cast<int>(items.size());
|
||||
|
||||
break; default:
|
||||
|
@ -194,7 +194,7 @@ public:
|
||||
std::shared_ptr<CIntObject> genItem(size_t index);
|
||||
void elementSelected();//call callback and close this window
|
||||
void changeSelection(size_t which);
|
||||
void keyPressed(const SDL_Keycode & key) override;
|
||||
void keyPressed(EShortcut key) override;
|
||||
};
|
||||
|
||||
class CTavernWindow : public CStatusbarWindow
|
||||
|
@ -26,6 +26,7 @@
|
||||
#include "../windows/CMessage.h"
|
||||
#include "../renderSDL/SDL_Extensions.h"
|
||||
#include "../gui/CursorHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
|
||||
#include "../../CCallback.h"
|
||||
|
||||
@ -79,9 +80,6 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
|
||||
|
||||
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
||||
|
||||
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
||||
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
||||
|
||||
if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
|
||||
{
|
||||
buttons.back()->addCallback([askID]() {
|
||||
@ -96,8 +94,8 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl
|
||||
addChild(comps[i].get());
|
||||
components.push_back(comps[i]);
|
||||
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
|
||||
if(i<9)
|
||||
comps[i]->assignedKeys.insert(SDLK_1+i);
|
||||
if(i<8)
|
||||
comps[i]->assignedKey = vstd::next(EShortcut::SELECT_INDEX_1,i);
|
||||
}
|
||||
CMessage::drawIWindow(this, Text, player);
|
||||
}
|
||||
@ -137,10 +135,13 @@ CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo
|
||||
text->resize(text->label->textSize);
|
||||
}
|
||||
|
||||
if(buttons.size())
|
||||
if(buttons.size() == 1)
|
||||
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
|
||||
|
||||
if(buttons.size() == 2)
|
||||
{
|
||||
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
||||
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
||||
buttons.front()->assignedKey = EShortcut::GLOBAL_ACCEPT;
|
||||
buttons.back()->assignedKey = EShortcut::GLOBAL_CANCEL;
|
||||
}
|
||||
|
||||
for(auto & comp : comps)
|
||||
|
@ -14,6 +14,7 @@
|
||||
#include "../widgets/Buttons.h"
|
||||
#include "../widgets/CreatureCostBox.h"
|
||||
#include "../gui/CGuiHandler.h"
|
||||
#include "../gui/Shortcut.h"
|
||||
#include "../../CCallback.h"
|
||||
#include "../../lib/ResourceSet.h"
|
||||
#include "../../lib/CCreatureHandler.h"
|
||||
@ -29,20 +30,19 @@ void QuickRecruitmentWindow::setButtons()
|
||||
|
||||
void QuickRecruitmentWindow::setCancelButton()
|
||||
{
|
||||
cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), "ICN6432.DEF", CButton::tooltip(), [&](){ close(); }, SDLK_ESCAPE);
|
||||
cancelButton = std::make_shared<CButton>(Point((pos.w / 2) + 48, 418), "ICN6432.DEF", CButton::tooltip(), [&](){ close(); }, EShortcut::GLOBAL_CANCEL);
|
||||
cancelButton->setImageOrder(0, 1, 2, 3);
|
||||
}
|
||||
|
||||
void QuickRecruitmentWindow::setBuyButton()
|
||||
{
|
||||
buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), "IBY6432.DEF", CButton::tooltip(), [&](){ purchaseUnits(); }, SDLK_RETURN);
|
||||
cancelButton->assignedKeys.insert(SDLK_ESCAPE);
|
||||
buyButton = std::make_shared<CButton>(Point((pos.w / 2) - 32, 418), "IBY6432.DEF", CButton::tooltip(), [&](){ purchaseUnits(); }, EShortcut::GLOBAL_ACCEPT);
|
||||
buyButton->setImageOrder(0, 1, 2, 3);
|
||||
}
|
||||
|
||||
void QuickRecruitmentWindow::setMaxButton()
|
||||
{
|
||||
maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), "IRCBTNS.DEF", CButton::tooltip(), [&](){ maxAllCards(cards); }, SDLK_m);
|
||||
maxButton = std::make_shared<CButton>(Point((pos.w/2)-112, 418), "IRCBTNS.DEF", CButton::tooltip(), [&](){ maxAllCards(cards); }, EShortcut::RECRUITMENT_MAX);
|
||||
maxButton->setImageOrder(0, 1, 2, 3);
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
"roe" :
|
||||
{
|
||||
"images" : [ {"x": 0, "y": 0, "name":"CAMPBACK"} ],
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
|
||||
"items":
|
||||
[
|
||||
{ "x":90, "y":72, "file":"DATA/GOOD1.H3C", "image":"CAMPGD1S", "video":"CGOOD1", "open": true },
|
||||
@ -22,7 +22,7 @@
|
||||
{"x": 34, "y": 417, "name":"CAMP1FWX"},//one campaign have special inactive image
|
||||
{"x": 385, "y": 401, "name":"CAMPNOSC"},//and the last one is not present
|
||||
],
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
|
||||
"items":
|
||||
[
|
||||
{ "x":90, "y":72, "file":"DATA/AB.H3C", "image":"CAMP1AB7", "video":"C1ab7", "open": true },
|
||||
@ -36,7 +36,7 @@
|
||||
"sod":
|
||||
{
|
||||
"images" : [ {"x": 0, "y": 0, "name":"CAMPBKX2"} ],
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN" },
|
||||
"items":
|
||||
[
|
||||
{ "x":90, "y":72, "file":"DATA/GEM.H3C", "image":"CAMPNB1", "video":"NEW", "open": true },
|
||||
@ -47,18 +47,18 @@
|
||||
{ "x":34, "y":417, "file":"DATA/FINAL.H3C", "image":"CAMPUA1", "video":"UNHOLY", "open": true },
|
||||
{ "x":404, "y":414, "file":"DATA/SECRET.H3C", "image":"CAMPSP1", "video":"SPECTRE", "open": true }
|
||||
]
|
||||
},
|
||||
"wog" :
|
||||
{
|
||||
/// wog campaigns, currently has no assigned button in campaign screen and thus unused
|
||||
"images" : [ {"x": 0, "y": 0, "name":"CAMPZALL"} ],
|
||||
"exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
|
||||
"items":
|
||||
[
|
||||
{ "x":90, "y":72, "file":"DATA/ZC1.H3C", "image":"CAMPZ01", "open": true},
|
||||
{ "x":539, "y":72, "file":"DATA/ZC2.H3C", "image":"CAMPZ02", "open": true},
|
||||
{ "x":43, "y":245, "file":"DATA/ZC3.H3C", "image":"CAMPZ03", "open": true},
|
||||
{ "x":311, "y":242, "file":"DATA/ZC4.H3C", "image":"CAMPZ04", "open": true}
|
||||
]
|
||||
}
|
||||
// "wog" :
|
||||
// {
|
||||
// /// wog campaigns, currently has no assigned button in campaign screen and thus unused
|
||||
// "images" : [ {"x": 0, "y": 0, "name":"CAMPZALL"} ],
|
||||
// "exitbutton" : {"x": 658, "y": 482, "name":"CMPSCAN", "hotkey" : 27},
|
||||
// "items":
|
||||
// [
|
||||
// { "x":90, "y":72, "file":"DATA/ZC1.H3C", "image":"CAMPZ01", "open": true},
|
||||
// { "x":539, "y":72, "file":"DATA/ZC2.H3C", "image":"CAMPZ02", "open": true},
|
||||
// { "x":43, "y":245, "file":"DATA/ZC3.H3C", "image":"CAMPZ03", "open": true},
|
||||
// { "x":311, "y":242, "file":"DATA/ZC4.H3C", "image":"CAMPZ04", "open": true}
|
||||
// ]
|
||||
// }
|
||||
}
|
||||
|
@ -17,22 +17,22 @@
|
||||
"name" : "main",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 644, "y": 70, "center" : true, "name":"MMENUNG", "hotkey" : 110, "help": 3, "command": "to new"},
|
||||
{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "hotkey" : 108, "help": 4, "command": "to load"},
|
||||
{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "hotkey" : 104, "help": 5, "command": "highscores"},
|
||||
{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "hotkey" : 99, "help": 6, "command": "to credits"},
|
||||
{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "hotkey" : 27, "help": 7, "command": "exit"}
|
||||
{"x": 644, "y": 70, "center" : true, "name":"MMENUNG", "shortcut" : "mainMenuNew", "help": 3, "command": "to new"},
|
||||
{"x": 645, "y": 192, "center" : true, "name":"MMENULG", "shortcut" : "mainMenuLoad", "help": 4, "command": "to load"},
|
||||
{"x": 643, "y": 296, "center" : true, "name":"MMENUHS", "shortcut" : "mainMenuScores", "help": 5, "command": "highscores"},
|
||||
{"x": 643, "y": 414, "center" : true, "name":"MMENUCR", "shortcut" : "mainMenuCredits", "help": 6, "command": "to credits"},
|
||||
{"x": 643, "y": 520, "center" : true, "name":"MMENUQT", "shortcut" : "mainMenuQuit", "help": 7, "command": "exit"}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name" : "new",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "start single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "start multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "to campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "start tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "shortcut" : "mainMenuSingleplayer", "help": 10, "command": "start single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "shortcut" : "mainMenuMultiplayer", "help": 12, "command": "start multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "shortcut" : "mainMenuCampaign", "help": 11, "command": "to campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "shortcut" : "mainMenuTutorial", "help": 13, "command": "start tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "shortcut" : "mainMenuBack", "help": 14, "command": "to main"}
|
||||
],
|
||||
"images": [ {"x": 114, "y": 312, "name":"NEWGAME"} ]
|
||||
},
|
||||
@ -40,11 +40,11 @@
|
||||
"name" : "load",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "hotkey" : 115, "help": 10, "command": "load single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "hotkey" : 109, "help": 12, "command": "load multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "hotkey" : 99, "help": 11, "command": "load campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "hotkey" : 116, "help": 13, "command": "load tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "hotkey" : 27, "help": 14, "command": "to main"}
|
||||
{"x": 649, "y": 65, "center" : true, "name":"GTSINGL", "shortcut" : "mainMenuSingleplayer", "help": 10, "command": "load single"},
|
||||
{"x": 649, "y": 180, "center" : true, "name":"GTMULTI", "shortcut" : "mainMenuMultiplayer", "help": 12, "command": "load multi"},
|
||||
{"x": 646, "y": 298, "center" : true, "name":"GTCAMPN", "shortcut" : "mainMenuCampaign", "help": 11, "command": "load campaign"},
|
||||
{"x": 647, "y": 412, "center" : true, "name":"GTTUTOR", "shortcut" : "mainMenuTutorial", "help": 13, "command": "load tutorial"},
|
||||
{"x": 645, "y": 517, "center" : true, "name":"GTBACK", "shortcut" : "mainMenuBack", "help": 14, "command": "to main"}
|
||||
],
|
||||
"images": [ {"x": 114, "y": 312, "name":"LOADGAME"} ]
|
||||
},
|
||||
@ -52,11 +52,11 @@
|
||||
"name" : "campaign",
|
||||
"buttons":
|
||||
[
|
||||
{"x": 634, "y": 67, "center" : true, "name":"CSSSOD", "hotkey" : 119, "command": "campaigns sod"},
|
||||
{"x": 637, "y": 181, "center" : true, "name":"CSSROE", "hotkey" : 114, "command": "campaigns roe"},
|
||||
{"x": 638, "y": 301, "center" : true, "name":"CSSARM", "hotkey" : 97, "command": "campaigns ab"},
|
||||
{"x": 638, "y": 413, "center" : true, "name":"CSSCUS", "hotkey" : 99, "command": "start campaign"},
|
||||
{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "hotkey" : 27, "command": "to new"}
|
||||
{"x": 634, "y": 67, "center" : true, "name":"CSSSOD", "shortcut" : "mainMenuCampaignSod", "command": "campaigns sod"},
|
||||
{"x": 637, "y": 181, "center" : true, "name":"CSSROE", "shortcut" : "mainMenuCampaignRoe", "command": "campaigns roe"},
|
||||
{"x": 638, "y": 301, "center" : true, "name":"CSSARM", "shortcut" : "mainMenuCampaignAb", "command": "campaigns ab"},
|
||||
{"x": 638, "y": 413, "center" : true, "name":"CSSCUS", "shortcut" : "mainMenuCampaign", "command": "start campaign"},
|
||||
{"x": 639, "y": 518, "center" : true, "name":"CSSEXIT", "shortcut" : "mainMenuBack", "command": "to new"}
|
||||
],
|
||||
}
|
||||
]
|
||||
|
@ -21,8 +21,7 @@
|
||||
"position": {"x": 4, "y": 560},
|
||||
"image": "icm003",
|
||||
"help": "core.help.381",
|
||||
"callback": "options",
|
||||
"hotkey": "o"
|
||||
"hotkey": "globalOptions"
|
||||
},
|
||||
|
||||
{
|
||||
@ -31,8 +30,7 @@
|
||||
"position": {"x": 55, "y": 560},
|
||||
"image": "icm001",
|
||||
"help": "core.help.379",
|
||||
"callback": "surrender",
|
||||
"hotkey": "s"
|
||||
"hotkey": "battleSurrender"
|
||||
},
|
||||
|
||||
{
|
||||
@ -41,8 +39,7 @@
|
||||
"position": {"x": 106, "y": 560},
|
||||
"image": "icm002",
|
||||
"help": "core.help.380",
|
||||
"callback": "flee",
|
||||
"hotkey": "r"
|
||||
"hotkey": "battleRetreat"
|
||||
},
|
||||
|
||||
{
|
||||
@ -51,8 +48,7 @@
|
||||
"position": {"x": 157, "y": 560},
|
||||
"image": "icm004",
|
||||
"help": "core.help.382",
|
||||
"callback": "autofight",
|
||||
"hotkey": "a"
|
||||
"hotkey": "battleAutocombat"
|
||||
},
|
||||
|
||||
{
|
||||
@ -61,8 +57,7 @@
|
||||
"position": {"x": 646, "y": 560},
|
||||
"image": "icm005",
|
||||
"help": "core.help.385",
|
||||
"callback": "spellbook",
|
||||
"hotkey": "c"
|
||||
"hotkey": "battleCastSpell"
|
||||
},
|
||||
|
||||
{
|
||||
@ -71,8 +66,7 @@
|
||||
"position": {"x": 697, "y": 560},
|
||||
"image": "icm006",
|
||||
"help": "core.help.386",
|
||||
"callback": "wait",
|
||||
"hotkey": "w"
|
||||
"hotkey": "battleWait"
|
||||
},
|
||||
|
||||
{
|
||||
@ -81,8 +75,7 @@
|
||||
"position": {"x": 748, "y": 560},
|
||||
"image": "icm007",
|
||||
"help": "core.help.387",
|
||||
"callback": "defence",
|
||||
"hotkey": ["d", "space"]
|
||||
"hotkey": "battleDefend"
|
||||
},
|
||||
|
||||
{
|
||||
@ -90,9 +83,8 @@
|
||||
"name": "consoleUp",
|
||||
"position": {"x": 625, "y": 560},
|
||||
"image": "ComSlide",
|
||||
"callback": "consoleUp",
|
||||
"imageOrder": [0, 1, 0, 0],
|
||||
"hotkey": "up"
|
||||
"hotkey": "battleConsoleUp"
|
||||
},
|
||||
|
||||
{
|
||||
@ -100,9 +92,8 @@
|
||||
"name": "consoleDown",
|
||||
"position": {"x": 625, "y": 579},
|
||||
"image": "ComSlide",
|
||||
"callback": "consoleDown",
|
||||
"imageOrder": [2, 3, 2, 2],
|
||||
"hotkey": "down"
|
||||
"hotkey": "battleConsoleDown"
|
||||
},
|
||||
|
||||
{
|
||||
@ -117,8 +108,7 @@
|
||||
"name": "tacticNext",
|
||||
"position": {"x": 213, "y": 560},
|
||||
"image": "icm011",
|
||||
"callback": "tacticNext",
|
||||
"hotkey": "space"
|
||||
"hotkey": "battleTacticsNext"
|
||||
},
|
||||
|
||||
{
|
||||
@ -126,8 +116,7 @@
|
||||
"name": "tacticEnd",
|
||||
"position": {"x": 419, "y": 560},
|
||||
"image": "icm012",
|
||||
"callback": "tacticEnd",
|
||||
"hotkey": "enter"
|
||||
"hotkey": "battleTacticsEnd"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -47,7 +47,6 @@
|
||||
"image": "settingsWindow/button32",
|
||||
"help": "vcmi.systemOptions.resolutionButton",
|
||||
"callback": "setGameResolution",
|
||||
"hotkey": "g",
|
||||
"items":
|
||||
[
|
||||
{
|
||||
|
@ -103,7 +103,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.321",
|
||||
"callback": "loadGame",
|
||||
"hotkey": "l"
|
||||
"hotkey": "gameLoadGame"
|
||||
},
|
||||
{
|
||||
"name": "saveButton",
|
||||
@ -113,7 +113,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.322",
|
||||
"callback": "saveGame",
|
||||
"hotkey": "s"
|
||||
"hotkey": "gameSaveGame"
|
||||
},
|
||||
{
|
||||
"name": "restartButton",
|
||||
@ -123,7 +123,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.323",
|
||||
"callback": "restartGame",
|
||||
"hotkey": "r"
|
||||
"hotkey": "gameRestartGame"
|
||||
},
|
||||
{
|
||||
"name": "mainMenuButton",
|
||||
@ -133,7 +133,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.320",
|
||||
"callback": "returnToMainMenu",
|
||||
"hotkey": "m"
|
||||
"hotkey": "gameMainMenu"
|
||||
},
|
||||
{
|
||||
"name": "quitButton",
|
||||
@ -143,7 +143,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.324",
|
||||
"callback": "quitGame",
|
||||
"hotkey": "q"
|
||||
"hotkey": "gameQuitGame"
|
||||
},
|
||||
{
|
||||
"name": "closeSettingsButton",
|
||||
@ -153,7 +153,7 @@
|
||||
"imageOrder": [1, 0, 2, 3],
|
||||
"help": "core.help.325",
|
||||
"callback": "closeWindow",
|
||||
"hotkey": ["escape", "backspace"]
|
||||
"hotkey": "globalReturn"
|
||||
}
|
||||
]
|
||||
}
|
||||
|
@ -149,7 +149,7 @@ void ResourceSet::nziterator::advance()
|
||||
{
|
||||
do
|
||||
{
|
||||
vstd::advance(cur.resType, +1);
|
||||
++cur.resType;
|
||||
} while(cur.resType < GameConstants::RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
|
||||
|
||||
if(cur.resType >= GameConstants::RESOURCE_QUANTITY)
|
||||
|
@ -163,7 +163,7 @@ bool CQuest::checkQuest(const CGHeroInstance * h) const
|
||||
case MISSION_ARMY:
|
||||
return checkMissionArmy(this, h);
|
||||
case MISSION_RESOURCES:
|
||||
for(auto i = EGameResID::WOOD; i <= EGameResID::GOLD; vstd::advance(i, +1)) //including Mithril ?
|
||||
for(GameResID i = EGameResID::WOOD; i <= EGameResID::GOLD; ++i) //including Mithril ?
|
||||
{ //Quest has no direct access to callback
|
||||
if(CGHeroInstance::cb->getResource(h->tempOwner, i) < static_cast<int>(m7resources[i]))
|
||||
return false;
|
||||
|
@ -7029,7 +7029,7 @@ void CGameHandler::handleCheatCode(std::string & cheat, PlayerColor player, cons
|
||||
///Give resources to player
|
||||
TResources resources;
|
||||
resources[EGameResID::GOLD] = 100000;
|
||||
for (auto i = EGameResID::WOOD; i < EGameResID::GOLD; vstd::advance(i, 1))
|
||||
for (GameResID i = EGameResID::WOOD; i < EGameResID::GOLD; ++i)
|
||||
resources[i] = 100;
|
||||
|
||||
giveResources(player, resources);
|
||||
|
Loading…
x
Reference in New Issue
Block a user