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- re-generated build system
- fixed several gcc issues
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@ -148,7 +148,7 @@ SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const BMPPal
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BaseOffset = SEntries[SIndex].offset;
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SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
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prSize = SDL_SwapLE32(sd.prSize); //TODO use me
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//prSize = SDL_SwapLE32(sd.prSize); //TODO use me
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defType2 = SDL_SwapLE32(sd.defType2);
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FullWidth = SDL_SwapLE32(sd.FullWidth);
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FullHeight = SDL_SwapLE32(sd.FullHeight);
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