From 91c298bdaabf5b0b4732c8dba8126cc1b3a441ae Mon Sep 17 00:00:00 2001 From: Arseniy Shestakov Date: Thu, 18 Aug 2016 03:51:00 +0300 Subject: [PATCH] VCAI::tileHidden: added clearPathsInfo Sector map likely updated anyway after AI turn starts, but cleaning of heroesUnableToExplore when tile hidden feels reasonable. --- AI/VCAI/VCAI.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/AI/VCAI/VCAI.cpp b/AI/VCAI/VCAI.cpp index 24d8ca289..bbd526010 100644 --- a/AI/VCAI/VCAI.cpp +++ b/AI/VCAI/VCAI.cpp @@ -288,6 +288,7 @@ void VCAI::tileHidden(const std::unordered_set &pos) NET_EVENT_HANDLER; validateVisitableObjs(); + clearPathsInfo(); } void VCAI::tileRevealed(const std::unordered_set &pos)