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vcmi: skill-agnostic ballistics
Made ballistics by using spell action and more code is shared now.
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@@ -490,7 +490,6 @@ void CCreatureHandler::loadBonuses(JsonNode & creature, std::string bonuses)
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{"KING_2", makeBonusNode("KING", 2)}, // Advanced Slayer or better
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{"KING_3", makeBonusNode("KING", 3)}, // Expert Slayer only
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{"const_no_wall_penalty", makeBonusNode("NO_WALL_PENALTY")},
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{"CATAPULT", makeBonusNode("CATAPULT")},
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{"MULTI_HEADED", makeBonusNode("ATTACKS_ALL_ADJACENT")},
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{"IMMUNE_TO_MIND_SPELLS", makeBonusNode("MIND_IMMUNITY")},
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{"HAS_EXTENDED_ATTACK", makeBonusNode("TWO_HEX_ATTACK_BREATH")}
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