mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-03 13:01:33 +02:00
Unified naming of method to recolor UI element to current player scheme
This commit is contained in:
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9f31ec5326
commit
920a39844b
@ -399,7 +399,7 @@ void AdventureMapInterface::onCurrentPlayerChanged(PlayerColor playerID)
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return;
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currentPlayerID = playerID;
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widget->setPlayer(playerID);
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widget->setPlayerColor(playerID);
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}
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void AdventureMapInterface::onPlayerTurnStarted(PlayerColor playerID)
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@ -914,7 +914,7 @@ void AdventureMapInterface::onScreenResize()
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widget = std::make_shared<AdventureMapWidget>(shortcuts);
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widget->getMapView()->onViewMapActivated();
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widget->setPlayer(currentPlayerID);
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widget->setPlayerColor(currentPlayerID);
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widget->updateActiveState();
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widget->getMinimap()->update();
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widget->getInfoBar()->showSelection();
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@ -335,7 +335,7 @@ std::shared_ptr<CInfoBar> AdventureMapWidget::getInfoBar()
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return infoBar;
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}
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void AdventureMapWidget::setPlayer(const PlayerColor & player)
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void AdventureMapWidget::setPlayerColor(const PlayerColor & player)
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{
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setPlayerChildren(this, player);
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}
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@ -354,16 +354,16 @@ void AdventureMapWidget::setPlayerChildren(CIntObject * widget, const PlayerColo
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button->setPlayerColor(player);
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if(resDataBar)
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resDataBar->colorize(player);
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resDataBar->setPlayerColor(player);
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if(icon)
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icon->setPlayer(player);
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icon->setPlayerColor(player);
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if(container)
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setPlayerChildren(container, player);
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if (texture)
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texture->playerColored(player);
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texture->setPlayerColor(player);
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}
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redraw();
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@ -378,7 +378,7 @@ CAdventureMapIcon::CAdventureMapIcon(const Point & position, const AnimationPath
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image = std::make_shared<CAnimImage>(animation, index);
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}
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void CAdventureMapIcon::setPlayer(const PlayerColor & player)
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void CAdventureMapIcon::setPlayerColor(const PlayerColor & player)
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{
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image->setFrame(index + player.getNum() * iconsPerPlayer);
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}
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@ -56,7 +56,6 @@ class AdventureMapWidget : public InterfaceObjectConfigurable
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std::shared_ptr<CIntObject> buildStatusBar(const JsonNode & input);
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std::shared_ptr<CIntObject> buildTexturePlayerColored(const JsonNode &);
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void setPlayerChildren(CIntObject * widget, const PlayerColor & player);
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void updateActiveStateChildden(CIntObject * widget);
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public:
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@ -68,7 +67,7 @@ public:
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std::shared_ptr<MapView> getMapView();
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std::shared_ptr<CInfoBar> getInfoBar();
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void setPlayer(const PlayerColor & player);
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void setPlayerColor(const PlayerColor & player);
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void onMapViewMoved(const Rect & visibleArea, int mapLevel);
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void updateActiveState();
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@ -98,5 +97,5 @@ class CAdventureMapIcon : public CIntObject
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public:
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CAdventureMapIcon(const Point & position, const AnimationPath & image, size_t index, size_t iconsPerPlayer);
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void setPlayer(const PlayerColor & player);
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void setPlayerColor(const PlayerColor & player);
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};
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@ -31,7 +31,7 @@ CResDataBar::CResDataBar(const ImagePath & imageName, const Point & position)
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>(imageName, 0, 0);
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background->colorize(LOCPLINT->playerID);
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background->setPlayerColor(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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@ -84,7 +84,7 @@ void CResDataBar::showAll(Canvas & to)
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to.drawText(pos.topLeft() + *datePosition, FONT_SMALL, Colors::WHITE, ETextAlignment::TOPLEFT, buildDateString());
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}
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void CResDataBar::colorize(PlayerColor player)
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void CResDataBar::setPlayerColor(PlayerColor player)
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{
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background->colorize(player);
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background->setPlayerColor(player);
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}
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@ -34,7 +34,7 @@ public:
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void setDatePosition(const Point & position);
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void setResourcePosition(const GameResID & resource, const Point & position);
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void colorize(PlayerColor player);
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void setPlayerColor(PlayerColor player);
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void showAll(Canvas & to) override;
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};
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@ -506,7 +506,7 @@ HeroInfoBasicPanel::HeroInfoBasicPanel(const InfoAboutHero & hero, Point * posit
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{
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background = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background->colorize(hero.owner);
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background->setPlayerColor(hero.owner);
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}
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initializeData(hero);
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@ -574,10 +574,10 @@ StackInfoBasicPanel::StackInfoBasicPanel(const CStack * stack, bool initializeBa
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background = std::make_shared<CPicture>(ImagePath::builtin("CCRPOP"));
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background->pos.y += 37;
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background->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background->colorize(stack->getOwner());
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background->setPlayerColor(stack->getOwner());
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background2 = std::make_shared<CPicture>(ImagePath::builtin("CHRPOP"));
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background2->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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background2->colorize(stack->getOwner());
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background2->setPlayerColor(stack->getOwner());
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}
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initializeData(stack);
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@ -681,7 +681,7 @@ HeroInfoWindow::HeroInfoWindow(const InfoAboutHero & hero, Point * position)
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if (position != nullptr)
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moveTo(*position);
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background->colorize(hero.owner); //maybe add this functionality to base class?
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background->setPlayerColor(hero.owner); //maybe add this functionality to base class?
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content = std::make_shared<HeroInfoBasicPanel>(hero, nullptr, false);
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}
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@ -692,7 +692,7 @@ BattleResultWindow::BattleResultWindow(const BattleResult & br, CPlayerInterface
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>(ImagePath::builtin("CPRESULT"));
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background->colorize(owner.playerID);
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background->setPlayerColor(owner.playerID);
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pos = center(background->pos);
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exit = std::make_shared<CButton>(Point(384, 505), AnimationPath::builtin("iok6432.def"), std::make_pair("", ""), [&](){ bExitf();}, EShortcut::GLOBAL_ACCEPT);
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@ -1037,7 +1037,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::
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if(unit)
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{
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boundUnitID = unit->unitId();
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background->colorize(unit->unitOwner());
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background->setPlayerColor(unit->unitOwner());
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icon->visible = true;
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// temporary code for mod compatibility:
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@ -1083,7 +1083,7 @@ void StackQueue::StackBox::setUnit(const battle::Unit * unit, size_t turn, std::
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else
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{
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boundUnitID = std::nullopt;
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background->colorize(PlayerColor::NEUTRAL);
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background->setPlayerColor(PlayerColor::NEUTRAL);
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icon->visible = false;
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icon->setFrame(0);
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amount->setText("");
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@ -79,7 +79,7 @@ GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
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pos.h = 420;
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filledBackground = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w, pos.h));
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filledBackground->playerColored(PlayerColor(1));
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filledBackground->setPlayerColor(PlayerColor(1));
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labelTitle = std::make_shared<CLabel>(
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pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.invite.header").toString()
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);
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@ -70,7 +70,7 @@ GlobalLobbyLoginWindow::GlobalLobbyLoginWindow()
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else
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toggleMode->setSelected(1);
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filledBackground->playerColored(PlayerColor(1));
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filledBackground->setPlayerColor(PlayerColor(1));
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inputUsername->setCallback([this](const std::string & text)
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{
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this->buttonLogin->block(text.empty());
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@ -188,7 +188,7 @@ GlobalLobbyRoomWindow::GlobalLobbyRoomWindow(GlobalLobbyWindow * window, const s
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modListTitle = std::make_shared<CLabel>( 182, 59, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.preview.mods").toString());
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buttonJoin->block(!errorMessage.empty());
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filledBackground->playerColored(PlayerColor(1));
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filledBackground->setPlayerColor(PlayerColor(1));
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center();
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}
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@ -78,7 +78,7 @@ GlobalLobbyServerSetup::GlobalLobbyServerSetup()
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buttonCreate = std::make_shared<CButton>(Point(10, 300), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this](){ onCreate(); }, EShortcut::GLOBAL_ACCEPT);
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buttonClose = std::make_shared<CButton>(Point(210, 300), AnimationPath::builtin("MuBcanc"), CButton::tooltip(), [this](){ onClose(); }, EShortcut::GLOBAL_CANCEL);
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filledBackground->playerColored(PlayerColor(1));
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filledBackground->setPlayerColor(PlayerColor(1));
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updateDescription();
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center();
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@ -333,7 +333,7 @@ std::shared_ptr<CPicture> InterfaceObjectConfigurable::buildPicture(const JsonNo
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auto pic = std::make_shared<CPicture>(image, position.x, position.y);
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if ( config["playerColored"].Bool() && LOCPLINT)
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pic->colorize(LOCPLINT->playerID);
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pic->setPlayerColor(LOCPLINT->playerID);
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return pic;
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}
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@ -571,7 +571,7 @@ std::shared_ptr<CFilledTexture> InterfaceObjectConfigurable::buildTexture(const
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if(playerColor.isValidPlayer())
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{
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auto result = std::make_shared<FilledTexturePlayerColored>(image, rect);
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result->playerColored(playerColor);
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result->setPlayerColor(playerColor);
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return result;
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}
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return std::make_shared<CFilledTexture>(image, rect);
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@ -401,7 +401,7 @@ PvPBox::PvPBox(const Rect & rect)
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setRedrawParent(true);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, rect.w, rect.h));
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backgroundTexture->playerColored(PlayerColor(1));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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backgroundBorder = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, rect.w, rect.h), ColorRGBA(0, 0, 0, 64), ColorRGBA(96, 96, 96, 255), 1);
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townSelector = std::make_shared<TownSelector>(Point(5, 3));
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@ -518,9 +518,8 @@ void OptionsTab::SelectionWindow::recreate(int sliderPos)
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int sliderWidth = ((amountLines > MAX_LINES) ? 16 : 0);
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pos = Rect(pos.x, pos.y, x + sliderWidth, y);
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backgroundTexture = std::make_shared<FilledTexturePlayerColored>(ImagePath::builtin("DiBoxBck"), Rect(0, 0, pos.w - sliderWidth, pos.h));
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backgroundTexture->playerColored(PlayerColor(1));
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backgroundTexture->setPlayerColor(PlayerColor(1));
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updateShadow();
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if(type == SelType::TOWN)
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@ -99,7 +99,7 @@ void ButtonBase::setImage(const AnimationPath & defName, bool playerColoredButto
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pos = image->pos;
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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image->setPlayerColor(LOCPLINT->playerID);
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}
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const JsonNode & ButtonBase::getCurrentConfig() const
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@ -134,7 +134,7 @@ void ButtonBase::setConfigurable(const JsonPath & jsonName, bool playerColoredBu
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pos = configurable->pos;
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if (playerColoredButton)
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image->playerColored(LOCPLINT->playerID);
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image->setPlayerColor(LOCPLINT->playerID);
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}
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void CButton::addHoverText(EButtonState state, const std::string & text)
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@ -364,7 +364,7 @@ CButton::CButton(Point position, const AnimationPath &defName, const std::pair<s
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void ButtonBase::setPlayerColor(PlayerColor player)
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{
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if (image && image->isPlayerColored())
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image->playerColored(player);
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image->setPlayerColor(player);
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}
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void CButton::showAll(Canvas & to)
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@ -106,7 +106,7 @@ void CPicture::scaleTo(Point size)
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pos.h = bg->height();
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}
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void CPicture::colorize(PlayerColor player)
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void CPicture::setPlayerColor(PlayerColor player)
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{
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bg->playerColored(player);
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}
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@ -145,7 +145,7 @@ FilledTexturePlayerColored::FilledTexturePlayerColored(const ImagePath & imageNa
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{
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}
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void FilledTexturePlayerColored::playerColored(PlayerColor player)
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void FilledTexturePlayerColored::setPlayerColor(PlayerColor player)
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{
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// Color transform to make color of brown DIBOX.PCX texture match color of specified player
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std::array<ColorFilter, PlayerColor::PLAYER_LIMIT_I> filters = {
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@ -301,7 +301,7 @@ void CAnimImage::setFrame(size_t Frame, size_t Group)
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logGlobal->error("Error: accessing unavailable frame %d:%d in CAnimation!", Group, Frame);
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}
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void CAnimImage::playerColored(PlayerColor currPlayer)
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void CAnimImage::setPlayerColor(PlayerColor currPlayer)
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{
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player = currPlayer;
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anim->getImage(frame, group)->playerColored(*player);
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@ -54,7 +54,7 @@ public:
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/// 0=transparent, 255=opaque
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void setAlpha(uint8_t value);
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void scaleTo(Point size);
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void colorize(PlayerColor player);
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void setPlayerColor(PlayerColor player);
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void show(Canvas & to) override;
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void showAll(Canvas & to) override;
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@ -79,7 +79,7 @@ class FilledTexturePlayerColored : public CFilledTexture
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public:
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FilledTexturePlayerColored(const ImagePath & imageName, Rect position);
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void playerColored(PlayerColor player);
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void setPlayerColor(PlayerColor player);
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};
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/// Class for displaying one image from animation
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@ -114,7 +114,7 @@ public:
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void setFrame(size_t Frame, size_t Group=0);
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/// makes image player-colored to specific player
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void playerColored(PlayerColor player);
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void setPlayerColor(PlayerColor player);
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/// returns true if image has player-colored effect applied
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bool isPlayerColored() const;
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@ -248,7 +248,7 @@ CMinorResDataBar::CMinorResDataBar()
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pos.y = 575;
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background = std::make_shared<CPicture>(ImagePath::builtin("KRESBAR.bmp"));
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background->colorize(LOCPLINT->playerID);
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background->setPlayerColor(LOCPLINT->playerID);
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pos.w = background->pos.w;
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pos.h = background->pos.h;
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@ -272,7 +272,7 @@ CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstanc
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: CWindowObject(RCLICK_POPUP, ImagePath::builtin("CRTOINFO"), Point(centerX, centerY))
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background->colorize(Town->tempOwner);
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background->setPlayerColor(Town->tempOwner);
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const CCreature * creature = Town->creatures.at(level).second.back().toCreature();
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@ -1245,7 +1245,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst
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builds = std::make_shared<CCastleBuildings>(town);
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panel = std::make_shared<CPicture>(ImagePath::builtin("TOWNSCRN"), 0, builds->pos.h);
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panel->colorize(LOCPLINT->playerID);
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panel->setPlayerColor(LOCPLINT->playerID);
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pos.w = panel->pos.w;
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pos.h = builds->pos.h + panel->pos.h;
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center();
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@ -692,7 +692,7 @@ CKingdHeroList::CKingdHeroList(size_t maxSize, const CreateHeroItemFunctor & onC
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"),16,0);
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title->colorize(LOCPLINT->playerID);
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title->setPlayerColor(LOCPLINT->playerID);
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heroLabel = std::make_shared<CLabel>(150, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[0]);
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skillsLabel = std::make_shared<CLabel>(500, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[1]);
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@ -736,7 +736,7 @@ CKingdTownList::CKingdTownList(size_t maxSize)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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title = std::make_shared<CPicture>(ImagePath::builtin("OVTITLE"), 16, 0);
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title->colorize(LOCPLINT->playerID);
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title->setPlayerColor(LOCPLINT->playerID);
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townLabel = std::make_shared<CLabel>(146, 10,FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[3]);
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garrHeroLabel = std::make_shared<CLabel>(375, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[4]);
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visitHeroLabel = std::make_shared<CLabel>(608, 10, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, CGI->generaltexth->overview[5]);
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@ -93,7 +93,7 @@ std::shared_ptr<CPicture> CWindowObject::createBg(const ImagePath & imageName, b
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auto image = std::make_shared<CPicture>(imageName);
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image->getSurface()->setBlitMode(EImageBlitMode::OPAQUE);
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if(playerColored)
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image->colorize(LOCPLINT->playerID);
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image->setPlayerColor(LOCPLINT->playerID);
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return image;
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}
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