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	* missing change
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		| @@ -100,6 +100,7 @@ namespace CSDL_Ext | ||||
| 	Uint32 SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte = false); | ||||
| 	SDL_Color SDL_GetPixelColor(SDL_Surface *surface, int x, int y); //returns color of pixel at given position | ||||
| 	void alphaTransform(SDL_Surface * src); //adds transparency and shadows (partial handling only; see examples of using for details) | ||||
| 	bool isTransparent(SDL_Surface * srf, int x, int y); //checks if surface is transparent at given position | ||||
|  | ||||
| 	void blitWithRotate1(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests | ||||
| 	void blitWithRotate2(const SDL_Surface *src, const SDL_Rect * srcRect, SDL_Surface * dst, const SDL_Rect * dstRect);//srcRect is not used, works with 8bpp sources and 24bpp dests | ||||
|   | ||||
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