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Renamed JsonNode::meta to more logical modScope. Member is now private
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@@ -420,6 +420,6 @@ TEST_F(CGameStateTest, updateEntity)
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JsonNode actual;
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EXPECT_CALL(services, updateEntity(Eq(Metatype::CREATURE), Eq(424242), _)).WillOnce(SaveArg<2>(&actual));
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gameState->updateEntity(Metatype::CREATURE, 424242, JsonUtils::stringNode("TEST"));
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gameState->updateEntity(Metatype::CREATURE, 424242, JsonNode("TEST"));
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EXPECT_EQ(actual.String(), "TEST");
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}
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