mirror of
https://github.com/vcmi/vcmi.git
synced 2025-01-12 02:28:11 +02:00
Improvements to rewardable objects popups
This commit is contained in:
parent
850d0ff8eb
commit
927ce4e60e
@ -351,10 +351,20 @@ void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p,
|
||||
}
|
||||
else
|
||||
{
|
||||
std::vector<Component> components;
|
||||
if(LOCPLINT->localState->getCurrentHero())
|
||||
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->localState->getCurrentHero()));
|
||||
components = obj->getPopupComponents(LOCPLINT->localState->getCurrentHero());
|
||||
else
|
||||
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
|
||||
components = obj->getPopupComponents(LOCPLINT->playerID);
|
||||
|
||||
std::vector<std::shared_ptr<CComponent>> guiComponents;
|
||||
for (auto & component : components)
|
||||
guiComponents.push_back(std::make_shared<CComponent>(component));
|
||||
|
||||
if(LOCPLINT->localState->getCurrentHero())
|
||||
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->localState->getCurrentHero()), guiComponents);
|
||||
else
|
||||
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID), guiComponents);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -271,6 +271,16 @@ std::string CGObjectInstance::getHoverText(const CGHeroInstance * hero) const
|
||||
return getHoverText(hero->tempOwner);
|
||||
}
|
||||
|
||||
std::vector<Component> CGObjectInstance::getPopupComponents(PlayerColor player) const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<Component> CGObjectInstance::getPopupComponents(const CGHeroInstance * hero) const
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void CGObjectInstance::onHeroVisit( const CGHeroInstance * h ) const
|
||||
{
|
||||
switch(ID)
|
||||
|
@ -112,6 +112,9 @@ public:
|
||||
/// Returns hero-specific hover name, including visited/not visited info. Default = player-specific name
|
||||
virtual std::string getHoverText(const CGHeroInstance * hero) const;
|
||||
|
||||
virtual std::vector<Component> getPopupComponents(PlayerColor player) const;
|
||||
virtual std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const;
|
||||
|
||||
/** OVERRIDES OF IObjectInterface **/
|
||||
|
||||
void initObj(CRandomGenerator & rand) override;
|
||||
|
@ -47,15 +47,22 @@ void CRewardableObject::selectRewardWthMessage(const CGHeroInstance * contextHer
|
||||
BlockingDialog sd(configuration.canRefuse, rewardIndices.size() > 1);
|
||||
sd.player = contextHero->tempOwner;
|
||||
sd.text = dialog;
|
||||
sd.components = loadComponents(contextHero, rewardIndices);
|
||||
cb->showBlockingDialog(&sd);
|
||||
}
|
||||
|
||||
std::vector<Component> CRewardableObject::loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const
|
||||
{
|
||||
std::vector<Component> result;
|
||||
|
||||
if (rewardIndices.size() > 1)
|
||||
for (auto index : rewardIndices)
|
||||
sd.components.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
|
||||
result.push_back(configuration.info.at(index).reward.getDisplayedComponent(contextHero));
|
||||
|
||||
if (rewardIndices.size() == 1)
|
||||
configuration.info.at(rewardIndices.front()).reward.loadComponents(sd.components, contextHero);
|
||||
configuration.info.at(rewardIndices.front()).reward.loadComponents(result, contextHero);
|
||||
|
||||
cb->showBlockingDialog(&sd);
|
||||
return result;
|
||||
}
|
||||
|
||||
void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
|
||||
@ -233,26 +240,68 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
|
||||
|
||||
std::string CRewardableObject::getHoverText(PlayerColor player) const
|
||||
{
|
||||
std::string result = getObjectName();
|
||||
|
||||
if (!configuration.description.empty())
|
||||
result += "\n" + configuration.description.toString();
|
||||
|
||||
if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
|
||||
{
|
||||
if (wasVisited(player))
|
||||
return getObjectName() + "\n" + configuration.visitedTooltip.toString() + "\n\n" + configuration.description.toString();
|
||||
result += "\n\n" + configuration.visitedTooltip.toString();
|
||||
else
|
||||
return getObjectName() + "\n" + configuration.notVisitedTooltip.toString() + "\n\n" + configuration.description.toString();
|
||||
result += "\n\n" + configuration.notVisitedTooltip.toString();
|
||||
}
|
||||
return getObjectName() + "\n\n" + configuration.description.toString();
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
|
||||
{
|
||||
std::string result = getObjectName();
|
||||
|
||||
if (!configuration.description.empty())
|
||||
result += "\n" + configuration.description.toString();
|
||||
|
||||
if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
|
||||
{
|
||||
if (wasVisited(hero))
|
||||
return getObjectName() + "\n" + configuration.visitedTooltip.toString() + "\n\n" + configuration.description.toString();
|
||||
result += "\n\n" + configuration.visitedTooltip.toString();
|
||||
else
|
||||
return getObjectName() + "\n" + configuration.notVisitedTooltip.toString() + "\n\n" + configuration.description.toString();
|
||||
result += "\n\n" + configuration.notVisitedTooltip.toString();
|
||||
}
|
||||
return getObjectName() + "\n\n" + configuration.description.toString();
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<Component> CRewardableObject::getPopupComponents(PlayerColor player) const
|
||||
{
|
||||
if (!wasScouted(player))
|
||||
return {};
|
||||
|
||||
auto rewardIndices = getAvailableRewards(nullptr, Rewardable::EEventType::EVENT_FIRST_VISIT);
|
||||
|
||||
if (rewardIndices.empty() && !configuration.info.empty())
|
||||
rewardIndices.push_back(0);
|
||||
|
||||
if (rewardIndices.empty())
|
||||
return {};
|
||||
|
||||
return loadComponents(nullptr, rewardIndices);
|
||||
}
|
||||
|
||||
std::vector<Component> CRewardableObject::getPopupComponents(const CGHeroInstance * hero) const
|
||||
{
|
||||
if (!wasScouted(hero->getOwner()))
|
||||
return {};
|
||||
|
||||
auto rewardIndices = getAvailableRewards(hero, Rewardable::EEventType::EVENT_FIRST_VISIT);
|
||||
|
||||
if (rewardIndices.empty() && !configuration.info.empty())
|
||||
rewardIndices.push_back(0);
|
||||
|
||||
if (rewardIndices.empty())
|
||||
return {};
|
||||
|
||||
return loadComponents(nullptr, rewardIndices);
|
||||
}
|
||||
|
||||
void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
|
||||
|
@ -37,6 +37,8 @@ protected:
|
||||
virtual void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const;
|
||||
virtual void selectRewardWthMessage(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices, const MetaString & dialog) const;
|
||||
|
||||
std::vector<Component> loadComponents(const CGHeroInstance * contextHero, const std::vector<ui32> & rewardIndices) const;
|
||||
|
||||
public:
|
||||
/// Visitability checks. Note that hero check includes check for hero owner (returns true if object was visited by player)
|
||||
bool wasVisited(PlayerColor player) const override;
|
||||
@ -66,6 +68,9 @@ public:
|
||||
std::string getHoverText(PlayerColor player) const override;
|
||||
std::string getHoverText(const CGHeroInstance * hero) const override;
|
||||
|
||||
std::vector<Component> getPopupComponents(PlayerColor player) const override;
|
||||
std::vector<Component> getPopupComponents(const CGHeroInstance * hero) const override;
|
||||
|
||||
template <typename Handler> void serialize(Handler &h, const int version)
|
||||
{
|
||||
h & static_cast<CArmedInstance&>(*this);
|
||||
|
@ -61,8 +61,7 @@ Component Rewardable::Reward::getDisplayedComponent(const CGHeroInstance * h) co
|
||||
return comps.front();
|
||||
}
|
||||
|
||||
void Rewardable::Reward::loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const
|
||||
void Rewardable::Reward::loadComponents(std::vector<Component> & comps, const CGHeroInstance * h) const
|
||||
{
|
||||
for (auto comp : extraComponents)
|
||||
comps.push_back(comp);
|
||||
@ -76,14 +75,13 @@ void Rewardable::Reward::loadComponents(std::vector<Component> & comps,
|
||||
}
|
||||
|
||||
if (heroExperience)
|
||||
{
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
|
||||
}
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h ? h->calculateXp(heroExperience) : heroExperience), 0);
|
||||
|
||||
if (heroLevel)
|
||||
comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
|
||||
|
||||
if (manaDiff || manaPercentage >= 0)
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
|
||||
comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, h ? (calculateManaPoints(h) - h->mana) : manaDiff, 0);
|
||||
|
||||
for (size_t i=0; i<primary.size(); i++)
|
||||
{
|
||||
|
@ -108,8 +108,8 @@ struct DLL_LINKAGE Reward final
|
||||
bool removeObject;
|
||||
|
||||
/// Generates list of components that describes reward for a specific hero
|
||||
void loadComponents(std::vector<Component> & comps,
|
||||
const CGHeroInstance * h) const;
|
||||
/// If hero is nullptr, then rewards will be generated without accounting for hero
|
||||
void loadComponents(std::vector<Component> & comps, const CGHeroInstance * h) const;
|
||||
|
||||
Component getDisplayedComponent(const CGHeroInstance * h) const;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user