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code review

This commit is contained in:
Laserlicht
2023-12-16 21:10:27 +01:00
committed by GitHub
parent 8d75c30dca
commit 9299eaed36
6 changed files with 19 additions and 27 deletions

View File

@@ -10,8 +10,6 @@
#include "StdInc.h"
#include "CMapInfo.h"
#include <vstd/DateUtils.h>
#include "../filesystem/ResourcePath.h"
#include "../StartInfo.h"
#include "../GameConstants.h"
@@ -23,6 +21,7 @@
#include "../filesystem/Filesystem.h"
#include "../serializer/CLoadFile.h"
#include "../CGeneralTextHandler.h"
#include "../TextOperations.h"
#include "../rmg/CMapGenOptions.h"
#include "../CCreatureHandler.h"
#include "../GameSettings.h"
@@ -66,7 +65,7 @@ void CMapInfo::saveInit(const ResourcePath & file)
fullFileURI = boost::filesystem::canonical(*CResourceHandler::get()->getResourceName(file)).string();
countPlayers();
std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
date = vstd::getFormattedDateTime(time, Languages::getLanguageOptions(settings["general"]["language"].String()).dateTimeFormat);
date = TextOperations::getFormattedDateTimeLocal(time);
// We absolutely not need this data for lobby and server will read it from save
// FIXME: actually we don't want them in CMapHeader!