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Unify checks for creature limiter
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@@ -101,29 +101,7 @@ const std::string & CQuest::missionState(int state)
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bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
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{
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std::vector<CStackBasicDescriptor>::const_iterator cre;
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TSlots::const_iterator it;
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ui32 count = 0;
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ui32 slotsCount = 0;
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bool hasExtraCreatures = false;
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for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre)
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{
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for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
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{
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if(it->second->getType() == cre->getType())
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{
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count += it->second->getCount();
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slotsCount++;
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}
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}
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if(static_cast<TQuantity>(count) < cre->getCount()) //not enough creatures of this kind
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return false;
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hasExtraCreatures |= static_cast<TQuantity>(count) > cre->getCount();
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}
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return hasExtraCreatures || slotsCount < army->Slots().size();
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return army->hasUnits(q->mission.creatures, true);
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}
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bool CQuest::checkQuest(const CGHeroInstance * h) const
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