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Actually, lava will only have 3 obstacle sets without mods
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@ -637,7 +637,7 @@
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},
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"templates" : ["AVLc10l0", "AVLc11l0", "AVLc12l0", "AVLc13l0", "AVLc14l0", "AVLct1l0", "AVLct2l0", "AVLct3l0", "AVLct4l0", "AVLct5l0", "AVLct6l0", "AVLct7l0", "AVLct8l0", "AVLct9l0", "AVLctrl0"]
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},
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"templateSet176":{
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"lavaDeadTree":{
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"biome":{
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"terrain" : "lava",
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"objectType" : "tree"
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@ -59,7 +59,7 @@ bool ObstacleProxy::prepareBiome(const ObstacleSetFilter & filter, CRandomGenera
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std::vector<std::shared_ptr<ObstacleSet>> obstacleSets;
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size_t selectedSets = 0;
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const size_t MINIMUM_SETS = 4; // Original Lava has only 4 types of sets
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const size_t MINIMUM_SETS = 3; // Original Lava has only 4 types of sets
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const size_t MAXIMUM_SETS = 9;
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const size_t MIN_SMALL_SETS = 3;
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const size_t MAX_SMALL_SETS = 5;
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