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Updated documentation

This commit is contained in:
Ivan Savenko
2024-10-25 18:47:19 +00:00
parent ee59bc4e71
commit 93096dc63c
2 changed files with 27 additions and 1 deletions

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@ -49,6 +49,7 @@ These are object types that are available for modding and have configurable prop
- `dwelling` - see [Dwelling](Map_Objects/Dwelling.md). Object that allows recruitments of units outside of towns
- `market` - see [Market](Map_Objects/Market.md). Trading resources, artifacts, creatures and such
- `boat` - see [Boat](Map_Objects/Boat.md). Object to move across different terrains, such as water
- `flaggable` - see [Flaggable](Map_Objects/Flaggable.md). Object that can be flagged by a player to provide [Bonus](Bonus_Format.md) or resources
- `hillFort` - TODO: documentation. See config files in vcmi installation for reference
- `shipyard` - TODO: documentation. See config files in vcmi installation for reference
- `terrain` - Defines terrain overlays such as magic grounds. TODO: documentation. See config files in vcmi installation for reference
@ -60,7 +61,6 @@ These are types that don't have configurable properties, however it is possible
- `generic` - Defines empty object type that provides no functionality. Note that unlike `static`, objects of this type are never used by RMG
- `borderGate`
- `borderGuard`
- `lighthouse`
- `magi`
- `mine`
- `obelisk`