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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
This commit is contained in:
AlexVinS 2016-11-18 14:27:20 +03:00
parent f8bf2c3746
commit 931656f24a
4 changed files with 13 additions and 9 deletions

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@ -56,8 +56,8 @@ AttackPossibility AttackPossibility::evaluate(const BattleAttackInfo &AttackInfo
//TODO other damage related to attack (eg. fire shield and other abilities)
//Limit damages by total stack health
vstd::amin(ap.damageDealt, enemy->count * enemy->MaxHealth() - (enemy->MaxHealth() - enemy->firstHPleft));
vstd::amin(ap.damageReceived, attacker->count * attacker->MaxHealth() - (attacker->MaxHealth() - attacker->firstHPleft));
vstd::amin(ap.damageDealt, enemy->totalHealth());
vstd::amin(ap.damageReceived, attacker->totalHealth());
return ap;
}

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@ -1012,7 +1012,7 @@ const CGHeroInstance * CStack::getMyHero() const
ui32 CStack::totalHealth() const
{
return (MaxHealth() * (count-1)) + firstHPleft;
return ((count > 0) ? MaxHealth() * (count-1) : 0) + firstHPleft;//do not hide possible invalid firstHPleft for dead stack
}
std::string CStack::nodeName() const
@ -1032,10 +1032,8 @@ std::string CStack::nodeName() const
std::pair<int,int> CStack::countKilledByAttack(int damageReceived) const
{
int killedCount = 0;
int newRemainingHP = 0;
killedCount = damageReceived / MaxHealth();
int killedCount = damageReceived / MaxHealth();
unsigned damageFirst = damageReceived % MaxHealth();
if (damageReceived && vstd::contains(state, EBattleStackState::CLONED)) // block ability should not kill clone (0 damage)
@ -1055,6 +1053,9 @@ std::pair<int,int> CStack::countKilledByAttack(int damageReceived) const
}
}
if(killedCount == count)
newRemainingHP = 0;
return std::make_pair(killedCount, newRemainingHP);
}

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@ -1610,9 +1610,12 @@ DLL_LINKAGE void StacksHealedOrResurrected::applyGs(CGameState *gs)
bool resurrected = !changedStack->alive(); //indicates if stack is resurrected or just healed
if(resurrected)
{
if(changedStack->count > 0 || changedStack->firstHPleft > 0)
logGlobal->warn("Dead stack %s with positive total HP", changedStack->nodeName(), changedStack->totalHealth());
changedStack->state.insert(EBattleStackState::ALIVE);
}
//int missingHPfirst = changedStack->MaxHealth() - changedStack->firstHPleft;
int res = std::min(elem.healedHP / changedStack->MaxHealth() , changedStack->baseAmount - changedStack->count);
changedStack->count += res;
if(elem.lowLevelResurrection)

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@ -394,9 +394,9 @@ ESpellCastProblem::ESpellCastProblem HypnotizeMechanics::isImmuneByStack(const I
if(nullptr != caster)
{
//TODO: what with other creatures casting hypnotize, Faerie Dragons style?
ui64 subjectHealth = (obj->count - 1) * obj->MaxHealth() + obj->firstHPleft;
ui32 subjectHealth = obj->totalHealth();
//apply 'damage' bonus for hypnotize, including hero specialty
ui64 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
ui32 maxHealth = caster->getSpellBonus(owner, owner->calculateRawEffectValue(caster->getEffectLevel(owner), caster->getEffectPower(owner)), obj);
if (subjectHealth > maxHealth)
return ESpellCastProblem::STACK_IMMUNE_TO_SPELL;
}