mirror of
https://github.com/vcmi/vcmi.git
synced 2025-11-29 23:07:48 +02:00
Finalized split of AdventureMapClasses
This commit is contained in:
@@ -47,317 +47,6 @@
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#include <SDL_keyboard.h>
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#include <SDL_events.h>
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CList::CListItem::CListItem(CList * Parent)
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: CIntObject(LCLICK | RCLICK | HOVER),
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parent(Parent),
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selection()
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{
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defActions = 255-DISPOSE;
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}
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CList::CListItem::~CListItem()
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{
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}
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void CList::CListItem::clickRight(tribool down, bool previousState)
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{
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if (down == true)
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showTooltip();
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}
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void CList::CListItem::clickLeft(tribool down, bool previousState)
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{
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if(down == true)
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{
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//second click on already selected item
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if(parent->selected == this->shared_from_this())
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{
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open();
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}
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else
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{
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//first click - switch selection
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parent->select(this->shared_from_this());
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}
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}
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}
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void CList::CListItem::hover(bool on)
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{
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if (on)
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GH.statusbar->write(getHoverText());
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else
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GH.statusbar->clear();
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}
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void CList::CListItem::onSelect(bool on)
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{
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OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
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selection.reset();
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if(on)
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selection = genSelection();
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select(on);
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GH.totalRedraw();
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}
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CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, size_t listAmount, int helpUp, int helpDown, CListBox::CreateFunc create)
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: CIntObject(0, position),
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size(Size),
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selected(nullptr)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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scrollUp = std::make_shared<CButton>(Point(0, 0), btnUp, CGI->generaltexth->zelp[helpUp]);
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scrollDown = std::make_shared<CButton>(Point(0, scrollUp->pos.h + 32*(int)size), btnDown, CGI->generaltexth->zelp[helpDown]);
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listBox = std::make_shared<CListBox>(create, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount);
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//assign callback only after list was created
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scrollUp->addCallback(std::bind(&CListBox::moveToPrev, listBox));
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scrollDown->addCallback(std::bind(&CListBox::moveToNext, listBox));
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scrollUp->addCallback(std::bind(&CList::update, this));
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scrollDown->addCallback(std::bind(&CList::update, this));
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update();
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}
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void CList::update()
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{
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bool onTop = listBox->getPos() == 0;
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bool onBottom = listBox->getPos() + size >= listBox->size();
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scrollUp->block(onTop);
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scrollDown->block(onBottom);
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}
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void CList::select(std::shared_ptr<CListItem> which)
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{
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if(selected == which)
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return;
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if(selected)
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selected->onSelect(false);
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selected = which;
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if(which)
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{
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which->onSelect(true);
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onSelect();
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}
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}
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int CList::getSelectedIndex()
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{
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return static_cast<int>(listBox->getIndexOf(selected));
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}
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void CList::selectIndex(int which)
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{
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if(which < 0)
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{
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if(selected)
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select(nullptr);
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}
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else
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{
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listBox->scrollTo(which);
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update();
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select(std::dynamic_pointer_cast<CListItem>(listBox->getItem(which)));
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}
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}
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void CList::selectNext()
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{
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int index = getSelectedIndex() + 1;
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if(index >= listBox->size())
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index = 0;
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selectIndex(index);
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}
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void CList::selectPrev()
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{
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int index = getSelectedIndex();
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if(index <= 0)
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selectIndex(0);
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else
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selectIndex(index-1);
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}
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CHeroList::CEmptyHeroItem::CEmptyHeroItem()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CPicture>("HPSXXX", movement->pos.w + 1, 0);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1 );
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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}
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CHeroList::CHeroItem::CHeroItem(CHeroList *parent, const CGHeroInstance * Hero)
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: CListItem(parent),
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hero(Hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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movement = std::make_shared<CAnimImage>("IMOBIL", 0, 0, 0, 1);
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portrait = std::make_shared<CAnimImage>("PortraitsSmall", hero->portrait, 0, movement->pos.w + 1);
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mana = std::make_shared<CAnimImage>("IMANA", 0, 0, movement->pos.w + portrait->pos.w + 2, 1);
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pos.w = mana->pos.w + mana->pos.x - pos.x;
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pos.h = std::max(std::max<int>(movement->pos.h + 1, mana->pos.h + 1), portrait->pos.h);
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update();
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}
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void CHeroList::CHeroItem::update()
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{
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movement->setFrame(std::min<size_t>(movement->size()-1, hero->movement / 100));
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mana->setFrame(std::min<size_t>(mana->size()-1, hero->mana / 5));
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redraw();
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}
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std::shared_ptr<CIntObject> CHeroList::CHeroItem::genSelection()
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{
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return std::make_shared<CPicture>("HPSYYY", movement->pos.w + 1, 0);
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}
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void CHeroList::CHeroItem::select(bool on)
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{
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if(on && adventureInt->selection != hero)
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adventureInt->select(hero);
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}
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void CHeroList::CHeroItem::open()
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{
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LOCPLINT->openHeroWindow(hero);
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}
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void CHeroList::CHeroItem::showTooltip()
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{
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CRClickPopup::createAndPush(hero, GH.getCursorPosition());
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}
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std::string CHeroList::CHeroItem::getHoverText()
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{
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return boost::str(boost::format(CGI->generaltexth->allTexts[15]) % hero->getNameTranslated() % hero->type->heroClass->getNameTranslated());
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}
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std::shared_ptr<CIntObject> CHeroList::createHeroItem(size_t index)
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{
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if (LOCPLINT->wanderingHeroes.size() > index)
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return std::make_shared<CHeroItem>(this, LOCPLINT->wanderingHeroes[index]);
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return std::make_shared<CEmptyHeroItem>();
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}
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CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1))
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{
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}
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void CHeroList::select(const CGHeroInstance * hero)
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{
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selectIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
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}
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void CHeroList::update(const CGHeroInstance * hero)
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{
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//this hero is already present, update its status
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for(auto & elem : listBox->getItems())
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{
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auto item = std::dynamic_pointer_cast<CHeroItem>(elem);
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if(item && item->hero == hero && vstd::contains(LOCPLINT->wanderingHeroes, hero))
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{
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item->update();
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return;
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}
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}
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->wanderingHeroes.size());
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if (adventureInt->selection)
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{
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auto selectedHero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection);
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if (selectedHero)
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select(selectedHero);
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}
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CList::update();
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}
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std::shared_ptr<CIntObject> CTownList::createTownItem(size_t index)
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{
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if (LOCPLINT->towns.size() > index)
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return std::make_shared<CTownItem>(this, LOCPLINT->towns[index]);
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return std::make_shared<CAnimImage>("ITPA", 0);
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}
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CTownList::CTownItem::CTownItem(CTownList *parent, const CGTownInstance *Town):
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CListItem(parent),
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town(Town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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picture = std::make_shared<CAnimImage>("ITPA", 0);
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pos = picture->pos;
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update();
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}
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std::shared_ptr<CIntObject> CTownList::CTownItem::genSelection()
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{
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return std::make_shared<CAnimImage>("ITPA", 1);
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}
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void CTownList::CTownItem::update()
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{
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size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
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picture->setFrame(iconIndex + 2);
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redraw();
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}
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void CTownList::CTownItem::select(bool on)
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{
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if (on && adventureInt->selection != town)
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adventureInt->select(town);
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}
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void CTownList::CTownItem::open()
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{
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LOCPLINT->openTownWindow(town);
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}
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void CTownList::CTownItem::showTooltip()
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{
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CRClickPopup::createAndPush(town, GH.getCursorPosition());
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}
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std::string CTownList::CTownItem::getHoverText()
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{
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return town->getObjectName();
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}
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CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown):
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CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(), 306, 307, std::bind(&CTownList::createTownItem, this, _1))
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{
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}
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void CTownList::select(const CGTownInstance * town)
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{
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selectIndex(vstd::find_pos(LOCPLINT->towns, town));
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}
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void CTownList::update(const CGTownInstance *)
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{
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//simplest solution for now: reset list and restore selection
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listBox->resize(LOCPLINT->towns.size());
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if (adventureInt->selection)
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{
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auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection);
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if (town)
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select(town);
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}
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CList::update();
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}
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const SDL_Color & CMinimapInstance::getTileColor(const int3 & pos)
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{
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const TerrainTile * tile = LOCPLINT->cb->getTile(pos, false);
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@@ -646,606 +335,3 @@ void CMinimap::showTile(const int3 &pos)
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minimap->refreshTile(pos);
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}
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CInfoBar::CVisibleInfo::CVisibleInfo()
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: CIntObject(0, Point(8, 12))
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{
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}
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void CInfoBar::CVisibleInfo::show(SDL_Surface * to)
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{
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CIntObject::show(to);
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for(auto object : forceRefresh)
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object->showAll(to);
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}
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CInfoBar::EmptyVisibleInfo::EmptyVisibleInfo()
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{
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}
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CInfoBar::VisibleHeroInfo::VisibleHeroInfo(const CGHeroInstance * hero)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATHR");
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heroTooltip = std::make_shared<CHeroTooltip>(Point(0,0), hero);
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}
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CInfoBar::VisibleTownInfo::VisibleTownInfo(const CGTownInstance * town)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATCS");
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townTooltip = std::make_shared<CTownTooltip>(Point(0,0), town);
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}
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CInfoBar::VisibleDateInfo::VisibleDateInfo()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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animation = std::make_shared<CShowableAnim>(1, 0, getNewDayName(), CShowableAnim::PLAY_ONCE, 180);// H3 uses around 175-180 ms per frame
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std::string labelText;
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if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) == 1 && LOCPLINT->cb->getDate(Date::DAY) != 1) // monday of any week but first - show new week info
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labelText = CGI->generaltexth->allTexts[63] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::WEEK));
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else
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labelText = CGI->generaltexth->allTexts[64] + " " + boost::lexical_cast<std::string>(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK));
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label = std::make_shared<CLabel>(95, 31, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE, labelText);
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forceRefresh.push_back(label);
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}
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std::string CInfoBar::VisibleDateInfo::getNewDayName()
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{
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if(LOCPLINT->cb->getDate(Date::DAY) == 1)
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return "NEWDAY";
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if(LOCPLINT->cb->getDate(Date::DAY) != 1)
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return "NEWDAY";
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switch(LOCPLINT->cb->getDate(Date::WEEK))
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{
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case 1:
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return "NEWWEEK1";
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case 2:
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return "NEWWEEK2";
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case 3:
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return "NEWWEEK3";
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case 4:
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return "NEWWEEK4";
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default:
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return "";
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}
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}
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CInfoBar::VisibleEnemyTurnInfo::VisibleEnemyTurnInfo(PlayerColor player)
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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background = std::make_shared<CPicture>("ADSTATNX");
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banner = std::make_shared<CAnimImage>("CREST58", player.getNum(), 0, 20, 51);
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sand = std::make_shared<CShowableAnim>(99, 51, "HOURSAND", 0, 100); // H3 uses around 100 ms per frame
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glass = std::make_shared<CShowableAnim>(99, 51, "HOURGLAS", CShowableAnim::PLAY_ONCE, 1000); // H3 scales this nicely for AI turn duration, don't have anything like that in vcmi
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}
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CInfoBar::VisibleGameStatusInfo::VisibleGameStatusInfo()
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{
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OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
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//get amount of halls of each level
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std::vector<int> halls(4, 0);
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for(auto town : LOCPLINT->towns)
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{
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int hallLevel = town->hallLevel();
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//negative value means no village hall, unlikely but possible
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if(hallLevel >= 0)
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halls.at(hallLevel)++;
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}
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std::vector<PlayerColor> allies, enemies;
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//generate list of allies and enemies
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for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
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{
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if(LOCPLINT->cb->getPlayerStatus(PlayerColor(i), false) == EPlayerStatus::INGAME)
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{
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if(LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, PlayerColor(i)) != PlayerRelations::ENEMIES)
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allies.push_back(PlayerColor(i));
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else
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enemies.push_back(PlayerColor(i));
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}
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}
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//generate widgets
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background = std::make_shared<CPicture>("ADSTATIN");
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allyLabel = std::make_shared<CLabel>(10, 106, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[390] + ":");
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enemyLabel = std::make_shared<CLabel>(10, 136, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[391] + ":");
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int posx = allyLabel->pos.w + allyLabel->pos.x - pos.x + 4;
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for(PlayerColor & player : allies)
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{
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auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 102);
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||||
posx += image->pos.w;
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flags.push_back(image);
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}
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posx = enemyLabel->pos.w + enemyLabel->pos.x - pos.x + 4;
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for(PlayerColor & player : enemies)
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{
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auto image = std::make_shared<CAnimImage>("ITGFLAGS", player.getNum(), 0, posx, 132);
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||||
posx += image->pos.w;
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||||
flags.push_back(image);
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||||
}
|
||||
|
||||
for(size_t i=0; i<halls.size(); i++)
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{
|
||||
hallIcons.push_back(std::make_shared<CAnimImage>("itmtl", i, 0, 6 + 42 * (int)i , 11));
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||||
if(halls[i])
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hallLabels.push_back(std::make_shared<CLabel>( 26 + 42 * (int)i, 64, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, boost::lexical_cast<std::string>(halls[i])));
|
||||
}
|
||||
}
|
||||
|
||||
CInfoBar::VisibleComponentInfo::VisibleComponentInfo(const Component & compToDisplay, std::string message)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
|
||||
background = std::make_shared<CPicture>("ADSTATOT", 1, 0);
|
||||
|
||||
comp = std::make_shared<CComponent>(compToDisplay);
|
||||
comp->moveTo(Point(pos.x+47, pos.y+50));
|
||||
|
||||
text = std::make_shared<CTextBox>(message, Rect(10, 4, 160, 50), 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
|
||||
}
|
||||
|
||||
void CInfoBar::playNewDaySound()
|
||||
{
|
||||
if(LOCPLINT->cb->getDate(Date::DAY_OF_WEEK) != 1) // not first day of the week
|
||||
CCS->soundh->playSound(soundBase::newDay);
|
||||
else if(LOCPLINT->cb->getDate(Date::WEEK) != 1) // not first week in month
|
||||
CCS->soundh->playSound(soundBase::newWeek);
|
||||
else if(LOCPLINT->cb->getDate(Date::MONTH) != 1) // not first month
|
||||
CCS->soundh->playSound(soundBase::newMonth);
|
||||
else
|
||||
CCS->soundh->playSound(soundBase::newDay);
|
||||
}
|
||||
|
||||
void CInfoBar::reset()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
state = EMPTY;
|
||||
visibleInfo = std::make_shared<EmptyVisibleInfo>();
|
||||
}
|
||||
|
||||
void CInfoBar::showSelection()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
if(adventureInt->selection)
|
||||
{
|
||||
if(auto hero = dynamic_cast<const CGHeroInstance *>(adventureInt->selection))
|
||||
{
|
||||
showHeroSelection(hero);
|
||||
return;
|
||||
}
|
||||
else if(auto town = dynamic_cast<const CGTownInstance *>(adventureInt->selection))
|
||||
{
|
||||
showTownSelection(town);
|
||||
return;
|
||||
}
|
||||
}
|
||||
showGameStatus();//FIXME: may be incorrect but shouldn't happen in general
|
||||
}
|
||||
|
||||
void CInfoBar::tick()
|
||||
{
|
||||
removeUsedEvents(TIME);
|
||||
if(GH.topInt() == adventureInt)
|
||||
showSelection();
|
||||
}
|
||||
|
||||
void CInfoBar::clickLeft(tribool down, bool previousState)
|
||||
{
|
||||
if(down)
|
||||
{
|
||||
if(state == HERO || state == TOWN)
|
||||
showGameStatus();
|
||||
else if(state == GAME)
|
||||
showDate();
|
||||
else
|
||||
showSelection();
|
||||
}
|
||||
}
|
||||
|
||||
void CInfoBar::clickRight(tribool down, bool previousState)
|
||||
{
|
||||
adventureInt->handleRightClick(CGI->generaltexth->allTexts[109], down);
|
||||
}
|
||||
|
||||
void CInfoBar::hover(bool on)
|
||||
{
|
||||
if(on)
|
||||
GH.statusbar->write(CGI->generaltexth->zelp[292].first);
|
||||
else
|
||||
GH.statusbar->clear();
|
||||
}
|
||||
|
||||
CInfoBar::CInfoBar(const Rect & position)
|
||||
: CIntObject(LCLICK | RCLICK | HOVER, position.topLeft()),
|
||||
state(EMPTY)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
pos.w = position.w;
|
||||
pos.h = position.h;
|
||||
reset();
|
||||
}
|
||||
|
||||
void CInfoBar::showDate()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
playNewDaySound();
|
||||
state = DATE;
|
||||
visibleInfo = std::make_shared<VisibleDateInfo>();
|
||||
setTimer(3000); // confirmed to match H3
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CInfoBar::showComponent(const Component & comp, std::string message)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
state = COMPONENT;
|
||||
visibleInfo = std::make_shared<VisibleComponentInfo>(comp, message);
|
||||
setTimer(3000);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CInfoBar::startEnemyTurn(PlayerColor color)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
state = AITURN;
|
||||
visibleInfo = std::make_shared<VisibleEnemyTurnInfo>(color);
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CInfoBar::showHeroSelection(const CGHeroInstance * hero)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
if(!hero)
|
||||
{
|
||||
reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
state = HERO;
|
||||
visibleInfo = std::make_shared<VisibleHeroInfo>(hero);
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CInfoBar::showTownSelection(const CGTownInstance * town)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
if(!town)
|
||||
{
|
||||
reset();
|
||||
}
|
||||
else
|
||||
{
|
||||
state = TOWN;
|
||||
visibleInfo = std::make_shared<VisibleTownInfo>(town);
|
||||
}
|
||||
redraw();
|
||||
}
|
||||
|
||||
void CInfoBar::showGameStatus()
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
state = GAME;
|
||||
visibleInfo = std::make_shared<VisibleGameStatusInfo>();
|
||||
setTimer(3000);
|
||||
redraw();
|
||||
}
|
||||
|
||||
CInGameConsole::CInGameConsole()
|
||||
: CIntObject(KEYBOARD | TEXTINPUT),
|
||||
prevEntDisp(-1),
|
||||
defaultTimeout(10000),
|
||||
maxDisplayedTexts(10)
|
||||
{
|
||||
}
|
||||
|
||||
void CInGameConsole::show(SDL_Surface * to)
|
||||
{
|
||||
int number = 0;
|
||||
|
||||
std::vector<std::list< std::pair< std::string, uint32_t > >::iterator> toDel;
|
||||
|
||||
boost::unique_lock<boost::mutex> lock(texts_mx);
|
||||
for(auto it = texts.begin(); it != texts.end(); ++it, ++number)
|
||||
{
|
||||
Point leftBottomCorner(0, pos.h);
|
||||
|
||||
graphics->fonts[FONT_MEDIUM]->renderTextLeft(to, it->first, Colors::GREEN,
|
||||
Point(leftBottomCorner.x + 50, leftBottomCorner.y - (int)texts.size() * 20 - 80 + number*20));
|
||||
|
||||
if((int)(SDL_GetTicks() - it->second) > defaultTimeout)
|
||||
{
|
||||
toDel.push_back(it);
|
||||
}
|
||||
}
|
||||
|
||||
for(auto & elem : toDel)
|
||||
{
|
||||
texts.erase(elem);
|
||||
}
|
||||
}
|
||||
|
||||
void CInGameConsole::print(const std::string &txt)
|
||||
{
|
||||
boost::unique_lock<boost::mutex> lock(texts_mx);
|
||||
int lineLen = conf.go()->ac.outputLineLength;
|
||||
|
||||
if(txt.size() < lineLen)
|
||||
{
|
||||
texts.push_back(std::make_pair(txt, SDL_GetTicks()));
|
||||
if(texts.size() > maxDisplayedTexts)
|
||||
{
|
||||
texts.pop_front();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(lineLen);
|
||||
for(int g=0; g<txt.size() / lineLen + 1; ++g)
|
||||
{
|
||||
std::string part = txt.substr(g * lineLen, lineLen);
|
||||
if(part.size() == 0)
|
||||
break;
|
||||
|
||||
texts.push_back(std::make_pair(part, SDL_GetTicks()));
|
||||
if(texts.size() > maxDisplayedTexts)
|
||||
{
|
||||
texts.pop_front();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
|
||||
{
|
||||
if(key.type != SDL_KEYDOWN) return;
|
||||
|
||||
if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
|
||||
|
||||
switch(key.keysym.sym)
|
||||
{
|
||||
case SDLK_TAB:
|
||||
case SDLK_ESCAPE:
|
||||
{
|
||||
if(captureAllKeys)
|
||||
{
|
||||
endEnteringText(false);
|
||||
}
|
||||
else if(SDLK_TAB == key.keysym.sym)
|
||||
{
|
||||
startEnteringText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_RETURN: //enter key
|
||||
{
|
||||
if(!enteredText.empty() && captureAllKeys)
|
||||
{
|
||||
bool anyTextExceptCaret = enteredText.size() > 1;
|
||||
endEnteringText(anyTextExceptCaret);
|
||||
|
||||
if(anyTextExceptCaret)
|
||||
{
|
||||
CCS->soundh->playSound("CHAT");
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_BACKSPACE:
|
||||
{
|
||||
if(enteredText.size() > 1)
|
||||
{
|
||||
Unicode::trimRight(enteredText,2);
|
||||
enteredText += '_';
|
||||
refreshEnteredText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_UP: //up arrow
|
||||
{
|
||||
if(previouslyEntered.size() == 0)
|
||||
break;
|
||||
|
||||
if(prevEntDisp == -1)
|
||||
{
|
||||
prevEntDisp = static_cast<int>(previouslyEntered.size() - 1);
|
||||
enteredText = previouslyEntered[prevEntDisp] + "_";
|
||||
refreshEnteredText();
|
||||
}
|
||||
else if( prevEntDisp > 0)
|
||||
{
|
||||
--prevEntDisp;
|
||||
enteredText = previouslyEntered[prevEntDisp] + "_";
|
||||
refreshEnteredText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDLK_DOWN: //down arrow
|
||||
{
|
||||
if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
|
||||
{
|
||||
++prevEntDisp;
|
||||
enteredText = previouslyEntered[prevEntDisp] + "_";
|
||||
refreshEnteredText();
|
||||
}
|
||||
else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
|
||||
{
|
||||
prevEntDisp = -1;
|
||||
enteredText = "_";
|
||||
refreshEnteredText();
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CInGameConsole::textInputed(const SDL_TextInputEvent & event)
|
||||
{
|
||||
if(!captureAllKeys || enteredText.size() == 0)
|
||||
return;
|
||||
enteredText.resize(enteredText.size()-1);
|
||||
|
||||
enteredText += event.text;
|
||||
enteredText += "_";
|
||||
|
||||
refreshEnteredText();
|
||||
}
|
||||
|
||||
void CInGameConsole::textEdited(const SDL_TextEditingEvent & event)
|
||||
{
|
||||
//do nothing here
|
||||
}
|
||||
|
||||
void CInGameConsole::startEnteringText()
|
||||
{
|
||||
if (!active)
|
||||
return;
|
||||
|
||||
if (captureAllKeys)
|
||||
return;
|
||||
|
||||
assert(GH.statusbar);
|
||||
assert(currentStatusBar.expired());//effectively, nullptr check
|
||||
|
||||
currentStatusBar = GH.statusbar;
|
||||
|
||||
captureAllKeys = true;
|
||||
enteredText = "_";
|
||||
|
||||
GH.statusbar->setEnteringMode(true);
|
||||
GH.statusbar->setEnteredText(enteredText);
|
||||
}
|
||||
|
||||
void CInGameConsole::endEnteringText(bool processEnteredText)
|
||||
{
|
||||
captureAllKeys = false;
|
||||
prevEntDisp = -1;
|
||||
if(processEnteredText)
|
||||
{
|
||||
std::string txt = enteredText.substr(0, enteredText.size()-1);
|
||||
previouslyEntered.push_back(txt);
|
||||
|
||||
if(txt.at(0) == '/')
|
||||
{
|
||||
//some commands like gosolo don't work when executed from GUI thread
|
||||
auto threadFunction = [=]()
|
||||
{
|
||||
ClientCommandManager commandController;
|
||||
commandController.processCommand(txt.substr(1), true);
|
||||
};
|
||||
|
||||
boost::thread clientCommandThread(threadFunction);
|
||||
clientCommandThread.detach();
|
||||
}
|
||||
else
|
||||
LOCPLINT->cb->sendMessage(txt, LOCPLINT->getSelection());
|
||||
}
|
||||
enteredText.clear();
|
||||
|
||||
auto statusbar = currentStatusBar.lock();
|
||||
assert(statusbar);
|
||||
|
||||
if (statusbar)
|
||||
statusbar->setEnteringMode(false);
|
||||
|
||||
currentStatusBar.reset();
|
||||
}
|
||||
|
||||
void CInGameConsole::refreshEnteredText()
|
||||
{
|
||||
auto statusbar = currentStatusBar.lock();
|
||||
assert(statusbar);
|
||||
|
||||
if (statusbar)
|
||||
statusbar->setEnteredText(enteredText);
|
||||
}
|
||||
|
||||
CAdvMapPanel::CAdvMapPanel(std::shared_ptr<IImage> bg, Point position)
|
||||
: CIntObject()
|
||||
, background(bg)
|
||||
{
|
||||
defActions = 255;
|
||||
recActions = 255;
|
||||
pos.x += position.x;
|
||||
pos.y += position.y;
|
||||
if (bg)
|
||||
{
|
||||
pos.w = bg->width();
|
||||
pos.h = bg->height();
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapPanel::addChildColorableButton(std::shared_ptr<CButton> button)
|
||||
{
|
||||
colorableButtons.push_back(button);
|
||||
addChildToPanel(button, ACTIVATE | DEACTIVATE);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::setPlayerColor(const PlayerColor & clr)
|
||||
{
|
||||
for(auto & button : colorableButtons)
|
||||
{
|
||||
button->setPlayerColor(clr);
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapPanel::showAll(SDL_Surface * to)
|
||||
{
|
||||
if(background)
|
||||
background->draw(to, pos.x, pos.y);
|
||||
|
||||
CIntObject::showAll(to);
|
||||
}
|
||||
|
||||
void CAdvMapPanel::addChildToPanel(std::shared_ptr<CIntObject> obj, ui8 actions)
|
||||
{
|
||||
otherObjects.push_back(obj);
|
||||
obj->recActions |= actions | SHOWALL;
|
||||
obj->recActions &= ~DISPOSE;
|
||||
addChild(obj.get(), false);
|
||||
}
|
||||
|
||||
CAdvMapWorldViewPanel::CAdvMapWorldViewPanel(std::shared_ptr<CAnimation> _icons, std::shared_ptr<IImage> bg, Point position, int spaceBottom, const PlayerColor &color)
|
||||
: CAdvMapPanel(bg, position), icons(_icons)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
||||
int fillerHeight = bg ? spaceBottom - pos.y - pos.h : 0;
|
||||
|
||||
if(fillerHeight > 0)
|
||||
{
|
||||
backgroundFiller = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, pos.h, pos.w, fillerHeight));
|
||||
}
|
||||
}
|
||||
|
||||
CAdvMapWorldViewPanel::~CAdvMapWorldViewPanel() = default;
|
||||
|
||||
void CAdvMapWorldViewPanel::recolorIcons(const PlayerColor & color, int indexOffset)
|
||||
{
|
||||
assert(iconsData.size() == currentIcons.size());
|
||||
|
||||
for(size_t idx = 0; idx < iconsData.size(); idx++)
|
||||
{
|
||||
const auto & data = iconsData.at(idx);
|
||||
currentIcons[idx]->setFrame(data.first + indexOffset);
|
||||
}
|
||||
}
|
||||
|
||||
void CAdvMapWorldViewPanel::addChildIcon(std::pair<int, Point> data, int indexOffset)
|
||||
{
|
||||
OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
|
||||
iconsData.push_back(data);
|
||||
currentIcons.push_back(std::make_shared<CAnimImage>(icons, data.first + indexOffset, 0, data.second.x, data.second.y));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user