mirror of
https://github.com/vcmi/vcmi.git
synced 2025-08-15 20:03:15 +02:00
Rename outer caster
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@@ -134,9 +134,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/spells/BattleSpellMechanics.cpp
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${MAIN_LIB_DIR}/spells/BattleSpellMechanics.cpp
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${MAIN_LIB_DIR}/spells/BonusCaster.cpp
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${MAIN_LIB_DIR}/spells/BonusCaster.cpp
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${MAIN_LIB_DIR}/spells/CSpellHandler.cpp
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${MAIN_LIB_DIR}/spells/CSpellHandler.cpp
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${MAIN_LIB_DIR}/spells/ExternalCaster.cpp
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${MAIN_LIB_DIR}/spells/ISpellMechanics.cpp
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${MAIN_LIB_DIR}/spells/ISpellMechanics.cpp
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${MAIN_LIB_DIR}/spells/ObstacleCasterProxy.cpp
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${MAIN_LIB_DIR}/spells/ObstacleCasterProxy.cpp
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${MAIN_LIB_DIR}/spells/OuterCaster.cpp
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${MAIN_LIB_DIR}/spells/Problem.cpp
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${MAIN_LIB_DIR}/spells/Problem.cpp
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${MAIN_LIB_DIR}/spells/ProxyCaster.cpp
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${MAIN_LIB_DIR}/spells/ProxyCaster.cpp
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${MAIN_LIB_DIR}/spells/TargetCondition.cpp
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${MAIN_LIB_DIR}/spells/TargetCondition.cpp
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@@ -398,8 +398,9 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/spells/BattleSpellMechanics.h
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${MAIN_LIB_DIR}/spells/BattleSpellMechanics.h
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${MAIN_LIB_DIR}/spells/BonusCaster.h
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${MAIN_LIB_DIR}/spells/BonusCaster.h
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${MAIN_LIB_DIR}/spells/CSpellHandler.h
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${MAIN_LIB_DIR}/spells/CSpellHandler.h
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${MAIN_LIB_DIR}/spells/ExternalCaster.h
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${MAIN_LIB_DIR}/spells/ISpellMechanics.h
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${MAIN_LIB_DIR}/spells/ISpellMechanics.h
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${MAIN_LIB_DIR}/spells/OuterCaster.h
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${MAIN_LIB_DIR}/spells/ObstacleCasterProxy.h
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${MAIN_LIB_DIR}/spells/Problem.h
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${MAIN_LIB_DIR}/spells/Problem.h
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${MAIN_LIB_DIR}/spells/ProxyCaster.h
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${MAIN_LIB_DIR}/spells/ProxyCaster.h
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${MAIN_LIB_DIR}/spells/TargetCondition.h
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${MAIN_LIB_DIR}/spells/TargetCondition.h
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@@ -14,7 +14,7 @@
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#include "../NetPacksBase.h"
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#include "../NetPacksBase.h"
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#include "../ResourceSet.h"
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#include "../ResourceSet.h"
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#include "../spells/OuterCaster.h"
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#include "../spells/ExternalCaster.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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@@ -326,7 +326,7 @@ protected:
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bool onceVisitableObjectCleared;
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bool onceVisitableObjectCleared;
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/// caster to cast adveture spells
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/// caster to cast adveture spells
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mutable spells::OuterCaster caster;
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mutable spells::ExternalCaster caster;
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public:
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public:
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EVisitMode getVisitMode() const;
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EVisitMode getVisitMode() const;
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@@ -1,5 +1,5 @@
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/*
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/*
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* OuterCaster.cpp, part of VCMI engine
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* ExternalCaster.cpp, part of VCMI engine
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*
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*
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* Authors: listed in file AUTHORS in main folder
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* Authors: listed in file AUTHORS in main folder
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*
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*
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@@ -10,39 +10,39 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "OuterCaster.h"
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#include "ExternalCaster.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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namespace spells
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{
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{
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OuterCaster::OuterCaster()
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ExternalCaster::ExternalCaster()
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: ProxyCaster(nullptr), schoolLevel(0)
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: ProxyCaster(nullptr), schoolLevel(0)
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{
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{
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}
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}
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OuterCaster::OuterCaster(const Caster * actualCaster_, int schoolLevel_)
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ExternalCaster::ExternalCaster(const Caster * actualCaster_, int schoolLevel_)
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: ProxyCaster(actualCaster_), schoolLevel(schoolLevel_)
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: ProxyCaster(actualCaster_), schoolLevel(schoolLevel_)
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{
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{
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}
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}
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void OuterCaster::setActualCaster(const Caster * actualCaster_)
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void ExternalCaster::setActualCaster(const Caster * actualCaster_)
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{
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{
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actualCaster = actualCaster_;
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actualCaster = actualCaster_;
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}
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}
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void OuterCaster::setSpellSchoolLevel(int level)
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void ExternalCaster::setSpellSchoolLevel(int level)
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{
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{
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schoolLevel = level;
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schoolLevel = level;
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}
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}
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void OuterCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
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void ExternalCaster::spendMana(ServerCallback * server, const int32_t spellCost) const
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{
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{
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//do nothing
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//do nothing
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}
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}
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int32_t OuterCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
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int32_t ExternalCaster::getSpellSchoolLevel(const Spell * spell, int32_t * outSelectedSchool) const
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{
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{
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return schoolLevel;
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return schoolLevel;
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}
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}
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@@ -1,5 +1,5 @@
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/*
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/*
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* OuterCaster.h, part of VCMI engine
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* ExternalCaster.h, part of VCMI engine
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*
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*
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* Authors: listed in file AUTHORS in main folder
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* Authors: listed in file AUTHORS in main folder
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*
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*
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@@ -17,12 +17,12 @@ VCMI_LIB_NAMESPACE_BEGIN
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namespace spells
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namespace spells
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{
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{
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class DLL_LINKAGE OuterCaster : public ProxyCaster
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class DLL_LINKAGE ExternalCaster : public ProxyCaster
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{
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{
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int schoolLevel;
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int schoolLevel;
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public:
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public:
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OuterCaster();
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ExternalCaster();
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OuterCaster(const Caster * actualCaster_, int schoolLevel_);
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ExternalCaster(const Caster * actualCaster_, int schoolLevel_);
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void setActualCaster(const Caster * actualCaster);
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void setActualCaster(const Caster * actualCaster);
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void setSpellSchoolLevel(int level);
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void setSpellSchoolLevel(int level);
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