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https://github.com/vcmi/vcmi.git
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commit
9390825ee7
@ -22,6 +22,7 @@
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#include "../CCallback.h"
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#include "../lib/CondSh.h"
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#include "../lib/pathfinder/CGPathNode.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/networkPacks/PacksForClient.h"
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@ -233,7 +234,7 @@ void HeroMovementController::onMoveHeroApplied()
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assert(currentlyMovingHero);
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const auto * hero = currentlyMovingHero;
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bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0;
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bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->get();
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bool wantStop = stoppingMovement;
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bool canStop = !canMove || canHeroStopAtNode(LOCPLINT->localState->getPath(hero).currNode());
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@ -821,11 +821,11 @@ CTownItem::CTownItem(const CGTownInstance * Town)
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available.push_back(std::make_shared<CCreaInfo>(Point(48+37*(int)i, 78), town, (int)i, true, false));
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}
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fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccessz"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
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fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
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fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
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int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
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fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccessz"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
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fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
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fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
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fastTavern = std::make_shared<LRClickableArea>(Rect(5, 6, 58, 64), [&]()
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@ -54,10 +54,7 @@ CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charpe
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text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
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if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
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{
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buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);});
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//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
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}
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if(buttons.size() == 1)
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buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
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@ -69,7 +66,11 @@ CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charpe
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}
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if(!comps.empty())
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{
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components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
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for (auto & comp : comps)
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comp->onChoose = [this](){ madeChoiceAndClose(); };
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}
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CMessage::drawIWindow(this, Text, player);
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}
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@ -538,7 +538,7 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
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const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
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const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
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if(!dest.isClear(&from))
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if(!dest.entrableTerrain(&from))
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{
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InfoWindow iw;
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iw.player = parameters.caster->getCasterOwner();
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