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Merge pull request #3763 from IvanSavenko/fix_tp

Fix regressions
This commit is contained in:
Ivan Savenko 2024-04-14 14:14:23 +03:00 committed by GitHub
commit 9390825ee7
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4 changed files with 9 additions and 7 deletions

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@ -22,6 +22,7 @@
#include "../CCallback.h"
#include "../lib/CondSh.h"
#include "../lib/pathfinder/CGPathNode.h"
#include "../lib/mapObjects/CGHeroInstance.h"
#include "../lib/networkPacks/PacksForClient.h"
@ -233,7 +234,7 @@ void HeroMovementController::onMoveHeroApplied()
assert(currentlyMovingHero);
const auto * hero = currentlyMovingHero;
bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0;
bool canMove = LOCPLINT->localState->hasPath(hero) && LOCPLINT->localState->getPath(hero).nextNode().turns == 0 && !LOCPLINT->showingDialog->get();
bool wantStop = stoppingMovement;
bool canStop = !canMove || canHeroStopAtNode(LOCPLINT->localState->getPath(hero).currNode());

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@ -821,11 +821,11 @@ CTownItem::CTownItem(const CGTownInstance * Town)
available.push_back(std::make_shared<CCreaInfo>(Point(48+37*(int)i, 78), town, (int)i, true, false));
}
fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccessz"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
fastTownHall = std::make_shared<CButton>(Point(69, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterTownHall(); });
fastTownHall->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("ITMTL"), town->hallLevel()));
int imageIndex = town->fortLevel() == CGTownInstance::EFortLevel::NONE ? 3 : town->fortLevel() - 1;
fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccessz"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
fastArmyPurchase = std::make_shared<CButton>(Point(111, 31), AnimationPath::builtin("castleInterfaceQuickAccess"), CButton::tooltip(), [this]() { std::make_shared<CCastleBuildings>(town)->enterToTheQuickRecruitmentWindow(); });
fastArmyPurchase->setOverlay(std::make_shared<CAnimImage>(AnimationPath::builtin("itmcl"), imageIndex));
fastTavern = std::make_shared<LRClickableArea>(Rect(5, 6, 58, 64), [&]()

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@ -54,10 +54,7 @@ CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charpe
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
if(buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
{
buttons.back()->addCallback([askID](){LOCPLINT->cb->selectionMade(0, askID);});
//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
}
if(buttons.size() == 1)
buttons.front()->assignedKey = EShortcut::GLOBAL_RETURN;
@ -69,7 +66,11 @@ CSelWindow::CSelWindow( const std::string & Text, PlayerColor player, int charpe
}
if(!comps.empty())
{
components = std::make_shared<CComponentBox>(comps, Rect(0,0,0,0));
for (auto & comp : comps)
comp->onChoose = [this](){ madeChoiceAndClose(); };
}
CMessage::drawIWindow(this, Text, player);
}

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@ -538,7 +538,7 @@ ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment
const TerrainTile & from = env->getMap()->getTile(parameters.caster->getHeroCaster()->visitablePos());
const TerrainTile & dest = env->getMap()->getTile(destination->visitablePos());
if(!dest.isClear(&from))
if(!dest.entrableTerrain(&from))
{
InfoWindow iw;
iw.player = parameters.caster->getCasterOwner();