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mirror of https://github.com/vcmi/vcmi.git synced 2025-04-11 11:31:52 +02:00

Updated to latest beta

This commit is contained in:
Ivan Savenko 2023-04-11 12:02:02 +03:00
parent 6d0f8e3f24
commit 93af4ef557

View File

@ -24,6 +24,8 @@
* Fixed might&magic affinities of Dungeon heroes
* Fixed Roland's specialty to affect Swordsmen/Crusaders instead of Griffins
* Buying boat in town of an ally now correctly uses own resources instead of stealing them from ally
* Default game difficulty is now set to "normal" instead of "easy"
* Fixed crash on missing music files
### MAP EDITOR:
* Added translations to German, Polish, Russian, Spanish, Ukrainian
@ -43,6 +45,7 @@
* Simplified game starting flow from online lobby
* Mod description will now show list of languages supported by mod
* Launcher now uses separate mod repository from vcmi-1.1 version to prevent mod updates to unsupported versions
* Size of mod list and mod details sub-windows can now be adjusted by player
### AI PLAYER:
* Nullkiller AI is now used by default
@ -51,8 +54,16 @@
* Increased AI priority of town dwelling upgrades
* AI will now de-prioritize town hall upgrades when low on resources
* Messages from cheats used by AI are now hidden
* Improved army gathering from towns
* AI will now attempt to exchange armies between main heroes to get the strongest hero with the strongest army.
* Improved Pandora handling
* AI takes into account fort level now when evaluating enemy town capturing priority.
* AI can not use allied shipyard now to avoid freeze
* AI will avoid attacking creatures standing on draw-bridge tile during siege if the bridge is closed.
* AI will consider retreat during siege if it can not do anything (catapult is destroyed, no destroyed walls exist)
### RANDOM MAP GENERATOR
* Random map generator can now be used without vcmi-extras mod
* RMG will no longer place shipyards or boats at very small lakes
* Fixed placement of shipyards in invalid locations
* Fixed potential game hang on generation of random map
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* RMG will place Towns and Monoliths first in order to generate long roads across the zone.
* Adjust the position of center town in the zone for better look & feel on S maps.
* Description of random map will correctly show number of levels
* Fixed amount of creatures found in Pandora Boxes to match H3
* Visitable objects will no longer be placed on top of the map, obscured by map border
### ADVENTURE MAP:
* Added option to replace popup messages on object visiting with messages in status window
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* Fixed game freeze on using Town Portal to teleport into town with unvisited Battle Scholar Academy
* Fixed invalid ambient sound of Whirlpool
* Hero path will now be correctly removed on defeating monsters that are at the end of hero path
* Seer Hut tooltips will now show messages for correct quest type
### INTERFACE
* Implemented new settings window
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* Fixed visibility of unit creature amount labels and timing of their updates
* Firewall will no longer hit double-wide units twice when passing through
* Unicorn Magic Damper Aura ability now works multiplicatively with Resistance
* Orb of Vulnerability will now negate Resistance skill
### SPELLS:
* Hero casting animation will play before spell effect