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Handling "terrain type" and "match terrain to town" options.
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@ -9,7 +9,7 @@
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"1" :
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{
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"type" : "playerStart", "size" : 1, "owner" : 1,
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"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true,
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"playerTowns" : { "castles" : 1 }, "neutralTowns" : { "towns" : 1 }, "townsAreSameType" : true
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"treasure" : [
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{"min" : 2100, "max": 3000, "density" : 5},
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{"min" : 300, "max": 1500, "density" : 10}
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@ -35,7 +35,8 @@
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},
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"5" :
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{
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"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "neutralTowns" : { "castles" : 1 },
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"type" : "treasure", "size" : 2, "terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
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"neutralTowns" : { "castles" : 1 },
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"treasure" : [
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{"min" : 9000, "max": 10000, "density" : 3},
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{"min" : 6000, "max": 10000, "density" : 15}
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@ -73,7 +74,7 @@
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},
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"3" :
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{
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"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "1",
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"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 1,
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"treasure" : [
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{"min" : 2000, "max": 4000, "density" : 15},
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{"min" : 4000, "max": 5000, "density" : 5}
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@ -81,7 +82,7 @@
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},
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"4" :
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{
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"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : "2",
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"type" : "treasure", "size" : 2, "neutralTowns" : { "towns" : 1 }, "townTypeLikeZone" : 2,
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"treasureLikeZone" : 3
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},
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"5" :
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@ -130,15 +131,15 @@
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"playerTowns" : { "castles" : 1 },
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"treasureLikeZone" : 1
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},
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"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasure" : [
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"4" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasure" : [
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{"min" : 3000, "max": 10000, "density" : 12},
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{"min" : 6000, "max": 10000, "density" : 6}
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]},
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "1", "treasureLikeZone" : 4},
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
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"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "2", "treasureLikeZone" : 4 },
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"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
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"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3", "treasureLikeZone" : 4 },
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 1, "treasureLikeZone" : 4},
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
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"7" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 2, "treasureLikeZone" : 4 },
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"8" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
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"9" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3, "treasureLikeZone" : 4 },
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"10" : { "type" : "treasure", "size" : 1, "neutralTowns" : { "towns" : 1 }, "treasure" : [
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{"min" : 21000, "max": 25000, "density" : 3},
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{"min" : 10000, "max": 21000, "density" : 10}
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@ -188,8 +189,8 @@
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"type" : "cpuStart", "size" : 3, "owner" : 4,
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"playerTowns" : { "castles" : 1 }
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},
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "3" },
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : "4" }
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"5" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 3 },
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"6" : { "type" : "treasure", "size" : 1, "terrainTypeLikeZone" : 4 }
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},
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"connections" :
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[
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@ -243,14 +244,14 @@
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{
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"type" : "treasure", "size" : 40,
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"neutralTowns" : { "towns" : 2 },
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"terrainTypes" : [ "sand" ],
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"terrainTypes" : [ "sand" ], "matchTerrainToTown" : false,
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"treasure" : [
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{"min" : 35000, "max": 55000, "density" : 3},
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{"min" : 25000, "max": 35000, "density" : 10},
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{"min" : 10000, "max": 25000, "density" : 10}
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]
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}
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}
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},
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"connections" :
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[
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{ "a" : "1", "b" : "5", "guard" : 45000 },
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@ -60,7 +60,8 @@ void CJsonRmgTemplateLoader::loadTemplates()
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zone->setPlayerTowns(parseTemplateZoneTowns(zoneNode["playerTowns"]));
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zone->setNeutralTowns(parseTemplateZoneTowns(zoneNode["neutralTowns"]));
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zone->setTownTypes(parseTownTypes(zoneNode["townTypes"].Vector(), zone->getDefaultTownTypes()));
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zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
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if (!zoneNode["matchTerrainToTown"].isNull()) //default : true
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zone->setMatchTerrainToTown(zoneNode["matchTerrainToTown"].Bool());
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zone->setTerrainTypes(parseTerrainTypes(zoneNode["terrainTypes"].Vector(), zone->getDefaultTerrainTypes()));
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zone->setTownsAreSameType((zoneNode["townsAreSameType"].Bool()));
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@ -109,9 +110,11 @@ void CJsonRmgTemplateLoader::loadTemplates()
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const auto & zoneNode = zonePair.second;
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//TODO: do these lines even do anything?
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if(!zoneNode["terrainTypeLikeZone"].isNull()) zone->setTerrainTypeLikeZone(boost::lexical_cast<int>(zoneNode["terrainTypeLikeZone"].String()));
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if(!zoneNode["townTypeLikeZone"].isNull()) zone->setTownTypeLikeZone(boost::lexical_cast<int>(zoneNode["townTypeLikeZone"].String()));
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if (!zoneNode["terrainTypeLikeZone"].isNull())
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zone->setTerrainTypes (zones[zoneNode["terrainTypeLikeZone"].Float()]->getTerrainTypes());
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if (!zoneNode["townTypeLikeZone"].isNull())
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zone->setTownTypes (zones[zoneNode["townTypeLikeZone"].Float()]->getTownTypes());
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if (!zoneNode["treasureLikeZone"].isNull())
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{
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@ -231,6 +234,9 @@ std::set<TFaction> CJsonRmgTemplateLoader::parseTownTypes(const JsonVector & tow
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std::set<ETerrainType> CJsonRmgTemplateLoader::parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const
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{
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std::set<ETerrainType> terTypes;
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if (terTypeStrings.empty()) //nothing was specified
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return defaultTerrainTypes;
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for(const auto & node : terTypeStrings)
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{
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const auto & terTypeStr = node.String();
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@ -121,7 +121,7 @@ void CTileInfo::setTerrainType(ETerrainType value)
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}
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CRmgTemplateZone::CRmgTemplateZone() : id(0), type(ETemplateZoneType::PLAYER_START), size(1),
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townsAreSameType(false), matchTerrainToTown(true), totalDensity(0)
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terrainType (ETerrainType::GRASS), townType(0), townsAreSameType(false), matchTerrainToTown(true), totalDensity(0)
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{
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townTypes = getDefaultTownTypes();
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terrainTypes = getDefaultTerrainTypes();
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@ -248,32 +248,14 @@ void CRmgTemplateZone::setTerrainTypes(const std::set<ETerrainType> & value)
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std::set<ETerrainType> CRmgTemplateZone::getDefaultTerrainTypes() const
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{
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std::set<ETerrainType> terTypes;
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static const ETerrainType::EETerrainType allowedTerTypes[] = { ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
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ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA };
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for(auto & allowedTerType : allowedTerTypes) terTypes.insert(allowedTerType);
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static const ETerrainType::EETerrainType allowedTerTypes[] = {ETerrainType::DIRT, ETerrainType::SAND, ETerrainType::GRASS, ETerrainType::SNOW,
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ETerrainType::SWAMP, ETerrainType::ROUGH, ETerrainType::SUBTERRANEAN, ETerrainType::LAVA};
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for (auto & allowedTerType : allowedTerTypes)
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terTypes.insert(allowedTerType);
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return terTypes;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTerrainTypeLikeZone() const
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{
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return terrainTypeLikeZone;
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}
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void CRmgTemplateZone::setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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terrainTypeLikeZone = value;
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}
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boost::optional<TRmgTemplateZoneId> CRmgTemplateZone::getTownTypeLikeZone() const
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{
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return townTypeLikeZone;
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}
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void CRmgTemplateZone::setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value)
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{
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townTypeLikeZone = value;
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}
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void CRmgTemplateZone::addConnection(TRmgTemplateZoneId otherZone)
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{
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connections.push_back (otherZone);
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@ -710,13 +692,8 @@ bool CRmgTemplateZone::createTreasurePile (CMapGenerator* gen, int3 &pos)
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else //we did not place eveyrthing successfully
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return false;
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}
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bool CRmgTemplateZone::fill(CMapGenerator* gen)
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void CRmgTemplateZone::initTownType (CMapGenerator* gen)
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{
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addAllPossibleObjects (gen);
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int townId = 0;
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if ((type == ETemplateZoneType::CPU_START) || (type == ETemplateZoneType::PLAYER_START))
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{
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logGlobal->infoStream() << "Preparing playing zone";
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@ -727,12 +704,12 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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PlayerColor player(player_id);
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auto town = new CGTownInstance();
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town->ID = Obj::TOWN;
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townId = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
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townType = gen->mapGenOptions->getPlayersSettings().find(player)->second.getStartingTown();
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if(townId == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
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if(townType == CMapGenOptions::CPlayerSettings::RANDOM_TOWN)
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townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand); // all possible towns, skip neutral
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town->subID = townId;
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town->subID = townType;
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town->tempOwner = player;
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town->builtBuildings.insert(BuildingID::FORT);
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town->builtBuildings.insert(BuildingID::DEFAULT);
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@ -743,7 +720,7 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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// Update player info
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playerInfo.allowedFactions.clear();
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playerInfo.allowedFactions.insert(townId);
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playerInfo.allowedFactions.insert (townType);
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playerInfo.hasMainTown = true;
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playerInfo.posOfMainTown = town->pos - int3(2, 0, 0);
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playerInfo.generateHeroAtMainTown = true;
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@ -767,14 +744,24 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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else
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{
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type = ETemplateZoneType::TREASURE;
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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logGlobal->infoStream() << "Skipping this zone cause no player";
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}
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}
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else //no player
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{
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townId = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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townType = *RandomGeneratorUtil::nextItem(VLC->townh->getAllowedFactions(), gen->rand);
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}
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}
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void CRmgTemplateZone::initTerrainType (CMapGenerator* gen)
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{
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if (matchTerrainToTown)
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terrainType = VLC->townh->factions[townType]->nativeTerrain;
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else
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terrainType = *RandomGeneratorUtil::nextItem(terrainTypes, gen->rand);
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//paint zone with matching terrain
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std::vector<int3> tiles;
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for (auto tile : tileinfo)
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@ -782,7 +769,14 @@ bool CRmgTemplateZone::fill(CMapGenerator* gen)
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tiles.push_back (tile);
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}
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gen->editManager->getTerrainSelection().setSelection(tiles);
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gen->editManager->drawTerrain(VLC->townh->factions[townId]->nativeTerrain, &gen->rand);
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gen->editManager->drawTerrain(terrainType, &gen->rand);
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}
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bool CRmgTemplateZone::fill(CMapGenerator* gen)
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{
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addAllPossibleObjects (gen);
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initTownType(gen);
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initTerrainType(gen);
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logGlobal->infoStream() << "Creating required objects";
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for(const auto &obj : requiredObjects)
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@ -115,10 +115,6 @@ public:
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const std::set<ETerrainType> & getTerrainTypes() const; /// Default: all
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void setTerrainTypes(const std::set<ETerrainType> & value);
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std::set<ETerrainType> getDefaultTerrainTypes() const;
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boost::optional<TRmgTemplateZoneId> getTerrainTypeLikeZone() const;
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void setTerrainTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
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boost::optional<TRmgTemplateZoneId> getTownTypeLikeZone() const;
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void setTownTypeLikeZone(boost::optional<TRmgTemplateZoneId> value);
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float3 getCenter() const;
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void setCenter(const float3 &f);
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@ -132,6 +128,8 @@ public:
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bool addMonster(CMapGenerator* gen, int3 &pos, si32 strength);
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bool createTreasurePile (CMapGenerator* gen, int3 &pos);
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bool fill(CMapGenerator* gen);
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void initTownType (CMapGenerator* gen);
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void initTerrainType (CMapGenerator* gen);
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void createBorder(CMapGenerator* gen);
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void fractalize(CMapGenerator* gen);
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bool crunchPath (CMapGenerator* gen, const int3 &src, const int3 &dst, TRmgTemplateZoneId zone, std::set<int3>* clearedTiles = nullptr);
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@ -156,7 +154,9 @@ private:
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std::set<TFaction> townTypes;
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bool matchTerrainToTown;
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std::set<ETerrainType> terrainTypes;
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boost::optional<TRmgTemplateZoneId> terrainTypeLikeZone, townTypeLikeZone;
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si32 townType;
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ETerrainType terrainType;
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ui16 totalDensity;
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std::vector<CTreasureInfo> treasureInfo;
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