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AI crash — do not modify container when iterating it.
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@ -1248,7 +1248,8 @@ bool VCAI::canRecruitAnyHero (const CGTownInstance * t) const
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void VCAI::wander(HeroPtr h)
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void VCAI::wander(HeroPtr h)
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{
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{
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//unclaim objects that are now dangerous for us
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//unclaim objects that are now dangerous for us
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for (auto obj : reservedHeroesMap[h])
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auto reservedObjsSetCopy = reservedHeroesMap[h];
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for (auto obj : reservedObjsSetCopy)
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{
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{
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if (!isSafeToVisit(h, obj->visitablePos()))
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if (!isSafeToVisit(h, obj->visitablePos()))
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unreserveObject(h, obj);
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unreserveObject(h, obj);
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