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* support for new spell: hypnotize

This commit is contained in:
mateuszb 2009-08-18 11:49:34 +00:00
parent 3915b71869
commit 93f5c83d7c
4 changed files with 56 additions and 38 deletions

View File

@ -1458,7 +1458,7 @@ void CBattleInterface::stackAttacking(int ID, int dest)
attackingInfo->frame = 0;
attackingInfo->hitCount = 0;
attackingInfo->ID = ID;
attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest)->ID;
attackingInfo->IDby = LOCPLINT->cb->battleGetStackByPos(dest, false)->ID;
attackingInfo->reversing = false;
attackingInfo->posShiftDueToDist = reversedShift;
attackingInfo->shooting = false;
@ -1586,7 +1586,7 @@ void CBattleInterface::hexLclicked(int whichOne)
endCastingSpell();
}
}
else
else //we don't cast any spell
{
const CStack* dest = LOCPLINT->cb->battleGetStackByPos(whichOne); //creature at destination tile; -1 if there is no one
if(!dest || !dest->alive()) //no creature at that tile
@ -1617,22 +1617,24 @@ void CBattleInterface::hexLclicked(int whichOne)
}
else if(dest->owner != attackingHeroInstance->tempOwner) //attacking
{
const CStack * actStack = LOCPLINT->cb->battleGetStackByID(activeStack);
int attackFromHex = -1; //hex from which we will attack chosen stack
switch(CGI->curh->number)
{
case 12: //from bottom right
{
int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH+1 );
if(vstd::contains(shadedHexes, destHex))
giveCommand(6,destHex,activeStack,whichOne);
else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
giveCommand(6,destHex+1,activeStack,whichOne);
attackFromHex = destHex+1;
}
else //if we are defneder
{
if(vstd::contains(shadedHexes, destHex-1))
giveCommand(6,destHex-1,activeStack,whichOne);
attackFromHex = destHex-1;
}
break;
}
@ -1640,16 +1642,16 @@ void CBattleInterface::hexLclicked(int whichOne)
{
int destHex = whichOne + ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH-1 : BFIELD_WIDTH );
if(vstd::contains(shadedHexes, destHex))
giveCommand(6,destHex,activeStack,whichOne);
else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
giveCommand(6,destHex+1,activeStack,whichOne);
attackFromHex = destHex+1;
}
else //if we are defneder
{
if(vstd::contains(shadedHexes, destHex-1))
giveCommand(6,destHex-1,activeStack,whichOne);
attackFromHex = destHex-1;
}
break;
}
@ -1658,29 +1660,29 @@ void CBattleInterface::hexLclicked(int whichOne)
{
std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
if(vstd::contains(acc, whichOne))
giveCommand(6,whichOne - 1,activeStack,whichOne);
attackFromHex = whichOne - 1;
else
giveCommand(6,whichOne - 2,activeStack,whichOne);
attackFromHex = whichOne - 2;
}
else
{
giveCommand(6,whichOne - 1,activeStack,whichOne);
attackFromHex = whichOne - 1;
}
break;
case 9: //from top left
{
int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH+1 : BFIELD_WIDTH );
if(vstd::contains(shadedHexes, destHex))
giveCommand(6,destHex,activeStack,whichOne);
else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
giveCommand(6,destHex+1,activeStack,whichOne);
attackFromHex = destHex+1;
}
else //if we are defneder
{
if(vstd::contains(shadedHexes, destHex-1))
giveCommand(6,destHex-1,activeStack,whichOne);
attackFromHex = destHex-1;
}
break;
}
@ -1688,16 +1690,16 @@ void CBattleInterface::hexLclicked(int whichOne)
{
int destHex = whichOne - ( (whichOne/BFIELD_WIDTH)%2 ? BFIELD_WIDTH : BFIELD_WIDTH-1 );
if(vstd::contains(shadedHexes, destHex))
giveCommand(6,destHex,activeStack,whichOne);
else if(attackingHeroInstance->tempOwner == LOCPLINT->cb->getMyColor()) //if we are attacker
attackFromHex = destHex;
else if(actStack->attackerOwned) //if we are attacker
{
if(vstd::contains(shadedHexes, destHex+1))
giveCommand(6,destHex+1,activeStack,whichOne);
attackFromHex = destHex+1;
}
else //if we are defneder
{
if(vstd::contains(shadedHexes, destHex-1))
giveCommand(6,destHex-1,activeStack,whichOne);
attackFromHex = destHex-1;
}
break;
}
@ -1706,16 +1708,19 @@ void CBattleInterface::hexLclicked(int whichOne)
{
std::vector<int> acc = LOCPLINT->cb->battleGetAvailableHexes(activeStack, false);
if(vstd::contains(acc, whichOne))
giveCommand(6,whichOne + 1,activeStack,whichOne);
attackFromHex = whichOne + 1;
else
giveCommand(6,whichOne + 2,activeStack,whichOne);
attackFromHex = whichOne + 2;
}
else
{
giveCommand(6,whichOne + 1,activeStack,whichOne);
attackFromHex = whichOne + 1;
}
break;
}
giveCommand(6, attackFromHex, activeStack, whichOne);
CGI->curh->changeGraphic(1, 6); //cursor should be changed
}
}

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@ -1170,15 +1170,15 @@ void CPlayerInterface::battleAttack(BattleAttack *ba)
else
{
const CStack * attacker = cb->battleGetStackByID(ba->stackAttacking);
int shift = 0;
if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
{
if(attacker->attackerOwned)
shift = 1;
else
shift = -1;
}
battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
int shift = 0;
if(ba->counter() && BattleInfo::mutualPosition(curAction->destinationTile, attacker->position) < 0)
{
if( BattleInfo::mutualPosition(curAction->destinationTile + 1, attacker->position) >= 0 )
shift = 1;
else
shift = -1;
}
battleInt->stackAttacking( ba->stackAttacking, ba->counter() ? curAction->destinationTile + shift : curAction->additionalInfo );
}
}

View File

@ -349,9 +349,18 @@ void BattleNextRound::applyCl( CClient *cl )
void BattleSetActiveStack::applyCl( CClient *cl )
{
int owner = GS(cl)->curB->getStack(stack)->owner;
if(vstd::contains(cl->playerint,owner))
boost::thread(boost::bind(&CClient::waitForMoveAndSend,cl,owner));
CStack * activated = GS(cl)->curB->getStack(stack);
int playerToCall = -1; //player that will move activated stack
if( activated->hasFeatureOfType(StackFeature::HYPNOTIZED) )
{
playerToCall = ( GS(cl)->curB->side1 == activated->owner ? GS(cl)->curB->side2 : GS(cl)->curB->side1 );
}
else
{
playerToCall = activated->owner;
}
if( vstd::contains(cl->playerint, playerToCall) )
boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) );
}
void BattleResult::applyFirstCl( CClient *cl )

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@ -2316,7 +2316,11 @@ bool CGameHandler::makeBattleAction( BattleAction &ba )
CStack *curStack = gs->curB->getStack(ba.stackNumber),
*stackAtEnd = gs->curB->getStackT(ba.additionalInfo);
if(curStack->position != ba.destinationTile) //we wasn't able to reach destination tile
if(curStack->position != ba.destinationTile //we wasn't able to reach destination tile
&& !(curStack->hasFeatureOfType(StackFeature::DOUBLE_WIDE)
&& ( curStack->position == ba.destinationTile + (curStack->attackerOwned ? +1 : -1 ) )
) //nor occupy specified hex
)
{
std::string problem = "We cannot move this stack to its destination " + curStack->creature->namePl;
tlog3 << problem << std::endl;
@ -2703,7 +2707,7 @@ static std::vector<ui32> calculateResistedStacks(const CSpell * sp, const CGHero
for(std::set<CStack*>::const_iterator it = affectedCreatures.begin(); it != affectedCreatures.end(); ++it)
{
if( (*it)->hasFeatureOfType(StackFeature::SPELL_IMMUNITY, sp->id) //100% sure spell immunity
|| (*it)->amount * (*it)->MaxHealth() + (*it)->firstHPleft
|| ( (*it)->amount - 1 ) * (*it)->MaxHealth() + (*it)->firstHPleft
>
caster->getPrimSkillLevel(2) * 25 + sp->powers[caster->getSpellSchoolLevel(sp)]
)