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Update VS files (add AI armymanager)
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parent
df11e851ef
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@ -141,6 +141,7 @@
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<ItemGroup>
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<ItemGroup>
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<ClCompile Include="AIhelper.cpp" />
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<ClCompile Include="AIhelper.cpp" />
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<ClCompile Include="AIUtility.cpp" />
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<ClCompile Include="AIUtility.cpp" />
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<ClCompile Include="ArmyManager.cpp" />
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<ClCompile Include="BuildingManager.cpp" />
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<ClCompile Include="BuildingManager.cpp" />
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<ClCompile Include="FuzzyEngines.cpp" />
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<ClCompile Include="FuzzyEngines.cpp" />
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<ClCompile Include="FuzzyHelper.cpp" />
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<ClCompile Include="FuzzyHelper.cpp" />
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@ -168,6 +169,7 @@
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<ClCompile Include="Goals\Win.cpp" />
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<ClCompile Include="Goals\Win.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="MapObjectsEvaluator.cpp" />
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<ClCompile Include="MapObjectsEvaluator.cpp" />
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<ClInclude Include="ArmyManager.h" />
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<ClInclude Include="Pathfinding\Actions\BattleAction.h" />
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<ClInclude Include="Pathfinding\Actions\BattleAction.h" />
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<ClInclude Include="Pathfinding\Actions\TownPortalAction.h" />
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<ClInclude Include="Pathfinding\Actions\TownPortalAction.h" />
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<ClCompile Include="Pathfinding\Actions\BattleAction.cpp" />
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<ClCompile Include="Pathfinding\Actions\BattleAction.cpp" />
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@ -111,6 +111,7 @@
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<ClCompile Include="Pathfinding\Rules\AIPreviousNodeRule.cpp">
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<ClCompile Include="Pathfinding\Rules\AIPreviousNodeRule.cpp">
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<Filter>Pathfinding\Rules</Filter>
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<Filter>Pathfinding\Rules</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="ArmyManager.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="AIhelper.h" />
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<ClInclude Include="AIhelper.h" />
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@ -234,6 +235,7 @@
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<ClInclude Include="Pathfinding\Rules\AIPreviousNodeRule.h">
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<ClInclude Include="Pathfinding\Rules\AIPreviousNodeRule.h">
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<Filter>Pathfinding\Rules</Filter>
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<Filter>Pathfinding\Rules</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="ArmyManager.h" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Filter Include="Pathfinding">
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<Filter Include="Pathfinding">
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