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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

initial files

This commit is contained in:
SoundSSGood 2023-07-06 22:14:12 +03:00
parent 3ea6f530ad
commit 9427de6344
19 changed files with 257 additions and 42 deletions

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@ -105,6 +105,7 @@ set(client_SRCS
widgets/CArtifactsOfHeroKingdom.cpp
widgets/CArtifactsOfHeroAltar.cpp
widgets/CArtifactsOfHeroMarket.cpp
widgets/CArtifactsOfHeroBackpack.cpp
widgets/CWindowWithArtifacts.cpp
windows/CCastleInterface.cpp
@ -121,6 +122,7 @@ set(client_SRCS
windows/GUIClasses.cpp
windows/InfoWindows.cpp
windows/QuickRecruitmentWindow.cpp
windows/CHeroBackpackWindow.cpp
windows/settings/GeneralOptionsTab.cpp
windows/settings/OtherOptionsTab.cpp
windows/settings/SettingsMainWindow.cpp
@ -258,6 +260,7 @@ set(client_HEADERS
widgets/CArtifactsOfHeroKingdom.h
widgets/CArtifactsOfHeroAltar.h
widgets/CArtifactsOfHeroMarket.h
widgets/CArtifactsOfHeroBackpack.h
widgets/CWindowWithArtifacts.h
windows/CCastleInterface.h
@ -274,6 +277,7 @@ set(client_HEADERS
windows/GUIClasses.h
windows/InfoWindows.h
windows/QuickRecruitmentWindow.h
windows/CHeroBackpackWindow.h
windows/settings/GeneralOptionsTab.h
windows/settings/OtherOptionsTab.h
windows/settings/SettingsMainWindow.h

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@ -154,6 +154,7 @@ enum class EShortcut
HERO_LOOSE_FORMATION,
HERO_TIGHT_FORMATION,
HERO_TOGGLE_TACTICS, // b
HERO_BACKPACK,
// Spellbook screen
SPELLBOOK_TAB_ADVENTURE,

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@ -28,6 +28,11 @@ CArtifactsOfHeroAltar::CArtifactsOfHeroAltar(const Point & position)
pickedArtFromSlot = ArtifactPosition::PRE_FIRST;
};
CArtifactsOfHeroAltar::~CArtifactsOfHeroAltar()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroAltar::setHero(const CGHeroInstance * hero)
{
if(hero)

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@ -21,6 +21,7 @@ public:
CArtifactFittingSet visibleArtSet;
CArtifactsOfHeroAltar(const Point & position);
~CArtifactsOfHeroAltar();
void setHero(const CGHeroInstance * hero) override;
void updateWornSlots() override;
void updateBackpackSlots() override;

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@ -0,0 +1,71 @@
/*
* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroBackpack.h"
#include "../gui/CGuiHandler.h"
#include "../gui/Shortcut.h"
#include "Buttons.h"
#include "GameSettings.h"
#include "IHandlerBase.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position, DestroyHandler destroyThisCallback)
{
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
pos += position;
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
auto visibleCapasityMax = HERO_BACKPACK_WINDOW_SLOT_LINES * HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
if(backpackCap >= 0)
visibleCapasityMax = visibleCapasityMax > backpackCap ? backpackCap : visibleCapasityMax;
backpack.resize(visibleCapasityMax);
size_t artPlaceIdx = 0;
for(auto & artPlace : backpack)
{
artPlace = std::make_shared<CHeroArtPlace>(
Point(46 * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), 46 * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
artPlace->setArtifact(nullptr);
artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
artPlaceIdx++;
}
if(backpackCap < 0 || visibleCapasityMax < backpackCap)
{
auto scrollHandler = std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1);
leftBackpackRoll = std::make_shared<CButton>(Point(-20, 0), "hsbtns3.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(-1); }, EShortcut::MOVE_LEFT);
rightBackpackRoll = std::make_shared<CButton>(Point(368, 318), "hsbtns5.def", CButton::tooltip(), [scrollHandler]() { scrollHandler(+1); }, EShortcut::MOVE_RIGHT);
leftBackpackRoll->block(true);
rightBackpackRoll->block(true);
}
this->destroyThisCallback = destroyThisCallback;
}
void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);
}
void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
{
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, artPlace.slot),
ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS));
}
void CArtifactsOfHeroBackpack::destroyThis()
{
if(destroyThisCallback)
destroyThisCallback();
}

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@ -0,0 +1,35 @@
/*
* CArtifactsOfHeroBackpack.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CArtifactsOfHeroBase.h"
VCMI_LIB_NAMESPACE_BEGIN
struct ArtifactLocation;
VCMI_LIB_NAMESPACE_END
class CArtifactsOfHeroBackpack : public CArtifactsOfHeroBase
{
public:
using DestroyHandler = std::function<void()>;
CArtifactsOfHeroBackpack(const Point & position, DestroyHandler destroyThisCallback);
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
void destroyThis();
private:
DestroyHandler destroyThisCallback;
const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
const size_t HERO_BACKPACK_WINDOW_SLOT_LINES = 8;
};

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@ -11,7 +11,6 @@
#include "CArtifactsOfHeroBase.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"
#include "../gui/Shortcut.h"
#include "Buttons.h"
@ -26,11 +25,12 @@
CArtifactsOfHeroBase::CArtifactsOfHeroBase()
: backpackPos(0),
curHero(nullptr)
curHero(nullptr),
putBackPickedArtCallback(nullptr)
{
}
CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
void CArtifactsOfHeroBase::putBackPickedArtifact()
{
// Artifact located in artifactsTransitionPos should be returned
if(getPickedArtifact())
@ -45,6 +45,13 @@ CArtifactsOfHeroBase::~CArtifactsOfHeroBase()
LOCPLINT->cb->swapArtifacts(ArtifactLocation(curHero, ArtifactPosition::TRANSITION_POS), ArtifactLocation(curHero, slot));
}
}
if(putBackPickedArtCallback)
putBackPickedArtCallback();
}
void CArtifactsOfHeroBase::setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback)
{
putBackPickedArtCallback = callback;
}
void CArtifactsOfHeroBase::init(
@ -159,7 +166,9 @@ void CArtifactsOfHeroBase::scrollBackpackForArtSet(int offset, const CArtifactSe
}
// Blocking scrolling if there is not enough artifacts to scroll
if(leftBackpackRoll)
leftBackpackRoll->block(!scrollingPossible);
if(rightBackpackRoll)
rightBackpackRoll->block(!scrollingPossible);
}

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@ -20,12 +20,14 @@ protected:
public:
using ArtPlaceMap = std::map<ArtifactPosition, ArtPlacePtr>;
using ClickHandler = std::function<void(CArtifactsOfHeroBase&, CHeroArtPlace&)>;
using PutBackPickedArtCallback = std::function<void()>;
ClickHandler leftClickCallback;
ClickHandler rightClickCallback;
CArtifactsOfHeroBase();
virtual ~CArtifactsOfHeroBase();
virtual void putBackPickedArtifact();
virtual void setPutBackPickedArtifactCallback(PutBackPickedArtCallback callback);
virtual void leftClickArtPlace(CHeroArtPlace & artPlace);
virtual void rightClickArtPlace(CHeroArtPlace & artPlace);
virtual void setHero(const CGHeroInstance * hero);
@ -47,6 +49,7 @@ protected:
std::shared_ptr<CButton> leftBackpackRoll;
std::shared_ptr<CButton> rightBackpackRoll;
int backpackPos; // Position to display artifacts in heroes backpack
PutBackPickedArtCallback putBackPickedArtCallback;
const std::vector<Point> slotPos =
{

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@ -41,6 +41,11 @@ CArtifactsOfHeroKingdom::CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vecto
rightBackpackRoll->addCallback(std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, +1));
}
CArtifactsOfHeroKingdom::~CArtifactsOfHeroKingdom()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroKingdom::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);

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@ -22,6 +22,7 @@ class CArtifactsOfHeroKingdom : public CArtifactsOfHeroBase
public:
CArtifactsOfHeroKingdom(ArtPlaceMap ArtWorn, std::vector<ArtPlacePtr> Backpack,
std::shared_ptr<CButton> leftScroll, std::shared_ptr<CButton> rightScroll);
~CArtifactsOfHeroKingdom();
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
};

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@ -23,6 +23,11 @@ CArtifactsOfHeroMain::CArtifactsOfHeroMain(const Point & position)
std::bind(&CArtifactsOfHeroBase::scrollBackpack, this, _1));
}
CArtifactsOfHeroMain::~CArtifactsOfHeroMain()
{
putBackPickedArtifact();
}
void CArtifactsOfHeroMain::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
{
LOCPLINT->cb->swapArtifacts(srcLoc, dstLoc);

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@ -21,6 +21,7 @@ class CArtifactsOfHeroMain : public CArtifactsOfHeroBase
{
public:
CArtifactsOfHeroMain(const Point & position);
~CArtifactsOfHeroMain();
void swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc);
void pickUpArtifact(CHeroArtPlace & artPlace);
};

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@ -26,19 +26,20 @@
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
CWindowWithArtifacts::~CWindowWithArtifacts()
{
CCS->curh->dragAndDropCursor(nullptr);
}
void CWindowWithArtifacts::addSet(CArtifactsOfHeroPtr artSet)
{
CArtifactsOfHeroBase::PutBackPickedArtCallback artPutBackHandler = []() -> void
{
CCS->curh->dragAndDropCursor(nullptr);
};
artSets.emplace_back(artSet);
std::visit([this](auto artSetWeak)
std::visit([this, artPutBackHandler](auto artSetWeak)
{
auto artSet = artSetWeak.lock();
artSet->leftClickCallback = std::bind(&CWindowWithArtifacts::leftClickArtPlaceHero, this, _1, _2);
artSet->rightClickCallback = std::bind(&CWindowWithArtifacts::rightClickArtPlaceHero, this, _1, _2);
artSet->setPutBackPickedArtifactCallback(artPutBackHandler);
}, artSet);
}
@ -90,35 +91,37 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
{
const auto artSetPtr = artSetWeak.lock();
// Hero(Main, Exchange) window, Kingdom window, Altar window left click handler
// Hero(Main, Exchange) window, Kingdom window, Altar window, Backpack window left click handler
if constexpr(
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>>)
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroAltar>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
{
const auto pickedArtInst = getPickedArtifact();
const auto heroPickedArt = getHeroPickedArtifact();
const auto hero = artSetPtr->getHero();
auto isTransferAllowed = false;
std::string msg;
if(pickedArtInst)
{
auto srcLoc = ArtifactLocation(heroPickedArt, ArtifactPosition::TRANSITION_POS);
auto dstLoc = ArtifactLocation(hero, artPlace.slot);
auto isTransferAllowed = false;
if(ArtifactUtils::isSlotBackpack(artPlace.slot))
{
if(pickedArtInst->artType->isBig())
{
// War machines cannot go to backpack
LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated()));
msg = boost::str(boost::format(CGI->generaltexth->allTexts[153]) % pickedArtInst->artType->getNameTranslated());
}
else
{
if(ArtifactUtils::isBackpackFreeSlots(heroPickedArt))
isTransferAllowed = true;
else
LOCPLINT->showInfoDialog(CGI->generaltexth->translate("core.genrltxt.152"));
msg = CGI->generaltexth->translate("core.genrltxt.152");
}
}
// Check if artifact transfer is possible
@ -148,12 +151,23 @@ void CWindowWithArtifacts::leftClickArtPlaceHero(CArtifactsOfHeroBase & artsInst
for(const auto artSlot : ArtifactUtils::unmovableSlots())
if(artPlace.slot == artSlot)
{
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]);
msg = CGI->generaltexth->allTexts[21];
break;
}
}
}
}
if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
{
if(!isTransferAllowed)
artSetPtr->destroyThis();
}
else
{
if(!msg.empty())
LOCPLINT->showInfoDialog(msg);
}
}
// Market window left click handler
else if constexpr(std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMarket>>)
@ -189,10 +203,11 @@ void CWindowWithArtifacts::rightClickArtPlaceHero(CArtifactsOfHeroBase & artsIns
{
const auto artSetPtr = artSetWeak.lock();
// Hero(Main, Exchange) window, Kingdom window right click handler
// Hero (Main, Exchange) window, Kingdom window, Backpack window right click handler
if constexpr(
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroMain>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>> ||
std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroBackpack>>)
{
if(artPlace.getArt())
{
@ -244,20 +259,20 @@ void CWindowWithArtifacts::artifactMoved(const ArtifactLocation & srcLoc, const
if(artSetPtr)
{
const auto hero = artSetPtr->getHero();
if(artSetPtr->isActive())
{
if(pickedArtInst)
{
if(artSetPtr->isActive())
{
CCS->curh->dragAndDropCursor("artifact", pickedArtInst->artType->getIconIndex());
if(srcLoc.isHolder(hero) || !std::is_same_v<decltype(artSetWeak), std::weak_ptr<CArtifactsOfHeroKingdom>>)
artSetPtr->markPossibleSlots(pickedArtInst, hero->tempOwner == LOCPLINT->playerID);
}
}
else
{
artSetPtr->unmarkSlots();
CCS->curh->dragAndDropCursor(nullptr);
}
}
if(withRedraw)
{
artSetPtr->updateWornSlots();
@ -321,19 +336,21 @@ void CWindowWithArtifacts::updateSlots(const ArtifactPosition & slot)
std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWindowWithArtifacts::getState()
{
const CArtifactInstance * artInst = nullptr;
const CGHeroInstance * hero = nullptr;
size_t pickedCnt = 0;
std::map<const CGHeroInstance*, size_t> pickedCnt;
auto getHeroArtBody = [&hero, &artInst, &pickedCnt](auto artSetWeak) -> void
auto getHeroArtBody = [&artInst, &pickedCnt](auto artSetWeak) -> void
{
auto artSetPtr = artSetWeak.lock();
if(artSetPtr)
{
if(const auto art = artSetPtr->getPickedArtifact())
{
const auto hero = artSetPtr->getHero();
if(pickedCnt.count(hero) == 0)
{
pickedCnt.insert({ hero, hero->artifactsTransitionPos.size() });
artInst = art;
hero = artSetPtr->getHero();
pickedCnt += hero->artifactsTransitionPos.size();
}
}
}
};
@ -343,10 +360,13 @@ std::optional<std::tuple<const CGHeroInstance*, const CArtifactInstance*>> CWind
// The state is possible when the hero has placed an artifact in the ArtifactPosition::TRANSITION_POS,
// and the previous artifact has not yet removed from the ArtifactPosition::TRANSITION_POS.
// This is a transitional state. Then return nullopt.
if(pickedCnt > 1)
if(std::accumulate(std::begin(pickedCnt), std::end(pickedCnt), 0, [](size_t accum, const auto & value)
{
return accum + value.second;
}) > 1)
return std::nullopt;
else
return std::make_tuple(hero, artInst);
return std::make_tuple(pickedCnt.begin()->first, artInst);
}
std::optional<CWindowWithArtifacts::CArtifactsOfHeroPtr> CWindowWithArtifacts::findAOHbyRef(CArtifactsOfHeroBase & artsInst)

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@ -14,6 +14,7 @@
#include "CArtifactsOfHeroKingdom.h"
#include "CArtifactsOfHeroAltar.h"
#include "CArtifactsOfHeroMarket.h"
#include "CArtifactsOfHeroBackpack.h"
class CWindowWithArtifacts : public CArtifactHolder
{
@ -22,9 +23,9 @@ public:
std::weak_ptr<CArtifactsOfHeroMarket>,
std::weak_ptr<CArtifactsOfHeroAltar>,
std::weak_ptr<CArtifactsOfHeroKingdom>,
std::weak_ptr<CArtifactsOfHeroMain>>;
std::weak_ptr<CArtifactsOfHeroMain>,
std::weak_ptr<CArtifactsOfHeroBackpack>>;
virtual ~CWindowWithArtifacts();
void addSet(CArtifactsOfHeroPtr artSet);
const CGHeroInstance * getHeroPickedArtifact();
const CArtifactInstance * getPickedArtifact();

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@ -0,0 +1,23 @@
/*
* CHeroBackpackWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CHeroBackpackWindow.h"
#include "../gui/CGuiHandler.h"
CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
: CWindowObject(PLAYER_COLORED)
{
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(-100, -170), std::bind(&CHeroBackpackWindow::close, this));
arts->setHero(hero);
addSet(arts);
}

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@ -0,0 +1,22 @@
/*
* CHeroBackpackWindow.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CWindowWithArtifacts.h"
#include "CWindowObject.h"
class CHeroBackpackWindow : public CWindowObject, public CWindowWithArtifacts
{
public:
CHeroBackpackWindow(const CGHeroInstance * hero);
private:
std::shared_ptr<CArtifactsOfHeroBackpack> arts;
};

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@ -11,6 +11,7 @@
#include "CHeroWindow.h"
#include "CCreatureWindow.h"
#include "CHeroBackpackWindow.h"
#include "CKingdomInterface.h"
#include "GUIClasses.h"
@ -136,6 +137,8 @@ CHeroWindow::CHeroWindow(const CGHeroInstance * hero)
questlogLabel = std::make_shared<CTextBox>(CGI->generaltexth->jktexts[9], Rect(510, 430, 65, 35), 0, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE);
questlogButton = std::make_shared<CButton>(Point(314, 429), "hsbtns4.def", CButton::tooltip(heroscrn[0]), [=](){ LOCPLINT->showQuestLog(); }, EShortcut::ADVENTURE_QUEST_LOG);
backpackButton = std::make_shared<CButton>(Point(380, 429), "hsbtns2.def", CButton::tooltip(""), [=]() { createBackpackWindow(); }, EShortcut::HERO_BACKPACK);
formations = std::make_shared<CToggleGroup>(0);
formations->addToggle(0, std::make_shared<CToggleButton>(Point(481, 483), "hsbtns6.def", std::make_pair(heroscrn[23], heroscrn[29]), 0, EShortcut::HERO_TIGHT_FORMATION));
formations->addToggle(1, std::make_shared<CToggleButton>(Point(481, 519), "hsbtns7.def", std::make_pair(heroscrn[24], heroscrn[30]), 0, EShortcut::HERO_LOOSE_FORMATION));
@ -357,6 +360,11 @@ void CHeroWindow::dismissCurrent()
LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, nullptr);
}
void CHeroWindow::createBackpackWindow()
{
GH.windows().createAndPushWindow<CHeroBackpackWindow>(curHero);
}
void CHeroWindow::commanderWindow()
{
const auto pickedArtInst = getPickedArtifact();

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@ -105,6 +105,7 @@ class CHeroWindow : public CStatusbarWindow, public CGarrisonHolder, public CWin
std::shared_ptr<CTextBox> questlogLabel;
std::shared_ptr<CButton> questlogButton;
std::shared_ptr<CButton> commanderButton;
std::shared_ptr<CButton> backpackButton;
std::shared_ptr<CToggleButton> tacticsButton;
std::shared_ptr<CToggleGroup> formations;
@ -125,6 +126,7 @@ public:
void commanderWindow();
void switchHero(); //changes displayed hero
void updateGarrisons() override;
void createBackpackWindow();
//friends
friend void CHeroArtPlace::clickPressed(const Point & cursorPosition);

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@ -370,7 +370,6 @@ void CTradeWindow::initItems(bool Left)
if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
{
int xOffset = 0, yOffset = 0;
if(mode == EMarketMode::ARTIFACT_RESOURCE)
{
auto item = std::make_shared<CTradeableItem>(Point(137, 469), itemsType[Left], -1, 1, 0);
@ -1428,10 +1427,9 @@ int CAltarWindow::firstFreeSlot()
void CAltarWindow::SacrificeBackpack()
{
auto artsAltar = std::dynamic_pointer_cast<CArtifactsOfHeroAltar>(arts);
while(!artsAltar->visibleArtSet.artifactsInBackpack.empty())
while(!arts->visibleArtSet.artifactsInBackpack.empty())
{
if(!putOnAltar(nullptr, artsAltar->visibleArtSet.artifactsInBackpack[0].artifact))
if(!putOnAltar(nullptr, arts->visibleArtSet.artifactsInBackpack[0].artifact))
break;
};
calcTotalExp();