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CGTownInstance: erase all stacks when town is captured by enemy
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@@ -239,6 +239,7 @@ public:
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void mergeGarrisonOnSiege() const; // merge garrison into army of visiting hero
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void removeCapitols (PlayerColor owner) const;
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void clearArmy() const;
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void addHeroToStructureVisitors(const CGHeroInstance *h, si32 structureInstanceID) const; //hero must be visiting or garrisoned in town
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CGTownInstance();
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