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* moved mapHandler to client folder
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@ -12,7 +12,7 @@
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#include "hch/CObjectHandler.h"
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#include "lib/Connection.h"
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#include "lib/NetPacks.h"
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#include "mapHandler.h"
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#include "client/mapHandler.h"
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#include <boost/foreach.hpp>
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#include <boost/thread.hpp>
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#include <boost/thread/shared_mutex.hpp>
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@ -13,7 +13,7 @@
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#include "SDL_Extensions.h"
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#include "SDL_framerate.h"
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#include "CGameInfo.h"
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#include "../mapHandler.h"
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#include "mapHandler.h"
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#include "../global.h"
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#include "CPreGame.h"
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#include "CCastleInterface.h"
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@ -25,7 +25,7 @@
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#include "../hch/CTownHandler.h"
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#include "../lib/CondSh.h"
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#include "../lib/map.h"
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#include "../mapHandler.h"
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#include "mapHandler.h"
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#include "../timeHandler.h"
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#include <boost/foreach.hpp>
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#include <boost/lexical_cast.hpp>
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@ -13,7 +13,7 @@
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#include "../lib/VCMIDirs.h"
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#include "../hch/CSpellHandler.h"
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#include "../hch/CSoundBase.h"
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#include "../mapHandler.h"
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#include "mapHandler.h"
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#include "GUIClasses.h"
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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@ -1,23 +1,23 @@
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#include "stdafx.h"
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#include "../stdafx.h"
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#include "mapHandler.h"
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#include "client/SDL_Extensions.h"
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#include "client/CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "CGameInfo.h"
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#include <cstdlib>
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#include "hch/CLodHandler.h"
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#include "hch/CDefObjInfoHandler.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CDefObjInfoHandler.h"
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#include <algorithm>
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#include "lib/CGameState.h"
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#include "hch/CHeroHandler.h"
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#include "hch/CTownHandler.h"
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#include "client/Graphics.h"
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#include "../lib/CGameState.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CTownHandler.h"
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#include "Graphics.h"
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#include <iomanip>
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#include <sstream>
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#include "hch/CObjectHandler.h"
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#include "lib/map.h"
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#include "hch/CDefHandler.h"
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#include "client/CConfigHandler.h"
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#include "../hch/CObjectHandler.h"
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#include "../lib/map.h"
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#include "../hch/CDefHandler.h"
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#include "CConfigHandler.h"
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#include <boost/assign/list_of.hpp>
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#include "hch/CGeneralTextHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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/*
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* mapHandler.cpp, part of VCMI engine
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@ -1,6 +1,6 @@
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#ifndef __MAPHANDLER_H__
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#define __MAPHANDLER_H__
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#include "global.h"
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#include "../global.h"
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#include <list>
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#include <set>
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