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* small refactoring
Please don't touch CGI->state directly in client code - use callbacks instead. I'd like to make some mechanics-critical handlers in CGI const - a lot of work, certain changes have been done here.
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@@ -174,7 +174,6 @@ void LibClasses::init()
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heroh = new CHeroHandler;
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heroh->loadHeroes();
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heroh->loadObstacles();
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heroh->loadWallPositions();
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heroh->loadPuzzleInfo();
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tlog0 <<"\tHero handler: "<<pomtime.getDif()<<std::endl;
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