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https://github.com/vcmi/vcmi.git
synced 2025-11-25 22:42:04 +02:00
Finish encapsulation of PlayerLocalState class
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@@ -23,6 +23,16 @@ PlayerLocalState::PlayerLocalState(CPlayerInterface & owner)
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{
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{
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}
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}
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const PlayerSpellbookSetting & PlayerLocalState::getSpellbookSettings()
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{
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return spellbookSettings;
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}
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void PlayerLocalState::setSpellbookSettings(const PlayerSpellbookSetting & newSettings)
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{
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spellbookSettings = newSettings;
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}
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void PlayerLocalState::saveHeroPaths(std::map<const CGHeroInstance *, int3> & pathsMap)
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void PlayerLocalState::saveHeroPaths(std::map<const CGHeroInstance *, int3> & pathsMap)
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{
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{
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for(auto & p : paths)
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for(auto & p : paths)
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@@ -21,6 +21,15 @@ VCMI_LIB_NAMESPACE_END
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class CPlayerInterface;
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class CPlayerInterface;
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struct PlayerSpellbookSetting
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{
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//on which page we left spellbook
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int spellbookLastPageBattle = 0;
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int spellbookLastPageAdvmap = 0;
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int spellbookLastTabBattle = 4;
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int spellbookLastTabAdvmap = 4;
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};
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/// Class that contains potentially serializeable state of a local player
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/// Class that contains potentially serializeable state of a local player
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class PlayerLocalState
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class PlayerLocalState
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{
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{
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@@ -34,18 +43,12 @@ class PlayerLocalState
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std::vector<const CGHeroInstance *> wanderingHeroes; //our heroes on the adventure map (not the garrisoned ones)
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std::vector<const CGHeroInstance *> wanderingHeroes; //our heroes on the adventure map (not the garrisoned ones)
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std::vector<const CGTownInstance *> ownedTowns; //our towns on the adventure map
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std::vector<const CGTownInstance *> ownedTowns; //our towns on the adventure map
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PlayerSpellbookSetting spellbookSettings;
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void saveHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void saveHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void loadHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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void loadHeroPaths(std::map<const CGHeroInstance *, int3> & paths);
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public:
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public:
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struct SpellbookLastSetting
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{
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//on which page we left spellbook
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int spellbookLastPageBattle = 0;
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int spellbookLastPageAdvmap = 0;
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int spellbookLastTabBattle = 4;
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int spellbookLastTabAdvmap = 4;
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} spellbookSettings;
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explicit PlayerLocalState(CPlayerInterface & owner);
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explicit PlayerLocalState(CPlayerInterface & owner);
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@@ -53,6 +56,9 @@ public:
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void setHeroAsleep(const CGHeroInstance * hero);
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void setHeroAsleep(const CGHeroInstance * hero);
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void setHeroAwaken(const CGHeroInstance * hero);
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void setHeroAwaken(const CGHeroInstance * hero);
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const PlayerSpellbookSetting & getSpellbookSettings();
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void setSpellbookSettings(const PlayerSpellbookSetting & newSettings);
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const std::vector<const CGTownInstance *> & getOwnedTowns();
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const std::vector<const CGTownInstance *> & getOwnedTowns();
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const CGTownInstance * getOwnedTown(size_t index);
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const CGTownInstance * getOwnedTown(size_t index);
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void addOwnedTown(const CGTownInstance * hero);
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void addOwnedTown(const CGTownInstance * hero);
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@@ -205,9 +205,9 @@ CSpellWindow::CSpellWindow(const CGHeroInstance * _myHero, CPlayerInterface * _m
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}
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}
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}
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}
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selectedTab = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap;
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selectedTab = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastTabBattle : myInt->localState->getSpellbookSettings().spellbookLastTabAdvmap;
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schoolTab->setFrame(selectedTab, 0);
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schoolTab->setFrame(selectedTab, 0);
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int cp = battleSpellsOnly ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap;
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int cp = battleSpellsOnly ? myInt->localState->getSpellbookSettings().spellbookLastPageBattle : myInt->localState->getSpellbookSettings().spellbookLastPageAdvmap;
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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// spellbook last page battle index is not reset after battle, so this needs to stay here
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vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
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vstd::abetween(cp, 0, std::max(0, pagesWithinCurrentTab() - 1));
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setCurrentPage(cp);
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setCurrentPage(cp);
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@@ -313,8 +313,18 @@ void CSpellWindow::processSpells()
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void CSpellWindow::fexitb()
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void CSpellWindow::fexitb()
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{
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{
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastTabBattle : myInt->localState->spellbookSettings.spellbookLastTabAdvmap) = selectedTab;
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auto spellBookState = myInt->localState->getSpellbookSettings();
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(myInt->battleInt ? myInt->localState->spellbookSettings.spellbookLastPageBattle : myInt->localState->spellbookSettings.spellbookLastPageAdvmap) = currentPage;
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if(myInt->battleInt)
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{
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spellBookState.spellbookLastTabBattle = selectedTab;
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spellBookState.spellbookLastPageBattle = currentPage;
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}
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else
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{
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spellBookState.spellbookLastTabAdvmap = selectedTab;
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spellBookState.spellbookLastPageAdvmap = currentPage;
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}
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myInt->localState->setSpellbookSettings(spellBookState);
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if(onSpellSelect)
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if(onSpellSelect)
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onSpellSelect(SpellID::NONE);
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onSpellSelect(SpellID::NONE);
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@@ -619,8 +629,10 @@ void CSpellWindow::SpellArea::clickPressed(const Point & cursorPosition)
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auto guard = vstd::makeScopeGuard([this]()
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auto guard = vstd::makeScopeGuard([this]()
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{
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{
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owner->myInt->localState->spellbookSettings.spellbookLastTabAdvmap = owner->selectedTab;
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auto spellBookState = owner->myInt->localState->getSpellbookSettings();
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owner->myInt->localState->spellbookSettings.spellbookLastPageAdvmap = owner->currentPage;
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spellBookState.spellbookLastTabAdvmap = owner->selectedTab;
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spellBookState.spellbookLastPageAdvmap = owner->currentPage;
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owner->myInt->localState->setSpellbookSettings(spellBookState);
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});
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});
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spells::detail::ProblemImpl problem;
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spells::detail::ProblemImpl problem;
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